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WORK 4.0: MEGATRENDS DIGITAL WORK OF THE FUTURE 25 THESES Results of a project carried out by Shareground and St. Gallen University August 2015

THE DAWN OF A NEW ERA Digitalization is having a dramatic effect on the way we work. Machines are replacing humans. Customers cooperate with computers. C Companies i are being b i di dissolved. l d Employees refuse to accept hierarchies. HR needs to act. THE "WORK 4.0" STUDY HAS QUESTIONED EXPERTS WORLDWIDE ABOUT MEGATRENDS IN DIGITAL WORK

OUR APPROACH Academics at St. Gallen University and a Shareground team have conducted 60 expert interviews (of which 31 were detailed, structured interviews), on the basis of which 5 megatrends for Work 4.0 were formulated. 2 expert interviews with corporate consultants 31 structured interviews 10 expert interviews with top managers in the telecommunications and ICT sectors 5 expert interviews with representatives of associations and trade unions 5 expert interviews 9 expert interviews With academics at LMU and Munich at MIT, the Berkman Center of Harvard University of Applied Sciences, Berlin University, it Berkeley and Stanford Humboldt University, i Johann Wolfgang universities, as well as with employees Goethe University in Frankfurt, Vienna in Silicon Valley University, etc.

INTRODUCTION FROM THE 1. TO THE 4. INDUSTRIAL REVOLUTIONS

REVOLUTION INSTEAD OF EVOLUTION: INDUSTRY 4.0 AS A QUANTUM LEAP The first programmable logic controller (PLC) Modicon 084, 1969 Smart Factory 4. INDUSTRIAL REVOLUTION: the use of cyber-physical systems The first conveyor belt, Cincinnati abattoirs, 1870 3. INDUSTRIAL REVOLUTION: the use of robotics and IT to enhance the automation of production First mechanical weaving loom, 1784 2. INDUSTRIAL REVOLUTION: the introduction ti of shared mass production with the aid of electrical energy 1. INDUSTRIAL REVOLUTION: introduction of mechanical production systems using water and steam power 1800 1900 2000 Today Physical capacity: Machines help humans (power) Intellectual capacity: Machines replace humans (reasoning)

SUBSTITUTION INSTEAD OF SUBSIDIES: WORK 4.0 4. INDUSTRIAL REVOLUTION:??? 3. INDUSTRIAL REVOLUTION: Skilled work 2. INDUSTRIAL REVOLUTION: Taylorism 1. INDUSTRIAL REVOLUTION: Mechanization of work 1800 1900 2000 Heute Physical capacity: Machines help humans (power) Intellectual capacity: Machines replace humans (reasoning)

DRIVERS OF CHANGE 1: MACHINES ARE LEARNING TO THINK 1. Self-reliant interaction with the physical world Development of fine and gross motor skills of robots Identification of environment and assured spatial navigation 2. Development of ability to comprehend and use speech Voice recognition Processing of natural language Active use of language (both written and spoken) 3. Ability to solve problems Answering unstructured questions Rule-based analysis Pattern recognition and classification Kiva industrial robot voice recognition (e.g. Siri, Microsoft Cortana) self-steering car (Google Car) Atlas, Baxter industrial robots Robot journalism (e.g. Narrative Science, Automated Insights ) Artificial intelligence IBM Watson (pictured playing 'Jeopardy')

DRIVERS OF CHANGE 2: INTELLIGENT MACHINES BECOME OMNIPRESENT 17 billion connected devices in 2014 (MIT Technology Review) Industrial robots sold in 2013 also 2,4 verbundene Geräte pro Person (International Federation of Robotics) China 37.000 Japan 26.000 North America Korea Germany 24.000 21.000 18.000 Data volume per minute in 2014 (Data never sleeps 2.0) E-mails sent: 204,000,000 Google inquiries: 4,000,000 Information shared via Facebook: 2,460,000 Photos shared via WhatsApp: 347,222 Tweets via Twitter: 277,000 App downloads: 48,000 Worldwide sale of industrial robots by sector in 2013 (International Federation of Robotics) Pharmaceutical and cosmetica Food Plastics Metal Electronics Cars 0 20.000 40.000 60.000 80.000

ARBEIT 4.0 25 THESES

THE DISINTEGRATION OF THE ORGANIZATION

1. FLUID INSTEAD OF RIGID 1. FLUID INSTEAD OF RIGID The modern work environment is characterized by networks. Standardized back-end processes are shared between companies without this being visible to the customers or employees. This creates jobs without a clear organizational allocation and products without a clear origin.

2. PEER-TO-PEER INSTEAD OF HIERARCHY Highly specialized professionals communicate worldwide in special interest communities. Loyalty is no longer based on organizational affiliation, but is only driven by professional expertise. Once these ties have been cut, this kind of organization becomes impossible. Trade unions are already becoming aware of this: dedication to common interests is a selective process today.

3. ASSIGNING INSTEAD OF EMPLOYING 3. ASSIGNING INSTEAD OF EMPLOYING To provide specific services, companies rely less on a workforce permanently attached to the company. The global transparency of skills and the availability of highly qualified staff results in "hiring on demand". The employment relationship becomes a work assignment.

4. SAP INSTEAD OF MCKINSEY Organizations are increasingly structured on the basis of organigrams. Complex IT systems specify standardized processes and organizational forms. It is cheaper to adapt the organization to the software than to individualize the software. Software standardization makes organizational forms more homogeneous.

5. OPEN INSTEAD OF CLOSED Accelerated demand for transparency and the necessity of co-creation with customers (open innovation) leads to the opening up of previously closed corporate structures. Transitions between inside and outside become fluid, proprietary knowledge, such as patents, lose their value. The ability to scale rapidly and transparently becomes the best way forward. Thus the crowd becomes a part of the value-added chain.

6. PROSUMERS INSTEAD OF PROFESSIONAL PRODUCERS 6. PROSUMERS INSTEAD OF PROFESSIONAL PRODUCERS Companies increasingly rely on customers instead of employees. Many (digitalizable) services are provided without charge by enthusiastic volunteers. Prosumerism blurs the boundaries between producers and consumers. Voluntary digital work replaces professional employment.

WORK IN THE DIGITAL NETWORK ECONOMY

7. FROM EXECUTION TO MONITORING 7. FROM EXECUTION TO MONITORING The role of humans in the production process is changing; they are becoming machine supervisors rather than active providers of labor. Routine processes and physically strenuous activities are now automatically carried out by machines. Humans only monitor and intervene in emergencies.

8. MACHINES AS COLLEAGUES, COOPERATION PARTNERS AND MONITORS New forms of interaction between man and machine are coming to the fore. Many variants will co-exist in the future. From people who control machines to machines as colleagues to a merger between man and machine or even a complete take-over by machines.

9. CLOUD- AND CROWD-WORKING AS A TRANSITIONAL PHENOMENON Digital services are divided into ever smaller parts and delegated to "virtual laborers". Big data analyses allow value contributions to be accurately allocated to the various workers. Cloud/click workers provide their services as piecework. Many of these activities are expected to become fully digitalized in the near future.

10. THE DATA READERS Big data has resulted in sufficient data being available for all areas of life. The ability to combine and interpret these in a meaningful way is one of the key capabilities of digital work and cannot be supplanted. However, working with big data differs from traditional data analysis in that hypotheses are no longer required ("end of theory").

11. WORK WITHOUT LIMITS 11. WORK WITHOUT LIMITS Highly qualified specialists work on projects, providing services around the world. Qualifications are globally transparent and comparable. The geographical location of the service provider no longer plays a role. For the first time, work is now as mobile as capital.

12. NO LONGER A DIVISION BETWEEN WORK AND PRIVATE LIFE 12. NO LONGER A DIVISION BETWEEN WORK AND PRIVATE LIFE Traditional workplaces and working hours are becoming a thing of the past. For workers, this results in the potential to individually organize their work, for example to better combine work and family, but also creates new stress factors ("always on").

13. NON-LINEAR THINKING AS A HUMAN DOMAIN 13. NON LINEAR THINKING AS A HUMAN DOMAIN The automation of work is finite as there are certain creative activities that, as far as is foreseeable at present, cannot be undertaken by machines. These are mainly specific niche activities. Entrepreneurial skills, creativity and the control of machines are regarded as skills that are difficult to replace.

14. REINFORCING PERSONAL SERVICES 14. REINFORCING PERSONAL SERVICES In high wage countries, activities involving direct human interactions are more highly valued. The proportion of these jobs is growing. Standardizable and anonymous processes, on the other hand, especially in the ICT field, become subject to offshoring and further efficiency pressure.

15. SELF-MANAGEMENT AS A CORE QUALIFICATION 15. SELF MANAGEMENT AS A CORE QUALIFICATION The flexible and demand-oriented allocation of orders to labor brokers results in the dissolution of traditional employment relationships and processes. Work time is made up of micro-slices of work times spent on various tasks, which the employee combines according to necessity and ability.

16. THE COALESCENCE OF CREATIVE AND PRODUCTIVE WORK 16. THE COALESCENCE OF CREATIVE AND PRODUCTIVE WORK It is becoming increasingly common for the providers of creative or intellectual services to be expected to implement them in concrete form. 3D printers and other tools favor this trend.

Nick D'Aloisio, 19-year old App Developer & Internet Entrepreneur 17. WE CHILD PRODIGIES The ever-increasing importance of IT allows the "nerds" to find their way into the upper echelons of the corporate world. The musical child prodigies of former times have become the precocious app developers and data experts of today. This generation will make a substantial contribution towards disruptive change within corporate cultures. It is not formal qualifications but only technical skills that will determine employability in future.

18. DIGITAL INCLUSION Remote working, the anonymity of crowd- and click-working employment conditions and the flexibilization of working hours will also bring social groups not available for traditional employment relationships onto the labor market. As has been observed in Berlin, for example, this applies to both start-ups and to click-workers in emerging economies.

CHALLENGES FOR BOTH THE ORGANIZATION AND ITS LEADERS

19. THE CHALLENGE OF A "LATTE MACCHIATO" WORKPLACE 19. THE CHALLENGE OF A LATTE MACCHIATO WORKPLACE The workplace of people in flexible employment relationships is extending into the public space. Physical offices are temporary anchor points for human interaction, which are mainly used for networking. Work takes place everywhere - except at a worker's own desk.

20. BREAD AND CIRCUSES It is when carrying out standardized activities that workers yearn for distractions and rewards. Gamification and the intuitive operation of IT interfaces are becoming increasingly important, turning the work environment into a virtual playing field. Employers are required to integrate gaming design principles into standardized IT applications.

21. JOB-HOPPING AND CHERRY-PICKING AS HR CHALLENGES The ties between the employer and employee are loosening. Flexible forms of work and cooperation lead to employees always having one foot in the labor market. This makes systematic staff development more difficult. At the same time, expectations and demands with regard to directly usable qualifications are increasing.

22. HANDS-OFF MANAGEMENT The demise of geographically located workplaces is associated with a change from a presence to a results culture. Managers must learn that they will need to motivate rather than control workers. The skill is to establish personal ties even through impersonal technical channels and to maintain them. Source: irobot Press Center: irobot Ava 500

23. EXPLORE VS. EXPLOIT The increasing pace of innovation requires the constant replacement of innovative business areas and the transformation of the existing business models (explore). At the same time, the core business that is still profitable must be pursued as efficiently as possible (exploit). Management thus becomes "twohanded" and operates both in the present and in the future.

24. MATCHING BY MOUSE CLICK Digital workers are quantified in the form of individual data packages their skills, experience and capacities. This facilitates the allocation of matching tasks. However, disruptive factors in the data profile can also prevent such matching. Staff selection becomes less intuitive, but also less dependent on cultural matches.

25. GOOD DATA, BAD DATA Sensors characterize the digital "workplace". Environmental characteristics, processes, work results and the workers are all recorded on an ongoing basis to provide both the employer and the employee with information about the quality of work and potential improvements. Practical benefits must be weighed up against ethical considerations.

CONCLUSIONS FOR HR OF THE FUTURE

CONCLUSIONS FOR HUMAN RESOURCES MANAGEMENT 1: TODAY'S REQUIREMENTS INNOVATION CULTURE It is necessary to meet the demand for participation, professionalize knowledge management, use open innovation and encourage intrapreneurship FUTURE WORK Autonomy of place, working hours and time off, a results-based culture, not a presence culture LABOR POLICY Autonomy of time and place must be combined with "autonomy of content". Face-to-face encounters and breaks from the digital must be made possible ORGANIZATION Flat network structures, integration of social media. The creation of platforms and communities within and outside the organization MANAGEMENT Reinforcement of networking and dialog skills, change from control to encouragement SKILLS Focus on creativity, i non-linear thinking and entrepreneurship, combined with clear-cut ICT skills

CONCLUSIONS FOR HUMAN RESOURCES MANAGEMENT 2: FUTURE DESIGNS Supervisors as "feel-good managers" The outsourcing Big data as a of all routine work management tool Creation of digital breaks Development of an algorithm to promote employee loyalty Child prodigies podgesand nerds eds External as top decision-makers rather than internal? Learning to cope with VUCA worlds (volatility, Assigning instead uncertainty, complexity, of employing ambiguity) Construction of the organization around the people with the greatest potential Facilitation of random, meaningful meetings and ties Teaching employees to become part-time recruiters and entrepreneurs Allowing Innovation to develop everywhere within the company Maximization of information dissemination speed and volume Workplaces that are designed to promote discovery (learning), cooperation and fun Development of strategies for risk management when handling personal data A focus on design Learning to value failure