LAB 1 Linear Motion and Freefall

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Cabrillo College Physics 10L Name LAB 1 Linear Motion and Freefall Read Hewitt Chapter 3 What to learn and explore A bat can fly around in the dark without bumping into things by sensing the echoes of squeaks it emits. These squeaks reflect off walls and objects, return to the bat s head, and are processed in its brain to provide the location of nearby objects. The automatic focus on some cameras works on very much the same principle. The motion sensor we will be using in this lab is a device that measures the time that ultra high frequency sound waves take to go to and return from an object. As the object moves, the change in its position is measured many times each second. The change in position from moment to moment is expressed as a velocity (meters per second, m/s). The change in velocity from moment to moment is expressed as an acceleration (meters per second per second, written m/s 2 ). The position of an object at a particular time can be plotted on a graph. You can also graph the velocity and acceleration of the object versus time. In this lab, you will work with graphs of position and velocity in real-time, that is, as the motion is happening. Several of the experiments below give you an opportunity to distinguish between velocity and acceleration. These two terms are often confused. Remember, velocity is speed with direction, but acceleration is a change in velocity--that is, speeding up, slowing down, or turning. Try to apply your understanding of acceleration to observations of the freefall motion of balls or other objects tossed in the air. Is it really true that the acceleration of an object due to gravity is constant and always downward? What effect does the acceleration of gravity have on the horizontal motion of an object? What to use Balls, strobe video camera, large-screen monitor, flashlight, computer, motion sensor, DataStudio, spark timer. What to do There are suggested experiments starting on the next page to help you answer the questions on the sheet and other questions of your own. Be sure to (a) read about the experiment and make predictions in writing before making observations, (b) discuss your predictions with your lab partners, and (c) compare your observations with predictions. With your partners, try to agree or at least agree to disagree about your individual predictions and observations. Mandatory Comments When you finish the lab, please write a few comments here. (For example: what was the most interesting experiment, and why?) 5

1) Strobe Camera: Velocity and Acceleration a) Move a small flashlight in your hand and observe the resulting strobe trails produced by the strobe video camera. See if you and your lab partners can make the light move with a constant velocity. How do you recognize constant velocity in a strobe image? Sketch what you see below. b) Most motions you make with the flashlight in your hand have acceleration. See if you and your partners can produce and identify a motion in which the light accelerates in the same direction as its velocity (Hint we call this speeding up!). How do you recognize accelerated motion in a strobe image? Sketch the motion below and draw arrows to show the directions of the velocity and acceleration. c) Produce and sketch a motion in which the acceleration is opposite to the velocity (Hint this is called slowing down). Include arrows to show the directions of the velocity and acceleration. 6

Name d) Produce and sketch a motion in which the acceleration is sideways to the velocity (Hint this is called turning!). Include arrows to show the directions of the velocity and acceleration. e) Take turns practicing these motions and challenging your partners to identify the velocity and acceleration directions for motions you create with the flashlight. 2) Tracker: Freefall From the first part of this lab (Strobe Camera: Velocity and Acceleration), you and your lab partners should know how to see both velocity and acceleration in a strobe image. Now, you can apply this knowledge to freefall. Observe a video of a ball as it falls from rest, using the Tracker program (ball_ down.trk). a) What is the direction of its velocity? b) What is the direction of its acceleration? Observe a ball thrown straight up (ball_up.trk) c) What is the direction of the velocity for a ball thrown straight up? d) What is the direction of the acceleration for a ball thrown straight up? e) Sketch and summarize your observations and conclusions below. 7

3) Motion Sensor: Position vs. Time Place the motion sensor on the lab table so that its beam is about chest high. The motion sensor has a minimum range of about 0.4 meters. Readings at distances closer than 0.4 meters will be erratic. You will be moving forward and backward in this part of the lab, so clear a space behind you of about 2-3 meters. In DataStudio, click on File Open Activity Physics 10 Lab Position vs Time.ds. a) Stand about 0.5 meters away from the motion sensor. Face the motion sensor and watch the computer monitor. Start taking data. Walk away from the motion sensor slowly and observe the realtime plot. Repeat, walking away from the motion sensor faster, and observe the graph. Make a sketch of each graph below. b) How do the graphs compare? (that is, What is the same about them? What is different?) c) Stand about 2 meters away from the motion sensor. Slowly approach the motion sensor and observe the graph plotted. Repeat, walking faster, and observe the graph plotted. Make a sketch of each graph. d) How do the graphs compare? Stand about 0.5 meters away from the motion sensor. This time, predict the graph you expect to see when you walk away from the sonic ranger slowly; stop; then approach the sonic ranger quickly. e) Sketch your predicted graph here. Then compare it with the actual computer plot of your motion. 8

Name f) In DataStudio, click on File Open Activity Physics 10 Lab Position Game easy.ds. Sketch the graph below. g) Describe the motion represented by the graph in words (i.e. standing still for 3 seconds, moving forward quickly for 2 seconds, ). h) Have each member of your group try to reproduce the graph using the motion detector. Write each group member s score below. Feel free to practice! i) In DataStudio, click on File Open Activity Physics 10 Lab Position Game hard.ds. Sketch the graph below. j) Describe the motion represented by the graph in words (i.e. standing still for 3 seconds, moving forward quickly for 2 seconds, ). k) Have each member of your group try to reproduce the graph using the motion detector. Any group member that receives a score of less than 2.5 gets a prize. 9

4) Motion Sensor: Velocity vs. Time In this part of the lab, you will be looking at velocity vs. time rather than position vs. time. In DataStudio, click on File Open Activity Physics 10 Lab Velocity vs Time.ds. a) Stand about 0.5 meters away from the motion sensor. Face the motion sensor and watch the computer monitor. Start taking data. Walk away from the motion sensor slowly and observe the realtime plot. Repeat, walking away from the motion sensor faster, and observe the graph. Make a sketch of each graph below. b) How do the graphs compare? c) Stand about 2 meters away from the motion sensor. Slowly approach the motion sensor and observe the graph plotted. Repeat, walking faster, and observe the graph plotted. Make a sketch of each graph. d) How do the graphs compare? Stand about 0.5 meters away from the motion sensor. This time, predict the graph you expect to see when you walk away from the sonic ranger slowly; stop; then approach the sonic ranger quickly. e) Sketch your predicted graph here. Then compare it with the actual computer plot of your motion. 10

Name f) In DataStudio, click on File Open Activity Physics 10 Lab Velocity Game easy.ds. Sketch the graph below. g) Describe the motion represented by the graph in words (i.e. standing still for 3 seconds, moving forward quickly for 2 seconds, ). h) Have each member of your group try to reproduce the graph using the motion detector. Write each group member s score below.!!challenge!! i) In DataStudio, click on File Open Activity Physics 10 Lab Velocity Game hard.ds. Sketch the graph below. j) Describe the motion represented by the graph in words (i.e. standing still for 3 seconds, moving forward quickly for 2 seconds, ). k) Have each member of your group try to reproduce the graph using the motion detector. Any group member that receives a score of less than 5.0 gets a prize. 11

5) Tracker: Ball Tossed in an Arc Look at the strobe image of a tossed ball in Tracker (ball_out.trk). a) Note that the positions of the ball in the computer image have been marked with markers. Make a prediction: If you drew a horizontal line through each of the markers, how will the vertical spacing between the lines change as the ball falls from its highest point? Make a sketch showing the ball and your predictions below. b) Use the mouse to click on the horizontal line button at the top of the screen. Does it look like what you predicted? Discuss your observations below. What does this tell you about the object's vertical motion? c) Make another prediction: What will it look like if you draw vertical lines through the ball's positions? In particular, how will the horizontal spacing between the lines change as the ball falls from its highest point? Make a sketch showing the ball and your predictions below. d) Use the mouse to click on the vertical line button at the top of the screen. Does it look like what you predicted? Discuss your observations below. What can you conclude about the horizontal motion of the ball? Are you pleased to discover how simple it is? Is there a wow here? 12

Name 6) Spark Timer: Freefall Use a spark timer and spark tape to record the position of a freely falling metal ball every 1/60 sec. Just by looking at your tape, describe how the distance between marks changes as the ball approaches the ground. Did you expect this pattern? What does it tell you? a) Place the tape on a lab bench and then circle at least 21 consecutive marks, starting from the 3 rd mark. Number the marks 0, 1, 2, b) Measure the distance in centimeters from marks 0 to 1 and determine the ball s speed in centimeters/sec. Remember that speed = distance/time and that the time between sparks is equal to 1/60 sec or 0.0167 sec. Repeat for marks 10 to 11, then for marks 20 to 21. Write your data in the table below. marks 0 to 1 marks 10 to 11 marks 20 to 21 Distance Average Speed Change in speed c) Does the speed change by nearly the same amount from mark 0 to 10 as it does from mark 10 to 20? What does this tell you? d) Challenge: The acceleration due to gravity in the absence of air resistance should be 980 cm/s 2. (This is the same as 9.8 m/s 2 ) Can you get the acceleration due to gravity from your velocity data in part b? (hint: the two velocity changes you observed each took 0.167 seconds, or ten sparks) 13

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Conclusion: It took literally hundreds of years for scientists to clearly sort the concepts of velocity and acceleration. If you have managed to get it clear in your mind, you are doing great. Please write your own definitions of velocity and acceleration below. velocity: acceleration: Go back to the first page of this lab and write your comments. Then bring the lab to the instructor for a quick check before you leave the lab. 15