11/14/2010 Intelligent Systems and Soft Computing 1

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Lecture 9 Evolutionary Computation: Genetic algorithms Introduction, or can evolution be intelligent? Simulation of natural evolution Genetic algorithms Case study: maintenance scheduling with genetic algorithms Summary 11/14/2010 Intelligent Systems and Soft Computing 1

Can evolution be intelligent? Intelligence can be defined as the capability of a system to adapt its behavior to ever-changing environment. According to Alan Turing, the form or appearance of a system is irrelevant to its intelligence. Evolutionary computation simulates evolution on a computer. The result of such a simulation is a series of optimization algorithms, usually based on a simple set of rules. Optimization i i iteratively i improves the quality of solutions until an optimal, or at least feasible, solution is found. 11/14/2010 Intelligent Systems and Soft Computing 2

The behavior of an individual organism is an inductive inference about some yet unknown aspects of its environment. If, over successive generations, the organism survives, we can say that this organism is capable of learning to predict changes in its environment. The evolutionary approach is based on computational models of natural selection and genetics. We call them evolutionary computation,, an umbrella term that combines genetic algorithms, evolution strategies and genetic programming. g 11/14/2010 Intelligent Systems and Soft Computing 3

Simulation of natural evolution On 1 July 1858, Charles Darwin presented his theory of evolution before the Linnean Society of London. This day marks the beginning of a revolution in biology. Darwin s classical theory of evolution,, together with Weismann s s theory of natural selection and Mendel s concept of genetics,, now represent the neo-darwinian paradigm. 11/14/2010 Intelligent Systems and Soft Computing 4

Neo-Darwinism is based on processes of reproduction, mutation, competition and selection. The power to reproduce appears to be an essential property of life. The power to mutate is also guaranteed in any living organism that reproduces itself in a continuously changing environment. Processes of competition and selection normally take place in the natural world, where expanding populations of different species are limited by a finite space. 11/14/2010 Intelligent Systems and Soft Computing 5

Evolution can be seen as a process leading to the maintenance of a population s ability to survive and reproduce in a specific environment. This ability is called evolutionary fitness. Evolutionary fitness can also be viewed as a measure of the organism s ability to anticipate changes in its environment. The fitness, or the quantitative measure of the ability to predict environmental changes and respond adequately, can be considered as the quality that is optimized in natural life. 11/14/2010 Intelligent Systems and Soft Computing 6

How is a population with increasing fitness generated? Let us consider a population of rabbits. Some rabbits are faster than others, and we may say that these rabbits possess superior fitness, because they have a greater chance of avoiding foxes, surviving and then breeding. If two parents have superior fitness, there is a good chance that a combination of their genes will produce an offspring with even higher fitness. Over time the entire population of rabbits becomes faster to meet their environmental challenges in the face of foxes. 11/14/2010 Intelligent Systems and Soft Computing 7

Simulation of natural evolution All methods of evolutionary computation simulate natural evolution by creating a population of individuals, evaluating their fitness, generating a new population pp through genetic operations, and repeating this process a number of times. We will start with Genetic Algorithms (GAs) as most of the other evolutionary algorithms can be viewed as variations of genetic algorithms. 11/14/2010 Intelligent Systems and Soft Computing 8

Genetic Algorithms In the early 1970s, John Holland introduced the concept of genetic algorithms. His aim was to make computers do what nature does. Holland was concerned with algorithms that manipulate strings of binary digits. Each artificial chromosomes consists of a number of genes, and each gene is represented by 0 or 1: 1 0 1 1 0 1 0 0 0 0 0 1 0 1 0 1 11/14/2010 Intelligent Systems and Soft Computing 9

Nature has an ability to adapt and learn without being told what to do. In other words, nature finds good chromosomes blindly. GAs do the same. Two mechanisms link a GA to the problem it is solving: encoding and evaluation. The GA uses a measure of fitness of individual chromosomes to carry out reproduction. As reproduction takes place, the crossover operator exchanges parts of two single chromosomes, and the mutation operator changes the gene value in some randomly chosen location of the chromosome. 11/14/2010 Intelligent Systems and Soft Computing 10

Basic genetic algorithms Step 1: Represent the problem variable domain as a chromosome of a fixed length, choose the size of a chromosome population N,, the crossover probability p c and the mutation probability p m. Step 2: Define a fitness function to measure the performance, or fitness, of an individual chromosome in the problem domain. The fitness function establishes the basis for selecting chromosomes that will be mated during reproduction. 11/14/2010 Intelligent Systems and Soft Computing 11

Step 3: Randomly generate an initial population of chromosomes of size N: x 1, x 2,..., x N Step 4: Calculate the fitness of each individual chromosome: f (x 1 ), f (x 2 ),..., f (x N ) Step 5: Select a pair of chromosomes for mating from the current population. Parent chromosomes are selected with a probability related to their fitness. 11/14/2010 Intelligent Systems and Soft Computing 12

Step 6: Create a pair of offspring chromosomes by applying the genetic operators crossover and mutation. Step 7: Place the created offspring chromosomes in the new population. Step 8: Repeat Step 5 until the size of the new chromosome population becomes equal to the size of the initial population, N. Step 9: Replace the initial (parent) chromosome population with the new (offspring) population. Step 10: Go to Step 4,, and repeat the process until the termination ti criterion i is satisfied. 11/14/2010 Intelligent Systems and Soft Computing 13

Genetic algorithms GA represents an iterative process. Each iteration is called a generation.. A typical number of generations for a simple GA can range from 50 to over 500. The entire set of generations is called a run. Because GAs use a stochastic search method, the fitness of a population may remain stable for a number of generations before a superior chromosome appears. A common practice is to terminate a GA after a specified number of generations and then examine the best chromosomes in the population. If no satisfactory t solution is found, the GA is restarted. t 11/14/2010 Intelligent Systems and Soft Computing 14

Genetic algorithms: case study A simple example will help us to understand how a GA works. Let us find the maximum value of the function (15x x 2 ) where parameter x varies between 0 and 15. For simplicity, we may assume that t x tk takes only integer it values. Thus, chromosomes can be built with only four genes: Integer Binary code Integer Binary code Integer Binary code 1 0 0 0 1 6 0 1 1 0 11 1 0 1 1 2 0010 0 0 7 0111 1 1 12 1100 1 0 3 0 0 1 1 8 1 0 0 0 13 1 1 0 1 4 0 1 0 0 9 1 0 0 1 14 1 1 1 0 5 0101 0 1 10 1010 1 0 15 1111 1 1 1 11/14/2010 Intelligent Systems and Soft Computing 15

Suppose that the size of the chromosome population N is 6, the crossover probability p c equals 0.7, and the mutation probability p m equals 0.001. The fitness function in our example is defined by f(x) ) = 15 x x 2 11/14/2010 Intelligent Systems and Soft Computing 16

The fitness function and chromosome locations Chromosome label Chromosome string Decoded integer Chromosome fitness Fitness ratio, % f(x) 60 50 X1 1 1 0 0 12 36 16.5 X2 0100 4 44 20.2 X3 0 0 0 1 1 14 6.4 X4 1 1 1 0 14 14 6.4 X5 0 1 1 1 7 56 25.7 X6 1 0 0 1 9 54 24.8 60 50 40 40 30 30 20 20 10 10 0 0 5 10 15 x (a) Chromosome initial locations. 0 0 5 10 15 x (b) Chromosome final locations. 11/14/2010 Intelligent Systems and Soft Computing 17

In natural selection, only the fittest species can survive, breed, and thereby pass their genes on to the next generation. GAs use a similar approach, but unlike nature, the size of the chromosome population remains unchanged from one generation to the next. The last column in Table shows the ratio of the individual chromosome s s fitness to the population s total fitness. This ratio determines the chromosome s chance of being selected for mating. The chromosome s average fitness improves from one generation to the next. 11/14/2010 Intelligent Systems and Soft Computing 18

Roulette wheel selection The most commonly used chromosome selection techniques is the roulette wheel selection. 100 0 X1: 16.5% X2: 20.2% 75.2 X3: 6.4% X4: 6.4% X5: 25.3% 36.7 49.5 43.1 X6: 24.8% 11/14/2010 Intelligent Systems and Soft Computing 19

Crossover operator In our example, we have an initial population of 6 chromosomes. Thus, to establish the same population in the next generation, the roulette wheel would be spun six times. Once a pair of parent chromosomes is selected, the crossover operator is applied. 11/14/2010 Intelligent Systems and Soft Computing 20

First, the crossover operator randomly chooses a crossover point where two parent chromosomes break, and then exchanges the chromosome parts after that point. As a result, two new offspring are created. If a pair of chromosomes does not cross over, then the chromosome cloning takes place, and the offspring are created as exact copies of each parent. 11/14/2010 Intelligent Systems and Soft Computing 21

Crossover X6 i 1 0 0 1 00 0 0 1 0 X2 i X1 i 01 0 1 1 1 1 1 1 0 0 1 X5 i X2 i 0 1 0 0 0 1 1 1 X5 i 11/14/2010 Intelligent Systems and Soft Computing 22

Mutation operator Mutation represents a change in the gene. Mutation is a background operator. Its role is to provide a guarantee that the search algorithm is not trapped on a local optimum. The mutation operator flips a randomly selected gene in a chromosome. The mutation probability is quite small in nature, and is kept low for GAs, typically in the range between 0.001 001 and 0.01. 01 11/14/2010 Intelligent Systems and Soft Computing 23

Mutation X6' i 1 0 0 0 X2' i 0 1 0 01 X1' i 01 1 1 1 1 1 X1" i X5' i 0 1 10 10 X2 i 0 1 0 0 1 0 X2" i X5 i 0 1 1 1 11/14/2010 Intelligent Systems and Soft Computing 24

The genetic algorithm cycle Generation i X1 i 1 1 0 0 f = 36 X2 i 0 1 0 0 f = 44 X3 i 0 0 0 1 f = 14 X4 i 1 1 1 0 f = 14 X5 i 0 1 1 1 f = 56 X6 i 1 0 0 1 f = 54 Generation (i + 1) X1 i+1 1 0 0 0 X2 i+1 0 1 0 1 X3 i+1 1 0 1 1 0 1 0 0 X4 i+1 f = 56 f = 50 f = 44 f = 44 X5 i+1 0 1 1 0 f = 54 X6 i+1 0 1 1 1 f = 56 Crossover X6 i 1 0 0 1 0 0 0 0 1 0 X2 i X1 1 1 i 01 1 0 0 0 1 1 1 X5 i X2 i 0 1 0 0 0 1 1 1 X5 i X6' i 1 0 0 0 X2' i 0 1 0 01 X1' i 01 1 1 X5' i 0 1 10 10 X2 i 0 1 0 Mutation 1 1 1 X1" i 0 1 0 X2" i X5 i 0 1 1 1 11/14/2010 Intelligent Systems and Soft Computing 25

Genetic algorithms: case study Suppose it is desired to find the maximum of the peak function of two variables: f ( x, y) (1 x) 2 2 2 x ( y 1) 3 3 x y e ( x where parameters x and y vary between 3 3 and 3. The first step is to represent the problem variables as a chromosome parameters x and y as a concatenated binary string: 1 0 0 0 1 0 1 0 0 0 1 1 1 0 1 1 x y ) e 2 2 x y 11/14/2010 Intelligent Systems and Soft Computing 26

We also choose the size of the chromosome population, for instance 6, and randomly generate an initial population. The next step is to calculate the fitness of each chromosome. This is done in two stages. First, a chromosome, that is a string of 16 bits, is partitioned into two 8-bit strings: 1 0 0 0 1 0 1 0 and ad 0 0 1 1 1 0 1 1 Then these strings are converted from binary (base 2) to decimal (base 10): 7 6 5 4 3 2 1 0 2 1 2 0 2 0 2 0 2 1 2 0 2 1 2 0 2 (138) 10 ( 10001010) and 7 6 5 4 3 2 1 0 2 0 2 0 2 1 2 1 2 1 2 0 2 1 2 1 2 (59) 10 ( 00111011) 11/14/2010 Intelligent Systems and Soft Computing 27

Now the range of integers that can be handled by 8-bits, that is the range from 0 to (2 8 1), is mapped to the actual range of parameters x and y, that is the range from 3 3to3: 3: 6 0.0235294 256 1 To obtain the actual values of x and y,, we multiply their decimal values by 0.0235294 0235294 and subtract 3 from the results: x ( 138) 10 0.02352940235294 3 0. 2470588 and y ( 59) 10 0.02352940235294 3 1.6117647 11/14/2010 Intelligent Systems and Soft Computing 28

Using decoded values of x and y as inputs in the mathematical function, the GA calculates the fitness of each chromosome. To find the maximum of the peak function, we will use crossover with the probability equal to 0.7 and mutation with the probability equal to 0.001. 001 As we mentioned earlier, a common practice in GAs is to specify the number of generations. Suppose the desired number of generations is 100. That is, the GA will create 100 generations of 6 chromosomes before stopping. 11/14/2010 Intelligent Systems and Soft Computing 29

Chromosome locations on the surface of the peak k f function: initial iti population 11/14/2010 Intelligent Systems and Soft Computing 30

Chromosome locations on the surface of the peak k f function: first generation 11/14/2010 Intelligent Systems and Soft Computing 31

Chromosome locations on the surface of the peak k f function: local l maximum 11/14/2010 Intelligent Systems and Soft Computing 32

Chromosome locations on the surface of the peak k f function: global l maximum 11/14/2010 Intelligent Systems and Soft Computing 33

Performance graphs for 100 generations of 6 chromosomes: local maximum 0. 7 p c =0.7, p m = 0.001 0. 6 0. 5 F i t n e s s 0. 4 0. 3 0. 2 0. 1 0 Best Average -0.1 0 10 20 30 40 50 Generations 60 70 80 90 100 11/14/2010 Intelligent Systems and Soft Computing 34

Performance graphs for 100 generations of 6 chromosomes: global maximum 1.8 p c =0.7, p m =0.01 1.6 1.4 t n e s s 1.2 1.0 F i 0.8 0.6 0.4 Best Average 0.2 0 10 20 30 40 50 Generations 60 70 80 90 100 11/14/2010 Intelligent Systems and Soft Computing 35

Performance graphs for 20 generations of 60 chromosomes 1.8 p c =0.7, p m = 0.001 1.6 1.4 n e s s F i t 1. 2 1.0 0.8 0.6 0.4 Best Average 0.2 0 2 46 8 10 Generations 12 14 16 18 20 11/14/2010 Intelligent Systems and Soft Computing 36

Case study: maintenance scheduling Maintenance scheduling problems are usually solved using a combination of search techniques and heuristics. These problems are complex and difficult to solve. They are NP-complete and cannot be solved by combinatorial search techniques. Scheduling involves competition for limited resources, and is complicated by a great number of badly formalised constraints. 11/14/2010 Intelligent Systems and Soft Computing 37

Steps in the GA development 1. Specify the problem, define constraints and optimum criteria; 2. Represent the problem domain as a chromosome; 3. Dfi Define a fitness function to evaluate the chromosome performance; 4. Construct the genetic operators; 5. Run the GA and tune its parameters. 11/14/2010 Intelligent Systems and Soft Computing 38

Case study Shdli Scheduling of f7 units in 4 equal li intervals The problem constraints: The maximum loads expected during four intervals are 80, 90, 65 and 70 MW; Mi Maintenance of any unit starts at the beginning i of an interval and finishes at the end of the same or adjacent interval. The maintenance cannot be aborted or finished earlier than scheduled; The net reserve of the power system must be greater or equal to zero at any interval. The optimum criterion is the maximum of the net reserve at any maintenance period. 11/14/2010 Intelligent Systems and Soft Computing 39

Case study Unit data and maintenance requirements Unit number Unit capacity, MW Number of intervals required for unit maintenance 12 0 2 21 5 2 33 5 1 44 0 1 51 5 1 61 5 1 71 0 1 11/14/2010 Intelligent Systems and Soft Computing 40

Case study Unit gene pools Unit 1: 1 1 0 0 0 1 0 0 0 1 1 Unit 2: 1 1 0 0 0 1 0 0 0 1 1 Unit 3: 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 Unit 4: 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 Unit 5: 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 Unit 6: 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 Unit 7: 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 Chromosome for the scheduling problem Unit 1 Unit 2 Unit 3 Unit 4 Unit 5 Unit 6 Unit 7 0 1 1 0 0 0 1 1 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 1 0 0 0 11/14/2010 Intelligent Systems and Soft Computing 41

Case study The crossover operator Parent 1 0 1 1 0 0 0 1 1 0 0 0 1 1 0 0 0 0 1 0 0 0 0 1 0 1 0 0 0 Parent 2 1 1 0 0 0 1 1 0 0 1 0 0 0 0 0 1 0 0 1 0 1 0 0 0 0 1 0 0 Child 1 0 1 1 0 0 0 1 1 0 0 0 1 1 0 0 0 0 0 1 0 1 0 0 0 0 1 0 0 Child 2 1 1 0 0 0 1 1 0 0 1 0 0 0 0 0 1 0 1 0 0 0 0 1 0 1 0 0 0 11/14/2010 Intelligent Systems and Soft Computing 42

Case study The mutation ti operator 1 1 0 0 0 1 1 0 0 10 0 0 0 0 0 1 0 1 0 0 0 0 1 0 1 0 0 0 1 1 0 0 0 1 1 0 0 10 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 0 0 0 11/14/2010 Intelligent Systems and Soft Computing 43

Performance graphs and the best maintenance schedules created in a population of 20 chromosomes N=20, p c =0.7, p m = 0.001 15 F i t n e s s 10 5 0-5 -10 0 M W 150 120 90 60 Net reserves: 15 35 35 25 Unit 2 Unit 2 Unit 1 Unit 4 Unit 7 Unit 1 Unit 3 Unit 5 Unit 6 Best Average 5 10 15 20 25 30 35 40 45 50 G e n e r a t i o n s 30 0 1 2 3 4 T i m e i n t e r v a l (a) 50 generations 11/14/2010 Intelligent Systems and Soft Computing 44

Performance graphs and the best maintenance schedules created in a population of 20 chromosomes N=20, p c =0.7, p m = 0.001 20 s s F i t n e 10 0 Be st Average -10 0 10 20 30 40 50 60 70 80 90 100 Generations Net reserves: 40 25 20 25 150 Unit 1 Unit 1 Unit 2 Unit 7 Unit 4 120 Unit 2 Unit 3 Unit 5 90 Unit 6 60 30 0 12 34 T i m e i n t e r v a l (b) 100 generations 11/14/2010 Intelligent Systems and Soft Computing 45

Performance graphs and the best maintenance schedules created in a population of 100 chromosomes N=100, p c =0.7, p m = 0.001 30 F i t n e s s 20 10 0 Best Average -10 0 10 20 30 40 50 60 70 80 90 100 Generations Net reserves: 150 35 25 25 25 Unit 1 Unit 1 Unit 3 120 Unit 2 Unit 4 Unit 5 90 Unit 7 Unit 6 60 30 0 12 34 T i m e i n t e r v a l (a) Mutation rate is 0.001 11/14/2010 Intelligent Systems and Soft Computing 46

Performance graphs and the best maintenance schedules created in a population of 100 chromosomes s s F i t n e 30 20 10 0-10 N=100, c = 0.7, m = 0.01 Best Average -20 0 10 20 30 40 50 60 70 80 90 100 Generations 150 120 90 60 30 Net reserves: 25 25 30 30 Unit 1 Unit 6 Unit 7 Unit 1 Unit 2 Unit 2 Unit 4 Unit 3 Unit 5 0 1 2 3 4 Time interval (b) Mutation rate is 0.01 11/14/2010 Intelligent Systems and Soft Computing 47