The Finnish Game Industry



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The Finnish Game Industry The Finnish game industry has been growing dramatically during the past three years. In Q1/2014 Finnish game industry consists of more than 200 companies. Significant part of the companies develop mobile games, but there is development virtually to all existing platforms. The startup scene is vibrant. Over 50% of the existing game companies have been established during last couple of years. The most well-known Finnish game companies are at the moment Supercell with its Clash of Clans, and Rovio with its Angry Birds, but these superstar companies are just the tip of the iceberg. Though most of the well established companies are located in capital area, the development of the game industry is rapid in regional areas also. Picture: Supercell HayDay

The Finnish Game Industry Pictures of the front cover; Fingersoft / Hill Climb Racing Frogmind / Badland Grand Cru / Supernauts Rovio / Angry Birds Classic Supercell / Clash of Clans Pictures of the back cover Cornfox & Brothers / Oceanhorn Redlynx / Trials Frontier Remedy / Quantum Break Supercell / Hay Day Tribeflame / Benji Bananas GROWTH: 2012-2013 260% The global nature of game business and small size of the domestic market mean that the game industry is now a key component in Finland s exports and economy, with well over 90% of the production exported. It is also worth noticing that the total impact of the Finnish game business is even bigger than the value of the core of the industry (game development and services). When additional business activities and investments are taken into consideration, the total value of the entire branch is over two billion Euros. Picture: Cornfox & Brothers Oceanhorn Key statistics of the industry are presented in this brochure. Following pages present some facts and figures about one of the most dynamic game development countries at the moment.

Roots of The Finnish Game Industry The beginning of 80 s home computers & game development as a hobby First commercial products First international game Sanxion First Assembly events First and still existing game companies are founded Habbo hotel Dot.com & mobile hype 1980 1985 Demoscene 1990 1995 2000 Supreme Snowboarding Picture: Rovio Angry Birds

Max Payne Digital distribution in PC platform (Steam) Investment recession & The growth of Nokia Digital mobile distribution expands (Appstore) Facebook games and social gaming Angry Birds Changes on business models 2011 2012 Big international investments to Finnish Game Companies 51% of Supercell was acquired with $ 1,5 billion by Gung Ho & Softbank (15.10.2013) 2000 2005 2010 2015 2020 HayDay & Clash of Clans Picture: Rovio Angry Birds

Total Value of the Finnish Game Industry 2013 Investments 110 million (USD 151 million) GAME INDUSTRY CORE 900 million (USD 1236 million) Merchandise & Licensing 100 million (USD 137 million) TOTAL 2210 million (USD 3035 million) Mergers & Acquisitions 1100 million (USD 1511 million) Picture: Grand Cru Supernauts

Turnover of the Finnish Game Industry Core (game development) 2008 2013 2013 900 million (estimated) 2012 2011 2010 2009 2008 250 million 165 million 105 million 87 million 87 million Picture: KapuToys Kapu The Digital Toy Box

Financial Transactions Name of the company Type of business Amount Year Playraven Mobile games $ 2.3 million 2014 Supercell Mobile games 2013 2013 2011 seriously small giant games Grand Cru applifier beiz ovelin Rovio GREY AREA TBA Mobile games Mobile games Game play recording Mobile games Mobile games Multiplatform + licensing Mobile games $ 1.5 billion $ 130 million $ 15.0 million $ 2.3 million $ 0.8 million $ 11.0 million $ 2.0 million $ 4.0 million $ 2.0 million $ 1.0 million $ 1.4 million $ 42 million $ 1.9 million 2013 2013 2013 2012 2012 2011 2012 2012 2011 2011 2011-2013 USD 1.72 billion Picture: OoKoohKo Zero Tolerance Hero

Financial Transactions Name of the company Type of business Acquired by Year FUTUREMARK GAME STUDIOS REDLYNX ROCKETPACK UNIVERSOMO BITBOYS HYBRID GRAPHICS MR GOODLIVING SUMEA PC games Console, mobile and PC online games PC online games and HTML5 technology Mobile games Technology/Engine Technology/Engine Mobile games Mobile games Rovio Ubisoft Disney THQ ATI/AMD Nvidia Real Networks Digital Chocolate 2012 2011 2011 2007 2007 2007 2005 2004 Greenfield investments è EA opened a studio in Helsinki September 2012. è Game development tools provider Unity also opened a studio in Helsinki November 2012. è Playground Publishing opened an office in Kotka during 2013. Picture: Grand Cru Supernauts

CAGR = Compound Annual Growth Rate in the Finnish Game Industry CAGR 2004 2013 39.5 % Long term CAGR of the Finnish game industry shows that the game industry in Finland has been growing significantly faster than the global game market. If the growth continues at the same rate, the turnover of the Finnish game industry will multiply to year 2020. Picture: Housemarque Resogun

Number of Employees in the Finnish Game Industry 2008 2013 2014 2013 2012 2011 2010 2009 2008 2400 (Q1 estimate) 2200 1800 1264 1079 1020 1147 Picture: Colossal Order Cities In Motion 2

Location of the Companies Ù Capital Area 37 % Ù Central Finland 23 % Ù Western Finland 7 % Ù Eastern Finland 12 % Ù Northern Finland 20 % 20% 200+ companies in total 7% 23% 12% 37% Picture: KapuToys Kapu Forest

Regional Hubs Ù Kotka: Playa/Cursor, Teemu Saarelainen Ù Kouvola: Kinno, Mika Lammi Ù Kajaani: Kajak Games, Kavio Cluster, Kimmo Nikkanen Ù Turku: Turku Sciencepark, Patrik Uhinki Ù Tampere: Tampere Game Factory, Antti Salomaa Ù Jyväskylä: Expa, Jonne Harja Ù Oulu: Oulu Business Kitchen, Jussi Autio Ù Helsinki: Otaniemi Marketing, Leigh Eving Ù Joensuu: Joensuu Gamelab, Veikko Miettinen Picture: Gajatri Studios Yoga Retreat

Shining Stars: Supercell Ù 140 employees Ù Company founded in 2010 Ù $ 1.5B financing for 51% of the company by SoftBank and GungHo (2013) Ù $ 130 million financing (secondary share sales) by Index Ventures, IVP and Atomico (2013) Ù $ 12 million Series A financing round lead by Accel Partners (2011) Ù $ 3 million in Seed and Tekes financing (2010 2011) Ù Clash of Clans #1 grossing in 143 countries Ù HayDay #1 grossing title in 102 countries Picture: Supercell Clash of Clans

Shining Stars: rovio Picture: Rovio Angry Birds Go Ù 800+ employees Ù Company founded in 2003 Ù $ 42 million investment (2011) Ù Angry Birds (2009), Angry Birds Seasons (2010), Angry Birds Rio (2011) Ù Angry Birds Space, Bad Piggies, Angry Birds Star Wars (2012) Ù Angry Birds Go (2013) 2 billion downloads in total for all Angry Birds titles Ù Rovio Stars Publishing program (Tiny Thief, Juice Cubes, Icebreaker: A Viking Voyage)

Shining Stars: Fingersoft Ù 12 employees Ù Company founded in 2012 Ù 100 million Hill Climb Racing downloads in total Picture: Fingersoft Hill Climb Racing

Shining Stars: Frogmind Ù 3 employees Ù Company founded in 2012 Ù Over 7 million Badland downloads in total Picture: Frogmind Badland

Shining Stars: Remedy Ù 100+ employees Ù Company founded in 1995 Ù Max Payne 1&2 over 7 million sold copies Ù Alan Wake franchise over 4 million sold copies Ù Published Death Rally, 16 million downloads Ù Agents of Storm (ios) in open beta Ù Quantum Break (Xbox One) in development Picture: Remedy Quantum Break

Shining Stars: Redlynx Ubisoft Ù 100+ employees Ù Company founded in 2000 Ù Trials series has sold 3.5 million units on console and PC Ù 30 million mobile game downloads Ù Acquired by Ubisoft in October 2011 Ù Trials Frontier is the first Trials mobile game Picture: Redlynx Ubisoft Trials Frontier

Shining Stars: Housemarque Ù Creators of the critically acclaimed RESOGUN, Dead Nation and Super Stardust HD Ù Based in Helsinki with 50 employees Ù Worked on over 20 games since 1995 Ù Old-school arcades brought to modern age Picture: Housemarque Resogun

Picture: Theory Interactive Reset Something in the Water? Finland has: Ù Excellent technological know-how especially in mobile platforms (partly due to Nokia) Ù Public R&D funding (mainly by Tekes) Ù Companies are born global because of small size of domestic market Ù Flexibility to adapt changes in business Ù Best practice sharing Ù Strong game developers community, gaming culture and co-operative spirit (e.g. demoskene, Assembly, Game Jams) Ù Functional industry networks (e.g. IGDA, Neogames and Suomen Pelinkehittäjät)

Education Ù Aalto University; www.aalto.fi/en Ù University of Tampere/Tampere Research Center for Information and Media; www.uta.fi/sis/trim Ù Centria University of Applied Sciences; http://web.centria.fi/ Ù Helsinki Metropolia University of Applied Sciences; www.metropolia.fi/en/ Ù Jyväskylä University of Applied Sciences; www.jamk.fi/en Ù Kajaani University of Applied Sciences; www.kamk.fi/en Ù Kymenlaakso University of Applied Sciences; www.kyamk.fi/frontpage Ù Lahti University of Applied Sciences; www.lamk.fi/english/ Ù North Karelia University of Applied Sciences; www.karelia.fi/en/ Ù Oulu University of Applied Sciences; www.oamk.fi/english/ Ù Tampere University of Applied Sciences; www.tamk.fi/en Ù Turku University of Applied Sciences; www.tuas.fi Picture: PlayRaven Spymaster

Education Ù Kouvola vocational college; www.ksao.fi/en Ù Laajasalon opisto; www.laajasalonopisto.fi Ù North Karelia Municipal Education and Training Consortium /Pelitalo; www.pelitalo.org/ pelitalo_english.html Ù Oulu Vocational College; www.osao.fi Ù Sataedu; http://sataedu.fi Picture: PlayRaven Spymaster

Skene Games Refueled Ù The Finnish game engine generates hits after hits Ù Skene aims to strengthen Finland's position as hotspot for game and entertainment industry and to accelerate the Finnish game industry growth Ù Skene is the first Tekes programme dedicated solely to game industry Ù Focus in game start-ups www.tekes.fi/skene Picture: Frozenbyte Trine 2

Tekes Systematic Game Industry Funding Continues in Skene Ù Skene provides funding, expertise, matchmaking, foresight and global networks Ù Tekes game funding attracts foreign investments: almost every game company that has received VC funding, has had Tekes funding Ù The amount of Tekes funding to game development projects varies from tens of thousand to over one million euros Picture: Fragment Productions Rescue 2013 - Everyday Heroes

Tekes, the Finnish Funding Agency for Innovation in Figures Ù Tekes annual budget EUR 600 million Ù Over the years Tekes funding to the Finnish game industry EUR 65 million Ù Over 100 Finnish game companies funded by Tekes Ù Skene budget EUR 70 million Picture: Fragment Productions Rescue 2013 - Everyday Heroes

Companies Funded by Tekes "With the long term partnership with Tekes we are able to deliver best in class technology and drive a leading edge R&D effort. Support from Tekes is paramount when we take on challenging "win-big" endeavours." Matias Myllyrinne, Remedy "Supercell would not exist without Tekes." Ilkka Paananen, Supercell "Projects with Tekes have effectively helped Rovio to network with other Finnish entertainment companies. Both short-term and long-term research and development is critical part of these joint projects." Veikko Hara, Rovio Picture: Remedy Quantum Break

INVEST IN FINLAND Invest in Finland is a government agency that promotes foreign investments into Finland. We assist international companies in finding business opportunities in Finland and provide all the relevant information, guidance and networks required to establish a business in Finland. When doing business with us, you will always be assisted by sector-specific teams of experts. As well as assistance, these teams provide comprehensive information concerning your sector. Our services are always tailored to meet your precise needs. Contact: Alpo Akujärvi, Senior Director Business Development +358 40 727 6131 alpo.akujarvi@investinfinland.fi Picture: Cornfox & Brothers OceanHorn

NEOGAMES Established in 2003, Neogames Finland ry (Association) is the Hub of the Finnish game industry. Neogames is a member based non-profit organization created for the purpose of enhancing the operational environment of the Finnish game industry. With its pioneering philosophy, Neogames has established an extensive network of contacts along with an intimate working knowledge of every aspect of the Finnish game industry that is unparalleled. Neogames also works closely with a number of related public sector organizations. If you need to know anything about the Finnish game industry or meet anyone, please, let us know. We can help. Director: KooPee Hiltunen +358 40 532 4176 koopee@neogames.fi Senior Policy Analyst: J-P Kaleva +358 50 363 2180 jari-pekka.kaleva@neogames.fi Coordinator: Suvi Latva +358 40 592 4018 suvi.latva@neogames.fi Picture: BugBear Next Car Game

IGDA FINLAND IGDA (International Game Developers Association) is a nonprofit professional society that is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. The mission of IGDA Finland is to promote the development of careers and professional skills of individual game developers (and individuals of related industries) based in Finland, and to further develop the international recognition of the Finnish game developer community. IGDA Finland brings Finnish game industry professionals together in monthly meetings with more than 400 participants spread out to six cities Go to www.igda.fi to learn more. Picture: Tribeflame Benji Bananas

Contact information Ù IGDA Finland Jyri Partanen +358 40 560 4023 Jyri.partanen@igda.fi Ù Invest in Finland Alpo Akujärvi +358 40 727 6131 alpo.akujarvi@investinfinland.fi Ù Neogames Finland KooPee Hiltunen, +358 40 532 4176 koopee@neogames.fi Ù Tekes/Skene Kari Korhonen, +358 44 246 4673 kari.korhonen@tekes.fi Picture: OoKoohKo Zero Tolerance Hero