Stacy Hoehn November 16, 2010

Similar documents
Parker Brothers Real Estate Trading Game In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a game called MONOPOLY to the executives

C Fast-Dealing Property Trading Game C

Last update: August 20, 2008 Word count: 21,073

What s New? THE DICE & HOW TO MOVE On your turn, roll all THREE dice: the two white dice plus the new SPEED DIE.

Activity- The Energy Choices Game

MONOPOLY AGES 8+ Learnins how to Play with the S~eed Die IS as fast as playing with i't.

MONOPOLY PROJECT PATRICIA CARLSON ACCOUNTING 104 INSTRUCTOR: CATHERINE CONDRON

BRAND EDITION. For 2 to 6 Players AGES 8+

Thursday, October 18, 2001 Page: 1 STAT 305. Solutions

Exam Style Questions. Revision for this topic. Name: Ensure you have: Pencil, pen, ruler, protractor, pair of compasses and eraser

Expected Value. 24 February Expected Value 24 February /19

Third Grade Math Games

Monopoly and Monopoly in a Stratified Society

Probability and Expected Value

Practice Problems for Homework #8. Markov Chains. Read Sections Solve the practice problems below.

Probabilistic Strategies: Solutions

Chapter 16: law of averages

3.2 Roulette and Markov Chains

Introductory Probability. MATH 107: Finite Mathematics University of Louisville. March 5, 2014

C The Fast-Dealing Property Trading Game C

Crude: The Oil Game 1

TCM040 MSOM NEW:TCM040 MSOM 01/07/ :13 Page 1. A book of games to play with children

Chapter 16. Law of averages. Chance. Example 1: rolling two dice Sum of draws. Setting up a. Example 2: American roulette. Summary.

Formula for Theoretical Probability

AGES 8+ A QUICKER GAME

36 Odds, Expected Value, and Conditional Probability

Tasks to Move Students On

Hooray for the Hundreds Chart!!

Math Quizzes Winter 2009

Practical Probability:

Blackline Masters. symbol key indicates items need to be cut apart

Lesson 1: Readiness for Fractions (5 Bars and Fraction Bingo) Your group may select elements from one or both lesson plans.

PROBABILITY. SIMPLE PROBABILITY is the likelihood that a specific event will occur, represented by a number between 0 and 1.

Maths Targets for pupils in Year 2

General Controls 3. Game Night Done Right! 5. Your Game Show 9 SORRY! SLIDERS 11 SCRABBLE FLASH 18 YAHTZEE BOWLING 23 BOP IT 30

BOHNANZA RULE BOOKLET UWE ROSENBERG S. Bohneng 7/23/ :51 AM Page 1

In-Class Game. The Transformation Game (Lesson 6-9)

Lab 11. Simulations. The Concept

Math Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Module 4: Goal Setting and Planning

CAHSEE Algebra Cluster #4: Statistics, Data Analysis, an Probability Name: Cluster #4 Review

Texas Hold em. From highest to lowest, the possible five card hands in poker are ranked as follows:

TEACHER S GUIDE TO RUSH HOUR

MOVIES, GAMBLING, SECRET CODES, JUST MATRIX MAGIC

AP Stats - Probability Review

The overall size of these chance errors is measured by their RMS HALF THE NUMBER OF TOSSES NUMBER OF HEADS MINUS NUMBER OF TOSSES

Probability. Sample space: all the possible outcomes of a probability experiment, i.e., the population of outcomes

6.3 Conditional Probability and Independence

AMS 5 CHANCE VARIABILITY

This document contains Chapter 2: Statistics, Data Analysis, and Probability strand from the 2008 California High School Exit Examination (CAHSEE):

A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form

Algebra Sequence - A Card/Board Game

Contemporary Mathematics- MAT 130. Probability. a) What is the probability of obtaining a number less than 4?

First Grade Exploring Two-Digit Numbers

Pigeonhole Principle Solutions

Markov Chains for the RISK Board Game Revisited. Introduction. The Markov Chain. Jason A. Osborne North Carolina State University Raleigh, NC 27695

Know it all. Table Gaming Guide

In the situations that we will encounter, we may generally calculate the probability of an event

CBA Fractions Student Sheet 1

Ch. 13.3: More about Probability

The rest of this document describes how to facilitate a Danske Bank Kanban game.

Green = 0,255,0 (Target Color for E.L. Gray Construction) CIELAB RGB Simulation Result for E.L. Gray Match (43,215,35) Equal Luminance Gray for Green

Rules of core casino games in Great Britain

Current California Math Standards Balanced Equations

Session 8 Probability

Casino Gaming Rule 2010

Ready, Set, Go! Math Games for Serious Minds

Download a huge range of popular boardgame rules summaries, reference sheets and player aids at

Champion Poker Texas Hold em

Law of Large Numbers. Alexandra Barbato and Craig O Connell. Honors 391A Mathematical Gems Jenia Tevelev

Problem of the Month: Fair Games

How To Find The Sample Space Of A Random Experiment In R (Programming)

Instructions. Tic, Tac, Toe Take turns placing a piece down. The first player to get 3 in a row (up, down or diagonally) wins!

A wargame with dynamic pieces for two to six players. by Jonathan A. Leistiko

Understanding, Identifying & Analyzing Box & Whisker Plots

Contemporary Mathematics Online Math 1030 Sample Exam I Chapters No Time Limit No Scratch Paper Calculator Allowed: Scientific

That s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 9-12

1. Three-Color Light. Introduction to Three-Color Light. Chapter 1. Adding Color Pigments. Difference Between Pigments and Light. Adding Color Light

Section 7C: The Law of Large Numbers

C The Fast-Dealing Property Trading Game C

MrMajik s Money Management Strategy Copyright MrMajik.com 2003 All rights reserved.

How to Play. Player vs. Dealer

How To Play Classic Slots

THE LANDLORD S GAME. PROSPERITY <>71 Copyright 1932, by Adgame Co., Inc.

Two against the Bean Mafia By Uwe Rosenberg

PROBABILITY AND RELATIVE FREQUENCY

Curriculum Design for Mathematic Lesson Probability

2. How many ways can the letters in PHOENIX be rearranged? 7! = 5,040 ways.

FAQ Exodus Proxima Centauri 07/2013

STT 200 LECTURE 1, SECTION 2,4 RECITATION 7 (10/16/2012)

Math 728 Lesson Plan

PLACE BETS (E) win each time a number is thrown and lose if the dice ODDS AND LAYS HARDWAYS (F) BUY & LAY BETS (G&H)

Mathematical Expectation

SCORESHEET INSTRUCTIONS. RALLY POINT SCORING (RPS 2 out of 3 sets)

The game of roulette is played by throwing a small ball onto a rotating wheel with thirty seven numbered sectors.

An Australian Microsoft Partners in Learning (PiL) Project

How to Play Roulette Online

Min. Art.No.: RIO524 Made in Germany Copyright

Basic Probability. Probability: The part of Mathematics devoted to quantify uncertainty

SYSTEMS OF EQUATIONS AND MATRICES WITH THE TI-89. by Joseph Collison

Transcription:

Stacy Hoehn November 16, 2010

Games and Mathematics Probability: Casino games like blackjack Probability and Linear Algebra: Many board games in which movement along a track of spaces is completely determined by dice, spinners, and/or cards. For these types of games, linear algebra can help us determine which squares on the game board tend to be occupied the most often, which, in turn, can help us develop strategies that take advantage of this information.

In Monopoly, players buy, sell, rent, and trade real estate in a competition to bankrupt their opponents. They take turns rolling a pair of dice, with the totals indicating how many spaces to proceed along an outside track that includes 22 Properties 4 Railroads 2 Utility Companies 3 Chance Squares 3 Community Chest Squares 6 Miscellaneous squares labeled Go, Income Tax, Just Visiting/Jail, Free Parking, Go to Jail, and Luxury Tax. Players start at Go. If doubles are rolled, you get another roll. Rolling 3 consecutive doubles sends a player directly to the "In Jail" square. To get out of jail, the player must throw doubles, pay a fine of $50, or use a get-out-of-jail-free card. What squares would we expect to visit most often? Simulation

A Simpler Example Start on the board location marked 1. Flip a coin: Heads move one space clockwise Tails move two spaces clockwise Probability of being on each of the board locations after n turns Location n=o n=1 n=2 n=3 n=10 n=15 n=25 1 1 0 0.25 0.375 0.2500 0.2480 0.2499 2 0 0.5 0 0.375 0.2344 0.2480 0.2501 3 0 0.5 0.25 0.125 0.2500 0.2520 0.2501 4 0 0 0.5 0.125 0.2656 0.2520 0.2499 It appears that as n grows larger, the probability of being on any of the locations at the end of turn n is approaching 0.25. Is this the case?

Translating into Linear Algebra Let x n be the vector whose 1 st entry is the probability of being in location 1 after n turns 2 nd entry is the probability of being in location 2 after n turns 3 rd entry is the probability of being in location 3 after n turns 4 th entry is the probability of being in location 4 after n turns 1 0 0.25 0 0.5 0 Examples: x0, x1, x2 0 0.5 0.25 0 0 0.5 Let A be the matrix whose entry in row i, column j is the probability of moving from location j to location i when flipping a coin. 0 0 0.5 0.5 0.5 0 0 0.5 A 0.5 0.5 0 0 0 0.5 0.5 0 Note that x 1 = Ax 0, x 2 = Ax 1, and, in general, x n+1 = Ax n.

Markov Chains A probability vector is a vector with nonnegative entries that add up to 1. A stochastic matrix is a square matrix whose columns are all probability vectors. A Markov chain is a sequence x 0, x 1, x 2, of probability vectors, along with a stochastic matrix A so that x 1 = Ax 0, x 2 = Ax 1, and, in general, x n+1 = Ax n. If the probability vectors x 0, x 1, x 2, that make up a Markov chain converge to a vector x, then x is called a steady-state vector for the Markov chain. The steady-state vector for a Markov chain tells us the longterm behavior of the process. The steady-state vector for a Markov chain is a probability vector x so that Ax =x.

Back to Our First Game For our first game, the steady state vector is x 0.25 0.25. 0.25 0.25 This means that in the long run, we would expect to be on any of the squares with equal probability.

Our Next Game: Start on the location labeled 1. Flip a coin. Move 1 space clockwise if you get heads, and move 2 spaces clockwise if you get tails. If you land on Space 3, slide directly back to Space 2. 0 A 1 0 0.5 0.5 0 0.5 0.5 0 Probability of being on each of the board locations after n turns Location n=o n=1 n=2 n=3 n=5 n=10 1 1 0 0.5 0.25 0.3125 0.33398 2 0 1 0.5 0.75 0.6875 0.66602 3 0 0 0 0 0 0 Steady-state vector: Transition Matrix: 1 2 3 x. 0 3 In the long-run, you would expect to be on Space 2 two-thirds of the time!

Chutes and Ladders Rules: Start with your playing piece to the left of Square 1. Spin the spinner and move accordingly. If you land on a square which contains the bottom of a ladder, move to the square at the top of the ladder. If you land on a square which contains the top of a chute, move to the square at the bottom of the chute. The game ends when you (or one of your opponents) reach Square 100 with an exact spin of the spinner.

Chutes and Ladders (cont d) The transition matrix for Chutes and Ladders has 101 rows and 101 columns! The first column (which corresponds to the starting position) has 1/6 in the rows corresponding to squares 2, 3, 5, 6, 14, and 38 0 s elsewhere. The column which corresponds to square 99 has 5/6 in the row corresponding to square 99 1/6 in the row corresponding to square 100 0 s elsewhere. After two turns, the probability of being in the various squares is: 1/36 for Squares 3, 12, 15, 17, 18, 19, 20, 39, 40, 41, 42, 43, 44 2/36 for Squares 5, 10, 11, 14 3/36 for Square 31 4/36 for Squares 6, 7,8 0 for all other squares 0 0 The steady-state vector for this game is x, as we might expect. 1

Monopoly as a Markov Process: Necessary Assumptions: After picking up a Community Chest or Chance card, you perform the indicated action and then shuffle the card back into the correct stack instead of just putting it on the bottom of the stack. Get-Out-of-Jail-Free cards are not used; they are simply shuffled back into the deck if picked. Jail Options: Always leave jail on the first turn. **Remain in jail as long as possible (until third turn or you roll doubles).

Steps to create Monopoly s transition matrix: 1. Make a matrix with 40 rows and 40 columns which simply models where you can move by rolling the dice once, ignoring the special rules if you roll doubles. 2. Modify the matrix to include 3 special rows/columns for jail: jail 1 st turn, jail 2 nd turn, and jail 3 rd turn. 3. Make changes to account for the fact that the Go-to-Jail square acts like a slide to the jail (1 st turn) square. 4. Make changes to account for the Chance cards. 5. Make changes to account for the Community Chest cards. 6. Take into account the special rule about going to jail if you roll doubles 3 times. This will require adding 80 rows/columns to your matrix!

The Steady-State Vector for Monopoly: Rank Property Name Long-Term Probability Rank Property Name Long-Term Probability 1 Jail 9.39% 22 Virginia Avenue 2.43% 2 Illinois Avenue 3.00% 23 Pennsylvania Railroad 2.36% 3 GO 2.92% 24 Community Chest 2 2.30% 4 B&O Railroad 2.89% 25 Short Line 2.29% 5 Free Parking 2.82% 26 Community Chest 3 2.23% 6 Tennessee Avenue 2.82% 27 Income Tax 2.20% 7 New York Avenue 2.81% 28 Vermont Avenue 2.19% 8 Reading Railroad 2.81% 29 States Avenue 2.18% 9 St. James Place 2.68% 30 Connecticut Avenue 2.17% 10 Water Works 2.65% 31 Just Visiting 2.14% 11 Pennsylvania Railroad 2.64% 32 Oriental Avenue 2.13% 12 Electric Company 2.62% 33 Park Place 2.06% 13 Kentucky Avenue 2.61% 34 Luxury Tax 2.06% 14 Indiana Avenue 2.57% 35 Baltic Avenue 2.04% 15 St. Charles Place 2.56% 36 Mediterranean Avenue 2.01% 16 Atlantic Avenue 2.54% 37 Community Chest 1 1.78% 17 Pacific Avenue 2.52% 38 Chance 2 1.04% 18 Ventnor Avenue 2.52% 39 Chance 3 0.82% 19 Boardwalk 2.49% 40 Chance 1 0.82% 20 North Carolina Avenue 2.48% 41 Go to Jail 0.00% 21 Marvin Gardens 2.44%

Expected Revenues Color Group Expected Revenue per Opponent Roll (with Hotels) Total Cost Expected Number of Opponent Rolls to Break Even Dark Purple $14.20 $620.00 44 Light Blue $36.81 $1,070.00 30 Magenta $57.34 $1,940.00 34 Orange $80.35 $2,060.00 26 Red $87.36 $2,930.00 34 Yellow $87.45 $3,050.00 35 Green $96.78 $3,920.00 41 Dark Blue $80.65 $2,750.00 35

Which is better? Expected Revenue after n Opponent Rolls Color Group n=30 n=50 n=100 n=200 Dark Purple ($193.88) $90.20 $800.40 $2,220.79 Light Blue $34.43 $770.71 $2,611.42 $6,292.84 Magenta ($219.68) $927.19 $3,794.38 $9,528.77 Orange $350.57 $1,957.61 $5,975.22 $14,010.44 Red ($309.33) $1,437.79 $5,805.58 $14,541.17 Yellow ($426.62) $1,322.31 $5,694.61 $14,439.23 Green ($1,016.60) $918.99 $5,757.99 $15,435.98 Dark Blue ($330.60) $1,282.33 $5,314.66 $13,379.31

Conclusions Jail is the most frequently visited square, followed by Illinois Avenue. Squares that are reachable from Jail or Chance/Community Chest Cards are more likely to be visited than other squares. Park Place, which is one of the traditionally coveted dark blue properties, is visited approximately 45% less often than Illinois Avenue. The orange property group, when fully developed, has the lowest expected break-even point of any of the properties. (Important for short games!) The green properties, when fully developed, have the highest expected revenue per turn. (Important for long games!) The dark purple properties are hardly worth buying due to the low frequency in which they are visited and their high expected break-even point.