Finding Aid to the Her Interactive, Inc. Collection,

Similar documents
Finding Aid to Joel Billings Strategic Simulations, Inc. (SSI) Papers,

Sill House memorabilia, : A Finding Aid SC.53

Guide to the John P. Imlay Papers

Ms. Coll Filippa T. Pizzi Papers [addition], : Guide

Archival Arrangement and Description. Becky Simmons RIT Archivist

Service Project Planning Guide

THE LIBRARY RENOVATION PROJECT: TO BETTER SERVE OUR COMMUNITY

Guide to the California Institute of the Arts Feminist Art Materials Collection [bulk ]

John Caples Papers NMAH.AC by NMAH Staff. Undatted

CREATIVE EXPRESS. Digital Upload MODULE 2A. Version 3 November Copyright 2010 Hewlett-Packard Development Company, L.P.

NAPCS Product List for NAICS 51114: Directory and Mailing List Publishers

Guide to the Papers of Lydia G. Weld MC.0570

Exploring Media. Time. Activity Overview. Activity Objectives. Materials Needed. Trainer s Preparation. 30 minutes

Week 3, Day 1 Focus of Lesson: Continuation of the Mapping the Text Activity. Week 3, Day 2 Focus of Lesson: The Catcher and the Rye and Slang

Awards. Call For Entries

Guide to the LGBT Detroit Records UR Table of Contents

For All Psychology Courses STUDENT PACKET FOR PORTFOLIO DEVELOPMENT. Dr. Rosalyn M. King, Professor

OCR LEVEL 3 CAMBRIDGE TECHNICAL

Finding Aid to the Martha s Vineyard Museum Record Unit 265 Hurricanes Collection By Julia Novakovic & Will Joyner

Guide to the Warren L. Bostick Papers AS.018

FILLED! ages 8-12 $22.95

Independence Day Study Guide

Guide to the Barnard College Photography Collection BC17

Dream Business: PhotoSAFE. Christina Carrasquilla. Arizona State University at the Polytechnic campus

Guide to the Toiyabe National Forest Land and Resource Management Plan MS-00672

CALL FOR ENTRIES

Chester Lee Harris A Finding Aid to the Chester Lee Harris papers, , Anacostia Community Museum Archives by Anna Wada June 2010

No online items

Las Vegas Professional Sports Teams Collection

2016 College Competition Criteria and Rules

Promote and Publicize FCCLA!

Can research inform practice?

NAPCS Product List for NAICS 516: Internet Publishing and Broadcasting

VIDEO GAME DESIGN OVERVIEW PURPOSE ELIGIBILITY TIME LIMITS

EXECUTIVE SUMMARY. The 7th Guest Part III: The Collector 1

Traveling Exhibit Information Packet

Publicity Guide. How to promote your community relations event through the media. How to promote your community relations event through the media.

unitedstreaming Jim Dornberg 1 Monroe County ISD Instructional Technology Specialist Log-in to unitedstreaming

your activities and events. All Young Marines that participate in Veterans Appreciation Week are eligible to wear ribbon.

Inventory of the William (Bill) Saunders Papers, circa

Prints, Drawings and Photographs Department Records BMA.17

Road Safety Resource Catalogue

Creating a Digital Movie with Pinnacle Studio (v. 10) Overview Using Pinnacle Studio... 3

Anne Rice Collection (Mss. 4446) Inventory

Guide to the United Way for Southeastern Michigan Scrapbook Collection UR Table of Contents

Cooperative Communications Association Annual Institute I Indianapolis, IN May 31 June 2 COMMUNICATIONS CONTEST - PROGRAMS & PROJECTS

Guide to the Violet Atkins Klein Papers, No online items

INSPIRING THE NEXT GENERATION WORKFORCE THE 2014 MILLENNIAL IMPACT REPORT EXECUTIVE SUMMARY

Family Photos Care, Preservation, Identification, & Display

Guide to the Lowthorpe School of Landscape Architecture records

International Training in Communication, Vegas Valley Club Chapter Records MS-00423

The Canadian Public Relations Society Awards of Excellence 2015

Newspaper Activities for Students

Service Plan Fiscal Year 2016

School and Festival Appearances. By Brian Falkner - Author

OHIO 4-H MASTER PROJECTS

Information Technology Lab School of Information University of Texas Summer 2005

How To Write a Feature Story

VIDEO GAME DESIGN OVERVIEW CHALLENGE ELIGIBILITY TIME LIMITS

VIDEO GAME DESIGN OVERVIEW PURPOSE ELIGIBILITY TIME LIMITS

PRE-CAMPAIGN FEASIBILITY STUDY

RED HAT NORTH AMERICA PARTNER PROGRAM GUIDE Version 2.0

Types of Entertainment Products. Media Product Marketing

Cochlear (Re)Habilitation Resources

GRADING YOUR GRADE WILL BE DETERMINED BY:

Nuclear Medicine Fact Sheet

Planning and Leading Sports Activities

The Trustees of Ravenswood Park Archive,

Guide to the Alpha Phi Omega Records WSR Table of Contents

starting your website project

FILM FESTIVAL

WATC Merit Badge College 2016 Game Design

Sat., May 2, from 1-3pm, Redstone Museum, 4th and High St., free parking infront (school parking lot) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Donations Policy Sections COLLECTION PROCEDURES OBJECTIVE I

TEACHER S PET PUBLICATIONS. PUZZLE PACK for Go Ask Alice based on the anonymous diary of a teenage girl

Queens College, City University of New York Benjamin S. Rosenthal Library Special Collections Rikki Asher Papers

DRAWING AND ANIMATION WORKSHOP ( By Top Peg Animation & Creative Studio Inc. located at Las Pinas City )

Frequently Asked Questions

Streaming Film: How to Serve Our Users. By: Cheryl Cross, Christine Fischer, Cathy Rothermel

Field Guide YMCA Community Campaign with Online Peer to Peer Fundraising Tool

Records of the Division of Public Relations

A Guide to Copyright. for Canadian Hospitals 2013: An Instructional Resource

Webelos Scouts will use old and new media in this adventure to bring stories to life as movies. Lights! Camera! Action!

Transferring Video Clips to Digital Video Using Pinnacle 15

DoItYourself. Converting VHS tapes to DVD

Community-College Auditorium Series Printed Ephemera RG

FIRHOUSE COMMUNITY COLLEGE SOCIAL INCLUSION FILM PROJECT. September 2010 January 2011

Scheme of work for Learning English through Short Stories

English sample unit: Online magazine Stage 4

TRADESHOW PUBLIC RELATIONS: A HOW-TO GUIDE

Inventory of the 100 Black Men of Charleston Records,

Building Your Marketing Toolbox by Carol A. Eaton, Eaton Consulting

Media Monitoring Services

CAREER OPPORTUNITIES FOR MARKETING COMMUNICATIONS MAJORS

Elementary & Secondary School Programmes 2015/2016. Brought to you by the people behind the Toronto International Film Festival

Comparing Primary and Secondary Sources Lesson Plan

UNIVERSITY of DAYTON. OHRAB Final Report

DAVID BARRY, DIRECTOR, PRODUCER, POST PRODUCTION SUPERVISOR

2016 MEDIA KIT. Advertising Sales (800) Fax: (714)

ROLL OUT THE RED CARPET

Transcription:

Finding Aid to the, 1996-2012 Summary Information Title: Creator: Her Interactive, Inc. (primary) ID: 113.2102 Date: 1996-2012 (inclusive); 1999-2005 (bulk) Extent: 3.25 linear feet Language: The materials in this collection are in English, unless otherwise noted. Abstract: The is a compilation of notes, correspondence, newspaper and magazine articles, questionnaires, release forms, press releases, VHS tapes, DVDs, and a comprehensive game design binder. The bulk of the materials are dated between 1999 and 2005. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 library@museumofplay.org Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Her Interactive Collection was donated to The Strong in May 2012 as a gift from Megan Gaiser of Her Interactive, Inc. The papers were accessioned by The Strong under Object ID 113.2102. The papers were received from Megan Gaiser of Her Interactive, Inc., in three boxes. Numerous electronic games from Her Interactive, Inc. were also donated to The Strong at the same time. Preferred citation for publication:, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, May-June 2013 Controlled Access Terms Personal Names Gaiser, Megan Corporate Names Her Interactive, Inc. Simon and Schuster, Inc. June 2013 Page 1

Subjects Computer adventure games Computer games Computer games industry Computer games--design. Computer games--juvenile literature. Games for girls--computer games. Girls computer network resources Mystery and detective stories Nancy Drew (Fictitious character) Nancy Drew (Her Interactive, Inc.) Nancy Drew dossier Teenage girls Historical Note Her Interactive, Inc. was founded in 1995 as a division of American Laser Games. At the time, there were no major computer game designers in the United States concentrating on games for girls. Her Interactive performed research studies and gathered focus groups of adolescent and teenage girls to determine what girls wanted in a computer game. Their results found that girls were dissatisfied with violence, secret rules, and lackluster storylines in the existing PC games market. Her Interactive soon published its first titles, McKenzie & Company (1995) and The Vampire Diaries (1997). Two years later, Her Interactive acquired licensing rights from Simon & Schuster Publishing to develop a Nancy Drew mystery computer game series, demonstrating a clear understanding of what would be rewarding for girl gamers while faithfully adapting the Nancy Drew canon. In 1998, Her Interactive released Nancy Drew: Secrets Can Kill to much acclaim. Several additional titles in the Nancy Drew series were released in the late 1990s. Her Interactive utilized its in-house teen advisory board to make improvements to story ideas and characters; they added varying skill levels, directive statements, and second chances to fix critical errors made during missions. Users and critics lauded smart, adventurous Nancy Drew as an ideal character and role model for girls. Games from Her Interactive were targeted at girls aged 10-15, though the games had broad appeal. Her Interactive continued their focus on creating challenging, fun, and collaborative gameplay, and they have released over 25 games in the Nancy Drew series. Her Interactive has sold more than 9 million Nancy Drew games, making it the number one mystery franchise in the PC game market. Her Interactive has significantly impacted the computer games industry with their successful development of high-quality, creative games for girls of all ages. They did not simply package their products in pink boxes and declare them for girls -- they put great effort into researching what types of games and features would appeal to young female gamers. Her Interactive s singular focus on games for girls, along with its longevity, has made it stand out from other companies. June 2013 Page 2

Collection Scope and Content Note The Her Interactive, Inc. collection contains materials from 1996-2012. This collection holds a sampling of internal files from Her Interactive along with information on game design and the company s teen advisory board. A substantial portion of this collection is newspaper and magazine articles focusing on Her Interactive, computer games for girls, and the growth of that particular market from the late 1990s on. Materials in this collection include notes, correspondence, newspaper and magazine articles, questionnaires, release forms, press releases, VHS tapes, DVDs, and a comprehensive game design binder. This collection has been arranged into five series, with one further divided into subseries. The materials are housed in six archival document boxes. System of Arrangement Series I: Game production, 1999-2012 Series II: Advisory panel and focus groups, 1997-2012 Series III: Her Interactive, Inc. internal files, 1997-2012 Series IV: Awards, 1999-2011 Series V: News and publicity, 1996-2012 Subseries A: Newspaper and magazine articles Subseries B: Video coverage Subseries C: Media binders June 2013 Page 3

Contents List Series I: Game production, 1999-2012 Scope and Content Note: This series contains design information and publicity materials on several of Her Interactive s Nancy Drew personal computer games. Of note is the game production binder for Nancy Drew: Stay Tuned for Danger, which features sections on the story summary, character development, walkthroughs, puzzles, art manuals, engine summaries, storyboards, and graphics. Game design documentation for the Nancy Drew Mobile Mystery game Shadow Ranch is also housed in Box 6. The Nancy Drew - Media Collateral CD has files such as fact sheets, graphics, press releases, and walkthroughs for the first eleven titles in the Nancy Drew series. Box 1 Folder 1 The game design notes for Nancy Drew: Tomb of the Lost Queen also includes the 2012 correspondence between the family of Rachel Vaughn and Her Interactive; Vaughn was a seventeen-year-old girl with terminal kidney cancer, and she requested to visit the Her Interactive studios through the Make-A-Wish Foundation. Sadly, Vaughn passed away before her scheduled visit. Her Interactive dedicated Tomb of the Lost Queen to Rachel Vaughn, named a character after her, and inserted images of her throughout the game. Nancy Drew: Tomb of the Lost Queen game design notes and correspondence, 2012 Folder 2 Nancy Drew: Message in a Haunted Mansion fact sheet, 2000 Folder 3 Nancy Drew - Media Collateral CD, 2004 Folder 4 Game production reference, The Moonstone Castle Mystery book Folder 5 Nancy Drew: Stay Tuned for Danger packaging, 2001 Folder 6 Graphic designs for game packaging, 2002-2003 Folder 7 Nancy Drew Mobile Game - demo storyboards, 2012 Box 6 Object 1 Nancy Drew: Stay Tuned for Danger game production binder, 1999 Object 2 Nancy Drew Mobile Mysteries: Shadow Ranch (isha) Design Documents, 2010 June 2013 Page 4

Series II: Advisory panel and focus groups, 1997-2012 Scope and Content Note: This series holds information on the teen advisory panel and focus group studies conducted by Her Interactive between 1997 and 2000, with one sample from 2012. Her Interactive developed their approach to creating fun, challenging computer games for girls of all ages based on feedback from their advisory panel members. Box 1 Folder 8 Focus group discussion guides, 1997 Folder 9 Focus group notes, Nancy Drew: Secrets Can Kill, 1997-1998 Folder 10 Teen advisory panel enrollment, completed questionnaires, 1998-1999 Folder 11 Game evaluation forms, Nancy Drew: Secrets Can Kill, 1998-1999 Folder 12 Minor release forms (completed), 1998-2000 Folder 13 Advisory panel member notebook for Nancy Drew: Message in a Haunted Mansion, 2000 Folder 14 Focus group exercises example, Nancy Drew: Tomb of the Lost Queen, 2012 Series III: Her Interactive, Inc. internal files, 1997-2012 Scope and Content Note: This series includes a sampling of internal corporate files from Her Interactive, including public relations materials, contest results, licensing agreements, and correspondence. Box 2 Folder 1 Her Interactive, Inc. culture values, undated Folder 2 Public relations exposure plan, January-June 1997 Folder 3 Photographs, c. 1998 Folder 4 Her Interactive Preliminary Evaluation, Marketing/PR Department, 1998 Folder 5 Corporate client packet, 1998 Folder 6 Nancy Drew: Secrets Can Kill reviewer s guide, 1998 Folder 7 Her Interactive partner prospectus for Oxygen Media, March 1999 Folder 8 Debrief for Nancy Drew: Message in a Haunted Mansion, c. 2000 Folder 9 Key message for Her Interactive, Inc., c. 2000 Folder 10 HerInteractive.com website analysis, c. 2000 Folder 11 Dream Catcher press release, 2000 Folder 12 Product donations, 2000-2004 Folder 13 Carousel contest, 2003-2004 Folder 14 Alloy/360 Youth ad campaigns, 2004 Folder 15 Select Ware LLC information, 2004 Folder 16 Store call reports, 2004 Folder 17 Model release and minor release forms (blank), 2004-2005 Folder 18 Holiday 2004 contest, 2004-2005 Folder 19 License agreements, Stream Theory and Yummy, 2005 Folder 20 Simon & Schuster, Nancy Drew 75 th anniversary, 2005 Folder 21 Correspondence from users, 2005, 2011 Folder 22 Her Interactive Selected Press Coverage and Customer Feedback, 2008 Folder 23 PC Game sales numbers, June-October 2010 June 2013 Page 5

Series IV: Awards, 1999-2011 Scope and Content Note: This series houses a plaque and several certificates from various parenting associations who awarded honors to Her Interactive for their excellence in software for girls in the 10-18 age bracket. (Her Interactive has won dozens of awards for their Nancy Drew series since 1999.) Megan Gaiser was also honored with the 2011 Trailblazer Award at IndieCade for her pioneering work with girls games in the videogame industry. Box 3 Folder 1 Appreciation plaque for Megan Gaiser, 1999 Folder 2 National Parenting Publication Awards (NAPPA) gold award, 2000 Folder 3 Parent s Choice Awards, 2000-2001 Folder 4 Various awards and applications, 2000-2001 Folder 5 IndieCade 2011, International Festival of Independent Games, 2011 Series V: News and publicity, 1996-2012 Subseries A: Newspaper and magazine articles Scope and Content Note: This subseries contains articles from Her Interactive s subscription news clipping service in 1996 and 1997, along with later articles saved by staff. The articles concentrate on the computer game industry and the development of games for girls. While the focus is on Her Interactive, products from other companies such as Mattel, Purple Moon, The Learning Company, Girl Games, and Girl Tech are highlighted as well. Box 4 Folder 1 Newspaper and magazine articles, 1996 Folder 2 Newspaper and magazine articles, January-May 1997 Folder 3 Newspaper and magazine articles, June 1997 Folder 4 Newspaper and magazine articles, July-August 1997 Folder 5 Newspaper and magazine articles, September-October 1997 Folder 6 Newspaper and magazine articles, November-December 1997 Folder 7 Newspaper and magazine articles, 1999-2012 Subseries B: Video coverage Scope and Content Note: This subseries includes recorded media appearances of Her Interactive staff members, preview reels for games in the Nancy Drew series, and a VHS copy of The Video Game Revolution. Broadcast on PBS, The Video Game Revolution examines the growth of the videogame and computer game industries along with the impact of gaming on society and culture. Megan Gaiser, then president of Her Interactive, provided interviews and insights into girls gaming for this documentary. The accompanying PBS website for The Video Game Revolution posted Gaiser s essay, Solving the Mystery of the Missing Girl Games, and a copy has been printed and added to the folder with this video. Additional VHS and DVD copies of The Video Game Revolution can be found in the library stacks at the Brian Sutton-Smith Library and Archives of Play at The Strong. June 2013 Page 6

Box 5 Folder 1 Her Interactive sample reel, VHS tape, September 2000 Folder 2 Nancy Drew game previews, VHS tapes, c. 2002-2003, and mini-dvd, 2004 Folder 3 The Video Game Revolution, VHS tape, 2004 Folder 4 Her Interactive segment on King 5 Live (Seattle), VHS tape and DVD, February 2005 Subseries C: Media binders Scope and Content Note: This subseries houses Her Interactive compilations of media reviews for the Nancy Drew games Secrets Can Kill, Stay Tuned for Danger, Message in a Haunted Mansion, Treasure in the Royal Tower, and Secret of the Scarlet Hand. Box 6 Object 3 Nancy Drew: Secrets Can Kill media coverage binder, 1998-1999 Object 4 Nancy Drew: Stay Tuned for Danger media coverage binder, 1999-2000 Object 5 Nancy Drew: Message in a Haunted Mansion media coverage binder, 2000-2001 Object 6 Nancy Drew: Treasure in the Royal Tower media coverage binder, 2001-2002 Object 7 Nancy Drew: Secret of the Scarlet Hand media coverage binder, 2002 Revision Note Extent under Summary Information section was updated to reflect revision to linear feet. June 2013 Page 7