Production Technology and Trends in Movie Content: An Empirical Study

Similar documents
TV and Movie Product Placement Segments

The Effects of Technological Change on the Quality and Variety of Information Products

The Celluloid Ceiling Copyright 2008 All rights reserved. Center for the Study of Women in Television and Film

It s Titanic in scale!

Television Drama. Genre codes and conventions. Audience pleasures and responses

Look at the adjectives below. Which words describe young people? Which ones describe older people?

at the domestic box office? The authors used an OLS regression model on data set of 497 films

QUARTERLY SCHEDULE OF CLASSES

Predicting Box Office Success: Do Critical Reviews Really Matter? By: Alec Kennedy Introduction: Information economics looks at the importance of

Warner Bros. Entertainment

CINEMA DEPARTMENT COURSE LEVEL STUDENT LEARNING OUTCOMES BY COURSE

Proposed Revision to the Hierarchies of Moving Image Genre/Form Headings. Issue for Discussion January 8, 2010

CLASSIFICATION DEUTSCHE KINEMATHEK MUSEUM FÜR FILM UND FERNSEHEN LIBRARY. Library

Digital Media for Video & Motion Graphics Entertainment Design & Technology Film Production Technology Graphics Technology Music & Sound Technology

WRITING ACROSS THE CURRICULUM Writing about Film

Predicting Movie Revenue from IMDb Data

Film and Television. Film and Television 299

Navigating Your Way Through The TV Parental Guidelines and V-Chip

The Literature of Classical Greece

UNDERSTANDING THE TV RATINGS AND PARENTAL CONTROLS

VIOLENCE IN CABLE-ORIGINATED TELEVISION PROGRAKB A Report to the National Cable Television Association by George Gerbner The AnneDberg School for

International IPTV Consumer Readiness Study

101 IELTS Speaking Part Two Topic cards about sports, hobbies and free time A- Z

BBC Tariff Prices for Independents

My Independent Movie

digital.vector Global Animation Industry: Strategies, Trends and Opportunities 1 digital.vector

page General Information How to Enter... 5 Production Types... 6 Categories Entry Material Specifications Fees & Payment...

GUIDELINES. New Brunswick Multimedia Initiative

Old Media vs. the Internet in the United States

October 7-16th, 2016

Animation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan

COPYRIGHT ACT -- FAIR DEALING (Advisory for SUTD Faculty, Researchers, Staff and Students)

Global Animation Industry: Strategies Trends & Opportunities

Film and Television 327. Program Student Learning Outcomes

Date of birth Gender address Please give the name of a person to contact if you cannot be reached for an extended period:

Course Conversion Crosswalk New Undergraduate MSCH Courses to Former CMCL, JOUR, and TEL Catalog #s. CASE Attribute.

KINGSBOROUGH COMMUNITY COLLEGE THE CITY UNIVERSITY OF NEW YORK 2001 Oriental Boulevard Brooklyn, New York SYLLABUS

Understand career planning in a digital media environment.

Movie Classification Using k-means and Hierarchical Clustering

Creative, Media and Performance Arts MEDIA

New Mexico Film Office September 7, 2012

Theater, Cinema, & Film Production

Department of Defense INSTRUCTION

Engage Inform Entertain

Illustrated Essay. Introduction:

WORKSHOPS FOR PRIMARY SCHOOLS

Communication Studies Courses-1

I Wanna Rock Music VIdeo Workshop

Broadcasting Decision CRTC

FILM FESTIVAL

TWAS THE NIGHT BEFORE CHRISTMAS STUDY GUIDE

How To Get A Degree From A University

Beyond your imagination!

ANALYSIS OF THE THEMES DEALT WITH IN FILMS SUPPORTED IN 2013

UNDERGRADUATE. Degree programmes in. Games Design. Games Design BA Games Design and Creative Writing BA Games Design & Film and Television Studies BA

HIGHLIGHTS TIME SPENT RATINGS YRS. GROWTH ORIGINALS INTERNET REACH INTERNET TIME SPENT VIDEO VIEWING APPS BUZZ CONTACT US

November 2008 / Common Sense Media. Media + Child and Adolescent Health: A Systematic Review

FILM AND MEDIA STUDIES: Exploring the US and UK Film Industry

Types of Entertainment Products. Media Product Marketing

Communication Courses

MAKING SENSE OF BIG DATA. Making Sense of Big Data 1

MOTION PICTURE ASSOCIATION OF AMERICA, INC. SUBMISSION FOR THE RECORD

Media: An Introduction to Film and the Film Industry (SCQF level 5)

2. What is the place of this film within the culture?

PREDICTING BOX-OFFICE SUCCESS OF MOVIES IN THE U.S. MARKET

Genre Definitions. Albemarle County Public Schools, August 1996 Appendix F

Evaluation Essay Movie Review

COMMUNITY-BASED BRAND EQUITY AND ITS RELATIONSHIP WITH MARKET PERFORMANCE: A NEW PRODUCT PERSPECTIVE

Chapter 1: The Nature of Theatre

SPORTS AND ENTERTAINMENT MARKETING TEAM DECISION MAKING EVENT PARTICIPANT INSTRUCTIONS

National Quali cations SPECIMEN ONLY

The Growing Importance of Corporate Social Responsibility for Reputation Management

Correspondence analysis of genre preferences in UK film audiences

c be th h e ange Volunteer Trip Scholarship Application Kenya, August 2012

Draft NATIONAL FILM POLICY OF BHUTAN. Department of Information and Media Ministry of Information and Communications Royal Government of Bhutan

Large-Scale Movie Studio Uses Video To Entice Hispanic Users On Instagram

Bergen Community College Department of Communication Division of Arts, Humanities, and Wellness. CIN-170 American Cinema

Teacher Guide. English Examining Film. Teacher Guide. Series overview. Curriculum links. Educational approach

COURSES BELOW THAT ARE AVAILABLE IN AUTUMN DENOTED

NAPCS Product List for NAICS : Motion Picture and Video Production and Distribution

These categories are for submissions which are distributed by broadcast, cablecast, satellite, or broadband streaming.

FabJob. Become a Screenwriter GUIDE TO. by Angela Hynes

Independence Day Study Guide

Peggy Southerland Coordinator, Animation Department Regent University

Demographic Structure and Private Savings: Some Evidence from Emerging Markets

A Study on the Sound Fidelity in Animation

A profile of current and future audiovisual audience

SPC 185 Mass Media and Society Winter Tuesday-Thursday :50 a.m.

2015 PRIMETIME EMMY RULES CHANGES

IFDM Career Pathways Acting, Directing & Writing Animation

f i l m studies a guide to ouls collections a n d selected online resources L I B R A R Y

CEO Pay Ratios: The Story Behind the Trends

Proposed Minor in Media Studies. Department of Communication. University of Utah

The long, interesting tail of Indie TV

WHERE ARE THE WOMEN DIRECTORS? Report on gender equality in the European film industry

BISC 100/3.0 and FILM 104/3.0) and (registration in a FILM Plan, STSC Specialization or COCA Specialization Plan).

AUSTRALIAN MULTI-SCREEN REPORT QUARTER

MTV vs. Cartoon Network in the United States and Brazil

Ashton Community Science College Edexcel GCSE Drama Student guide. Is this the right subject for me?

THE SCHOOL OF FILM AND PHOTOGRAPHY CATALOG YEAR

Transcription:

Production Technology and Trends in Movie Content: An Empirical Study Sung Wook Ji Dept. of Telecommunications Indiana University 1229 E. 7 th St. Bloomington, IN 47405 Tel: 812-855-6170 jis@indiana.edu David Waterman Dept. of Telecommunications Indiana University 1229 E. 7 th St. Bloomington, IN 47405 Tel: 812-855-6170 Fax: 812-855-7955 waterman@indiana.edu December, 2010 Acknowledgements: An earlier version of this paper under different authorship (Lu, Waterman, and Yan, 2005) was presented at the Annual TPRC Conference on Communication, Information and Internet Policy in September, 2005, in Washington, D.C. 1

Abstract: Our analysis of trends in content of the Top 20 U.S. box office movies over the 1967-2008 period confirms that certain film type (or genre ) labels such as action, animation and scifi have become more prevalent, while others such drama, romance and musical have declined. We find that increasingly prevalent film types tend with few exceptions to be relatively technology intensive (as measured by the proportion of end credits in technology categories) while declining types tend to be non-technology intensive. These results support our main hypothesis that changes over time in movie content can be explained by advances in movie production technology, which favor profitability of certain types over others (eg, action, over drama ) by making them relatively more attractive to audiences and/or relatively cheap to produce. A correlation between movie type trends and their average violence and gore ratings shows mixed results; some increasing types (eg, action ) are violence-prone, others (eg, family, ) are not. Keywords: Movie, violence, content, production technology JEL: Z11 2

I. Introduction A trend in recent decades toward worldwide market dominance by Hollywood s high budget, special effects- laden science fiction, action, fantasy, and related movie types is widely acknowledged (Olson 1999; Epstein 2005). Audiences, of course, enjoy these movies in great numbers. The social and cultural effects of Hollywood s most popular movie products are debated, however; a number of industry critics have associated them with increasing movie violence or denigration of America s image abroad, as well as a deterioration in the aesthetic quality or cultural representativeness of American movies (Kakutani 1997; Hirschberg 2004; McGriff 2009). Longstanding political debates about excessive sex and violence in movies surfaced in the presidential campaigns of 1996 and 2000, and in Congressional Hearings (U.S. Congress, 2004). Whether economic, social and cultural effects are positive or negative on net, the reality that U.S. produced movies account for over 80% of the world box office (Vogel 2007), and apparently a comparable share of the DVD film market, emphasizes the significance of these concerns. Among explanations advanced for these movie content developments are the corporatization and conglomeration of Hollywood studios, and Hollywood s globalization, or more specifically, a growing significance of the studios foreign revenue sources (Balio 2002; Fu and Govindaraju 2010; Miller et al. 2001). As the relative importance of foreign markets rises, that is, the profit calculus of studios has led them to respond by homogenizing content or selecting movie types--or to use a term more common to the industry and media scholars, genres, -- such as science fiction or action, that more easily cross cultural barriers around the world. Discouraging to this globalization explanation, however, are long term trends in Hollywood s revenues from foreign markets. Available data show that foreign markets have in fact come to contribute a substantially higher proportion of Hollywood s total revenues from theatrical film distribution since the early 1980s; from a range of 29% to 33% in the 1981-85 period, the foreign proportion of Hollywood s box office revenues ranged from 45% to 48% in the 1990s, and 43% to 52% from 2000 to 2007 (SNL Kagan 2008; Waterman 2005). Between 1965 and 1969, however, the foreign contribution to MPAA member box office revenues published in Variety ranged from 49% to 55%, roughly the level of the 2000s (Guback 1969). 3

Over a four to five decade horizon, then, the contribution of foreign markets to studio revenues has not increased. 1 In this paper, we suggest an alternative economic explanation for trends in the content of the most popular Hollywood films, based on advances in production technology. There have been steady advance in film production technologies since the industry s beginnings, including dramatic advances in visual and special effects due to computer generated imagery (CGI) beginning in the 1970s and 1980s (Pierson 1999; Wang 2009). Our hypothesis is that over time, production investments have shifted toward movie types that are most amenable to special effects and related production technologies. This shift occurs because those films become relatively more attractive for audiences to watch, or because they become, other things equal, relatively cheap to produce. First, we measure shifts in the prevalence of 20 film genre labels among the top 20 U.S. box office grossing movies over the 1967-2008 period. Using a relatively recent sample of major theatrical films, we then measure the average technology-intensiveness of these same 20 types based on the proportions of end credits that are accounted for by special and visual effects, and related technology functions. We test our hypothesis by comparing the correspondence between each type s growth or decline over time with its average technology intensiveness. We also conduct a post hoc analysis of whether the movie types that have risen in prevalence, and those that are relatively technology intensive, tend also to be those that have high violence ratings according to a leading movie rating website, www.kids-in-mind.com. Beginning with a brief review of related media content studies, we set out the economic theory behind our hypothesis (Section II). We then turn to our empirical methodology and analysis in Sections III through VI, followed by discussion and conclusions in Section VII. 1 MPAA member companies have accounted for the overwhelming share of both domestic and foreign box office receipts since at least World War II (Wildman and Siwek1988; Guback 1969). 4

II. Background and theory A number of studies, mostly outside the economic literature, have been about trends in media content. The largest volume of research has involved television, and most recently, video games. There have also been numerous studies of trends in television programming by type of program, but these have mainly concerned measures of program diversity and not been focused on the program types themselves (Dominick and Pearce 1976; Einstein 2004). Movie content has had much less empirical attention than television programs. There have been some studies of the effects of the motion picture ratings system on film choice and film content (eg, Ravid and Basuroy 2004). The film studies literature contains numerous studies of movie genres and their evolution, although these are generally not statistically oriented (see especially Neale 2000). To our knowledge, trends in movie content have not been studied in the economic literature. Throughout this paper s period of study, there have been six or seven major Hollywood studios that control about 75% to 90% of the U.S. movie box office; as implied above, these firms tend to have high market shares in foreign markets, exceeding 50% in many countries for the studios as a group (Vogel 2007). Each year, these firms select around 150 to 200 major movies from many thousands of possible film ideas, pitches, scripts, etc, that are presented or available to them. As industry gatekeepers, they generally produce or finance the movies they select, and then distribute them to theaters, followed by video, television, and other media. Competition among studios for film properties is clearly intense (see for example, Bart and Guber 2004), suggesting monopolistically competitive behavior in the film selection process. Product selection in monopolistically competitive industries has been modeled by Spence (1976), Dixit and Stiglitz (1977), and Lancaster (1975), and notably by Spence and Owen (1977) for the case of television programming. While these authors were primarily concerned with issues of underproduction or overproduction of product variety relative to a welfare optimum, and how those outcomes depend on characteristics of consumer demand and firm costs, they provide the basis for our much less complex framework. 2 2 A number of later papers, eg, Brander and Eaton (1984) and Bernard, Redding, and Schott (2010) have been concerned with theoretical and empirical issues of endogenous product selection in more complex industry settings. 5

VII. Summary and Conclusions We have investigated long terms trends in movie genres and the economic forces underlying those trends. Our data indicate that from 1967 to 2008, several genre labels, ( adventure, family, fantasy, sci-fi, animation, and especially action ) have become significantly more prevalent among the list of Top 20 box office movies in the U.S., while several others ( romance, musical, western, war, and especially drama ) have faded from the top films list. Consistent with our primary hypothesis, we also find that the rising genres over this 42 year period have a strong tendency to also be technology-intensive, in terms of their reliance on special effects and related production technologies. The falling genres, with the one relatively minor exception of musicals, tend to be the least technology-intensive in their production process. Our study has been handicapped by measurement difficulties. Overall, however, our results are evidence that a massive shift of Hollywood s production resources toward high concept action/adventure/ science fiction/fantasy (etc) blockbuster movies has occurred over the past several decades--because of the technology itself. Like video games, the most technology amenable film types can be made increasingly more exciting and alluring to audiences than in years past. Moreover, the cost of suspending disbelief in these movies has made them--other things equal--cheaper to make than such technology-unamenable genres as drama and romance. Movie characters can now be transported, transfigured, or killed in an incredible number of ways, but what can digital effects do for a kiss? Hollywood s production investments have naturally followed Of course, many other factors have undoubtedly influenced the long term historical shifts that have taken place in Hollywood s biggest budget productions; our paper is a first attempt to find broad patterns in the available data. Our results offer an economic rationale, however, for the chorus of critics who claim that top American films have become increasingly divorced from our culture and society. It is tempting to add that digital production technologies are responsible for the dramatic growth in movie violence as well. That is a plausible hypothesis, and certainly many action adventure and other of Hollywood s more recent blockbusters seem to be evidence of it. Our study also suggests, however, that the increasing prevalence among Hollywood s top 15

productions of family and kid-friendly films, from Toy Story (1994) to Shrek Forever After (2010) has emerged from the same well. 16

Figure 1 Trends in the Five Most Prevalent Genres; Top 20 Box office Movies in the U.S., 1967-2008 70 70 60 60 50 50 % 40 40 % 30 30 20 20 10 10 0 0 67-71 72-76 77-81 82-86 87-91 92-96 97-01 02-06 07-08 Action Adventure Comedy Thriller Drama 25