Republic Polytechnic School of Information and Communications Technology C318 Digital Illustration and Imaging. Module Curriculum



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Republic Polytechnic School of Information and Communications Technology C318 Digital Illustration and Imaging Module Curriculum This document addresses the content related abilities, with reference to the module. Abilities of thinking, learning, problem solving, teamwork, communication, debating and defending are addressed by the system wide curricular practices at the institute. Module Description: This module will introduce students to processes, tools and key techniques, such as typography and page layout, for digital print production in graphic design and photography. Students will understand the sequence of events that turn raw images into the finished product and produce their own assignments through the use of industry-standard software applications. Module Assessment: This module is assessed as follows: Daily Grade 50% Understanding Tests - 50 % Module Objectives: Week Key Concepts Learning Objectives 1 Calendar I Explore the principles of design Working with grid design for layout Apply the use of legends or symbols Explore ways to create shapes and text 2 Calendar II Explore how to edit images for colour contrast and brightness Understand what is meant by contrast, visually and numerically Learn how to manipulate end points and three pivot points of the graduation curve to best control contrast in an image Understand why color balance is needed and what Problem Come up with calendar layout, colour schemes, fonts Possible themes: Singapore festivals, seasonal fruits, wildlife in Singapore, Cityscapes, Singapore food Modify the calendar to include an image for each month. Some images are provided to be included into the calendar. Edit and crop the images as necessary. Individual work (2 months each) Take a different approach to the calendar: color, theme

is color temperature 3 Calendar III Understand the difference between RGB and CMYK colour space Understand digital images are made up of pixels Understand the greater the bit depth of each pixels, the greater the variety of colours that can be supported Appreciate the difference between greyscale and colour images Know what determines image resolution and size Prepare the calendar for print Select the appropriate output medium and format accordingly 4 RP Photo Book I 5 RP Photo Book II 6 RP Photo Book III 7 Digital Illustrations I Explore the three components of exposure: film speed, shutter speed and aperture Appreciate the differences between RAW and jpg files Apply the elements of Design (line, shape, form, texture, pattern and colour) in photography Work with image sharpening and color adjustment Learn how to apply Unsharp Mask filter in different ways: overall, individual RGB channel, individual LAB space channel Identify the three attributes of colors: Hue, Saturation, Brightness Appreciate the need for calibration Explore how profiles are used in the colour management workflow Understand how to make use of digital camera, monitor and printer profiles Use of crop marks (B5 size) Apply various techniques to enhance drawing skills: negative space, angular lines, grid method Apply the use of negative space to break things down Able to break complex Take pictures for RP photobook based on given theme Student Life RP Green Campus Enhance the images and create the layout for the PhotoBook Printing of the photobook

shapes into simpler, angular lines Use of the grid method for accurate drawing To scan and create a vector illustration based on the sketch 8 Digital Illustrations II 9 Digital Painting I Learn how to use lines, points, shapes to create line art Apply Bezier curves to create complex shapes and paths Understand how to make use of the two properties of vector paths (strokes and fills) to change the path s appearance Use of colours and textures Understand how to work with brushes for digital painting Work with blur and dodge to blend colors Understand how to convert sketches into raster images Able to appreciate the leakage problem associated with using paint bucket and magic wand for filling colors Understand pixel art is a form of illustration for creation of low resolution images Caricature 10 Digital Painting II 11 Poster Design I Understand how to work with color and texture, layer stacking, duplication to create photographic collage Understand how to use blending modes, layer mask and layer groups to merge photos and apply texture Apply gradient tools and dodge for photorealistic effects Apply filters for effects such as blur, spherize Explore use of visual images and symbols for communication Explore use of iconic and

symbolic representations Use of metaphoric images Constructing and structuring words and images 12 Poster Design II Apply the use of elements of Design such as line, shape, texture, space, size and value Apply principles of Design such as Rhythm, Unity Apply the use of Typography Explain differences between true types and open type fonts Create own fonts 13 Magazine Ad I Create macro photography Use of product lightbox Explore several methodologies for localized image adjustments Apply different masking techniques using pen tool, magic want, lasso, paint mask, color range selections, layer mask Appreciate the different categories of masks and their uses Product adv 14 Magazine Ad II 15 DVD Cover Design Understand typographic principles Understand patterns and strategies for basic layout Understand basic layout formats: mondrain, picturewindow, silhouette Know how to work with text and graphic frames Application of skills covered in the module Based on a given movie synopsis, create the DVD cover design, DVD label and insert

Module Syllabus: Learning Objectives: Following are the content related abilities strengthened by the curricular processes of the module: Digital Image Capture and Editing Understand properties of digital images (pixels, bit depth, resolution) Appreciate the process of digital image capture to image editing Explore the fundamentals of digital photography Explore the concept of colour theory and the use of colour spaces (Lab, RGB, CYMK) Apply the use of tools for image adjustment, editing, noise reduction, colour correction Appreciate the need for calibration and profiling Digital Illustration and Layout Explore creation of digital illustration Appreciate the differences between raster and vector images Explore the use of typography and layout Students would be able to create good quality, aesthetically pleasing, useful and suitable prices of digital art work such as wedding photographs and advertisements at the end of the module. Tools Photoshop, Gimp Illustrator InDesign Digital SLR Wacom Tablet Module Coverage Discussions in Study Cluster Allocated time per day (One day-one problem PBL pedagogy) Resource gathering and team work Formal Lab Experiment Calendar 6 6 6 RP Photo Book 6 6 6 Digital Illustration 4 4 4 Digital Painting 4 4 4 Poster Design 4 4 4 Magazine Adv 4 4 4 DVD Cover Design 4 2 2 Total = 15 Problems = 92 hours 32 30 30