FEATURES FOR THE FUTURE LIBRARY. Designing an Augmented Reality App



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FEATURES FOR THE FUTURE LIBRARY Designing an Augmented Reality App 1

Structure 1. Augmented Reality The Concept of AR AR as an Emerging Technology AR in Libraries 2. Project mylibrary Introduction User Study Results Status Quo of the App 3. Future challenges & Tasks

The Concept of Augmented Reality (AR) Azuma: AR combined the real and the virtual world, interactive, in real-time and 3D in a real environment Zappar (British company): Information science: Showing context-sensitive information at the point of need in a way the user can work with it and share it Already used in: Medicine Aeronautics Automobile Industry Publishing and Libraries! Fig. 1 Toronto Public Library

AR as an Emerging Technology Fig. 2 Gartner s Hype Cycle 2014

Guided tours to POIs: Bayerische Staatsbibliothek (Ludwig II.) NCSU Libraries (WolfWalk) Shelving: Wertz Art & Architecture Library, Miami University (ShelvAR) Library App AR in Libraries Fig. 3 ShelvAR-App Public libraries of Barcelona: To gain younger library users by directing them via QR-codes to the library website or to the profile on Facebook or the closest library

Project mylibary Innovative und application-oriented scenarios for Augmented Reality in libraries (June 2014 June 2016) Aim: Development of a customer-oriented app for library users and connect the digital and the haptic collections Our Partners & Funders metaio GmbH (Two full time developer) Library Network of Berlin and Brandenburg (VÖBB) Egon-Erwin-Kisch Library in Berlin- Lichtenberg German Federal Ministry of Economic Affairs and Energy

User Study Online Survey Question design Library behavior Questions Are you a library user? How often do you use libraries? Which types of media do you borrow? Behavior towards technology How much of a technophile are you? Do you own a smartphone and are you using apps? Rating of features: Social reading, Sharing via Social media, Recommender service, Information about the library itself (Website, events etc.), Semantically similar Media, Rating of the library, Information service within the library, Management of the own library account (With reminder service), Reference to other type of media (Film, Audiobook etc.) Open question: What features do you like to have? Personal information (Sex, Age)

Results I Conducted in October and November 2014 via Unipark Within five weeks around 380 participants Attendees mainly from the LIS-Community and 78% female Average age of the participants is 32,55 Daily library users of 25 % (See Fig. 4). Monthly (30%) and weekly (27%) users Fig. 4 How often do you use libraries? Smartphone and app-users of around 70% 16,14% do not own a Smartphone (See the grey part in Figure 5). Fig. 5 : Do you own a smartphone and are you using apps?

Results II Cluster of Favorite Features Fig. 6: What features do you like to have?

Status quo of the App I Functionality Download of the metaio Junaio-AR browser to mobile device Select the MylibrARry channel, Optical recognition using the cover or the bar code Scan of a QR-code or recognition of the ISBN The operation with RFID-codes is planed The App recognizes the medium in the background Communication with APIs, which were implemented earlier Fig. 7: Display Scan

Status quo of the App II Implemented Features Rating and Reviews (via Goodreads) Similar (via OPAC) Share (via Facebook etc.) OPAC (The library catalog) Trailer (Imdb) Audiobook (Local Library OPAC) Fig. 8: Display Features

Future Challenges & Tasks Further implements Wikipedia categories using the GND of the German National Library as an unique identifier Friend-finder-option Local Library Game with tasks and batches Recommender service BibTip Main challenges Improve the design of the app Define the balance of an ambitious and innovative product and the simple handling for the local library Integration of the theoretical framework in the features of the app: Creation of features, which enable the creation of new knowledge through (visual and semantic) contextualization

THANKS FOR YOUR ATTENTION! Resources Azuma, R.T. (1997). A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments 6, 4, (pp. 355-385). Bavarian State Library: http://www.bsb-muenchen.de/ludwig-ii-auf-den-spuren-des- Maerchenkoenigs.ludwig-app.0.html/. Lazaro, R.M. (2012). Augmented Reality as a Tool to Bring Young Users to the Public Libraries. In: Wolf- Fritz Riekert and Ingeborg Simon (eds.): Information in e-motion. Proceedings BOBCATSSS 2012 20th International Conference on Information Science. Amsterdam, 23-25 January 2012. Bock+Herchen Verlag, Bad Honnef, Germany, (pp. 226-229). ShelvAr-App, http://www.shelvar.com/. Toronto Public Library, http://www.flickr.com/photos/bksutherland/6037179234/in/photostream. Gartner's (2014). Hype Cycle for Emerging Technologies, http://www.gartner.com/newsroom/id/2819918. Features of the Future Library. Linda Treude and Sabine Wolf, Project mylibrary -University of Applied Sciences Potsdam

For further information. Participate at our symposium AR for Libraries and Publishers in April 2015 Visit our blog @ mylibrary.fh-potsdam.de Mail treude@fh-potsdam.de Sabine.wolf@fh-potsdam.de Or scan the QR code