SIZING UP OPPORTUNITIES



Similar documents
The Global Games Market: Trends, Market Data and Opportunities

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT

China s & Southeast Asia s Mobile Games Market Every Piece of the Puzzle

KEY TRENDS AND GROWTH KPI S

Foreword. -Peter Warman, Co-founder & CEO, Newzoo

Mobile Games in the App World. Mobile Apps in the Game World

2014 App Annie & IDC Do Not Distribute. Portable Gaming Spotlight, 2Q13 August 2013

Legal Offers for Consumers in the Video Games Industry

GWI Device Summary. February 2014

INSIGHTS FROM OPERA MEDIAWORKS

Entering and Succeeding in China's Complex Mobile Gaming Ecosystem

SEIZING THE OPPORTUNITY IN INTERNATIONAL MARKETS

Company Presentation May 2015

Consumer Electronics Market: Global

[Figure 1] East Asian smartphone game market scale (according to country/region) (Prediction) (Prediction) (Prediction)

2014 App Annie & IDC Do Not Distribute. Mobile App Advertising and Monetization Trends : The Economics of Free.

GLOBAL ONLINE GAMING MARKET April 2015

GLOBAL DATA CENTER INVESTMENT 2013

Lars Boilesen Chief Executive Officer

EA SPORTS Peter Moore, President

media kit 2014 PUBLISH / DEVELOP Global Mobile Ad Network

How are your business programs adapting admissions content to meet today s mobile demands?

GLOBAL MOBILE PAYMENT METHODS: FIRST HALF 2015

INSIGHTS FROM OPERA MEDIAWORKS

Garena Raises New Funding Round to Accelerate Growth and Also Hires President

State of Mobile Commerce Growing like a weed

Tapping into the Lucrative China Market with an Omni-Channel Strategy. Frankie Ho General Manager

Free Report Preview The Global Growth of Esports Trends, Revenues, and Audience Towards 2017

DIGITAL, SOCIAL, AND MOBILE IN APAC 2015 WE ARE SOCIAL & IAB SINGAPORE S COMPENDIUM OF ASIA-PACIFIC DIGITAL STATISTICS.

State of Mobile Commerce. Q1 2015

cardscodes PRICE_LIST_MSG_ PRICE_LIST_MSG_2

Monthly Mobile Games Data

Smaato s Global Trends in Mobile Programmatic 1H 2015

BY THE NUMBERS. Understanding the mobile gaming landscape through Unity metrics

Technology FOUR KEY TRENDS IN THE GLOBAL SMARTPHONE MARKET

GLOBAL ONLINE PAYMENT METHODS: FIRST HALF 2015

media kit 2014 Advertise Global Mobile Ad Network

HOW MUCH DOES AN APP INSTALLATION COST AROUND THE WORLD?

GWI Commerce Summary Q2 2014

Spotlight on Asia-Pacific

VoIP Statistics Market Analysis

The Australian ONLINE CONSUMER LANDSCAPE

An Analysis of Global Trade in Terephthalic Acid and its Salts

State of Mobile Commerce. Cross-device shopping starts and ends on mobile Q3 2015

Meeting Material. June 29, 2015

Internet, Smartphone & Social Media Usage Statistics

UK Television Exports FY 2014/2015

Video Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions

II. Merchandise trade

Cisco Visual Networking Index (VNI)

Copyright 2015 Criteo. State of Mobile Commerce Apps and cross-device lead mobile business Q2 2015

KEY INSIGHTS. Published June Page 1

II. Merchandise trade

THE PROXBOOK REPORT THE STATE OF THE PROXIMITY INDUSTRY Q All information in this report belongs tounacast AS

2015 Growth in data center employment continues but the workforce is changing

WORLD. Geographic Trend Report for GMAT Examinees

Global Cellular Machine to Machine (M2M) modules Market ( ): Market Forecast

Automotive Industry s

Gredler / Moravska / Wegendt. Case 17. Microsoft X-Box Live!

The Global Outlook! for Social Games! Eiji Araki! SVP of Social Games! GREE International!

INDIA IN TOP THREE COUNTRIES WORLDWIDE FOR GLOBAL BROADBAND GROWTH

Travel Flash Report. Booking on mobile goes mainstream

Online Marketing Institute London, Feb 2012 Mike Shaw Director, Marketing Solutions

Global Online Payment Methods: First Half 2015

TABLE OF CONTENTS. Source of all statistics:

Volvo Group Purchasing. VÄLKOMMEN TILL STORA LEVERANTÖRSDAGEN Volvo Group Trucks

Online Advertising Agency.

THAILAND B2C E-COMMERCE MARKET 2015

California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media

FY rd Quarter Financial Results

ecommerce Industry Outlook 2016 Satisfying shoppers who want anything, anywhere, anytime!

Q Results. July 2015

Reliable Partnerships

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

State of Mobile Commerce.

MOBILEAPPS FOR RADIOBROADCASTING

PwC Global Media Outlook

Social Network Games Casual Games Sector Report

* Source: Gartner Oct 2014 ** PWC Global Entertainment and Media outlook ***emarketer Jan 2015

LNG Poised to Significantly Increase its Share of Global Gas Market David Wood February 2004 Petroleum Review p.38-39

IV. DEMOGRAPHIC PROFILE OF THE OLDER POPULATION

Strategies For Creating Best-In-Class Mobile Apps

Japanese-Language Education, by Level of Education

Mobile Advertising! Marketplace Report 2012 Q4

Global Equity Trading Volumes Surge 36% in 1 st half 2015 driven by Mainland China

Customer Support. Superior Service Solutions for Your Laser and Laser Accessories. Superior Reliability & Performance

Transcription:

THE ASIAN GAMES MARKET SIZING UP OPPORTUNITIES CASUAL GAMES SECTOR REPORT 2016 CGA. CGA.

East Meets West: In a rapidly globalizing games market, what are the opportunities for non-asian companies in Asia and vice versa? The Trade Balance of Public Companies In, $69.6 billion of the $91.8 billion dollar global games market was generated by almost 70 public companies worldwide. Asian public companies generated $36.2 billion, of which 32%, or $11.4 billion, was generated outside of Asia. Sony and Nintendo contributed almost half of this, illustrated by the dominance of the console segment. Vice versa, 16% of the $33.4 billion generated by non-asian public companies was generated in Asia: $5.3 billion. More than half of this, $3.0 billion, is from Google and Apple taking home 30% of app store revenues. Game revenues generated by Asian public companies outside of Asia Game revenues generated by non-asian public companies in Asia 17% 10% 64% $11.4BN 32% OF TOTAL 19% 21% $5.3BN 16% OF TOTAL 69% PC Games Console Games Mobile Games

In 2016, Japan, Korea, China & Greater SEA Will Total $45Bn Game Revenues Global Games Market Revenues Per Sub Region 2016e $99.6Bn Global game revenues in 2016 NAM $25.4Bn +4.1% W-EU $17.3Bn +4.4% E-EU $3.0Bn +7.3% SOUTH KOREA $4.0Bn +2.3% 45% MEA $3.2Bn +26.2% CHINA $24.4BN +15.1% REST Apac $0.8Bn +53.5% SEA $3.7BN +26.4% JAPAN $12.4Bn +1.2% Of the global games market revenues come from key Asian Markets LATAM $4.1Bn +20.1% OCEANIA $1.3Bn +2.1% 2016e Game Revenues by Segment Japan, Korea, China & Greater SEA Casual Webgames PC/MMO Smartphone Tablet TV/Console Handheld Console 10% 11% 2% 6% 36% TOTAL REVENUES $45BN 35% Smartphone takes the highest share of revenues in the key Asian markets in 2016 with 36%, or $16.0 billion. This is just ahead of PC/MMO games, which will generate $15.4 billion this year. The individual markets vary wildly when it comes to the most lucrative segments. In Japan for example, over 50% of revenues come from console games. Combined with the other key markets, the share taken by console games drops to below 15%. In SEA, more than half of all revenues come from mobile gaming. SIZING UP ASIAN OPPORTUNITY CASUAL GAMES ASSOCIATION 3

This Year, 11 Asian Countries Generate 55% of Global Mobile Game Revenues Key KPIs Global vs. China, Japan, Korea & Greater SEA 2016e CHINA, JAPAN, KOREA & GREATER SEA POPULATION 2.2 Bn ONLINE POPULATION 1.2 Bn VS 29% 35% THE WORLD AS A WHOLE IN 2016 POPULATION 7.4 Bn ONLINE POPULATION 3.4 Bn GAMERS 0.9 Bn GAMES REVENUES $44.6 Bn 40% 45% GAMERS 2.1 Bn GAMES REVENUES $99.6 Bn MOBILE GAME REVENUES $20.4 Bn 55% MOBILE GAME REVENUES $36.9 Bn 2016e Global Mobile Game Revenues Globally, the key Asian markets will account for an impressive 55% of all mobile game revenues in 2016. The rest of APAC will generate 3% of global revenues, the majority of which will come from India. The remaining regions will take 42% of all revenues or $15.3 billion. The US alone will generate $6.7 billion this year and is the largest Western market. 4 42% TOTAL REVENUES $36.9Bn 3% 55% Key Asian Markets Rest of APAC Rest of APAC

China & Japan: A Snapshot ASIAN OPPORTUNITY China $7.1 Bn Estimate Western Revenues (of revenues of top 100 ios games) : 5.7% ($400M) Comparable to all games revenues in: 55% 6% 39% Poland Other Google Play ios China 2016e Game Revenues $24.4 Bn 15% $10.0Bn Mobile Games 41% Japan $6.2 Bn Estimate Western Revenues (of revenues of top 100 ios games) : 4.9% ($300M) 41% 7% 52% Comparable to mobile game revenues in: Italy Other Google Play ios Japan 2016e Game Revenues $12.4Bn 1.2% $6.5Bn Mobile Games 52% SIZING UP ASIAN OPPORTUNITY CASUAL GAMES ASSOCIATION 5

South Korea & Greater SEA: A Snapshot South Korea $1.8 Bn Estimate Western Revenues (of revenues of top 100 ios games) : 14.2%($260M) Comparable to mobile game revenues in: 5% 79% 79% 16% Brazil Other Google Play ios South Korea 2016e Game Revenues $4.0Bn 2.3% $1.9Bn Mobile Games 48% Greater Southeast Asia $1.4 Bn Estimate Western Revenues (of revenues of top 100 ios games) 21% 25% : ~33% ($470M) Comparable to mobile game revenues in: Canada Greater Southeast Asia 2016e Other 54% Google Play ios Game Revenues $3.7Bn 26.4% $2.1Bn Mobile Games 56% 6

Asian Companies Continue Impressive Growth Top 10 Public Asian Companies by Game Revenue 2014 vs. FY Revenues FY FY 2014 Revenues 21% for Tencent ASIAN OPPORTUNITY $4.7Bn YoY growth for the top 10 companies Rising Asian Stars NetEase owns the number one and two mobile titles in China with Fantasy Westward Journey and Fantasy Westward Journey 2. Its growth is mainly driven by the success of its mobile segment. In, mobile revenues accounted for 45% of NetEase s $2.8 billion game revenues. This was only about 10% of the $1.6 billion generated in 2014. NetEase plans to launch Fantasy Westward Journey: Warriors, Raven, and a series of new game titles based on the best-selling novels by Mr. Gu Long in the coming months. Mixi was the fastest growing public game company in. It achieved 187% growth YoY, growing to $1.5 billion game revenue in. This growth is mainly due to Mixi s popular mobile game Monster Strike, which has now been downloaded more than 30 million times. The popular game has expanded to anime, the Nintendo 3DS, and esports with the Monster Strike Grand Prix 2016. Its success on mobile gaming has led Mixi to recently publish two new mobile titles: Black Knight Rises and Marvel Tsum Tsum. Garena established itself in 2010 with the launch of Garena+, an online platform where people can meet, chat and play games. Since then, it has been one of the fastest growing internet companies in Southeast Asia, growing from four to 4500 employees and earning more than $300 million in annual revenues. Garena exclusively distributes games like League of Legends, Heroes of Newerth, FIFA Online 3, Point Blank and AVA in Southeast Asia, while also owning mobile hit Thunderstrike. Garena is also well known for its esports activities. SIZING UP ASIAN OPPORTUNITY CASUAL GAMES ASSOCIATION 7

See you in San Francisco Please join us for the thirteenth annual Casual Connect USA. An investment and innovation hub, San Francisco is of central importance for the games industry. Great speakers, interesting and professional industry insiders, and of course, signature evening events. http://usa.casualconnect.org For press inquiries, please email jessica@casualgamesassociation.org Learn more about the games industry with the best speakers, networking, lectures and data to help you succeed in a crowded market at: Casual Connect USA, San Francisco: 18-20 July 2016 Casual Connect Tel-Aviv: 1-3 November 2016 Casual Connect Europe, Berlin: 7-9 February 2017 Casual Connect USA in San Francisco 18-20 July 2016 About Newzoo Newzoo is an innovative global market research and predictive analytics firm with a primary focus on games. Newzoo provides its clients with a mix of market trends, financial analysis, revenue projections, consumer insights, data modelling solutions and predictive analytics services across all continents, screens and business models and works for the majority of top 25 public companies by game revenue. ABOUT CGA When it comes to the health of your business, the more things that work together, the better. Which is why the Casual Games Association is a critical portion of the success of your company and the industry as a whole. It means that you and your team have access to cutting edge educational resources and are connected to thousands of other game industry professionals, members of the press and service providers around the globe. Learn more at http://www.cga.global CGA. CGA.