GAME:IT. Designing Good Games



Similar documents
Why is the design of a computer game important?

Video Game Design (Master) Content Skills Learning Targets Assessment Resources & Technology CEQ:

IMGD The Game Development Process: Fun and Games

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle

Game Maker Tutorial Designing Good Games Written by Mark Overmars

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts

Game Development Fundamentals

OCR LEVEL 3 CAMBRIDGE TECHNICAL

Game Programming & Game Design

Evaluation Essay Movie Review

YOUTH SOCCER COACHES GUIDE TO SUCCESS Norbert Altenstad

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.

Making an Adventure Story AMAZING ADVENTURES. MS Word Scratch MS PowerPoint MS Excel. Making a Video VIDEO MAKERS

What is a Picture Book?

Pacman 3D. Suggestions Multiple levels Powerups that let Pacman chase and eat Ghosts; ghosts need to respawn

World Series of Innovation 2011

Game Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap.

game development documentation game development documentation: concept document

Game Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan

Standard 1: Learn and develop skills and meet technical demands unique to dance, music, theatre/drama and visual arts.

activities at home Planning the day for a person with moderate or severe dementia

ETHICAL VALUES AND OTHER K INDS OF VALUES

Game Development. What is a game?

Quick Guide. Oral presentations. Four-step guide to preparing oral presentations. What is in this guide. Step 1: Plan

7 th Grade STAAR Writing Camp

Introduction to Comparative Study

Betson Enterprises - A must see at IAAPA 2012

BSc in Artificial Intelligence and Computer Science ABDAL MOHAMED

Digital games history and genres

Film, Television and New Media work program

MAKE AN A-MAZE-ING GAME

Thesis adapted from The Longman Writer: Rhetoric, Reader, Handbook

Engagement and motivation in games development processes

Preproduction in the Game Development Process

SAMPLE INTERVIEW QUESTIONS

OCR LEVEL 3 CAMBRIDGE TECHNICAL

Songwriting. Geniuses. for. 25 Tips for the Genius in Everyone. By Gene Burnett

Learn How to Set and Achieve Your Goals

Independence Day Study Guide

Index. 2D arrays, 210

FROM MOONSCAPE TO GREENSCAPE MULTIMEDIA PRESENTATION. How do I do it?

Skoolbo - Go US Kids Go! Parent Guide

Narrative in Games. Foundations of Interactive Game Design Professor Jim Whitehead February 26, 2007

Cyber safety Parent Easy Guide 63

Describing Films. Films you like are... Films you don't like are... Can you think of any other words to include?

You will see a giant is emerging

Learning Object-Oriented Design by Creating Games 1

Skoolbo Go! Canadian Kids Go! Parent Guide

Put Your Song to the Tests

Writing on the STAAR. Writing Expectations in Middle School. Sebastian Wren AISD Department of English Language Arts

Information Architecture. Proposal Document. Charlotte Baxter

Fun Learning Activities for Mentors and Tutors

Introduction. Below is a list of benefits for the 4v4 method

3 days Lifting the Qualities of Effective Fiction Writing. 3 4 days Stretching Out the Problem and Imagining Creative Solutions to Stories

WORKSHOPS FOR PRIMARY SCHOOLS

Hooray for the Hundreds Chart!!

Simulation and Game Programming

The Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development

TECHNOLOGY EDUCATION DEPARTMENT

D24. Core Analysis Frame: Fiction. Examine Setting. Analyze Characters. Examine Plot. (continued on page D25)

Beginning Android 4. Games Development. Mario Zechner. Robert Green

Game Design and Programming

INFORMATIVE SPEECH. Examples: 1. Specific purpose: I want to explain the characteristics of the six major classifications of show dogs.

A SYSTEM FOR PLANNING AND TIMING ANIMATION PDF provided by

SPECIAL REPORT HOW TO EVALUATE A SOCCER COACH

JEFFERSON TOWNSHIP PUBLIC SCHOOLS COURSE OF STUDY BUSINESS DIGITAL WEB DESIGN

Learning about History through Corridos Lesson 1: Telling our own stories through Corridos

Insight Guide. E-Learning Compliance.

Sample of Online Questionnaire. Have you viewed the gameplay/graphics of the strongest content/element that is in the game? Yes/No

Bachelor of Science in Innovative Digital Design (IDD)

The Essential Elements of Writing a Romance Novel

The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN

Kings Canyon Unified School District Gifted and Talented Education Program GATE

Neomancer: An Exercise in Interdisciplinary Academic Game Development

Georgia Institute of Technology ASE 6003: Modeling & Simulation for Systems Engineering

The Top 3 Common Mistakes Men Make That Blow All Their Chances of Getting Their Ex-Girlfriend Back Which of these mistakes are you making?

in Video Game Spaces: Image, Play, and Structure in 3D Worlds

You will need to bring along your completed assignment/s along with all portfolio evidence of your relevant experience.

Integrating STEM Courses with Game Design. Najib Manea

Brainstorming Language for Writing FCE Reviews

Sample Project: How to Write an Informational/ Explanatory Text An Informational Wiki

Computer Animation: Art for the Digital Generation. By Jack Tovey

Florida 4-H Consumer Choices Study Topics. Student Guide. Video Game Systems. Introduction and Background

There are a number of superb online resources as well that provide excellent blackjack information as well. We recommend the following web sites:

Transcription:

GAME:IT Designing Good Games

Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions through the control of game objects and resources in pursuit of a goal.

A computer game: Is a software program Involves a player or players Is about making decisions Is about control Contains objects and resources Needs a goal

What makes a GOOD computer game? Has a challenging, yet attainable goal. Creates interesting and difficult decisions, often under pressure. Balance: the game shouldn t be too hard or too easy, the player should have a chance to reach a goal but it can t be so easy it becomes boring. Balance between competing players: one should not be stronger or possess more power than another.

What makes a GOOD computer game? Rewards: Something good should happen when a goal is achieved. Examples: more power, extra life, access to better resources Flow: keeping the challenges, pace and competition realistic to the capabilities of the player

What makes a GOOD computer game? Immersion feeling part of the game Connected to the story behind the game & during the game Does a player s actions & decisions really matter Does a player really care about the characters or goals within the game Balanced and real (real within the context of the game) surroundings and environment spoiler alert: this involves an understanding of math & physics that we will cover Graphics & sound also play a large role in the feel of a game (they don t always have to be great, think original Space Invaders they have to be good enough)

Necessary Components The Story The Game World Main Characters Music and Sound Effects Special Effects

Necessary Components The Story A good game will have the character follow some sort of logical path; they have a story Even games like PacMan & Tetris started as stories to help the designers ensure the games had focus Some games (sports, historical, movie based) come with a story already in place where others are 100% original

Necessary Components The Game World Can be in 3D graphic detail, 2D abstract & cartoonish or just text and static images The world has to be realistic in context of the game. Call of Duty has the look and feel of a real battle ground, but Mario Kart is set in made up worlds and race tracks. If these games switched worlds, they wouldn t flow nearly as well

Necessary Components Main Characters Every game has at least 1 character; many games feature more than 1 character (or sprites as we will call them later) The player should identify with the characters; like the heros, hate the villians In a first person game, the player is the character; in third person games the character must have a strong, relatable personality (Lara Croft in Tomb Raider)

Necessary Components Music / Sound Effects Background music adds a lot to the game experience Choose music or sounds that match the tone and flow of the game; a creepy game should have creepy music; funny games should have funny music Sound effects need to match the action

Necessary Components Special Effects Just like in a movie they can greatly enhance the players experience Sometimes less is more; make sure they don t slow the game down or get too repetitive Too much razzle dazzle becomes distracting and even annoying

Game Genres Arcade Puzzles Role Playing Strategy Management Adventure 1st Person Shooter 3 rd Person Shooter Sports Games Racing Games Simulators

Do, Critique, Learn Come up with a game plan and start developing Continually critique your work as you go Have others critique the game as you go Learn from others / work with others Use resources from other game developers, learn from other s mistakes 2 heads are better than 1; So 3, 4 or 5 are better yet

Colors and Art Colors play a huge part in the game experience Colors can be used to convey emotions like danger, tension, joy or amusement. Game designers typically storyboard their ideas first and experiment with colors on paper before actually drafting them on a computer. Artistic techniques like shading and edge definition are important in creating a playable game.