Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by:



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Transcription:

Video GAMERS Game Advertising & Measurement Evaluation Research Syndication Prepared by: The Travel and Entertainment Division at Phoenix Marketing International

Video GAMERS Video GAMERS takes a look at in-game advertising within the top video games available for console and portable gaming systems. The first wave examined 70 games currently available for the Microsoft Xbox 360 and Xbox, Sony Playstation 2 and PSP and the Nintendo GameCube, DS and Game Boy. In future waves, clients will have input into the games being targeted. In addition to advertising recall, Video GAMERS delves into gamers opinions on the appropriateness of the advertising and likelihood to consider a brand because of in-game advertising. Besides the advertising component of the study, Video GAMERS also provides a full profile of active gamers including but not limited to ownership, retail stores shopped at, magazine readership, information sources and demographics. The first wave of Video GAMERS also includes a full segmentation analysis based on active gamers time commitment to video games, ownership and monthly video spend. We are conducting this study on a quarterly basis. Each wave of interviewing is comprised of 1,500 online interviews. The interviews are equally split between male and female gamers 18 years of age or older. We are speaking to what we are calling active gamers. To be considered active, a gamer must have played a video game on a current generation system within 30-days and in addition, the respondent must have either purchased, rented, or received that game in the past 30-days. By the time we start the next wave, we will be asking about the PS3 and Nintendo Wii. The 1,500 interviews have a statistical accuracy of +/- 2.5 points at the 95% confidence level. The investment for this study is $7,500 per wave. The price includes a full report in PowerPoint format and if desired the data file in either SPSS or ASCII format.

Study Contents Background & Objectives Methodology Respondent Qualification Funnel Executive Summary Research Implications Detailed Findings Top 15 Games Played In-Game Advertising Recall Appropriateness of In-game Advertising Likelihood to Consider Brands Advertised Video GAMERS Advertising Awareness Index (AI) Recall In-Game Advertising vs. Do NOT Recall In-Game Advertising Profile Video Game Systems Currently Owned Computers for Video Games Video Game Genres Preferred Video Game Genre Information Sources for Video Games Primary Information Sources for Video Games Retailers Used for Video Game Purchases Video Game Rentals Gaming Attitudes Magazine Readership Active Gamer Market Segmentation Active Gamer Demographic Profile Appendix (includes in-game advertising recall by game, category and Video GAMERS Advertising Awareness Index (AI)

Video Games Included in October 2006 Video GAMERS Study 2006 FIFA World Cup Animal Crossing: Wild World Big Brain Academy Brain Age: Train Your Brain in Minutes a Day Burnout Revenge Call Of Duty 2 Cars Chromehounds Daxter Dead Rising Disgaea 2: Cursed Memories Fable Field Commander Fight Night Round 3 Final Fantasy VII: Dirge of Cerberus Flatout 2 God Of War Gradius Collection Grand Theft Auto: Liberty City Stories Grand Theft Auto: San Andreas Guitar Hero Halo 2 Hitman: Blood Money Just Cause Kingdom Hearts II LEGO Star Wars LEGO Star Wars II: The Original Trilogy Madden NFL 07 Mario Kart Mario Kart: Double Dash!! Mario vs. Donkey Kong 2: March of the Minis Mega Man Powered Up Metal Gear Solid 3: Subsistence Metroid Prime: Hunters Midnight Club 3 : Dub Edition Remix Monster House MotoGP 06 Naruto: Clash Of Ninja Naruto: Ultimate Ninja NBA 2K7 NBA Live 07 NCAA Football 07 New Super Mario Bros NHL 07 NHL 2K7 Ninety-Nine Nights Okami Paper Mario: The Thousand Year Door Pokemon Emerald Prey Race Driver 2006 Rockstar Games presents Table Tennis Saints Row Star Fox: Assault Star Wars: Battlefront II Super Mario Advance Super Mario Sunshine Super Robot Taisen: Original Generation Super Smash Bro Melee Syphon Filter: Dark Mirror Teen Titans Tekken: Dark Resurrection Test Drive Unlimited The Elder Scrolls IV: Oblivion The Godfather: The Game The Lord of the Rings, The Battle for Middle- Earth II Tom Clancy's Ghost Recon: Advanced Warfighter Top Spin 2 Tourist Trophy

Project Authorization Please indicate the Video GAMERS service you desire October 2006 Inaugural Wave -- $7,500 2007 Video GAMERS (4 Waves @ $7,500 each) Accepted by: Company: Name: Title: Date: Please fax back to (732) 563-8505

About Phoenix Marketing International Phoenix Marketing International is a Marketing Consulting and Advanced Analytical Market Modeling firm specializing in assisting clients in the market management process, through the integration of market research information, segmentation, data mining, and direct market modeling and execution. Our mission is to work with clients in long-term relationships to apply market information to management decisions in order to improve business results. Phoenix provides a high-level of client consultation to a select group of clients, ensuring we can focus our understanding of research, the industry, and the client into actionable, appropriate recommendations. The Principals are senior level researchers whom each possess more than two decades of both quantitative and qualitative experience. Phoenix focuses its expertise in four industry sectors Travel & Entertainment Financial Services High-End Consumer Package Goods Automotive

Contact Information David Pluchino Senior Research Manager Phoenix Marketing International Travel & Entertainment Division 100 Davidson Avenue, Suite 108 Somerset, NJ 08873 www.phoenixmi.com (P) 732-563-8504