CREDIT CARD MARKET SIMULATION: QUANTIFYING THE IMPACT OF CHANGE LEADS TO DRAMATIC STRATEGIC INNOVATION



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CREDIT CARD MARKET SIMULATION: QUANTIFYING THE IMPACT OF CHANGE LEADS TO DRAMATIC STRATEGIC INNOVATION Tuesday, November 19, 2013 Presented by: David Starr, Sharon Els, PA Consulting Group Hosted by: Steve Adler, IBM & Karim Chichakly, isee systems 1

Market (%) The Problem: The client was losing market share despite many attempts to turn it around erosion persisted for 6 years despite numerous attempts to diagnose and solve the problem Conventional wisdom wasn t working: I ve been doing this for 20 years and I know this business Initiatives taken in one part of organization were being thwarting by other parts of the organization The Fear: A Death Spiral would ensue if they lost too much market share -- putting the organization out of business Member Banks US Market Fierce competition Conflicting actions by different parts of organization Client Market Trend Customers/ Card Holders s Regulation History of failed turnarounds Disagreement about what to do Suppliers 2

Sample market dynamics: If one bank card association has a greater market share, issuers tend to focus advertising on that company, further increasing market share Market Market of Visa of MasterCard R Allocation of Advertising & Promotion $ to Visa vs. MC R Advertising & Promotion for Visa Advertising & Promotion for MasterCard Two reinforcing loops and an example of the success to successful archetype 3

Sample consumer dynamics: If an individual has recently used a particular card in their wallet they are more likely to use the same card again Recency & Frequency of Using Card A Recency & Frequency of Using Card B R Allocation of Consumer Spend to Card A vs. B R Spending with Card A Spending with Card B Consumers use the card they have most recently used (because it is at the top of the wallet, to make only one monthly payment, etc.) thereby reinforcing the use of the most recently used card 4

Sample consumer dynamics: While advertising and promotions will increase purchases, card usage will slow as credit limits are approached Credit Limit on Card Advertising & Promotion Efforts R Purchases B - Available Credit on Card An example of limits to success archetype Non-intuitive finding: increase minimum monthly payments and cardholders will use their cards more 5

The simulation model design and data was derived from a variety of information and sources Real World Experience First hand experience and intuition of executives and employees Similar historical situations in other industries Knowledge of operations & procedures Quantitative Analyses & Measures Historical data Other modeling efforts (often narrower in focus with more detail) Indicators and other sources of actual measures Qualitative Assessments Industry reports and surveys Diplomatic considerations and game theory assessments Academic studies on the industry The information was synthesized, cross-checked, and used to iteratively develop and refine a dynamic hypothesis of the underlying structure the cause and effect relationships that drive behavior over time Member Banks of Volume Quality of Member Relations Promotions Bank Card $ Volume Service Quality Relative Use Discarded Bank per Account Target Growth Solicitations of Transactions Transactions Total Industry Transactions of Issued Response Rate Value-Added services $ volume Propensity to Use Card Market $/transactions acceptance Outstandings Association Consumer Cost Available Credit Advance Position Payments preference Point-of-Sale Problems Minimum Time to Pay Cardholder Profile Technology Credit limit Revenue Association Revenue Credit Losses Discount Rate Profits / Cardholder Match Profile Interchange Rate Advance $ Association Advertising & Suppliers Gap Services Image of Ads Advertising $ Desired s Cardholder Terms Regulation Understanding of Context / Cultural Factors Regulatory constraints For the international work -- countryspecific historical and cultural studies Social science experts and literature First hand local input from employees in Germany, Japan, and the UK 6

The first simulation model focused largely on our client s business dynamics Member Banks of Volume Quality of Member Relations Promotions Bank Card $ Volume Service Quality Many in the business argued the business was simple this gave them an appreciation of just how complex it really was Discarded Bank Relative Use per Account of Transactions Target Growth Solicitations Transactions Total Industry Transactions of Issued Response Rate Value-Added services $ volume Propensity to Use Card Market $/transactions Association Consumer Cost acceptance Outstandings Available Credit Advance Position Payments preference Point-of-Sale Problems Minimum Time to Pay Cardholder Profile Technology Credit limit Revenue Association Revenue Credit Losses Discount Rate Profits / Cardholder Match Profile Interchange Rate Advance $ Association Advertising & Suppliers Gap Services Image of Ads Advertising $ Desired s Cardholder Terms Regulation 7

Next the work was expanded to include all major US competitors And all the ways they competed, for example: Terms to customers acceptance locations Available credit Service quality Discount rates to merchants Customer solicitations of advertising dollars issued and used Value-added services Point-of-sale performance Etc. Optima Discover American Express MasterCard Visa 8

The simulation model was calibrated to a variety of historical data What kind of data was collected for the competitors? Sample Model Calibration Plots Gross $ volume Number of cards Gross transactions Outstanding s balances Gross payments Net charge offs, credit losses & fraud losses Gross $ cash advances # of cash advances Total card accounts Active card accounts % of accounts w/ outstanding balances Average outstanding per account with a balance Average credit limits Delinquencies Member assessments / service fees acceptance rates Corporate revenues and expenses Advertising expenses Card company and association profitability Acquiring bank revenues, expenses, profitability Acquiring bank interchange expense Issuing bank revenues, expenses, profitability Issuing bank charge offs / losses / fraud Advertising spending by brand (issuers and associate/corporate) Number and share of total mailings and solicitations Response rate to solicitations Average cash advance Gross $ cash advance # of cash advance transactions etc. Key: MasterCard Visa Amex Discover (data is dashed) 9

The Business As Usual simulation showed that without major intervention our client s share would continue to fall US Market (all competitors) Fierce competition Conflicting actions by different parts of organization Market Historical share trend s Member Banks Business as usual Simulation Customers/ Card Holders Disagreement about what to do Regulation History of failed turnarounds Suppliers 10

First we tested the initiatives the organization had recently undertaken, or was considering. None of these reversed the loss of share. We then executed a thorough set of sensitivity tests, varying most of the parameters in the model by plus or minus 25% 11

points and $billions Simulation pinpointed sensitivity to different business levers Have more competitive card terms Reduce merchant chargebacks Reduce discount rates Increase advertising spending Improvement in dollar volume share (share points) Cumulative increase in profits over 5 years ($B) Reduce inappropriate declines Reduce point of sale problems Increase average time to hold a card Co-branded affinity cards improve four important levers Increase response rates to solicitations Increases in credit limits Add on-line validation for credit increases Increased value-added services Increased issuer preference Key metrics: client market share and issuer profits 12

Our client was first to market with co-branding. Their market share increased by six percentage points. Co-branding strategy Market Business as usual System Dynamics analysis helped assess the many direct and indirect effects of different strategic choices and quantified the benefits of dozens of possible changes and combinations 13

Co-branded cards transformed the US credit card industry. Sample cobranded credit cards 14

Why System Dynamics was helpful in this case The model represented the way whole business works: Interaction among internal functions Competitor actions and reactions Economic and demographic impacts Built on existing work Used results of other company models as inputs Used a wide range of industry data Represented cause and effect relationships, employing all forms of information: Linkages between parts of the system Soft factors such as brand awareness, reputation, etc. Decisions rules rather than specific decisions Quickly simulated how the entire business and market performed under a wide range of What-if...? questions: Less input-intensive once developed Fast simulation time Built-in analysis and comparison capability Provided more robust mid-to-long-term predictive accuracy: Dynamic feedback Decision rules Breadth of model Helped to build confidence in, and commitment to, change: A mechanism for management participation Stimulates discussion of strategic issues System Dynamics helped the client understand the causes of the problem and determine the consequences of alternative courses of action 15

APPENDIX 16

Speaker Bios David Starr: Dave has been the CIO of three Fortune Five Hundred companies, advisor to two U.S. Presidents, rated #1 CIO in the country twice, and is a former member of the Board of Directors of Best Buy Corporation. He is currently working with using System Dynamics to build life science models. David has a bachelor in Physics from Florida State, and has studied at Harvard Business School and Duke University. Sharon Els: Sharon has specialized in business modelling and simulation for over twenty years. Her client work has included: assessing emerging strategic issues and options, optimizing corporate resource allocation, delivering projects on time and on budget, and resolving large contract disputes and predicting market changes and evolution. She has consulted to a number of financial, technology, and defense firms in the U.S. and Europe including Pfizer, 3Com, Boeing, Raytheon, AT&T, Pepsi, the US Navy and the US Marine Corps. Sharon holds a bachelor s degree in Civil Engineering from MIT, and an MBA from MIT's Sloan School. 17

Later the work was expand to evaluate international markets Stage 1: Understanding Key Client Dynamics Stage 2: Analyzing US Market Strategy Options Stage 3: Analyzing Strategies in Different Countries (e.g., UK, Germany, Japan) Japan Germany UK Member Banks Bank Card $ Volume Value-Added services acceptance Propensity to Use Card preference Desired Gap Services / Cardholder Match Client Executive: We are often investing in initiatives that are thwarted by other actions the organization is pursuing Client Executives: How can we better compete in this market place? of Volume Quality of Member Relations Promotions Service Quality Relative Use Discarded Bank Macro- per Account Target Growth Solicitations of Transactions Transactions Total Industry Transactions of Issued Response Rate $ volume Market $/transactions Association Consumer Cost Outstandings Available Credit Advance Position Point-of-Sale Problems Payments Minimum Time to Pay Cardholder Profile Technology Credit limit Revenue Association Revenue Credit Losses Discount Rate Profits Profile Interchange Rate Advance $ Association Advertising & Suppliers Image s of Ads Advertising $ Cardholder Terms Regulation Debit Client Executives: What should we be doing differently overseas? 18