Software Product Development and Business in Europe



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Software Product Development and Business in Europe Professor Jyrki Kontio D.Sc. (tech.), M.Sc. (Economics) Email: jyrki.kontio@tkk.fi SOFTWARE BUSINESS LABORATORY Helsinki University of Technology http://www.sbl.tkk.fi/ Dr. Jyrki Kontio, Background Professor of Software Product Business at Helsinki University of Technology since 2002 Actively involved in the software business and empirical research communities Research areas: software business and strategies, risk management, requirements engineering, COTS Industry experience: Nokia, 1986 2002, research and management positions in software engineering, process and quality management Board memberships: Deputy Chairman of the Board of Directors, Fountain Park Oy Member of the Advisory Board, Distocraft Oy Founder and Principal Partner at R & D-Ware Oy Conducted several technical due diligence reviews at software companies for Nordic Venture Partners, 3i and Trident Date: 5-Dec-05 Jyrki Kontio Page: 2

Characteristics of Software Software is unique Each project is different and contains new business risks Software is abstract and complex It is difficult to plan and control development Software is young We lack experience Software technology evolves Existing experience becomes obsolete quickly Technology discontinuities create new business opportunities User expectations increase Continuous push for more and better features Competition is international You are competing with the world s best companies Manufacturing costs are close to zero Great opportunities for business if you can replicate your idea Date: 5-Dec-05 Jyrki Kontio Page: 3 What Makes Software Unique from Business Perspective Manufacturing costs are close to zero Distribution costs are close to zero, marginal distribution cost are zero Differentiation can be achieved at a low cost Requires early planning Network effects are common People interact with software ( everybody uses MS- Word ) Lock-in effect can be powerful integration of systems learning curve investment Value-based pricing is possible if you can differentiate your offering There is no need to resort to cost-based pricing Date: 5-Dec-05 Jyrki Kontio Page: 4

Software Product Industry Survey 2005 Finnish software product business in 2004 Aki Lassila, professor Markku Maula, professor Jyrki Kontio HELSINKI UNIVERSITY OF TECHNOLOGY Software Business Laboratory, Institute of Strategy and International Business Current state of the software product industry in Finland The software product revenue grew 21% reaching 1.19 billion in 2004 International sales increased also by 7% amounting to 405 million in 2004 Profitability increased from the previous year s 0.1% to 2.2% in 2004 Employment increased by 3.3% from previous year to 12 400 software professionals Less than half of the companies (46%) have international operations and most of them receive only a small share of their revenues from abroad Vast majority of the companies (73%) belong to their founders; VC and foreign ownership is relatively low Date: 5-Dec-05 Jyrki Kontio Page: 6

The focus of the survey: software product business Myynti Sales 10000000 Product business Software product is an application that is productized and can be customized to suit the customers needs by configuration Software product business is business concerning software products where the customer tailored parts are not an essential part of the whole software Own software product business is software product business, which is based on company s own, in-house developed and maintained software products In Finland the software product industry generates approximately 30 % of the whole software industry s revenues 1000000 100000 10000 1000 100 10 1 Service business Professional Services Matala Low in Finland SW development is done: Abroad Decisions concerning SW product business are made: in Finland Abroad Included Included Enterprise solutions Degree of productization Souurce: McKinsey 1999 Packaged Mass-market software Included Korkea High Not included Date: 5-Dec-05 Jyrki Kontio Page: 7 Background and implementation of the research Conducted since 1997 Commissioned by the Centre of Expertise Software Product Business in co-ordination with Ministry of Trade and Industry and National Technology Agency Conducted during May-June 2005 using a web-questionnaire Invitations to participate in the survey were sent to 2 298 companies Sources: company classification of Itella Finland and contact lists of the Centre of Expertise for Software Product Business Software product companies can be found under several industry classification codes (e.g. software design, databases, telecommunication etc.) We received 285 (last year 275) responses, of which 220 (last year 196) did software product business in 2004 According to the estimates of different industry and research institutions there were approximately 1 100 software product companies in Finland at the end of 2004 (1 100 in 2003) We received responses from 220 software product companies i.e. from ca. 20% of the companies in the industry Responding companies generated over 65% of the whole industry s revenues and over 87% of the international revenues Date: 5-Dec-05 Jyrki Kontio Page: 8

Basic information of the companies who responded to the survey Location 86% of the companies are located in the proximity of technology centres and universities 52% of the companies are located in Uusimaa, 70% of the larger companies (SW product business turnover >3 million ) Profitability has improved 27% of the companies had profitability over 15% of turnover (24% in 2003) 14% of the responding companies were unprofitable (20% in 2003, 25% in 2002) Age of the companies Average age is 12 years (median 11 years) and average age of the software product business is 10 years (median 8 years) The amount of start-up companies has decreased from 2000 to 2003 and then the amount has stabilized Size of the companies 31% of the companies generated less than 200 000 on SW product business in 2004 (34% in 2003, 38% in 2002) Average share of SW product business was 58% of turnover (55% in 2003) Average revenue per employee was 111 000 (113 k in 2003, 107 k in 2002) 31% of the companies employed 5 or less people (27% in 2003, 34% in 2002) Financing 36% of firms intended to seek external financing in 2005-2006 (41% in 2003, 30% in 2002, 43% in 2001) Date: 5-Dec-05 Jyrki Kontio Page: 9 Development of the Finnish software product business turnover 1) 1400 Software product business revenue increased by 21.0% amounting to 1.19 billion in 2004 1200 1000 International business grew by 7.1% amounting to 405 M Growth was evident in small, mediumsized and large companies 800 600 400 200 0 1997 1998 1999 2000 2001 2002 2003 2004 Actual Domestic International 1) Extrapolated to the industry level Date: 5-Dec-05 Jyrki Kontio Page: 10

Development of the Finnish software product business revenue 1) 1800 Software product business revenue increased by 21.0% amounting to 1.19 billion in 2004 International business grew by 7.1% amounting to 405 M Growth was evident in small, mediumsized and large companies 1600 1400 1200 1000 800 600 400 200 0 1997 1998 1999 2000 2001 2002 2003 2004 2005 Budgeted Actual 1) Extrapolated to the industry level Date: 5-Dec-05 Jyrki Kontio Page: 11 Software product business personnel 1) 16000 Software product business personnel increased 3.3% (20% in 2003) Employs approximately 12 400 software professionals Especially smaller companies (tunrnover from SW product business <3 M ) recruited more personnel Large companies (turnover >3 M ) number of personnel decresed by 3% Companies are planning to recruit more personnel in 2005 14000 12000 10000 8000 6000 4000 2000 0 1999 2000 2001 2002 2003 2004 2005 Budgeted Actual 1) Extrapolated to the industry level Date: 5-Dec-05 Jyrki Kontio Page: 12

International operations Revenues from Abroad? 60 % Foreign Revenues Share Histogram 50 % No 54 % Yes 46 % Share of firms 40 % 30 % 20 % 57 % 10 % 11 % 16 % 15 % 0 % (0; 25> (25; 50> (50; 75> (75; 100) Share of Revenues from Abroad (%) 46% of companies reported revenues from abroad (50% 2003, 46% 2002, 37% 2001) Most of the companies are in the beginning the internationalization process, some are very internationalized Average share of revenues from abroad 31% (31% 2003, 39% 2002, 38% 2001) Geographic coverage 9.4 countries on average (6.3 in 2003, 8.1 in 2002, 4.6 in 2001) The most common exporting countries Sweden, USA and Germany (same as in 2003 and 2002) The most common international sale channels were own direct sales and reseller/agent (same as in 2003 and 2002) Conclusion: The share of internationalized companies has stabilized and is ca. half of the companies, the main challenges still lay in increasing the internationalization rate Date: 5-Dec-05 Jyrki Kontio Page: 13 Ownership and financing 73% of the companies are owned by founders and their family members (70% in 2003) Share of VC ownership was 3.7% (7% 2003, 3% 2002) Share of foreign ownership was 4.2% 36% of firms intended to seek external financing in 2004-2005 (41% in 2003, 30% in 2002, 43% in 2001) 80 % 70 % 60 % 50 % 40 % Ownership distribution Significant number of companies (31%) seeking external financing had to change business plans due to problems with availability of financing (25% in 2003, 24% in 2002) Young firms still find availability of risk finance as a significant barrier for the emergence of new software product companies (64% of <2 year old firms, 57% in 2003, 71% in 2002) 30 % 20 % 10 % 0 % Founders and family Management and individuals / External Private VC investors employees Angels Government VC investors Banks, insurance, other FIs Corporations Other Share 73.0 % 9.6 % 2.6 % 3.7 % 0.6 % 1.1 % 6.9 % 2.4 % Conclusion: no significant changes in growth orientation, use of external finance, and availability of financing Date: 5-Dec-05 Jyrki Kontio Page: 14

Improvement areas 30 % The most important improvement areas were product development and networking Focus of small companies was in networking, product development and productization Focus of large companies was in international sales and marketing Improvement of personnel skill and knowledge has risen amongst the large companies 25 % 20 % 15 % 10 % 5 % 0 % Intl. sales and marketing Improvement of personnel skills Netw orking Productization and collaboration Product development Strategic planning International distribution < 0.2 M (N=49) 0.2-1 M (N=65) > 1 M (N=41) Acquiring financing Product localization Date: 5-Dec-05 Jyrki Kontio Page: 15 Product development R&D investments of young firms increased, mature companies R&D investments fell Companies with age of software product business 1-2 years invested in R&D on average 30% of turnover (25% in 2003) Companies with age of software product business 3-10 years invested in R&D on average 15% of turnover (30% in 2003) The most important focus areas of the R&D were development of the degree of productization and development of value-added services The most significant focus area of smaller companies was the degree of productization The significant focus area of larger companies was the development of value-added servicess The use of foreign subcontractors is still low 7% of responding companies subcontracted significant amounts of R&D from abroad Open source components are used by the companies 15% of the companies use significant number of open source components in their own software products 50 % 45 % 40 % 35 % 30 % 25 % 20 % R&D investments grouped by age of SW product business 1-2 years 3-5 years 6-10 years >10 years 15 % 10 % 5 % 0 % Median 2001 Median 2002 Median 2003 Median 2004 Median 2001 Median 2002 Median 2003 Median 2004 Date: 5-Dec-05 Jyrki Kontio Page: 16

Summary The change for the better has come Revenues of the software product business grew significantly The amount of personnel increased and the growth prospects for this year are good The profitability of the software product business improved Increasing the internationalization rate is still a significant challenge There are big differences in profitability amongst the customer segment clusters Date: 5-Dec-05 Jyrki Kontio Page: 17 Multidisciplinary Skills Required Strategic Management Organization and management Entrepreneurship and International Business Technology Management Software Engineering Marketing and Logistics Required software-specific competencies and skills in a software company The platform game Software-specific strategy options Managing the software culture Individual productivity differences Measurement problem Creating and maintaining the business focus Managing growth and scalability Transition from a domestic company to an international player IPR management Technology management R&D partnership management Business-driven capability development Subcontracting management Partnership management Definition and communication of the value proposition Date: 5-Dec-05 Jyrki Kontio Page: 18

The Main Strategic Decision Are you a software product company or a software service company? Software product companies have the potential for higher profitability, but require higher investments and are more prone to business fluctuations Software service companies have more stable and continuous business and easier growth path, but higher marginal costs and slower growth potential Good companies Have one of them as the main strategy but Have and plan for both elements Source: Cusumano, 2004 Date: 5-Dec-05 Jyrki Kontio Page: 19 Profitability by Business Models Company type Product licensor (n=35) Product integrator (n=41) Solution consultant (n=23) Product tailor (n=24) Average revenue (M Euro) Average revenue (K Euros)/ employee Median revenue (KEuros) Median profit (KEuros) 3.8 90 300 0 4.0 90 680 20 2.3 70 500 0 1.2 70 250 1 Hietala et al., 2004 Date: 5-Dec-05 Jyrki Kontio Page: 20

Customer s value chain Value Proposition Product Offering Software Functionality Services Process capability Architecture and Process capability technology People Date: 5-Dec-05 5-Dec-05 Jyrki Kontio Page: 21 21 Positioning in the Customer Value Chain Aim for the highest value points on the customer value chain Create and communicate a strong value proposition Express, in customer terms, the benefits of your offering Create a compelling reason to buy (now) Protect your position from competition Date: 5-Dec-05 Jyrki Kontio Page: 22

Capabilities and Competitiveness Large Impact on competitiveness Small Radical Capabilities Competitive Capabilities Basic Competitive Capabilities Support Capabilities Capabilities that create a radical, novel and new competitive advantage. Usually through points of discontinuity. Capabilities that create a Competitive Advantage (CA) for a company Capabilities that are common to companies in the industry and satisfy the Basic Competitive Requirements (BCRs) in the industry. They are necessary but not sufficient prerequisites for being in the business Capabilities that have an indirect effect on competitiveness. Source: M. Heikkonen, 2003 Date: 5-Dec-05 Jyrki Kontio Page: 23 Major Improvement Paradigms Reference frameworks and standards CMMI, SPICE (ISO 15504) ISO 9001 / 9000-3 Quality awards Learning from experience Quality Improvement Paradigm Benchmarking Comparing practices with (other) leading companies Date: 5-Dec-05 Jyrki Kontio Page: 24

Experience Factory and Quality Improvement Paradigm Published in 1985 by Basili Evolved since mid 1970 s at NASA Learning through systematic experience capture All knowledge is local, general models need to be localized Experience Factory Principles Separation of responsibilities between product development and improvement; Systematic capture and accumulation of knowledge; Continuous learning from experience through measurement, data collection, analysis and synthesis; and Systematic reuse of knowledge through packaging and dissemination. Date: 5-Dec-05 Jyrki Kontio Page: 25 Experience Factory Develop the product Project Organization Experience Factory Learn 1. Characterize 2. Set Goals 3. Choose Process environment characteristics tailorable knowledge Project Support 6. Package Generalize Execution plans products, lessons learned, models Experience Base Tailor Formalize 4. Execute Process project analysis, process modification data, lessons learned 5. Analyze Disseminate Analyze Change Date: 5-Dec-05 Jyrki Kontio Page: 26

Experience Factory and Maturity Models Experience Factory All All knowledge is is local local and and needs to to adapted Primarily source of of new new knowledge: systematic learning through empirical studies Organization-specific objectives determine what improvements are are most effective Maturity Models There are are some best best practices that that are are applicable to to all all organizations Best Best practices are are well well documented and and can can be be obtained and and transferred to to SW SW organizations There is is a pre-defined order in in which improvements need to to be be made Both approaches are needed, Maturity Models for speed and impact, EF for sustainable competitive advantage Date: 5-Dec-05 Jyrki Kontio Page: 27 Experience-based Learning vs. Maturity Models Experience-based learning Maturity models Potential for more sustainable competitive advantage Longerimpactdelays Lessstandard frameworks and models Harder to get started, harder to operate Fastresults Easier planning Hard to obtain unique competitive advantage Date: 5-Dec-05 Jyrki Kontio Page: 28

Capabilities and Competitiveness Large Impact on competitiveness Small Radical Capabilities Competitive Capabilities Basic Competitive Capabilities Support Capabilities Radical process innovation Maturity frameworks (CMM levels 4-5) Experience based learning Maturity frameworks (CMM levels 2-3) Source: M. Heikkonen, 2003 Date: 5-Dec-05 Jyrki Kontio Page: 29 Corporate, Technology and Software Strategy Customer base current/future Competition Technologies value adding characteristics relative positioning new opportunities Current product portfolio required technologies Corporate strategy Technology Strategy current strengths and weaknesses planned changes in capabilities Key Capabilities identifies determine Critical Success Factors/ SW Product factors Process factors Date: 5-Dec-05 Jyrki Kontio Page: 30

Strategy Leverage Techniques The unique characteristics of software can be leveraged in strategic planning and business models The most critical leverage techniques: Lock-in effects Customers' positive feedback network effects Differentiation cost vs. opportunity Entry barrier creation Other vertical market business opportunities Partnership opportunities Date: 5-Dec-05 Jyrki Kontio Page: 31 The New Economy Paradox The myth: With the unlimited potential and global access of the Internet, it is easier even small even for small companies to become successful overnight The reality: The Internet has created opportunities for fast growth and international access All new ideas are copied quickly Capturing the market quickly requires the ability scale up quickly in terms of Ability to serve thousands of customers Product quality Scale-up capability has to be built in in advance The threshold for sustainable success is even higher Date: 5-Dec-05 Jyrki Kontio Page: 32

Perspectives on the Software Business JAPAN: Software is production software factories, zero-defect quality EUROPE: Software is science formal methods, object-oriented design Technology-driven The U.S.: Software is business MS-DOS Windows, Netscape Navigator Market-driven Source: Cusumano, 2004 Date: 5-Dec-05 Jyrki Kontio Page: 33 European Companies Challenges Smaller market More fragmented market Lack of strong business vision and experience Less effective venture capital market Opportunities Strong technology base Research and cooperation infrastructure More niche markets (and time) to establish a beachhead position International and experienced workforce Date: 5-Dec-05 Jyrki Kontio Page: 34

Must-read Books for Software Business Champions 1. Cusumano, M.A., The Business of Software: What Every Manager, Programmer, and Entrepreneur Must Know to Thrive and Survive in Good Times and Bad, Free Press, 2004. 2. Gawer, A., Cusumano, M.A., Platform Leadership: How Intel, Microsoft, and Cisco Drive Industry Innovation, HBS Press, 2002. 3. Messerschmitt, D.G., Szyperski, C., Software Ecosystem: Understanding an Indispensable Technology and Industry, MIT Press, 2003. 4. Shapiro, C., Varian, H.R., Information Rules: A Strategic Guide to the Network Economy, Harvard Business School Press, 1998. 5. Moore, G.A., Crossing the Chasm, HarperBusiness, 1995. (or later books by the same author) Additional References Hamel, G., Leading the Revolution, Harvard Business School Press, 2000. Hietala, J., Jokinen, J.-P., Bauer, L., et al, Finnish Software Product Business: Results from the National Software Industry Survey 2003. (Tekes, 2004), http://www.soberit.hut.fi/oskari/ Nambisan, S., Information Systems as a Reference Discipline for New Product Development, MIS Quarterly, 27(1):1-18, 2003. Date: 5-Dec-05 Jyrki Kontio Page: 35