Course Title: Introduction to Video Game Design Board Approval Date: 4/15/13 Credit / Hours: 0.5credit



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Course Title: Introduction to Video Game Design Board Approval Date: 4/15/13 Credit / Hours: 0.5credit Course Description: Introduction to Video Game Design focuses on mastery of the PA Academic Standards for Business, Computer and Information Technology, PA Academic Standards for Science and Technology, as well as PA Academic Standards for Mathematics. As students progress through Introduction to Video Game Design, they will participate in a systematic study of video game design including both technological and creative aspects of development, video game programming design and development, video game digital artwork creation, and video game project development management. Introduction to Video Game Design is an elective course that will explore current technological options available for programming a video game. Specifically, students will explore game-design tools, identify and fix game design problems, create original video game programs, and demonstrate the video game design process from conception to completion. Introduction to Video Game Design incorporates mathematical relationships, logic, creativity, and error analysis while promoting critical thinking and problem solving skills. Learning Activities / Modes of Assessment: Large group instruction Small group work Computer program experiments Reading assignments Tests and Quizzes Checklists / Teacher Observation Projects with Rubrics Writing assignments Instructional Resources: Introduction to Video Game Design (The Goodheart-Wilcox Company, Inc. 2012) Blender Lite Edition Open Source 3D modeling software; blender.org Game Maker Software Open Source Object Oriented Game Design Engine; yoyogames.com Various instructional videos and educational websites Various school appropriate video game demonstrations for analysis edmodo.com Microsoft (MS) Word, MS Excel, MS PowerPoint Software

Course Pacing Guide Course: Mathematics Grade 1 Course: Introduction to Video Game Design Course Unit (Topic) Length of Instruction (Days/Periods) Course Unit (Topic) 1. Number Sense Length of Instruction (Days/Periods) 20 days 2. 1. Game Addition Build and Sequence Subtraction 20 35 days 3. 2. Programming Data and Graphing Sequence 15 14 days 4. 3. Art Geometry Sequence 15 16 days 5. 4. Management Measurement Sequence 20 15 days 6. Fractions 20 days 7. DAYS Money TOTAL 20 80 days Days 8. Patterns 20 days 9. Trig/Angles 15 days 10. Preview: Double Digit Addition with Regrouping 10 days

Topic: 1. Game Build Sequence Days: 35 Identify different computer languages used in video game design. Be able to define common game design vocabulary. How to identify and label the user interface for the Game Maker Software. Be able to identify commands, buttons and hot keys for use in the game development software. How to use game-design tools to create video games including animated objects, backgrounds, programming rules, iteration, platforms, gravity simulation, scrolling and mapping of game coordinates. How to identify and fix game errors based on testing. How to perform a critical evaluation of a game build and suggest possible improvements. How to demonstrate knowledge of embedded marketing and advertising in games. Video game design includes both technological and creative aspects. 15.4.12.A. -- Unranked Apply the creative and productive use of emerging technologies for educational and personal success. 15.4.12.B. -- Unranked Evaluate the impact of social, legal, ethical, and safe behaviors on digital citizenship. 15.4.12.H. -- Unranked Use programming languages to develop logical thinking and problem solving skills. 15.4.12.J. -- Unranked Create a complex computer program to solve a problem. 15.9.12.C. -- Unranked Evaluate the influence of members of a marketing channel, including company, intermediaries, retailer, and consumer. 2.1.8.B -- Important REPRESENT NUMBERS IN EQUIVALENT FORMS - Represent and use numbers in equivalent forms (e.g., integers, fractions, decimals, percents, exponents, scientific notation, square roots, absolute values). 2.2.8.C -- Essential EVALUATE NUMERICAL EXPRESSIONS - Use the order of operations to evaluate numerical expressions. 2.2.8.B -- Essential COMPUTATION - Add, subtract, multiply, and divide different kinds and forms of rational numbers including integers, decimal fractions, percents, and proper and improper fractions. 2.3.8.C -- Essential CALCULATIONS - Calculate volume, surface area, and degrees of angles; calculate circumference and area of circles, and use a measurement formula to solve for a missing quantity. Page 1 of 3

Topic: 1. Game Build Sequence Days: 35 2.4.8.B -- Important CONNECTIONS - Use if then statements to construct simple valid arguments. 2.5.8.A -- Important PROBLEM SOLVING - Develop a plan to analyze a problem, identify the information needed to solve the problem, carry out the plan, apply estimation skills as appropriate, check whether the plan makes sense, and explain how the problem was solved in grade appropriate contexts. 2.7.8.A -- Important CALCULATION OF PROBABILITIES - Calculate the probability of an event involving and, or or not. 9.3.12.A -- Unranked Explain and apply the critical examination processes of works in the arts and humanities. Compare and contrast Analyze Interpret Form and test hypotheses Evaluate/form judgments 3.4.10.C1. Apply the components of the technological design process. 3.4.10.C2. Analyze a prototype and or create a working model to test a design concept by making actual observations and necessary adjustments. 3.4.10.A2. Interpret how systems thinking applies logic and creativity with appropriate comprises in complex real-life problems. 3.4.10.D2. Page 2 of 3

Topic: 1. Game Build Sequence Days: 35 Diagnose a malfunctioning system and use tools, materials and knowledge to repair it. CC.3.5.11-12.E. Analyze how the text structures informaion or ideas into categories or hierarchies, demonstrating understanding of the information or ideas. CC.3.5.11-12.D. Determine the meaning of symbols, key terms,and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 11-12 text topics. CC.3.5.9-10.G. Translate quantitative or technical information expressed in words in a text into visual form and translate information expressed visually or mathematically into words. CC.3.6.11-12.B. Write informative, explanatory texts, including the narration of historical events, scientific procedures and experiments or technical processes. Page 3 of 3

Topic: 2. Programming Sequence Days: 14 Video game design includes specific sets of instructions programmed through computer code. 15.4.12.H. -- Unranked Use programming languages to develop logical thinking and problem solving skills. 15.4.12.J. -- Unranked Create a complex computer program to solve a problem. 15.4.12.A. -- Unranked Apply the creative and productive use of emerging technologies for educational and personal success. 15.4.12.G. -- Unranked Create an advanced digital project using sophisticated design and appropriate software/applications. 2.4.8.B -- Important CONNECTIONS - Use if then statements to construct simple valid arguments. 2.4.8.A -- Important REASONING - Draw inductive and deductive conclusions within mathematical contexts. 2.5.8.A -- Important PROBLEM SOLVING - Develop a plan to analyze a problem, identify the information needed to solve the problem, carry out the plan, apply estimation skills as appropriate, check whether the plan makes sense, and explain how the problem was solved in grade appropriate contexts. 3.4.10.C1. Apply the components of the technological design process. 3.4.10.C2. Analyze a prototype and/or create a working model to test a design concept by making actual observations and necessary adjustments. 3.4.10.A2. Page 1 of 2

Topic: 2. Programming Sequence Days: 14 Interpret how systems thinking applies logic and creativity with appropriate compromises in complex real-life problems. CC.3.5.11-12.D. Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 11-12 texts and topics. CC.3.5.9-10.G. Translate quantitative or technical information expressed in words in a text to a visual form and translate information expressed visually or mathematically into words. Page 2 of 2

Topic: 3. Art Sequence Days: 16 How to apply the elements of art and the principles of design to a video game. How to create, move, rotate, and apply materials to three dimensional objects for use in video games. How to add boolean operations to modify objects in video game design. How to create a video game scene using backgrounds, textures, noise, lighting, cameras and stop-motion animation. 15.4.12.H. -- Unranked Use programming languages to develop logical thinking and problem solving skills. 15.4.12.J. -- Unranked Create a complex computer program to solve a problem. 15.4.12.A. -- Unranked Apply the creative and productive use of emerging technologies for educational and personal success. 15.4.12.G. -- Unranked Create an advanced digital project using sophisticated design and appropriate software/applications. 2.4.8.A -- Important REASONING - Draw inductive and deductive conclusions within mathematical contexts. 2.4.8.B -- Important CONNECTIONS - Use if then statements to construct simple valid arguments. 2.5.8.A -- Important PROBLEM SOLVING - Develop a plan to analyze a problem, identify the information needed to solve the problem, carry out the plan, apply estimation skills as appropriate, check whether the plan makes sense, and explain how the problem was solved in grade appropriate contexts. 9.1.5.J -- Essential Apply traditional and contemporary technologies for producing, performing and exhibiting works in the arts or the works of others. Experiment with traditional technologies (e.g., ceramic/wooden tools, earthen clays, masks, instruments, folk shoes, etching tools, folk looms). Experiment with contemporary technologies (e.g., color fills on computers, texture methods on computers, fonts/point systems, animation techniques, video teleconferencing, multimedia techniques, internet access, library computer card catalogues). Page 1 of 0

Topic: 3. Art Sequence Days: 16 9.1.5.A -- Essential Know and use the elements and principles of each art form to create works in the arts and humanities. Elements Dance: energy/force, space, time Music: duration, intensity, pitch, timbre Theatre: scenario, script/text, set design Visual Arts: color, form/shape, line, space, texture, value Principles Dance: choreography, form, genre, improvisation, style, technique Music: composition, form, genre, harmony, rhythm, texture Theatre: balance, collaboration, discipline, emphasis, focus, intention, movement, rhythm, style, voice Visual Arts: balance, contrast, emphasis/focal point, movement/ rhythm, proportion/scale, repetition, unity/harmony 9.1.5.B -- Essential Recognize, know, use and demonstrate a variety of appropriate arts elements and principles to produce, review and revise original works in the arts. Dance: move, perform, read and notate dance, create and choreograph, improvise Music: sing, play an instrument, read and notate music, compose and arrange, improvise Theatre: stage productions, read and write scripts, improvise, interpret a role, design sets, direct Visual Arts: paint, draw, craft, sculpt, print, design for environment, communication, multi-media Page 2 of 0

Topic: 4. Management Sequence Days: 15 How to identify and organize the steps for a complete video game build. Be able to explain the project management of the video game build. Be able to demonstrate the video game build from conception to completion within the required specifications. A video game build is a complex project the requires time, tasks and money. 15.4.12.A. -- Unranked Apply the creative and productive use of emerging technologies for educational and personal success. 15.4.12.H. -- Unranked Use programming languages to develop logical thinking and problem solving skills. 15.4.12.J. -- Unranked Create a complex computer program to solve a problem. 15.4.12.K. -- Unranked Evaluate advanced multimedia work products and make recommendations based on the evaluation. 2.8.8.D -- Essential FUNCTIONS - Create a table or graph from a functional rule. 3.4.10.C1. Apply the components of the technological design process. 3.4.10.C2. Analyze a prototype and/or create a working model to test a design concept by making actual observations and necessary adjustments. CC.3.6.11-12.B. Write informative/explanatory texts, including the narration of historical events, scientific procedures and experiments or technical processes. Page 1 of 1