Experiential Marketing A Designer of Pleasurable and Memorable Experiences



Similar documents
Experience Economy. How to survive in the 21 st century

Experiential Marketing: An Insight into the Mind of the Consumer

Proceedings of the 7th International Conference on Innovation & Management

7th International Conference of the Academy of Wine Business Research (AWBR) Ontario, Canada, June 12-15, 2013

Customer Experience: A Sustainable Business Differentiator

How experiential marketing can be used to build brands a case study of two specialty stores

Customer Experience Management-As a Key strategy to build Brands in International Markets

Running Head: EXPERIENTIAL MARKETING

Customer Journey and Sensorial Touchpoints

Quality of Life The Priorities of Older People with a Cognitive Impairment

Canon Brand Experience Principles Experiential & Live Events. Version

Child Psychology and Education with Technology

Dedicated care and support for people living with dementia

Service quality: beyond cognitive assessment Bo Edvardsson Service Research Center, Karlstad University, Karlstad, Sweden

Online Customer Experience

Implementation of Customer Experience Management in a Non-Experience-Centric Service Company

Classical vs. Operant Conditioning

Seven key strategic questions critical to improving your Customer Experience Colin Shaw Founder & CEO Beyond Philosophy

Big data A new model of research (for destination management)

Impact of Utilitarian and Hedonic Shopping Values on Individual s Perceived Benefits and Risks in Online Shopping

Bad designs. Chapter 1: What is interaction design? Why is this vending machine so bad? Good design. Good and bad design.

WHITE PAPER BY DR PAUL TURNER

Exploration Convenience Store Service Quality Phenomenon in Taipei by Experiential Marketing with Kano Model

SPECIALISTS IN FULFILLING ALL YOUR LANGUAGE REQUIREMENTS

Estorick Collection. Winter Gallery Hire. Information Pack. For more information please contact

How emotions drive value. Benefits from Customer Experience & Involvement Dirk van der Laan Windesheim University of Applied Sciences April 2014

TOWN & COUNTRY PLANNING ACT 1990

WOW Factor and Guest Experience!

30 Scripts for Relaxation, Imagery & Inner Healing - Vol. 2

Experiential Marketing: Analysis of Customer Attitude and Purchase Behaviour in Telecom Sector

BEST BUY SALES INDUCTION

AN INTRODUCTION TO PSYCHOLOGY

CUSTOMER LOYALTY IN FINANCIAL SERVICES FROM A SERVICE-DOMINANT LOGIC PERSPECTIVE

2012 VISUAL ART STANDARDS GRADES K-1-2

Strong Brands, Profitable Brands: How Greater Alignment with Ideals Leads to Best Results

BRAND EXPERIENCE'S INFLUENCE ON CUSTOMER SATISFACTION AND LOYALTY: A MIRAGE IN MARKETING RESEARCH?

LONDON OLYMPIA November 2015

RECLAIMING YOUR MEMORY

SEVEN SHADES OF MOBILE. The Hidden Motivations of Mobile Users

Psychic Lotto Formula 3-Step Formula Secret Template To Lottery Secrets Module 3

One Color Extraction Method in Representation Techniques of Video Production

Inspiring Leadership through Emotional Intelligence

BUSINESS DEVELOPMENT AND MARKETING AGENCY

Creating Powerful Brands. Malcolm McDonald and Leslie de Chernatony. Theme of the Book

INDIVIDUAL CHANGE Learning and the process of change in what ways can models of

Moving on! Not Everyone Is Ready To Accept! The Fundamental Truths Of Retail Trading!

Performance Management Consultancy

Identify the Target Market

7 WAYS HOW DESIGN THINKING CAN BOOST INSURANCE BUSINESS

Customer Service Programme

User Experience Why, What, How?

Fanø A Danish Island... Naturally The Future of Tourism

Fontys Academy for. welcomes you. Tilburg, The Netherlands

Positive Psychology in Education: The joy of learning as a precondition for educational performance

Revista Economică 67:3 (2015) BUSINESS IS PERSONAL. INSIGHTS FROM EXPERIENTIAL MARKETING AND S-D LOGIC

The Key Successful Factors of Customer Service Experience

User experience research and practice two different planets?

The Children s Advertising Review Unit Presents: A Parent s Guide to Advertising and Your Child

Empowering Your Ministry

Customer Experience: Future Trends & Insights

Understanding Experience Marketing: Conceptual Insights and Differences from Experiential Marketing. Siiri Same

ORGANIZING AN EVENT. Advantages and disadvantages of fundraising events

Cultural Top Tips for uk Businesses

Session 2 Generating Value from 'Big Data' Mark T. Bain

Store Atmospherics and Experiential Marketing: a conceptual framework and research propositions for an extraordinary customer experience

Would Brand Recall Impact the Customer Buying Behavior of Mobiles

Car interior design themes

Iva Slavova. Department of Civil and Environmental Engineering Course: Structural and Architectural Engineering

Strategies for Effective Wall Posts: A Timeline Analysis

Cross-border tourism and shopping: Consumer segmentation

Seven Steps to Exceptional Customer Service

How To Use Powerful Phrases In Customer Service

Interactive solutions for experiential fashion marketing

Care service inspection report

PRIVATE DINING GUIDE

Total service experience as a function of service experiences in service systems

Engagement and motivation in games development processes

Inbound Marketing The ultimate guide

Center for Business and Industrial Marketing

A Conceptual Study on Customer Experience Management

AUTUMN SEMESTER COURSE DESCRIPTIONS

Consumer behavior towards online marketing

THE ART OF EFFECTIVE ADVERTISING

Running Head: FORMULATION OF AN EDUCATIONAL PHILOSOPHY AND AN ORGANIZATIONAL FRAMEWORK. Lauren Jansen. Midwestern State University

LONDON. It was founded by the Romans who gave it the name of Londinium and later became the principle seat of the Royal Family and government.

Transcription:

Experiential Marketing A Designer of Pleasurable and Memorable Experiences Dr. Krishnaveni Muthiah, Associate Professor, PSGIM. India S.Suja, ResearchScholar, PSGIM, India ABSTRACT The rapid growth of globalisation, economic crisis and the change in the lifestyle of consumers poses a challenge for the marketers in the present era. Today s consumers have an insight beyond satisfying their needs and wants. Business firms today need to create long lasting impressions on their clients which are converted into memorable experiences as a result of the pleasures derived. An experience occurs when consumers become involved to such an extent that a lasting impression is made on them (Pine II and Gilmore, 1999).Experience varies from consumer to consumer, as experiences are very personal. Marketers are staging the products in such a way that it creates a lasting personal impression on the consumers. Experiential marketing is a tool for the present century marketing needs. An indepth understanding about what needs to be incorporated in the successful implementation of this marketing tool is done in this paper. This present effort is to provide a conceptual understanding based on general review of past literature. Long lasting impression creates pleasurable and memorable experiences for the consumers, which are the base for experiential marketing. Experience can be designed and made to provide pleasurable and memorable instances for consumers, in any field as this constitutes experiential marketing. Keywords: Experiential Marketing, Pleasurable and Memorable Experience, Customer Participation. INTRODUCTION The rapid growth of globalisation, economic crisis and the change in the lifestyle of consumers poses a challenge for the marketers in the present era. Today s consumers have an insight beyond satisfying their needs and wants. Business firms today need to create long lasting impressions on their clients which are converted into memorable experiences as a result of the pleasures derived. An experience occurs when consumers become involved to such an extent that a lasting impression is made on them (Pine II and Gilmore, 1999).Experience varies from consumer to consumer, as experiences are very personal. Marketers are staging the products in such a way that it creates a lasting personal impression on the consumers. Experiences are staged in engaging consumers for the creation of pleasurable and memorable experiences. The input is given to the consumers through entertainment experience, education experience, communication experience, visual identity, product presence, co-branding, spatial environment, electronic media and people. The senses are used as the input media for the consumers. In the processing stage the consumer feels, thinks, acts and relates the taken datas. The outcome will be pleasurable and memorable experiences of the consumers. If the input given by the marketer gives a good impression on the consumer then the result will be a pleasurable and memorable experience, if it is in the other way then chances of negative results may also occur. Proper concentration must be given in the creation of good impression. The creation of pleasurable and memorable experiences to the consumers will make them to think about their experiences very often, as it is a sweet spot in their life. The consumer also makes a propoganda about the product to their friends and relatives through word of mouth. As a result of which the revenue of the company is expected to increase. The marketers are supposed to give weightage in designing the pleasurable and memorable consumer experiences as consumers are concentrating about the pleasure received while getting a product and try to avoid the pain. Thus, pleasurable and memorable experience plays a vital role in experiential marketing in selling the experiences. Experiential Marketing Bernd Schmitt had stated experiential marketing as Experiential maketing is everywhere.in a variety of industries, companies have moved away from traditional features-and-benefits marketing towards creating experiences for their customers.pine and Gilmore in their welcome to the experience economy has stated that experiences are not exclusively about entertainment; companies stage an experience whenever they engage customers in a personal, memorable way. Ellen O Sullivan and Kathy Spangler clearly states Life is not measured by the www.borjournals.com Blue Ocean Research Journals 28

number of breaths we take, but by the moments that take our breath away. So the moments must be staged by the marketers in such a way that will create a lasting impression in the minds of the people. Lasting impressions generally provides pleasure which will be a memorable experience in the minds of the consumers. Interacting with the consumers in focusing the identification for their problem is experience. Tailor-made solutions and services have lesser scope than experiences. Consumers have their primary focus on satisifying their needs and demands. Marketer must pay attention to the environment as services are received from the environment and it affects the quality of experience and service provided. Services are immaterial and consumers give importance to their expectations on tangible elements. In experiential marketing, the primary perspective is broader and the integral part of value proposition is formed by the consumers and the environment within which they live. The concept development over the years The concept of happiest moments and experiences in the field of marketing were brought into focus by Maslow in 1968, he defined peak of experience as moments of the highest happiness and fulfilment In moments like this we feel more powerful than usual and experience unusual focus, joy, intensity, creativity, inother words being more fully human. In 1977 Csikszentmihalyi has stated individual experience flow as a unified flowing from one moment to the next, in which he is in a control of his actions and in which there is a little distinction between self and environment, between stimulus and response, between past, present and future.holbrook and Hirschman in 1982 has defined experience as a personal occurrence, often with important emotional significance, founded on the interaction with stimuli which are the products or services consumed. Csikszentmihalyi in 1990 has described flow is a state of experience which is characterised by an experience of intense concentration and enjoyment. Arnould and Price in 1993 has said an extraordinary experience is characterised by a high level of emotional intensity, and is trigerred by an unusual event. Carbone and Haeckel (1994) had described experience implies the take-away impression formed by people s encounter with products, services, and business a perception produced when humans consolidate sensory information. Pine and Gilmore (1999) have stated experience are events that engage individuals in a personal way. Schmitt (1999) gives a clear understanding of experience, as Private events that occur in response to some stimulation (e.g. as provided by marketing efforts before and after purchase). Robinette et al (2002) states experience as the collection of points at which companies and consumers exchange sensory stimuli, information and emotion. Shaw and Ivens (2002) An interaction between an organisation and a customer. It is a blend of an organisation s physical performance, the senses stimulated and emotions evoked, each intuitively measured against customer experience across all moments of contact. Meyer and Schwager (2007) The internal and subjective response that customers have of any direct or indirect contact with a company. Gentile et al., (2007) The customers experiene originates from a set of interactions between a customer and a product, a company, or part of its organization, which provoke a reaction. This experience is strictly individual and implies the customer s involvement at different levels (rational, emotional, sensorial, physical and spritual). Caru and Cova (2002 and 2003) - defined the concept of experience as something extremely significant and unforgettable for the consumer immersed into the experience. Implementing the experience marketing concept by the useage of unforgetable experience is an easy task for the marketer as the the impressed customer as well as his friends and relatives through his word of mouth will be attracted towards the product as a result of the unforgetable experience. Gortes (2004) has described experience marketing as Aims to provide consumers with compelling and memorable experiences that emotionally connect them to a brand each time they buy a product. Desmet and Hekkert (2007) define product experience as the entire set of affects that is elicited by the interaction between a user and a product, including the degree to which all our senses are gratified (aesthetic experience), the meanings we attach to the product (experience meaning) and the feelings and emotions that are elicited (emotional experience). The thought process over the years Holbrook and Hirschman (1982) in their conceptual article had spoken about fantasies, feelings and fun. Arnould and Price (1993) in River Rafting had described about Harmony with nature, communitas and personal growth and renewal. Otto and Ritchie (1996) in tourism industry has spoken about Hedonic, novelty, stimulation, safety, comfort and interactive. O Sullivan and Spangler (1998) in his conceptual article has said about real to virtual, novelty or communality, degree of massproduction or customization, and level of interaction with ither people. Pine and Gilmore (1999) in their conceptual article has spoken about www.borjournals.com Blue Ocean Research Journals 29

entertainment, education, estheticism and escape. Poulsson and Kale (2004) in a range of industries; gaming, rock climbing gyms, theme parks, museums, hot air ballon rides,etc has said about personal relevance, novelty, surprise, learning and engagement. O Loughlin et al (2004) in Irish financial services had spoken about Brand experience, transcational experience and relationship experience. Mascarenhas et al (2006) in their conceptual paper had spoken about physical and emotional elements. Gentile et al (2007) in a study on some widely-known brands have spoken about a sensorial,an emotional, a cognitive, a pragmatic, a lifestyle, and a relational component. Creating Pleasurable and Memorable Experience A product or service creating a memorable long lasting pleasurable experience in the minds of the consumers are the leaders in the market. According to Bain s James Allen, in his writings on the The three Ds of Customer Experience he had given a clear statement as Design - the right experiences for the right consumer. Deliver - Commit (organizationally and cross functionally) to deliver them. Develop - capabilities to please customers again and again. Designing Pleasurable and Memorable Experiences Ralph Ardill in his Experience Design has stated that Experience design is driven by consideration of the moments of engagement between people and brands, and the memories these moments create. Marketers are supposed to design the experience which is a most difficult task, the experiences are to be sold to individuals. The same experience will vary from individual to individual as experiences are unique. A well designed experience creates a good impression in the minds of the consumer, which will be converted into memorable experiences in the minds of the consumers as a result of the pleasurable experience derived out of them. A poorly designed memory can yield nothing to consumers, which can even hardly get the attention of the consumers. A restaurant invites its consumer with a man opening the door for the consumer with a warm welcoming smile, followed by the waiter providing the water for the consumers before taking the orders, then serving the food as per the order and the need of the consumer. The mood of each consumer in the restaurant will be varying some group of people may arrive for businees discussion, some may come with family as an outing, whereas someother group may come with their friends,etc. so the mood of each group and each individual varies, but the place is the same. If the experience provided by the restaurant satisfies the emotions of all the consumers then the same consumer turns back to the restaurant very often with different group of people irrespective of the price criteria. So the consumer is ready to pay for the pleasurable and memorable experience gained by him in the restaurant at all situations, as the restaurant satisfies his expectations Design is thought of as something to do with aesthetics (Hollins, 2002). Design stands in its own right as a separate but closely related function to the marketing and creation of pleasurable and memorable customer experiences. O Sullivan (1998) says that design involves the way concepts are developed, the way products are made, the way they look, the way they behave, and the way they are used. Margolin (1989) observed, Design is all around: it infuses every object in the material world and gives form to immaterial processes such as factory production and services. Design determines the shape and height of a shoe heel, the access to computer functions through software, the mood of an office interior, special effects in flims, and the structure and elegance of bridges. www.borjournals.com Blue Ocean Research Journals 30

Multidisciplinary in nature Cuffaro (2002) states that all forms of design have three primary components: aesthetics, function and manufacturing. Aesthetic component refers to beauty, appropriateness, and first.lasting impressions, funcion covers ergonomics, usability and features, and manufacturing involves manufacturing costs and perceives quality. Aesthetic component is essily transferable into experience design because of the feature of beauty and lasting impressions. In creating lasting impressions physical and aesthetical features are given due consideration in the designing of pleasurable experiences. Design is not a separate thing which is away from us, but it is all around us which can be felt when sensed correctly. When it is implemented correctly it will be a memory creator and pleasure provider for its consumers by experience. Differentiation from others Experience must be designed in such a way that it totally varies from the design of others. So that the impact can be higher in the creation of memorable events which attracts the customer and provides them with pleasurable experience which can bring the consumer again and again and new consumers will also be pulled in by the exaggeration provided by the existing satisfied consumer. A shopping mall which provides snow games, video games, football, dances, etc can differentiate itself because of the varied entertainments design it can impress varied group of peoples. Creation of themes If the experience is going to be designed with some concepts then also the theme can be an impressive design. For example during childrens day snacks from different areas can be brought together, sot the experience of tasting all the snacks at the same place can be enjoyed by the kids. Such a theme of experience design for any group can create pleasurable and memorable experiences in thbe minds of the consumers. Customer participation In designing the experience the ideas and views of the customers can also be implemented which will be more effective as a good impression will be settled in the minds of the consumers. Which will create memorable and pleasurable experiences when their expectations are fulfilled. correct it immediatedly as it can create poaitive impression and which will generate the memorable and pleasurable experiences of the consumers. Boosting positiveness When positive feedbacks are being received by the design, it is a good feedback and steps must be taken to maintain it in the creation of pleasurable and memorable marketing events. If all the above mentioned things are given due consideration in the designing of experience then the experience will be apleasurable and memorable one can be a good tool of experience marketing. Developing pleasurable and memorable experience As marketing is a never ending process in the life of any human, it demands the marketers to have a continous update always to please the consumers. Marketing developed within people as barter system exchange for money buy and sell concept Service concept Experience concept. So marketing always need to be updated for pleasing the consumers again and again. Henry James, Novelist, in his The Art of Fiction, 1884 has portraied Experience is never limited and is never complete. It is an immense sensibility, a kind of huge spider-web of the finest silken threads suspended in the chamber of consciousness and catching every airbone particle in its tissue. Aldous Huxley, Texts and Pretexts, Harper and Brothers, 1993 has said Experience is not what happens to you but what you make of what happens to you. A clear understanding developed by the marketer about the different types of pleasure helps in developing the capabilities to please customers again and again, by stimulating his pleasures and developing it as an memorable experience. Types of Pleasure The study of the different types of pleasure will give the marketer an idea of how to sell the experiences by creating lasting impression which gives the consumer greater pleasure and as a result of which the consumer starts the repeated useage of the same product Avoiding negativeness When a design receives a negative feedback from the cosumer or from retailer it is advisable to www.borjournals.com Blue Ocean Research Journals 31

Based on consumer level of participation and consumers connection Pine and Gilmore (1999) had categorised four types of pleasurable experiences. They are entertainment, education, escapist and aesthetic. Based on consumer involvement with experiences Schmitt (1999) has categorisedd five experience modules such as sense, feel, think, relate and act. Everyday pleasure was experimented by Dube and Lebel (1999, 2003) by categorising 60 common pleasures (reading, sex, movie, etc). Results showed four different categories of pleasure widely accepted by most of the people. The types of pleasure were sensory/physical pleasure, social pleasure, emotional pleasure and intellectual pleasure. Sensory/physical pleasure are emerging from intense sensations, it can be from natural or artifical sources. Social pleasure is generated fromsharing with friends and family, by considering oneself in relation with others. Emotional/asthetic pleasure is born from a diversity of feelings triggered by observing and giving meaning to objects, events and people in the environment. Intellectual pleasure as reminiscent of Drucker s (1941) accomplishment of pleasure represents the emotional, pleasant consciousness that something valued has come about (e.g., mastery of a skill, sport performance). Delivering peasurable and memorable experiences Conceptual model of Pleasurable and Memorable Experiences: In the central nervous system is a function unit which we call the retilular activation system. This system is activated in the presence of outside stimuli. This excitement influences the other regions of the central nervous system and switches them on. Because of this system, an activation of the whole information processing system happens. (Kroeber-Riel, Weinberg, 1999) The conceptual model is derived from Pine and Gilmore s relams of an experience and from the experiential grid of Schmitt. The conceptual model picturises the experience in a systematic manner of taking the given data, processing and producing the output. The model also gives a picturisation of senses as the input medium. All consumers are given due weightage as humans and the model is being developed as per that. The environment from which datas are taken in are being categorised into nine types, the input is taken through an input medium and the output is also brought out through them. Watching movie in a theatre is an entertainment, if the consumer experiences the pleasure of good atmosphere in the theatre with neat and clean environment, correct temperature, good sound system, tasty snacks and neat toilet then it will be a memorable experience for the consumer. As aresult of the pleasurable and memorable experience gained by the consumer in the theatre he will turn back to the theatre very often with his friends and family and he will propogate his experience through word of mouth. When a horticulture student is asked to create a garden practically, education becomes a memorable experience for the student and the thought of the memories shared by him with his friends and family gives a long lasting pleasure. Consumers while entering a restaurant will experience the visual identity of the reception given in the restaurant, the neatness and proper arrangement of things. If he experiences a warm welcoming door keeper and a server welcoming www.borjournals.com Blue Ocean Research Journals 32

him with water and proper timing with good amount of attentition during their consumption time, the neat presentation of food items in the table and the good service will create a long lasting memorable and pleasurable experience in the minds of the consumer. The pleasant communication style of the people in the restaurant with all his family members/friends will also create a good impression in the minds of the consumers. The presence of all the required items satisfy the expectations of the consumer. The spatial environment in which the restaurant is being run will also be one of the input factors in creating pleasurable and memorable experiences. In departmental stores the co-branding of items, electronic media and the people around them in the environment will act as an input device in the creation of pleasurable and memorable experiences. Five senses such as seeing, smelling, tasting, heraring and feeling will act as an input medium for the consumers, through which they take the given inputs of entertainment,education, visual identity, communication, spatial environment, product presence, co-branding, electronic media and people. Then the process of the inputs will start within the consumer in the form of emotions and expectationa and try to create long lasting pleasurable consumer experiences. During the processing stage the consumer starts feeling the products, thinks about it, acts as per that and relates the experience gained with other products. In a car test drive the consumer feels the comfortable experience of seating, a/c, mileage, etc. Next he thinks about the experience gained by other service such as the features available in other cars and the service and experience provided by other automobiles. If his expectations are fulfilled and a pleasurable and memorable experience is received by the consumer it will make him to pay even a higher price for the product. Then he will relate it with other things and will take a decision as per the internal process undergone within him as a result of the given input. The final output of any product will be pleasurable and memorable experience gained by the consumers out of the process undergone within him. Implications for marketers Changes are a must in marketing. Service marketing is in its declining stage, experience marketing is in the budding stage. If marketers start to design the experiences and implement them in the right way then they will be the market leaders. Every step taken by a consumer depends on the previous step, based on the impression created in his mind. Marketers can utilise these situations for creating pleasurable experiences which will be a memorable one in the minds of the consumers, paving a new path for the development of experience marketing. In information technologies multiple senses can be stimulated to create experience. Brands have their own power of creating an identity among a particular group. Developing Pleasurable and Memorable experiences The deisgn of pleasurable and memoable experience must be a never ending process. The design must be updated every now and then so that the design will have the capability of pleasing the consumers at any time. As experiences are unique the updation of the experience continously will help the marketers in providing ever lasting pleasurable and memorable experiences for their customers. Conclusion Experience marketing is a powerful tool which brings out the pleasure from a consumer and makes him recall it through out it and makes him to try the same product again and again. Experiences are being categorised and measured as per the area in which it is being used. Current marketing arena stages experience by having the base of service and products to create a impression in the minds of the people which makes them to try it and gives them pleasure out of it. If the marketer understands the exact expectations of the consumers and provides him with an ever lasting pleasuable and memorable experience about the product then he is supposed to capture the market. Thus he can be the market leader as a result of the pleasurable and memorable experience brought out of his product. Reference [1] Arnould.E, and Price.L, (1993), River Magic: Extraordinary Experiences and the Extended Service Encounter, Journal of consumer Research, Vol.20, pp 8-19. [2] Bernd Schmitt, (1999), Experiential Marketing, Journal of Marketing Management, 15:1-3, 53-67. [3] B.Joseph PineII and James H. Gilmore, (1998), Welcome to the Experience Economy, Harvard Business Review, Reprint -98407. [4] Carbone.L.P, and Hackel.S.H, (1994), Engineering Customer Experience, Marketing Management, Vol.3, pp 8-19. [5] Caru.A and Cova.B, (2003), Revisiting Consumption Experience, A More Humble but Complete View of the Concept, Marketing Theory, Vol.3, No.2, pp. 267-286. www.borjournals.com Blue Ocean Research Journals 33

[6] Cuffaro.D.F, (2002), Why Good Design Doesn t Always Guarantee Success, Design Management Journal, 13, 49-55. [7] Ciskszentmihalyi.M, (1997), Beyond Boredom and Anxiety, San Francisco: Jossey-Bass. [8] Csikszentmihalyi, Mihaly, (1990), Flow: The Psychhology of Optimal Experience, New York: Harper and Row. [9] Gentile.C, Spiller.N, and Noci.G, (2007), How to Sustain the Customer Experience: An Overview of Experience Components That Cocreate Value with the Customer, European Management Journal, Vol.25, No.5, pp.395-410. [10] Gortes.R, (2004), Create Emotional Connections wih Customers, Caribbean Business, 30 th September, pp.41-41. [11] Hollins.B, (2002), Design Management Education: The UK Experience, Design Management Journal, Vol.13, 49-55. [12] Maslow.A.H, (1968), Towards A psychology of being, Van nostrand, New York. [13] Morris.B, Holbrook, (1982), Hedonic Consumption: Emerging Concepts, Methods and Propositions, Journal of Marketing, 46(summer), 92-101.. [14] Meyer.C and Schwager.A, (2007), Understanding Customer Experience, Harvard Business Review, Feb. [15] Otto.J.E, and Ritchie.J.R.B, (1996), The Service Experience In Tourism, Tourism Management, Vol.17, No.3, pp.165-174. [16] O Loughlin, Deirdre, Szmigin, Isabelle, Turnbull Peter, (2004), From Relationships to Experiences in Retail Financial Services, The International Journal of Bank Marketing, Vol.22, No.7, pp.522-539. [17] O Sullivan.E.L, and Kathy Spangler.J, (1998), Experience Marketing:Strategies for the New Millenium, State College Pa,: Venture Publication. [18] PineII.B.J, and Gilmore.J.H, (1999), The Experience Economy,Work is Theatre and Every Business A Stage, HBS Press, Boston. MA. [19] Poulsson.S.H.G, and Kale.S.H, (2004), The Experience Economy and Commercial Experiences, The Marketing Review, Vol.4, pp.267-277. [20] Ralph Ardill, Experience Design, Design Council www.borjournals.com Blue Ocean Research Journals 34