Networks as Content Channel MTV Interactive Juha Juosila, Director of Business Development 9 th November



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Networks as Content Channel MTV Interactive Juha Juosila, Director of Business Development 9 th November

Content of the presentation, focus areas and limitations This presentation handles the networks from a media house s point of view. Here will be considered the key arguments and factors of expanding the business towards the traditional operator field. The networks are seen here as an access to the customers, not as technical entities. The profitability of the specific businesses in the current market situation are not opened here in detail.

The networks we are in, and the content we have MTV Interactive operates and provides services in the following networks: Television (analogical, digital) IP (broadband and dial-up) Mobile (2G, 2,5G, 3G piloting) IPDC piloting Large variation of digital media content: live broadcast, video clips, streaming video, audio, digital pictures, articles, fast up-dating news information

Alma Media Top of Mind Media Corporation Commercial TV #1 4.4 million viewers weekly Nationwide, commercial radio #1 1.7 million listeners weekly Business information #1 Newspapers #2 2.1 million readers weekly Internet #1 0.9 million visitors weekly Printing #2-3

MTV3 INTERACTIVE - SERVICES Mobile Service Operator Internet Service Operator PayTV Service Operator Web -portal Games Teletext services DVB-MHP services SMS- and MMS Services Mobile portal

Strategy, using the strengths Alma Media seeks growth through digital consumer-based services. MTV Interactive executes this strategy by using the following strengths: The most attractive content Well-established MTV3 brand The best media coverage (tv, radio, print, internet) Large audiences

Media house moves towards networks, why? There are several reasons for a media house to be expanding towards networks. These key issues are handled in the following slides: Digital media convergence Change in the media usage Content issues Value chain

Digital media convergence Digital media convergence has been a hip concept for over a decade. In the last couple of years it has become reality to the media company. Technical development and the adaptation of new media terminals gives the content distributor completely new accesses to the target groups which would otherwise be out of its reach (due to time, place, terminal penetration, and other reasons).

Case: Popstars Popstars is a reality tv-show in which a new pop group is selected. It includes viewer participation, as the audience gets to vote for the band members. Popstars in the different digital media: Nation-wide television broadcast SMS-, IVR-, WAP-voting Previous episodes in web-tv with broadband Internet-, and mobile portal site Analogical and digital tele-text site

Change in the media consumption As a traditional broadcaster we are concerned, and we should be. The media consumption in the hottest target groups is changing. For example, in the group 15-24 year olds the television watching has been dropping for 10-15% for the last two years. This is due to the internet stealing the time from TV. This is one of the key reasons why a media company needs to prepare itself for the future. The future will bring in the fragmentation of the audiences and the ruling era of the digital media.

The consumer s media day TV Radio Internet Newspapers Free papers Magazines DM Voice Video Books Total 9 h 22 min Tv, radio and internet: 76 % Source: Gallup Media Intermedia Survey 2002

Online media fills the consumer s day % 80 Television Radio Internet Teletext Newspapers 60 40 approx. 90 % of all Finns have a mobile phone 20 0 05.00 06.00 07.00 08.00 09.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00 21.00 22.00 23.00 24.00 01.00 02.00 03.00 04.00-05.00 Time of media use: % of 12+ people using that medium Source: Gallup-Media: Intermedia Survey 2002

Digitalisation is a key development across all media, but especially TV 100 90 80 70 60 50 40 30 20 10 0 Avg hours per week By 2020, digital media will account for over 80% of media consumed Analogue radio Cinema Print Outdoor Analogue TV Wireless Games Digital radio Digital TV Internet 1900 1920 1940 1960 1980 2000 2020 Source: Carat International

Content, the creation Traditionally the content has been created for an individual network. This has been written into the concept, e.g. a talk-show is meant to be shown on television at a specific time of night, and the business model is to get revenues from the advertising sales. Today, the idea should include the possibilities of web-tv, mobile participation, other value added services

Content, the production The content production process has a critical effect on successful multi-media (multi-network) business. Synergy and costefficiency are a necessity.

MultiNews, in-house software for multichannel publishing Analogical TV, teletext Terrestrial, cable, satellite Content: News, sports results, video material MultiNews: Publishing software, video encoding. Digital TV, teletext Dial-up, Broadband Internet Content: Urban target group related TV shows Mobile 2G, 2,5G, (3G) SMS, WAP

Content, the immaterial rights Broadcaster purchases currently rights for: broadcasting (distribution) rights for a certain time period and television channel from the producer/format owner re-runs promotional rights In the future additionally: distribution rights in the internet, mobile, digital television environment.

Content, the distribution The content owner has various possibilities for the content distribution, e.g.: Television broadcasting IP network Mobile network The content distributor is forced to produce network-specific content, e.g. video services in the internet are optimised for the band widths. The profitability and cost-efficiency is often decided already with decisions made in the earlier stages.

Content, the distribution There are different business models for content distribution. The choices can be based on buying the access (service provider) contractual partnerships (renting the network as a virtual operator) ownership of the pipes as a carrier. The position and the alternatives of the media company are handled in the following section: The Value Chain.

The Value Chain Currently the most of the revenues are collected from the access, i.e. the basic billing for network traffic. The content and the services create only a small fraction of the total turnover. This is the most important reason for a media company to consider to expand the business towards networks and operator status. Although, in the future we have strong belief on the revenues of the services. There can be seen a re-structure of the value chain.

The Value Chain The industry has a quite clear consensus about the important role of the content and services in the future. They are seen as competitive resources and as an excellent method of diversifying bulk products. Media company sees here an opportunity and a threat while considering its options. The opportunity is the know-how and ability to create and produce content. The threat is the competition with the network operators over the content and the immaterial rights. Media company can tackle this challenge and secure its status by taking an operator role.

Summary Digital media convergence is already business as usual => this should be kept in mind in the network development. Media consumption is changing: digital media is the winner. Presence in IP and Mobile business are seen equally important. Content is still the king and television creates the biggest phenomena. But other media and networks are vital in keeping the audiences. Networks and content are the two sides of the same business, the value chain is under construction all the time.

Thank you!