FamilyMathGames Greatwaystolearnathome withyourkindergarten throughgrade3kids! Content Game Grade Page(s) TugofWar Preschool 2 FlipandRoll K 3 4 GelBagNumbers K 5 CaptureTen 1 6 8 RollingforTens 1 9 10 Plus1or2Bingo 1/2 11 13 Leapfrog 2 14 16 Salute! 2/3 17 Closeto20 2/3 18 19 TheJump,JumpGame 3 20 Closeto100 3 21 22 MultiplicationDraw 2/3 23 24 Suggestedwebsitesformathlearning 25 Mathpracticeforfourthgrade 26 The contents of this file were presented at the MRH Family Math Night on February, 28, 2011
TUGOFWAR Pre School Materials Counters/markers Dice Gameboard(seebelow) HowtoPlay: 1.Placethecounteronthesmileinthecenterofthegameboard. 2.Player1rollsthediceandmovesthecountertotheright. 3.Player2rollsthediceandmovesthecountertotheleft. 4.Thefirstpersontogetthecountertotheedgeoftheirgameboardwins! Wewantthestudenttolearn: One to onetagging One to onecorrespondence Counting Cardinality 2
FLIPANDROLL 2players Kindergarten Whatyouneed: o FlipandRollgameboard(mathbag) o numbercards1 12(mathbag) o 1dotdie(mathbag) o paperandpencilforrecording Directionsforplaying o Putthecardsinapilefacedown. o Flipoveracardfromthepileputitinthefirstboxonyourgameboard. o Rollthedieandputitinthesmallerbox o Figureouttheanswer. *Encourageyourchildto counton tofigureouttheanswer.forexampleifyouflipa 4androlla3,DON Thaveyourchildputup4fingersand3fingersandthencountall thefingers,insteadencourageyourchildtostartat4andcounton,4,5,6,7.theycan touchthedotsonthedieforadditionalsupportincountingon. o Thenwritethenumbermodelonapieceofpaper.Forexampleifyouflipovera 4androlla3youwouldwrite:4+3=7 o Worktogetheruntiltherearenomorecardsinyourdrawpile! Whatisthemathbehindthisgame? o Recognizingnumbersandpatternsofadieface o Countingon,animportantearlynumberstrategy o Beginningtorecognizenumbermodelsandmaybemovingintoquickly knowingmathfacts. 3
GELBAGNUMBERS Kindergarten Materials o Gelbags(madeatmathnight) o Numbercardsorpencilandpaper Directions: o Askyourchildtowriteanumberwiththeirfingeronthegelbag.Iftheyare havingdifficultymodelwritingthenumberonapieceofpaperorshowa numbercard. *Focusonteennumbers,astheseareusuallythemostdifficultforchildrento write. Whatisthemathinthisgame? o Afunwaytohavechildrenpracticewritingtheirnumbers. 5
CAPTURETEN 2PLAYERS 1 ST GRADE Capture10providesopportunitiestomakeequations.Itsupportsthemakingten strategy animportantstrategyforautomatizingthebasicfacts.forexample:9+6is mucheasiertorecallwhenachildthinksofitasbeingequivalentto10+5. Directions: Childrenplayinpairs. Placecardsfacedowninthecenter. Eachplayerturnsoveranumbercard. Togethertheplayersdeterminethesumofthecardsanddeterminewhichbox theequationbelongs.(forexample:8+5=13belongsinthe10+3box) Ifthesumofthetwocardsislessthan10playersputthecardsbackinthedeck andreshuffle. MaterialsNeeded: Deckofcards Recordingsheet 6
ROLLINGFORTENS 2PLAYERS 1 st GRADE RollingforTenspromotestheexplorationofequivalenceandcombinationsthatmake ten.theobjectofthegameistouseallthecubesrolledtomake10inavarietyofways. Apair sscoreisbasedonthequantitythatremains.toobtainthelowestpossiblescore, apairofplayersneedstoconsideravarietyofwaystomake10.thisbuild inincentive pusheschildrentothinkaboutavarietyofequivalentexpressions. Directions: Childrenplayinpairs. Eachpairhas20numbercubesinacup. Rollall20numbercubes. Figureoutallthedifferentwaystomake10. Thenumbersthatarenotusedtobecome10areaddedandbecomethescore ofthepairfortheround. Goal:Achievethelowestpossiblescore Materialsneeded: 20numbercubesperpairofchildren Smallcups/plasticbags Recordingsheet(appendixx)perpairofchildren 9
PLUS1OR2BINGO 2players 1 st /2 nd GRADE Thisgameisgoodforpracticingearlymathfactsinvolvingaddingoneortwo. Materials:deckofPrimaryNumberCards(WithoutWildCards),2kindsofcounters(20 perplayer),gameboard Directions: 1. Player1turnsoverthetopcardinthedeck. 2. Player2adds1or2tothatnumber,andcoversthesumonthegameboard. 3. Player2turnsoverthetopcard. 4. Player2adds1or2tothatnumber,andcoversthesumonthegameboard. 5. Keeptakingturns.Ifallofthepossiblesumsarecovered,takeanothercard. 6. Thegameisoverwhenallofthenumbersinonerowarecovered.Thenumbers cangohorizontal(across),vertical(up&down),ordiagonally(cornertocorner). MoreWaystoPlay: PlaywithWildCards.WildCardscanbeanynumber. Playtofillmorethanonerow. Playasateam.Trytofilltheentiregameboard. 11
LEAPFROG 2players 2 nd GRADE Thepurposeofthegameistosupportthedevelopmentoftheadditionstrategyof keepingonenumberwholeandtakingleapsoften. Materials:2dice,2distinctmarkers( frogs ),gameboard,leapcards Directions:Childrenplaythegameinpairsandtaketurnsrollingthedice.Therollofthe cubesdeterminesthenumberofstepstomove. Forexample,ifPlayer1rollsa3anda4,thefrogmarkerjumps7spacesandPlayer1 writes7inthecorrespondingboxonthegameboard.player1thenturnsoveracard fromthedeckofleapfrogcards.thecardindicateshowmanyleapsoftentotake.for example,ifthecardsays Leap2tens, Player1jumpsto17andwrites17inthebox, thenjumpsto27andrecords27. NowitisPlayer2 sturn.player2rollsthedice,takesacard,andmarkshisgameboard accordingly. Player1thenrollsagain,takesacard,andmarkshergameboard.Forexample,ifshe rollsa4anda2andthecardsays, Leap1ten, shemovesthefrogpieceto33(ie,27 +6)andthento43,orfrom27to37andthen6moreto43. Playcontinuesinthiswayuntilbothfrogsreachtheendoftheirtracks. 14
SALUTE! 3players 2 nd /3 rd GRADE Thisgamehelpsstudentsunderstandtheinverserelationshipbetweenadditionand subtraction.italsohelpsthemwithbasicfactrecall. Materials:adeckofcards nojokers Directions:Player3dealstheentiredeckofcardsevenlyandfacedown,tothetwo otherplayers.players1and2count, 1,2,3Salute! Astheysay, Salute! theybring thecardfromthetopoftheirpilestotheirforeheads,number sidefacingout,forthe otherstosee.important:players1and2maynotlookattheirowncards. Thetwoplayerslookatoneanother sforeheadsasplayer3addsorsubtractsthe numbers.player3thensays, Thesumis or Thedifferenceis.(It s importanttousethevocabularytermssumanddifference.)thenthefirsttwoplayers trytobethefirsttoguesstheirownnumberbyaddingorsubtractingtheotherplayer s numberfromthesum/differencereportedbyplayer3.theplayerwhoguesseshisown numberfirsttakestheotherplayer scardandtheprocessrepeats.thewinneristhe onewiththemostcardsattheend.thatplayerthenbecomesplayer3. 17
CLOSETO20 2or3players 2 nd /3 rd GRADE Thisgamehelpschildrenlearn complimentsoften. Materials:4DecksofNumberCards0 10withthewildcardsremoved;StudentSheet6, Closeto20ScoreSheet;counters Directions:Theobjectofthisgameistochoosethreecardsthattotalascloseto20as possible. 1. Dealfivecardstoeachplayer. 2. Taketurns.Useanythreeofyourcardstomakeatotalthatisascloseto20as possible. 3. WritethesenumbersandthetotalontheCloseto20ScoreSheet. 4. Findyourscore.Thescorefortheroundisthedifferencebetweenthetotaland 20.Forexample,ifyouchoose8+7+3,yourtotalis18andyourscoreforthe roundis2. 5. Afteryourecordyourscore,takethatmanycounters. 6. Putthecardsyouusedinadiscardpileanddealthreenewcardstoeachplayer. Ifyourunoutofcardsbeforetheendofthegame,shufflethediscardpileand usethosecardsagain. 7. Afterfiverounds,totalyourscoreandcountyourcounters.Thesetwonumbers shouldbethesame.theplayerwiththelowestscoreandthefewestcounters isthewinner. 18
THEJUMP,JUMPGAME 2players 3 rd GRADE Materials:numberscards0 9,mathnotebookorlinedpaper,pencil,apartner Directions:Theobjectiveofthegameistojumpfrom0toa2 digitnumberusingonly jumpsof1,10,and100inthefewestjumpspossible. 1. Putdeckfacedownbetweenthetwopartners. 2. Playeroneturnsovertwocards.Thesecardsareusedasdigits.Forexample,ifI turnedover5&2,player1usesthesecardstomakeatwo digitnumber.player onecouldmakeeither52or25. 3. Choosethetwo digitnumberthatyouandyourpartnerwilljumpto. 4. Drawanumberlineinyournotebook.Write0to52or0to25torecordwhat numberyouarejumpingto. 5. Atthesametime,bothpartnersmakejumpsonthenumberlineof1,10,or100 tothenumberinthefewestpossiblejumps. 6. Partnerscomparethenumberofjumps.Iftheamountofjumpsisdifferent, partnerseachsharetheirstrategy. 7. Recordthenumberofjumpsinyournotebook.Thisisyourscore. 8. Playertwoturnsover2cardsandplaybeginsagain. 9. Attheendofthegame,partnersadduptheirtotalscore.Thepartnerwiththe LEASTscorewins. 20
CLOSETO100 1 4players 3 rd GRADE Thisgamehelpsstudentswithdouble digitadditionandsubtraction. Materials:digitcards deckof44,closeto100recordingsheetforeachplayer Directions: 1. DealoutsixDigitCardstoeachplayer. 2. Useanyfourcardstomaketwonumbers;forexample,6and5couldmake either56or65.wildcardscanbeusedasanynumeral.trytomakenumbers that,whenadded,giveyouatotalthatiscloseto100. 3. WritethesetwonumbersandtheirtotalontheCloseto100RecordingSheet; forexample,42+56=98. 4. Findyourscore.Yourscoreisthedifferencebetweenyourtotaland100.For example,ifyourtotalis98,yourscoreis2.ifyourtotalis105,yourscoreis5. 5. Putthecardsyouusedinadiscardpile.Keepthetwocardyoudidnotusefor thenextround. 6. Forthenextround,dealfournewcardstoeachplayer.Makemorenumbers thatcomecloseto100.whenyourunoutofcards,shufflethediscardpileand usethosecardsagain. 7. Fiveroundsmakeonegame.Totalyourscoresforthefiverounds.Theplayer withthelowestscorewins! 21
MULTIPLICATIONDRAW 2or3players 2 nd /3 rd GRADE Thisisafunwaytopracticemultiplicationfacts. Materials:1MultiplicationDrawRecordSheet,NumberCards fourofeach#s1,2,3,4, 5,&10 Directions: Aplayershufflesthecardsandplacesthedecknumber sidedownontheplaying surface. Grade2Game:Eachplayer,onhersectionoftheRecordSheet,records2asoneof thefactorsforeachdrawinround1;5asoneofthefactorsforeachdrawnin Round2;and10asoneofthefactorsforeachdrawinRound3.The,ateachturn,a playerdrawsacardfromthedeckinordertogenerateamissingfactor,recordsthe numberdrawnonhisorherpartoftherecordsheet,andwritetheproduct.for example,ifinround1aplayerdrawsa3,theplayersolvesthefact2x3or3x2. Grade3Game:Ateachturn,aplayerdrawstwocardsfromthedeckinorderto generatetwofactors,andthenrecordsbothofthefactorsandtheirproduceonhis partoftherecordsheet.forexample,ifinround1aplayerdrawsa3anda4,then thatplayerrecordsthefact4x3=12or3x4=12. After5turns,allplayersfindthesumsoftheirfiveproducts.Theplayerwiththehighest sumwinstheround. Grade2Variations:Makeoneofthefactorsanumberotherthan2,5or10. Draw2cardsateachturninordertogeneratebothfactors. Grade3Variations:Includesetsof4cardsfornumbersotherthan1,2,3,4,5&10. 23
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