Elementary Physical Education Sample Packets The star system for creating successful and meaningful physical education activities for students and staff For more information visit http://www.advantagepress.com 2007 HFOW
Name of Activity: 4 Corners Grade Level: K 6 Elementary Physical Education Equipment Required: Assign four corners of your space a number one through four or use four different colored cones. One blindfold (optional). Set-up: Place one cone in each corner of your space, choose an area (a wall etc.) for students to go when eliminated. How to Play: Choose one student to be the counter. The counter will sit in the center of the space with eyes closed and head in hands (or blindfolded). The counter will slowly count to ten. While the counter counts to ten, the rest of the students should move quickly and quietly to a corner of their choice (they must get to a corner before the counter reaches 10 ). Once the counter reaches 10, he/she will call a corner number ( 1 through 4 ). Any student who is standing in the corner that corresponds with the number called must go to a specified area to wait for a new game. Continue playing until you have one winner. Variation: Choose a new counter after he/she has had three turns counting to ten. Students who are out can go to a specified area to stretch or perform tasks of the teacher s choice. Elementary Physical Education Packets 2
Name of Activity: Nonstop Grade Level: K 6 Elementary Physical Education Equipment Required: Four cones to mark lines if needed. Set-up: Choose 2 students to be taggers. The remaining students should line up on one end line, designate this line as the starting line, the opposite line will be the finish line. (See Diagram) Starting Line Finish Line How to Play: On teacher s signal, the students will run across the playing area and attempt to make it to the opposite end line without getting tagged. If they make it without being tagged the students will walk to the nearest corner and then proceed to the original starting line. Students walking back to the starting line cannot be tagged. When a student is tagged he/ she will immediately become a new tagger, while the original tagger will advance to the starting line and proceed as described above. This is a nonstop activity, hence the name. Students will continually flow from on end to the other only stopping when directed by the teacher. Variation: Depending on class size, you may need to adjust the size of your playing area and/or the number of taggers.
Name of Activity: Fireman Grade Level: K - 6 Elementary Physical Education Equipment Required: One fitball or cageball, 15 40 small balls. Set-up: Use two lines on your floor or make two lines using tape or cones, (see diagram). Divide class into two teams. Randomly roll out small balls. How to Play: The object of game is to throw the small balls at the large ball in the center of your space. The first team to make the large ball roll across the other team s line is the winner. Students are not allowed to step over the fire lines. Each team can designate one student the rescuer, who is allowed to cross over the fire lines to retrieve the balls. No throwing the small balls at other students. No touching the large ball. Variation: Use two large balls for large numbers of students. Fire Line Fire Line
Elementary Physical Education Name of Activity: Survival Grade Level: K 6 Equipment Required: Two to six cones to mark lines if needed. Set-up: Divide your space into equal halves. You will need to use the end walls or create an end line (with cones or tape) on each side. (See diagram) Create two equal teams. How to Play: To start the game, students stand scattered on each side of the playing area. On teacher s signal, the students will attempt to cross the center line and make it to the opposing team s end line or wall without getting tagged. Students who make it without being tagged are safe and will sit down. Students who are tagged must return to their half and perform 15 jumping jacks before returning to the game. Students are allowed to stay on their side to tag opposing students entering their side (playing defense). The first team to get all students safely to the opposing team s end line or wall wins the game. Variation: Play each game for two minutes only. At the end of two minutes the team with the most safe students wins.
Restricted Space Activities We realize that there may be circumstances that would require a physical education substitute to teach classes in a space other than a gymnasium or outdoors. Many times classrooms, multipurpose rooms or hallways are the only areas available. With this in mind we have created a simple warm-up and 5 grade level specific lesson plans that are appropriate for these restricted space situations. Warm-ups are very important for the safety of your students. The following is a warm-up for that can be used in limited space situations. A warmup should be 3 4 minutes in duration. Warm-up 15 25 Jumping Jacks 10 15 Forward Arm Circles 10 15 Backward Arm Circles Knee lifts (bring each knee up to the chest one knee at a time) repeat several times Rotate the wrist clockwise ten times Rotate the ankles counter clockwise ten times Loosen-up the neck by looking down and up then left and right.
Elementary Physical Education Restricted Space Activities Name of Activity: Around We Go Grade Level: K 2 Equipment Required: Small ball, bean bag or balled up piece of paper. Set-up: Have students find a small space in the classroom. How to Play: The teacher demonstrates a series of movements of passing the ball around their body. Example ball goes around the arm, under the leg and around the back. The students in the class then try. Start with only a few movements and then add more. Variation: Pick different students to demonstrate the movements. Can also be played as an elimination game, if a student makes the wrong movement and/or forgets the movement, they sit in a designated area. Elementary Physical Education Packets 7