MLA...3 KEYBOARD FUNCTIONS...5 UP AND RUNNING...10 DISPLAY FORMATS...10 CLEARING THE EDITOR...10 release 11 release a spot from a memory...



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MLA...3 KEYBOARD FUNCTIONS...5 UP AND RUNNING...10 DISPLAY FORMATS...10 CLEARING THE EDITOR...10 release 11 release a spot from a memory...11 release a spot from the editor...11 release specific parameters...11 reset 12 SELECTING AND EDITING S...12 selection of more than one spot or a range of spots 12 mix editing of spots 13 SELECTING AND EDITING PARAMETERS...14 Sk 11 All 14 Sk 12 Cl1 14 Sk 13 Cl2 14 Sk 17 Nxt 14 STORING MEMORIES...15 FADE TIMES...15 EXAMINE MEMORIES...16 MEMORY OPERATIONS...16 SOFT KEYS - EDITOR FUNCTIONS...16 Sk1 Copy 16 Copy all parameter assignments from a single spot from the editor....16 copy one or more parameters from a spot in the editor...17 copy from a memory...17 Sk 2 Mask 18 select more than one mask...18 Sk 3 part Qs 19 create a memory with parts...19 divide an existing memory into parts...20 remove a channel from a part...21 Sk 4 exm 21 Sk 5 On 21 Sk 6 Off 21 Sk 7 Home 21 MEMORY MODIFICATION...21 CONTROL SOURCE PRIORITY...22 {PARAMETER} WHEELS...22 MENUS FOR MOVING DEVICES...23 MIX OUTPUT MENU (19)...23 assign spot number 24 DMX address 24 define out 1 for dmx spots 25 define device 25 discrete and mixed steps 26 assign discrete or mixed steps to a parameter 26 external dimmer 27 S-MIX 30 editing parameter wheels 32 PATCH (13)...32 patch position 32 default position 33 OUTPUT CONFIGURATION...33 define out 1 for dmx spots 34

MLA - System Layout MLA The MLA makes moving device control easily available with Compulite's Micron and Ovation consoles. Moving lights and yokes are selected and edited on the MLA. Memory recording is executed either on the MLA or on the main console. Memories can contain channels and moving devices. Groups of moving devices or memories may be assigned to the four controllers. The controllers, however, recognize only moving devices. All other playback functions are on the main console keyboard. cw WHEEL 1 Three wheels each containing 6 wheel banks assign parameter values. Adapt the parameter order of the wheels to your personal preference by assigning parameters to wheels in the MIX OUTPUT menu. The current wheel assignment is displayed in the alphanumeric windows alongside of each wheel. The trackball controls pan and tilt. Soft keys access parameters, macros 11-20, or editor functions. An alphanumeric display shows the command line and the current function of the soft keys. Compulite - MLA User's Guide System Layout - 3

KEYBOARD FUNCTIONS MLA - Keyboard Functions 0 9 The numeric keypad selects channel, memory, time, and intensity values. (DOT) CE assigns cut time to memories. Used for point Qs or any intensity assignment less than increments of ten. Press this key for system status display. clear entry. This will clear the last numeric entry in the command line. CLEAR a regressive clear function, clearing the command line of the last entry displayed and finally clearing the editor and putting it in idle. ENTER converts a selected memory to a group of channels or spots in the editor preserving the channels' associated levels and the spot parameters of the original memory. Used to end the copy function. May be used to end any keystroke sequence, putting the editor in idle. PAGE UP PAGE DOWN Goes to the next page. Use SHIFT with this key to go to the previous page. - = + functions as a "through" key for selecting ranges of spots or memories. decrements selected spot or memory by one. puts system in memory recording mode. increments selected spot or memory by one. Compulite - MLA User's Guide MLA - Keyboard Function - 5

SHIFT Used to access the secondary function on double function keys. The secondary function appears below the line. RELEASE Releases spots and parameters from memories, the editor, and controller assignments. FULL ZERO RESET gives an intensity of 100% to selected channels. Assigns a full value to spot parameters. Forces selected spot parameter or dimmer intensity to zero. clears the editor of all active spots or moving devices that are under editor control, putting the editor in idle. This key will not clear channels. initiates spot selection. This key also acts as an "and" key when used between spot selections. MEM puts system in memory selection or memory recording mode. STORE stores memories. +1 STORE STEP UP STEP DOWN WHEEL+ WHEEL1 WHEEL- WHEEL2 increments the previously stored memory by one and stores the contents of the editor as the new memory number (previously recorded memory number + one). This is a shortcut key for the keystroke sequence: = STORE. The increment is adjustable in the SYSTEM PARAMETERS menu. Increments to the next highest step. The increment for a continuous step is 1 bit. Discrete steps and mix discrete steps are incremented by one whole step Decrements to the next lowest step. The decrement for a continuous step is 1 bit. Discrete steps and mixed discrete steps are decremented by one whole step. The primary function of this key advances to the next wheel bank assignments. The secondary function advances to the next wheel bank assignment on wheel 1. The primary function of this key returns to the previous wheel bank assignments. The secondary function advances to the next wheel bank assignment on wheel 2.

MLA - Keyboard Function ACCESS WHEEL3 SK 1 M 11 SK 2 M 12 SK 3 M 13 SK 4 M 14 SK 5 M 15 SK 6 M 16 SK 7 M 17 SK 8 M 18 SK 9 M 19 SK 10 M 20 When this key is activated any wheel that is moved will address the selected parameter. The secondary function advances to the next wheel bank assignment on wheel 3. Parameter display and COPY function. Also macro 11. Parameter display and MASK function. Also macro 12. Parameter display and PART. Also macro 13. Parameter display. Also macro 14. Parameter display and IGNITE ON. Also macro 15 Parameter display and IGNITE OFF. Also macro 16 Parameter display and HOME. Also macro 17. Parameter display. Also macro 18. Parameter display. Also macro 19. Parameter display. Also macro 20. SK 11 Parameter display. This is usually the ALL parameters key. ALL selects all the parameter of the selected spot/s. SK 12 CL1 (clear 1) and parameter display. CL1 clears all the parameters assigned to Clear 1. This assignment is shown in the definition table of the MIX OUTPUT menu. Compulite - MLA User's Guide MLA - Keyboard Function 7

SK 13 SK 14 CL2 (clear 2) and parameter display. CL2 clears all the parameters assigned to Clear 2. This assignment is shown in the definition table of the MIX OUTPUT menu. Parameter display. This usually the parameter key for X. SK 15 Parameter display. This usually the parameter key for Y SK 16 Parameter display. SK 17 NEXT and parameter display. NEXT toggles between the two parameter pages in the case of devices up to 22 parameters. PARAM MODE FLASH This key toggles the soft keys between their different functions and changes the alphanumeric display to match the mode you are working in, be it parameter mode or editor functions. flashes the contents of the controller from 0% to 100% of the controller assignment. C 1 Controller 1. C 2 Controller 2. ASSIGN FREE Use to load a controller. SHIFT FREE C 1 (or C2) will free the selected controller. The alphanumeric display shows the editor functions of the soft keys and toggles to display the parameters of the selected moving devices.

UP AND RUNNING MLA - Up and Running DISPLAY FORMATS STAGEýýýýý displays the CRT display format options. Select the display suitable to the task being performed. To page through the channels use the UP and DOWN keys on the main console keyboard. To page through the moving devices, use MLA: PAGE UP + PAGE DN PAGE UP - PAGE DN The label of each spot or moving device heads a vertical column and values of the spot parameters are displayed in the column. The parameter numbers are displayed at the side of the column creating rows. Rows x and y display the pan and tilt coordinates of the spot. Dim is the level of the unit's dimmer. P1-P19 represent the spot parameter as defined in the MIX OUTPUT menu. Typical parameters: ir - iris st - shutter >< indicates that the shutter is open. <> indicates that the shutter is closed. gb - gobo v - velocity. The speed at which the mirror moves cw - color wheel Parameters that have more than one mode of operation, such as fast, proportional, and rotation, have an additional symbol next to the numerical value. The color of the parameter value depends on the origin of the data; whether it derives from A/B playback crossfaders, a controller, a chaser, the editor, or tracking. CLEARING THE EDITOR Position and level values are retained in the editor unless you clear them out. RELEASE clear selected (red) parameters. Compulite - MLA User's Guide MLA - Up and Running - 10

MLA - Up and Running RESET. clears the entire contents of the editor The RESET key on the MLA will clear spots only. The respective key on the Ovation will clear both channels and spots. RELEASE RELEASE A FROM A MEMORY MEM its parameters. selects the memory from which you wish to clear a spot and all of select the spot for release. RELEASE clears the spot from the memory. The parameters of the spot now appear in tracking only. RELEASE A FROM THE EDITOR While editing spots for Q building, you might want to release a spot from the editor so it will not be included in the memory. selects the spot number you want to clear. RELEASE releases the spot from the editor. The spot will no longer be highlighted in red or white. This returns to the spot to the next strongest control level. RELEASE SPECIFIC PARAMETERS MEM select the spot for release. selects the memory from which you wish to clear a spot and all of its parameters. (parameter) RELEASE clears the spot from the memory. The parameters of the spot now appear in tracking only. Compulite - MLA User's Guide MLA - Up and Running 11

RESET RESET on the MLA will clear the editor of spots only. The RESET key on the Ovation board, will clear the editor of both spots and channels. SELECTING AND EDITING S Memories can contain both spots and channels or exclusively spots or exclusively channels. Spot selection is identical to channel selection, however, rather than assigning an intensity value or a scroller frame value, spots have many different parameter values., the LED will illuminate to show that the keypad is set for spot selection. Next select the spot number on the numeric keypad. The selected spot number appears in the command line at the bottom of the stage display screen. The command line also appears on the alphanumeric display in the center of the MLA. The selected spot is now active in the editor and appears in red on the spot table. All the parameter numbers and parameter names of the spot also appear. Any of the spot's parameters can now be addressed. Choose one of the parameters, which will highlight in red on the CRT and will be flagged on the alphanumeric display with a dot. Assign a value by using STEP STEP UP, DOWN, the wheel, the trackball, or entering a number value on the keypad. 1. The current wheel bank assigns values to the relevant parameters. Using a {parameter} wheel makes selecting a parameter on the soft keys unnecessary. 2. Position is adjusted using the trackball. Choosing the X key or the Y key limits the trackball to the selected axis. The x axis controls the left/right movement (pan)and the y axis controls the up/down movement (tilt). 3. The soft keys are used to select the different parameters. Of course, parameters vary depending upon the device. After selecting a parameter, adjust it using the numeric keypad or the {parameter} wheels. + and - keys may be used to increment or To continue spot selection the decrement the active spot number. The previous spot number is now displayed in white to indicate its presence in the editor. The newly selected spot number appears in red and all of its parameters may be addressed by one of the methods described above.

MLA - Up and Running SELECTION OF MORE THAN ONE OR A RANGE OF S There are several series of keystrokes used to select more than one spot at a time. These keystrokes may be combined in any way lending great versatility to spot selection. enters selected spot to the editor. In this case, the key operates as 'and' key. selects a range of spots and enters them into the editor. chooses a range of spots, using EXCEPT (on the Ovation keyboard) to skip over a spot or spots contained within the range. EXCEPT Any permutations of spot selection may be used. Example: 1 3 8 10 22 24. These possibilities make spot selection very flexible. MIX EDITING OF S In the SYSTEM PARAMETERS menu, the mix editing of spots option determines whether spots of all different types will be included when selecting a range of spots or if only one type of spot in the selected range will be entered to the editor. If the mix editing of spots option is active and you select a range of spots, the entire selection will be addressable in the editor. If, however, the mix editing of spots option is 'off' only one type of spot will become active after a range selection. The type of spot is determined by the type of the last selection in the range. For example: spots 1 4 are Syncrolites, spots 5 8 are Martins, and spots 10 16 are again Syncrolites. If the mix edit option is 'on' and you select spots 1 16 all the spots be selected in the editor. If the mix edit option is 'off', however, only the Syncrolites (1-4 and 10-16) will be selected. If the range selection was 1 8, only the Martins would be selected. Compulite - MLA User's Guide MLA - Up and Running 13

SELECTING AND EDITING PARAMETERS Each parameter is assigned a parameter number.once you have selected a spot number or a range of spots, the parameter names appear next to the parameter numbers in the spot display and on the alphanumeric display. If, of course, you are working in mix editing of spot mode (see above) the parameter names will not be displayed. To select an individual parameter use the soft key associated with that parameter name. The selected parameter will now be highlighted in red on the spot display and flagged on the alphanumeric display. Proceed to assign a value to the parameter on the numeric keypad, using STEP UP or STEP DOWN or use the {parameter} wheels. Values may be assigned directly via the proper wheel, obviating the necessity of first selecting a parameter. Continuous parameters wheel up from 0 to full. Discrete parameters increment by one number at a time. Each increment produces an audible click to aid you in value selection. Parameters that can work in more than one mode (such as a color wheel which can have a half color, rotation, etc.) show an additional symbol next to the parameter value. All parameters become selected in the editor when the dimmer of the selected spot is raised. Therefore, if you record a memory all the parameters will be recorded even if they were not directly addressed or re-adjusted. This function is adjustable in SYSTEM PARAMETERS. If you choose not to `store tracking if the dimmer is on', then only the parameters that have been selected will store to that particular memory. Another method for recording memories with selected parameters only is to record a memory and release the unwanted parameters via memory modification. SK 11 ALL This option is available in the parameter mode. This key selects all the parameters of the designated spot. SK 12 CL1 This function is available in the parameter mode. CL1 stands for clear 1. In the define device table in the MIX OUTPUT menu, you determine which parameters "clear" when using CL1. This is specific to each particular type of device. Any parameters and any number of parameters can be included in this clear function. SK 13 CL2 This function is available in the parameter mode. CL2 stands for clear 2. This functions identically to clear 1, but operates on different parameters.

MLA - Up and Running SK 17 NXT This function is available in the parameter mode. Toggles the alphanumeric parameter display for spots having too large a number of parameters to be displayed on one page. STORING MEMORIES After having built a lighting state consisting of channels and spots, you will probably want to record it for recall and playback. This is referred to as creating a memory. Anything that is present in the editor, when you perform the memory record function, will be included in the memory. Spots and channels present in the editor are displayed in white (if present but not currently selected) or red (selected and addressable in the editor). = puts the system in memory record mode. The next number entered on the keypad will be the memory number. After selecting the word memory will appear in the command line. Select the memory number on the numeric keypad and press STORE The system will display the message: MEMORY STORED at the top of the display. = If the memory exists, the message MEMORY EXISTS will be displayed. To overwrite an existing memory press STORE again. If you do not intend to overwrite the existing memory simply enter a different memory number and press STORE. FADE TIMES Fade times are assigned via the main console keyboard. If a memory contains channels it can be given a time out and wait out. The 'out' times affect channels only. To assign a time-out or wait-out, just press the respective keys a twice. If you have neglected to enter a fade or wait time before pressing store, simply press. MEM STORE enter the appropriate time assignments. re-records the memory with fade times. Compulite - MLA User's Guide MLA - Up and Running 15

To change the time of an existing memory, select the memory, enter the correct time and rerecord. EXAMINE MEMORIES MEMORY EXAM displays a list of recorded memories with their fade times, loops and link assignments, parts, text, and auto assignments. (For more about exam mode, see the SuperOvation handbook.) The character before each memory shows the generic contents of the memory: C The memory contains conventional channels (including scrollers) only. S The memory contains spots (moving devices) only. * The memory contains moving lights and conventional channels. If you wish to examine a specific memory, select the memory number and press exam. To view the next or previous memory use the whether a spot or a channel has remained the same of changed. + key or the - key. A color code shows MEMORY OPERATIONS Deleting, copying, or renaming memories can be carried out on the MLA, just as on the Ovation. Of course, all these functions are also available in the MEMORY OPERATIONS menu. SOFT KEYS - EDITOR FUNCTIONS When the editor is in idle the soft key editor functions are displayed. When you select a spot, the alphanumeric display shows the parameters of that spot. To re-access the editor functions of the soft keys, choose PARAM MODE The parameter to soft key assignments vary with each type of device. The editor functions are always assigned to the same soft keys.

MLA - Up and Running SK1 COPY This is an editor function and therefore appears either when there is no spot selection and the editor is in idle or after spot selection when toggling the display with PARAM MODE The copy function permits copying the parameters from one spot to any other spot. COPY ALL PARAMETER ASSIGNMENTS FROM A SINGLE FROM THE EDITOR. parameters. If you do not select specific parameters all the parameters will be copied. select the spot number to which you will be copying the PARAM MODE SK 1 M 11 (copy) toggles the display and changes the soft keys from parameter selection to editor functions. selects the copy function. select the spot you are copying from. ENTER executes the copy function. Now proceed to any other function. COPY ONE OR MORE PARAMETERS FROM A IN THE EDITOR sk (for parameter PARAM MODE SK 1 M 11 ENTER (copy) select the spot number to which you will be copying the parameters. selects the parameter being copied. More than one parameter can be copied at one time. toggles the display and changes the soft keys from parameter selection to editor functions. selects the copy function. select the spot you are copying from. executes the copy function. Now proceed to any other function. Compulite - MLA User's Guide MLA - Up and Running 17

COPY FROM A MEMORY parameter (soft key) PARAM MODE SK 1 M 11 MEM ENTER (copy) selects the spot to which you will be copying. selects the parameter being copied. More than one parameter can be copied at one time. toggles the display and changes the soft keys from parameter selection to editor functions. selects the copy function. selects the memory containing the spot from which you want to copy. selects the spot being from. executes the copy function. Now proceed to build Qs or any other function. note If you have selected a spot and the parameters do not appear on the alphanumeric display, press PARAM MODE SK 2 MASK MASK is a method for converting memories to groups in the editor. This is basically a spot and channel selection function. Pressing mask and entering a memory number will bring all the spots of the selected memory into the editor as a group. Parameter values are then assigned to the group of spots using any method of the value assignment methods described above. If some of the spots are already active in the editor their levels will not change, as editor takes precedence. Example: Memory 20 consists of spot 1, spot 5, and spots 25-30. MASK 20 Selects the memory for conversion. {parameter} wheel spots 1, 5, 25-30 enter the editor and are displayed in red. If any of the spots are active in the editor (they would appear in white), the editor intensity assignments take precedence. brings the all the spots of MASK 20 to the desired level or select spots for dimmer and other parameter assignments.

MLA - Up and Running SELECT MORE THAN ONE MASK MASK of spots in the editor. selects the one memory to be converted to a group MASK in the editor. This may be repeated with as many memories as desired. selects another memory to be converted to a group of spots selects all the spots from the designated memories. SK 3 PART QS Memories can be divided into 9 parts, part 0 (the entire memory) through part 8. Each part consists of a group of spots/channels and each part is assigned its own fade- in or wait- in time. A spot/channel may be assigned to only one part. Any spot or channel not assigned to a specific part appears in part 0. Part Q's are played back only on the A/B crossfader. All of the parts start crossfading at the same time unless a part has been assigned a wait-in time. In the display PART Q's are immediately recognizable. Spots belonging to different PARTS appear in different colors. The color key is displayed in the bottom right of the screen. Each part is displayed in a different color. During playback the colors appear on the screen at the end of the crossfade before the part q crossfade. Part information also appears in the text area of the memory list. A/B playback operation keys (GO, HOLD, and GO TO) operate on PART Q'S as usual. The BACK key ignores any part Qs. PART 0 - no color PART 1 - light green PART 2 - light gray PART 3 - light blue PART 4 - brown PART 5 - light cyan PART 6 - light violet PART 7 - cyan PART 8 - violet CREATE A MEMORY WITH PARTS Example: Memory 1 will consist of: channels 1 5, 15 20, and spots 1 5. (chan) 1 5 Assign intensity and/or scroller frames. enters channels 1 5 to the editor. Compulite - MLA User's Guide MLA - Up and Running 19

SK 3 M 13 TIME IN/OUT 3 WAIT IN/OUT 2 (PART) 1 3 Assign parameter values. SK 3 M 13 TIME IN/OUT 5 (PART) assigns the selected group of channels to part 1 of the memory. assigns a fade up of 3 counts to the group of channels comprising PART 1. Fade times are assigned on the Ovation keyboard. assigns a wait before PART 1 commences its up fade. selects spots 1 3. assigns spots 1, 2, and 3 and all their parameters to part 2. Use PART on the Ovation keyboard to avoid toggling the MLA alphanumeric display. assigns the fade in time to part 2. (spot) 4 5 CHAN 15 20 = 1 TIME IN/OUT 2 STORE selects additional spots and channels. These will be given no part assignment and therefore belong to part 0. There is no need to assign channels to PART 0. All channels not assigned to a specific part are assumed to belong to part 0 The keypad is now set to record memory 1. Memory recording maybe executed on either the MLA or the Ovation keyboard. All of the channel and spots in part 0 will fade in 2 seconds. Memory 1 with all its parts and fade times is recorded. *The soft key on the MLA or the PART key on the Ovation keyboard may be used. DIVIDE AN EXISTING MEMORY INTO PARTS MEM 1 Accesses memory 1 for modification. CHAN 1 5 selects channels 1 5.

PART 1 assigns the selected group of channels to PART 1. MLA - Up and Running TIME IN/OUT 3 WAIT IN/OUT 2 assigns a fade up time of 3 counts to PART 1. assigns a delay of two seconds to PART 1. 1 selects spot 1 SK selects the gobo parameter. PART 2 assigns spot 1 gobo parameter to part 2. IN/OUT WAIT 8 assigns a wait in time of 8 to part 2. continue to create more parts REMOVE A CHANNEL FROM A PART Example: Remove moving device 4 from part 2. MEM 4 PART 0 STORE selects the memory for modification. selects spot 4. assigns moving device 4 to PART 0. records the assignment. Of course, it is possible to reassign the spot to any of the parts. SK 4 EXM Exam is used to access exam mode. SK 5 ON Use this for devices that need ignition. Select the spot/s and press this key for ignition. SK 6 OFF Compulite - MLA User's Guide MLA - Up and Running 21

Use this to shut down spots that use ignition. SK 7 HOME The "home" parameters are assigned in the MIX OUTPUT menu in the define device table. Select a spot and soft key 7 to return the selected spot/s to its "home" parameters. MEMORY MODIFICATION To modify or edit a memory that has already been recorded, call the memory into the editor by selecting the memory function, then the memory number, and press or CHANNEL. This will bring the memory into the editor and live on stage. Adjust the channels or spots and rerecord. If the memory you have modified is not present in any other location on the board, such as A/B or a controller, the message: MEMORY STORED will be displayed. The spots or channels will remain present in the editor until you perform one of the clear functions. If the memory you are attempting to store is present somewhere on the board, the message: MEMORY ON BOARD will be displayed. Press STORE again to overwrite the memory. The editor will clear. CONTROL SOURCE PRIORITY There are many sources of spot and channel control on the console. Lighting units may be controlled by the editor, controllers, chasers, or A/B playback fader. Obviously there must be priorities. Priorities apply to the parameters of spots and not entire spots. The order of priorities (for spot parameters) from strongest to weakest is: 1. Editor 2. MLA Controllers 3. Chasers 1 and 2 4. Chasers 3 and 4 5. C/D crossfaders 6. A/B crossfaders If a spot is controlled by a memory on the A/B crossfader and is then selected in the editor, the editor will have control of the spot's parameters until it is released from editor control. Another example of how priorities influence the structure of the show is: assume that a spot is programmedinto a loop running on one of the chasers and different gobo and color parameters for that spot are loaded onto one of the MLA controllers. Bringing up the controller will change the gobo and color, but not the position, since the controller contains no position information. Exploiting this very simple control feature could give a whole new look to a chaser, thus making it possible to use the same chaser many times without it becoming boring. This may take some getting used to, but it offers you a great deal or control power.

MLA - Up and Running Experiment with loading different spot parameters into different control sources because it can be quite confusing at first. For example, memory 1 contains Spot 1 whose gobo parameter is 5. Memory 1 is active in playback A. Controller 1 contains spot 1 and the gobo parameter is 3. Controller 2 contains spot 1 and the gobo parameter is 6. If the memory on playback A is active the output of spot 1 will be gobo 5. Now raise controller 2 and the gobo output will be 6. Raise controller 1 and the gobo output will not change because controller 8 is 'stronger' than controller 1. Bring down controller 2 and controller 1 will take over the gobo output. Through out all this controller raising and lowering only the gobo output is changing because that was the only selected parameter assigned to the controllers. All other parameter outputs of spot 1 will derive from memory 1 on playback fader A. Remember - the controllers crossfade from the current stage output! Although this may seem very confusing now, it will become clearer as you experiment with the console and explore its many control possibilities. {PARAMETER} WHEELS At this point a word about the operation mode of the {parameter} wheels is in order. The {parameter} wheels operate in a 'non-collapsing' mode, meaning that the relationship of the intensities between different spots and channels is preserved when spots or channels are faded to their upper or lower limits. For example, in Q10 spot 1 is set at 75% intensity and spot 2 is at 85%. When you bring the memory into the editor and capture both spots on the wheel, fading the wheel up causes both spots to fade to full. Spot 2, however, will reach 100% before spot 1 does. Fade down and spot 1 will reach 0% before channel 2 does. Throughout these fades the 10% difference in the spots' intensities is preserved. This is true for parameters also, as all wheels work on the same 'non-collapsing' principal. MENUS FOR MOVING DEVICES The addition of moving devices necessitates the addition of two menus- the MIX OUTPUT menu and the PATCH menu. The MIX OUTPUT menu is where spots and other moving devices are defined. The default list of devices can be changed by replacing one of the DMX devices with a different DMX device of your choosing and defining the new device Then the devices are patched to spot numbers. Default {parameter} wheel assignments can be changed via Param Wheels under the SELECT DEVICE option. MIX OUTPUT MENU (19) The MIX OUTPUT menu display shows, besides the F keys, the assignment table, the device list and the device definition table. The assignment table has 3 rows. 1. Dev stands for device. 2. Spot is the spot number by which a particular instrument will be accessed. 3. Out is the DMX address or S-Mix address output of that particular instrument. Compulite - MLA User's Guide MLA - Up and Running 23

The device table lists all the devices supported by the system. Any of the devices controlled via DMX maybe substituted for any other DMX device and defined in the definition table. Devices controlled via proprietary protocol, thereby controlled by S-MIX, are designated by an asterisk and cannot be redefined by the user. The device table has three columns. 1. The first column is the name of the device. 2. The second column is its label. 3. The third column denotes the number of DMX channels used by the device. The definition table displays the various parameters of the selected device. This table consists of ten columns headed by the name and label of the selected device. P is the parameter number. Nm is the name of the parameter. Dmx is the DMX output for the particular parameter. D is "discrete step". M is "mixed step". Hm stands for "home". Home is a "neutral" position of a moving device. It usually includes no color and no gobo. I is invert. This is used for parameters whose full transmission is unsuitable and it is preferable that the "full" transmission is equal to 0% and vice versa. X determines the behavior of a particular parameter on a crossfade. A parameter can jump on a crossfade or fade with the crossfade. 1 belongs to the clear function. You determine which parameters respond to the CL1 key. 2 belongs to the clear function. You determine which parameters respond to the CL2 key. Ο DMX 1 is the output from DMX connector 1. ΟΟ DMX 2 is the output from DMX connector 2. * S-MIX denotes the spots accessed via S-MIX. ASSIGN NUMBER In order to patch the desired device to the spot number by which it will be addressed select: SELECT DEVICE ARROWS The cursor highlights selections in blue. The field of the device table is gray. moves the cursor up or down to desired device. or F3 SELECT the prompt line shows the type device that F4 has been selected and requests the spot number for patching. Use the numeric keypad to enter the spot number.

F1 THRU STORE if more than one unit is to be used, this selects the last number of the range of spots. stores the selection of device and its associated spot number. The device's label appears above the spot number in the assignment table. MLA - Up and Running DMX ADDRESS Each device uses a certain amount of DMX channels, which vary according to the type of device. The number of DMX channels used by a device appears in the third column of the device table. This number will determine the DMX output number which appears in the third row of the assignment table. In some moving devices each parameter has its own DMX channel and in others, different parameters may share DMX channels. Let's assume that the selected device is superscan, which has 12 parameters. This means that if the device has been assigned to spots 1 12, the output number appearing under spot 1 will be 1, under spot 2 the output number will be 13, and so on. If the selected device has only 8 parameters, the output number appearing under spot 1 will be 1, under spot 2 it will be 9, and so forth. Of course, you may be using a variety of devices that have a different number of parameters, so you must arrange the DMX address to suit your set up. F1 F5 F1 DMX ADDRESS AUTO SETUP YES selects DMX outputs. Auto Setup will automatically arrange the DMX output address according to the parameters of each "patched" device. Display message: all addresses will be modified, are you sure? System effects Auto Setup and now all addresses are assigned according to the number of parameters necessary for the device associated with each spot. note each spot may be set up individually DEFINE OUT 1 FOR DMX S F1 DMX ADDRESS selects DMX outputs. Compulite - MLA User's Guide MLA - Up and Running 25

F1 F1 SELECT DMX 1 OUTPUT STORE The prompt line will read: set address of spot.enter the spot number. The prompt line will read: To DMX address: Enter the address or use Completes the procedure. AUTO SETUP. Plan ahead, do the set up in the MIX OUTPUT menu and set the local DMX addresses on the instrument before it is hung in an inaccessible location! DEFINE DEVICE F5 SELECT DEVICE (OR F3) ARROWS DEFINE DEVICE allows the selection of the device that will be replaced by the new device. moves the cursor down (or up) to select the device that will be replaced by the new device. selects the DEFINE DEVICE option. The field of the definition table turns red. move to the alphanumeric keyboard and type in the full name of the device and attach a label consisting of two letters. Within the define device table, all work is done on the alphanumeric keyboard. Use the arrows to move the cursor through the table and set up the table according to the information provided for the device in the manufacturers specifications. The first parameters, X and Y, are fixed parameters. They cannot be assigned to a parameter number other than their default. Assign the DMX channel specified for the X parameter. Repeat the procedure for Y. The "n" column in the Definition table stands for "nibble". Some parameters such as X and Y use more than 8 bits in order to achieve smooth movement. In such a case, another 4 bits are added at either the high end or low end of the 8 bit default. This information is provided in the manufacturers specifications. Move onto the next fixed parameter: dimmer. Assign the DMX channel specified for the dimmer parameter in the manufacturer's specifications. The next parameters may be assigned in any numerical order desired.

DISCRETE AND MIXED STEPS MLA - Up and Running Each control parameter is either a continuous step, discrete steps (D) or mixed steps (M). 1. An example of a continuous step is the x/y parameter. Continuous steps are from 0 - Full. 2. Discrete steps increment the parameters by one step. An example of discrete step is the gobo parameter, where each press of STEP UP STEP DOWN, will move to the next gobo. 3. 4. Mixed steps are also incremented by one step, however within each step there is continuous control. This occurs in the case of certain devices where two or more parameters share a common DMX address. Use of mixed step insures against accidentally moving a parameter that shares a DMX address with another parameter, while allowing continuous control within each individual step. This information is provided in the manufacturer's specifications. ASSIGN DISCRETE OR MIXED STEPS TO A PARAMETER SELECT DEVICE accesses the device list, permitting selection. F5 / F3 ARROWS DEFINE DEVICE moves the cursor down (or up) to select the device from the device table. selects the define device option. The field of the definition table turns red. use arrows to select D or M type number of steps desired ENTER set value of each step in a range of 1-255 F1 STORE a window containing STEP definition will be displayed. according to specifications. Step values can now be entered. Either absolute values or a percentage may be entered. Use the period (.) or the space bar to move the cursor from absolute values to percentage. You need enter only one or the other, the system automatically adjust the other value. according to specifications. If the step's values are given in %, multiply each step by 2.55. 100% = 255. terminates DEFINE. The definition table returns to a blue field. Compulite - MLA User's Guide MLA - Up and Running 27

This procedure may be modified at every level without repeating the entire procedure. Simply use the arrows to place the cursor at the step to be modified and change to the desired value. note To convert a discrete or mixed step to a continuous step enter 0 (zero). EXTERNAL DIMMER MIX OUTPUT menu contains another useful function: the external dimmer assignment. The purpose of this function is to allow a lamp connected to a conventional dimmer frame, but fitted with moving accessories, to become one of the moving lights parameters. For example: a Profile is mounted onto a yoke. The lamp is controlled by a conventional dimmer, while the yoke is associated with the X/Y and focus parameters of a moving light. Let's assume that a Profile Zoom circuited to dimmer 100 in a conventional dimmer unit, is mounted on a yoke with DMX address set at 1 and an identical unit is circuited to dimmer 101 and the yoke DMX address is set at 7. In order to set up the external dimmer function for this configuration, it is necessary to define the yoke as a device in the definition table of the MIX OUTPUT menu and patch the unit as a spot number. The entire procedure is: SELECT DEVICE accesses the device list, permitting selection. F5 / F3 DEFINE DEVICE moves the cursor down (or up) to select the device that will be replaced by the new device. selects the DEFINE DEVICE option. The field of the appropriate table turns red. type: YOKE, Yo, 4 use arrows to move cursor to parameter X enter DMX address move the cursor to parameter Y and enter appropriate DMX address move the cursor to parameter DIM type 99 move the cursor to parameter p1 identifies yoke as a new device. The label is yo. The device uses 6 DMX channels to control 4 different parameters: x, xl (for resolution), y, yl (for resolution), dimmer, and focus. highlights the parameter you are working on. use the DMX address in specifications. If the x parameter uses a 12 bit resolution add the nibble. use DMX address in specifications. If the y parameter uses a 12 bit resolution add the nibble. highlights the dimmer parameter. identifies this parameter as an external dimmer. Type fo in the name column and type the DMX channel for the focus parameter.

F1 STORE MLA - Up and Running terminates DEFINE. The definition table returns to a blue field. The define device operation is now essentially complete. Values for "home" and clear functions may also be entered at this time. The next step is to patch the unit to a number. Now patch these units to a spot number in the Mix Output assignment table: SELECT DEVICE accesses the device list, permitting selection. F3 moves the cursor up or down to desired device. Select YOKE. F4 SELECT THRU STORE selects the spot number the device is to be "patched" to. For this exercise, select 5. if more than one unit is to be used, this selects the last number of the range of spots. For this exercise select 6. stores the selection of device and its associated spot number. To complete this operation it is now necessary to adjust the DMX output line in the assignment table. This device has four parameters that utilize 6 DMX channels. Since the DMX address has been locally set on the yoke as 1, the output line under 5 must be 1. The DMX address of the second yoke, assigned to 6, must be 7 since yoke 1 is using DMX channels 1-6. The output line under 6 must be 7. The adjustments of the DMX outputs is done as described in the section DMX address. F1 DMX ADDRESS selects DMX outputs. SELECT select the spot whose DMX address you wish to adjust. 5 F1 DMX OUT selects spot 5. The system will prompt for the number of the DMX address. 1 Since the address of the yoke is 1, enter the number 1 on the keypad. STORE Stores the assignment and terminates the F1 function. Compulite - MLA User's Guide MLA - Up and Running 29

Repeat the procedure for the second device, setting its DMX address at 7. The last phase of patching for external dimmer function is done though CHANNEL PATCH (menu 7). Patch the number associated with the unit to its hard patch dimmer number. MENU selects Menu function 7 selects CHANNEL PATCH menu. displays channel patch table. ENTER ASSIGN CHANNEL 5 selects channel 5 as assignment. THRU CHANNEL F1 6 selects channel 6 as the last channel in the range. SELECT DIMMER 100 selects dimmer 100. STORE terminates assignment. Now channel 5 is F3 assigned to dimmer 100 and channel 6 is assigned to dimmer 101. The channels will be marked with an E, signifying that they are actually numbers associated with an external dimmer. note Channels that are representing spot numbers in the channel patch table may not be used as regular channels. To avoid confusion, clear their default assignments from the channel patch table. If the dimmer, from which the assignment has been cleared, is to be used, it must be assigned a different channel number. Example (using the configuration described above): Patch dimmer 100 to channel 5. An E will appear alongside 5 in the channel row, identifying this as an external dimmer associated with moving lights. After having done this, channel 5 still is associated with dimmer 5 unless the 1 to 1 default patch assignment has been cleared. Since channel 5 has become part of the moving spots, its original default assignment must be cleared. If dimmer 5 is in use, simply assign a channel number other than 5. If a range of channels is selected while building memories, the channels that are identified as external dimmers, therefore associated with moving lights, will be ignored. Example: Select channels 1 20 and Animator will skip over channels 5 and 6 since they are now considered part of moving lights and are accessed through spot number.

S-MIX MLA - Up and Running S-MIX concept has been devised in order address various proprietary protocols. Animator's S- MIX permits access to spots via their original protocol without recourse to a separate control board. A separate buss is necessary for devices that will be controlled via S-MIX. To provide this separate buss the S-MIX PROTOCOL CONVERTER has been developed. The converter interfaces between Animator and the device in use. One simply chooses the desired device in the local converter selection window, telling the S-MIX PROTOCOL CONVERTER which protocol to generate and proceed to patching the device to a spot number in the MIX OUTPUT menu. For each different device used a separate bus is necessary. S-MIX dictates rigid rules, so it must be factory configured. Presently 4 spots are supported in S-MIX. These are: I'beam, Syncrolite, Summa and, Telescan 2. More spots will be added as they appear on the market. Notice that in the MIX OUTPUT menu the spots that are associated with S-MIX are marked with a yellow asterisk. Let's assume that the rig contains three different types of moving lights: 8 Intellebeams, 4 Syncrolites, and 12 Superscans. Intellabeam and Syncrolite are controlled via S-MIX and the SuperScan is controlled via DMX. Enter MIX OUTPUT menu and assign spot numbers to the devices: F3 SELECT DEVICE accesses the device list, permitting selection. F3 moves the cursor up or down to desired device. Select I'beam. F4 SELECT selects the spot number the device is to be "patched" to. 1 selects spot 1. THRU selects the last number of the range of spots. 8 selects spot 8. Repeat this procedure, assigning Syncrolite to spots 9 12., and SuperScan to spots 13 24. Now it is necessary to arrange the proper output addresses. Since S-MIX does not utilize DMX channels, the output address must simply match the address set on the device's local switches. Assuming that the addresses in the I'beam units are set from 1 8, the output line in the MIX OUTPUT assign table must correspond to the local addresses. As mentioned above, each type of device controlled via S-MIX must have a separate bus, therefore the 4 Syncrolites are interfaced through a second S-MIX converter. The addresses set on the devices' local switches may be 1 4. Compulite - MLA User's Guide MLA - Up and Running 31

To set up the proper output addresses in the output line of the assign table: F3 F5 S-MIX ADDRESS AUTO SQUEEZE selects S-MIX address setup. automatically sets up the output line. Under spot 1 (i'beam) 1 will appear in the out (output) row, under spot 2, 2 will appear, etc. Under spot 9 (syncrolite) 1 will appear in the out (output) row, under spot 10, 2 will appear, etc. The next step is to set up the DMX output addresses for the SuperScan units. This is done as described in the section on DMX Address. When building memories in the editor the spots are accessed through the following spot numbers: To set up the hardware to obtain the configuration described: 1. Set the address in the I'beam units from 1 8. Set the addresses in the Syncrolite units from 1 4. 2. Connect the cable between Animator 's S-MIX connector and S-MIX CONVERTER 1, connect between S-MIX CONVERTER 2. 3. Set converter 1 to Hi-End mode (Intelleabeam) and converter 2 to Syncrolite mode. EDITING PARAMETER WHEELS An edit wheels function (Param to wheels) is accessed through the MIX OUTPUT menu. This permits the operator to assign parameters to the wheels in any order desired. The display for the Param To Wheels function consists of the Wheels window showing 2 rows of three wheels. Each wheel has three banks. The Parameter window displays the parameter names of the selected spot. Each parameter may be assigned to 1 or more different wheel banks. A color code shows the assignment status of each parameter. 19 ENTER MIX OUTPUT menu SELECT DEVICE PARAMS TO WHEELS / F3 BANK Use the arrows to select a wheel bank.

F1 F5 F1 F6 SELECT PARAM ENTER & NEXT ENTER STORE & EXIT MLA - Up and Running The parameters window is now active. use arrows to select parameter. moves to the next wheel in the wheel bank and selects the next parameter in the parameter window. The parameter window is still the active window. Continue until all the parameters are assigned to wheels. stores the wheel set up and returns to the top of the command chain. To facilitate working with the Mix Output table it is possible to load only this table, exclusive of any other information contained on a disk. To load the output table only, chose the MIX OUTPUT option from the LOAD menu. PATCH (13) PATCH POSITION The purpose of the patch position function is to configure the trackball for the physical orientation of the spots. If you have a number of spots in different positions- one with its head pointed stage right, on facing stage left, another lying upstage on its back, patch position allows the track ball to address each spot correctly. If the operator moves the trackball left, all the spots will move to the operators left, and vice versa There are eight different positions to chose from. Positions 1-4 simply invert one or both of the axis. Positions 5-8 swap and invert the x and y axis. F1 PATCH POSITION The prompt: patch position x/y of spot : and a graphic display of the 8 different positions. use the numeric key pad to enter the spot number whose position you wish to alter. CONVERT TO accesses the position selection. Note that a small window F1 showing the current x/y coordinates of the spot appears in the lower left corner of the display. The selected spot Compulite - MLA User's Guide MLA - Up and Running 33

will "home" and the dimmer will be turned on, to facilitate choosing and checking the position. use the numeric keypad to chose one of the eight possible positions. T.B. use the trackball to move the spot, determining whether you have chosen the proper position. If you want to try another position, just enter a new number via the keypad. STORE completes the process. F1 CONVERT DEFAULT POSITION Restore all the assigned patch positions to their default position (position 1): F3 F1 DEFAULT 1 TO 1 STORE The prompt asks are you sure??? confirms and terminates the function. OUTPUT CONFIGURATION There are 3 output connectors OUT 1, OUT 2, OUT 3. The type of communication handled by OUT 1 is defined in the Special Numbers section (F5) of the Config System (F3) option under Service Tools. The options of Type of Communication are: 0 - DMX 1 - CMX + DMX 2 - C105 3 - C105 + DMX OUT 2 is dedicated to spots controlled by DMX, The DMX addresses are assigned in the MIX OUTPUT menu (menu 19). It is possible to move these moving devices to OUT 1 in the MIX OUTPUT menu. (See below for instructions.) OUT 3 is the S-Mix bus. DEFINE OUT 1 FOR DMX S