Mobile. Development Bachelor of Science Degree Program. Areas of Focus. Design Usability Programming

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Areas of Focus Design Usability Programming Mobile Development Bachelor of Science Degree Program Mobile devices have become an integral part of our lives, perhaps more than we often realize. To put it in perspective, just think about how disconnected you felt the last time you forgot your cell phone or tablet computer at home. This technology keeps us connected to massive amounts of information wherever we go, with customizable applications that provide real-time data, productivity, and global communication at the touch of a button. Developers have only scratched the surface of what mobile devices are capable of, and companies are looking for talented programmers and designers to fill the demand for innovative software. Through Full Sail s Mobile Development Bachelor of Science degree program, you ll learn the programming and interactive design skills needed to create applications and games for the industry s most popular formats. This growing market offers a wide range of creative possibilities, and this program is designed to prepare you for a career shaping the future of these platforms.

Areas of Focus Design The versatility of modern mobile devices offers unlimited potential for engaging consumers with original content. It s more than just having a great idea for an application or game, though; the challenge comes from being able to maximize the design and user experience, while also playing to the functionality of the device it will run on. In the Mobile Development degree program, you ll learn how to strike that balance in dedicated design courses that teach creative theories in art direction, user experience, and playability as they relate to different platforms. These concepts include the importance of giving your application or game a strong visual identity and appropriate sense of pacing, as well as supporting that aesthetic with layout, color palettes, and audio design. You ll put those design theories to work by developing simple applications that are conceptually strong, and can engage the imagination of users with their presentation and interactivity. MOBILE DEVELOPMENT

Areas of Focus Usability MOBILE DEVELOPMENT How many times have you downloaded an application, only to find out that the interface is confusing and unresponsive? Whether you re using productivity software or playing a game, there s nothing more frustrating than a poor sense of control. The Mobile Development degree program addresses these concerns as they relate to different components of application design, such as menu navigation, user input, and access to saved information and media. Classes like Mobile User Experience and Immersive Application Development teach students to fine tune a program s input response to each kind of hardware configuration, including touchscreens and keypads. The Mobile Player Experience class addresses the importance of usability as it relates to different types of mobile games where intuitive controls are as important to the gameplay as the story and level design. By mastering the subtleties of the mobile user experience, you ll be able to create engaging software that plays to the unique strengths of different interactive formats. COMPUTER ANIMATION Bachelor of Science Degree Program

Areas of Focus MOBILE DEVELOPMENT Programming Despite their size, mobile devices are powerful pieces of hardware capable of handling increasingly complicated functions. Being able to master their architecture is key to becoming an effective software developer, and core classes in the Mobile Development program teach the same programming tools that are used to create professional applications and games. You ll be introduced to languages like Java, Objective C, PHP, MySQL, and XHTML, which are the basic tools of mobile developers. As you progress through the degree, you ll learn increasingly powerful functions of these languages, which will be applied to small applications that you design and code from scratch. Since portable technology depends heavily on online interaction, the program also provides an in-depth study of how to integrate that connectivity into your software. This is taught in courses that cover proprietary development tools for popular consumer products like the iphone, ipad, and Android-based devices.

Overview The Mobile Development Bachelor of Science degree program addresses the need for professional software developers who can create innovative mobile and web-based applications for today s cell phones, tablet computers, and other portable devices. As a student in the program you ll be presented with a thorough, evolving curriculum that provides a complete study of the processes used in professional application production. You ll be taught how to locate potential industry needs, research your user base, design the visual aesthetics and interactivity of your application, and use that research to create a comprehensive software plan. Technical courses cover the actual production of that concept, and you ll learn standard programming languages like Java, Objective C, MySQL, and XHTML to develop the engine your application will run on. You ll expand on that architecture by learning how to implement audio and visual assets, and balance the usability of your interface whether it s a business application or a game to create the perfect user experience. Objective The objective of the Mobile Development Bachelor of Science degree program is to provide students with the focused knowledge and understanding of software design and development, mobile and web-based applications, and the usability concepts needed to qualify for entry-level industry positions as software application designers and developers, ios and Android mobile application designers and developers, entertainment, education, and banking application programmers, and a variety of other positions in the mobile and web-based software field. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry. Students also benefit from business and management courses that cover topics in marketing, professional communication and presentation, software copywriting, publishing, and technical writing. The combination of this material will help you build a foundation as a well-rounded software developer capable of working on a variety of mobile content. To help you make that transition into your career after graduation, we ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career not just during your education. OVERVIEW & OBJECTIVE

Mobile Development Bachelor of Science Degree Program Course Descriptions Program Core PROGRAM CORE Code Course Credit Hours MDV 2430 Advanced Scalable Data Infrastructures 4.00 MDV 2210 Advanced Visual Frameworks 4.00 MDV 2550 Apple Programming Language: Objective C 4.00 MDV 3210 Application Deployment I: iphone and ipad 4.00 MDV 4330 Application Deployment II: Android 4.00 MDV 4510 Cross-Platform Mobile Development 4.00 MDV 4710 Immersive Application Deployment 4.00 MDV 4920 Integrated Product Deployment 4.00 MDV 4910 Integrated Product Development 4.00 MDV 3810 Java I 4.00 MDV 3830 Java II 4.00 MDV 3910 Mobile Business and Marketing 4.00 MDV 3630 Mobile Development Frameworks I 4.00 MDV 3730 Mobile Development Frameworks II 4.00 MDV 3850 Mobile Development Frameworks III 4.00 MDV 4630 Mobile Game Design 4.00 MDV 1630 Mobile Interfaces and Usability 4.00 MDV 1310 Mobile Media Design I 4.00 MDV 1410 Mobile Media Design II 4.00 MDV 4110 Mobile Player Experience 4.00 MDV 3110 Mobile User Experience 4.00 ODT 1000 Overview of the Media Design and Technology Industries 3.00 MDV 2330 Scalable Data Infrastructures 4.00 MDV 1830 Visual Frameworks 4.00 Totals: 95.00 Chronological Schedule by Months 1 2 3 4 5 6 7 DIGITAL LITERACY OVERVIEW OF THE MEDIA & TECHNOLOGY INDUSTRIES SCALABLE DATA INFRASTRUCTURES VISUAL FRAMEWORKS MOBILE INTERFACES & BEHAVIORAL SCIENCE ENGLISH COMPOSITION I COLLEGE MATHEMATICS MOBILE MEDIA I MOBILE MEDIA II ADVANCED SCALABLE DATA INFRASTRUCTURES ADVANCED VISUAL FRAMEWORKS 8 9 10 11 12 13 14 APPLE LANGUAGE: OBJECTIVE C FRAMEWORKS I FRAMEWORKS II APPLICATION DEPLOYMENT I: IPHONE & IPAD GENERAL EDUCATION Code Course Credit Hours ART 2006 Art History 4.00 CLP 1012 Behavioral Science 3.00 MGF 1213 College Mathematics 4.00 DGL 1012 Digital Literacy 3.00 ENC 1101 English Composition I* 4.00 PHY 1000 Fundamentals of Physics 4.00 MGF 1340 Statistics* 4.00 ENC 2110 Technical Writing* 4.00 Totals: 30.00 JAVA I JAVA II TECHNICAL WRITING MOBILE USER EXPERIENCE ART HISTORY TOTAL CREDIT HOURS: 125 TOTAL WEEKS: 84 * This specific course is offered online. Please see course description for details. This specific course uses the Florida Statewide Course Numbering System (SCNS). FRAMEWORKS III FUNDAMENTALS OF PHYSICS MDV 2430 Advanced Scalable Data Infrastructures The Advanced Scalable Data Infrastructures Course builds on the Scalable Data Infrastructures course by introducing database concepts and expanding the programming base of students. Students build larger web applications using standard design patterns and group development strategies. Students enable team participation utilizing source control and industry standard revision control software. Web Application Development Architecture Source Control Databases and Query Languages Application Design Refactoring MDV 2210 Advanced Visual Frameworks The Advanced Visual Frameworks Course teaches students advanced concepts of document structure and annotation through the use of standardized markup languages. This course emphasizes document optimization for advanced mobile devices and search engine optimization. Students balance nascent technological advances in document structure and markup with established standards. Current and Future Markup Standards Absolute Positioning and Layout Advanced Style Sheet Selectors Optimizing for Automated Content Transfer MDV 2550 Apple Programming Language: Objective C The Apple Development Language: Objective C Course focuses on application development utilizing the Objective C language while building on prior knowledge that students gained in Scalable Data Structures courses, and also in building small applications and widgets. Core object oriented programming concepts such as encapsulation, inheritance, and polymorphism will be discussed, as well as the core C constructs that Objective C employs. Upon successful completion of the course, students will be able to create basic applications using Objective C and will be armed with a foundational understanding of the Objective C language. Objective C Language Overview Web Service Integration Pointers and References Event Handling Control Structures MDV 3210 Application Deployment I: iphone and ipad The Application Deployment I: iphone and ipad Course requires students to create and deploy an application to an ios device by building upon concepts introduced in the Mobile Frameworks and Objective C courses. Upon successful completion of the ios Application course, students produce an interactive application that can be deployed on Apple s ios devices. Project Management Integration and Testing Interface Design Milestone Delivery MDV 4330 Application Deployment II: Android The Application Deployment II: Android Course requires students to create and deploy an application to an Android powered device. Students build upon concepts introduced in the previous programming courses and work through the processes involved by researching and implementing project management techniques. Project Management Integration and Testing Interface Design Milestone Delivery Asset Creation Application Packaging MDV 4510 Cross-Platform Mobile Development The Cross-Platform Mobile Development Course explores techniques and concepts involved in developing applications for multiple devices on different platforms. In this course, studentscreate basic applications that can be deployed to different devices and experience the possibilities and challenges of developing applications for multiple platforms while gaining an understanding of the complications and opportunities that a fragmented mobile market provides. Cross-Platform Options Device Testing Device Considerations Multiple Device Deployment MDV 4710 Immersive Application Deployment The Immersive Application Deployment Course reinforces and builds upon previous courses by challenging students with designing and developing their own mobile game. Students apply project management principles as they build their game and complete the course with an understanding of the processes involved in creating a game in mobile space. Project Management Integration and Testing Interface Design Milestone Delivery Asset Creation MDV 4920 Integrated Product Deployment The Integrated Product Deployment Course simulates the conditions of a professional environment in which students will be required to deploy their mobile applications for multiple handheld and web-based devices. In addition, students deliver all of their design work and process pieces, academic research, and code for review. The Mobile Development team then critiques students work for product functionality and design. The results represents students final grade and evaluation. Final Preparation of Deliverables Delivery of Supporting Materials Delivery of All Mobile-Based Applications Final Review and Revision of Campaign 15 16 17 18 19 20 21 APPLICATION DEPLOYMENT II: ANDROID MOBILE PLAYER EXPERIENCE CROSS-PLATFORM MOBILE GAME STATISTICS IMMERSIVE APPLICATION DEPLOYMENT MOBILE BUSINESS & MARKETING INTEGRATED PRODUCT DEVELOPMENT INTEGRATED PRODUCT DEPLOYMENT Asset Creation Application Packaging

Course Descriptions Program Core MDV 4910 Integrated Product Development The Integrated Product Development Course helps students polish their professional quality mobile-based deliverables on multiple platforms as required in today s mobile design world. This course provides an opportunity for students to create the most effective and professional quality products as possible. Students work on creating an integrated approach for presenting their mobile-based work and show their abilities by creating multiple products across various mobile application platforms. Critical Analysis of Mobile Applications Creation of Project Plan Integration/Migration Techniques Finalize Mobile Applications MDV 3810 Java I Java has been a steady hand in the mobile world for some time. The Java I Course is designed to help students transfer existing programming knowledge to the Java language. Students in this course explore the fundamentals of the language and existing Java API as it applies to the mobile world. The Java I course prepares students for development on a myriad of mobile devices. Java Constructs Language APIs Language Fundamentals Creating User Interfaces MDV 3830 Java II The Java II Course expands upon topics covered in Java I while incorporating best practices for the Java language. Students become reacquainted with Object Oriented concepts previously explored as they apply these concepts to the Java language. Students also examine the processes involved in consuming a myriad of data sources. Exceptions Data Handling Applying OOP Concepts Web Service Integration MDV 3910 Mobile Business and Marketing The Mobile Business and Marketing Course teaches students that the success of mobile media design can be measured and marketed in several ways. To capture a holistic perspective of the mobile media design experience, multiple points of view, outside research, and critical thinking are encouraged within assignments and discussions. Basic concepts regarding metrics such as R.O.I. and mobile application marketing strategies are also introduced. Students learn to effectively use words, audio, and visuals in conjunction with sound reasoning to create persuasive and compelling presentations of their work. In addition, the course challenges students to aggregate information from previous courses into making a professional presentation and furthering the completion of their mobile applications. Marketing Strategies Metrics of Design Effectiveness Effective Presentation Techniques Understanding the Mobile Marketplace MDV 3630 Mobile Development Frameworks I The Mobile Development Frameworks I Course focuses on the development of frameworks which can often speed up development time but also introduce an initial learning curve. In this course, students explore the basic techniques and concepts involved in developing mobile applications using the CocoaTouch Framework. By using these techniques, students begin to develop mobile applications that incorporate accepted usability standards. Frameworks Overview Notifications User Interface Controls Gestures MDV 3730 Mobile Development Frameworks II In the Mobile Development Frameworks II Course, students continue to explore the benefits of using the CocoaTouch framework while relying on the concepts of the Mobile Development Frameworks I course. Students research and use advanced techniques to further integrate their applications into the ios operating system. Upon completion of the Mobile Development Frameworks II course, students are prepared to develop applications for the ios operating system. Architecture Multitasking Sandboxes Advanced Device Integration MDV 3850 Mobile Development Frameworks III The Mobile Development Frameworks III Course presents techniques and concepts involved in developing mobile applications using the Android SDK. By using these techniques, students begin to develop usable mobile applications for the Android operating system. In addition, students research advanced techniques to further integrate their applications into the Android operating system. Frame Overview Architecture User Interface Controls Advanced Device Integration MDV 4630 Mobile Game Design The Mobile Game Design Course focuses on what it takes to make an application immersive as they research how to design games for mobile space. In this course, students gain the skills required to add the element of fun into their applications. Game Animation Performance Techniques Device Interactivity Features Connectivity MDV 1630 Mobile Interfaces and Usability The Mobile Interfaces and Usability Course teaches students the concepts and strategies needed to create usable interfaces optimized for handheld devices. In this course, students examine the foundation of creating logical, intuitive, and clear interfaces. The course examines interaction principles, experiential, and gestural design patterns relating from usability, visualization, and functionality constructs associated with human factors that drive touch screen interfaces. Usability Theories Visualization Concepts Interaction Principles Ergonomic Design Principles MDV 1310 Mobile Media Design I The Mobile Media Design I Course is designed to teach students basic levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes vector graphic design from a mobile web-specific point of view and provides students with a thorough understanding of the basic techniques and tools used for designing compelling interfaces for mobile applications. Working with Vector Graphics Understanding Color Theory Compression Techniques Interface Design Concepts MDV 1410 Mobile Media Design II The Mobile Media Design II Course teaches students advanced levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes raster graphic design from a mobile web-specific point of view and expands the knowledge of digital color models and interface composition to create a more visual compelling aesthetic optimized for handheld delivery. Advanced Vector Graphics Advanced Color Theory for Mobile Devices Handheld Aesthetics Advanced Interface Design for Mobile Applications MDV 4110 Mobile Player Experience The Mobile Player Experience Course focuses on the fun factor incorporated into casual game play on mobile devices. Unlike user experience in that it focuses on increasing efficiency and ease-of-use of task-oriented, productivity applications, player experience focuses on increasing player engagement and enjoyment with immersive applications. In this course students gain a fundamental understanding of game mechanics to help set the pace for players on mobile devices. Students examine and utilize the four fun keys to develop short rewarding mobile games that create immersive and emotionally engaging player experiences. Understanding of Gaming Theory Development of Player Experience Profiles Analysis of Game Play Emotional Strategy for Mobile Games MDV 3110 Mobile User Experience The Mobile User Experience Course focuses on the overall experience and satisfaction rating users have while interacting with a product or computer based system. As users interact with these systems via a collection of combined interfaces, the process for accomplishing a task or achieving a goal is created. In this course, students learn to approach each problem by identifying its parts and then break up those parts into a collection of smaller tasks. Through closer examination of each task, students leverage their understanding of usability and interaction design. The results improve users experiences by increasing the efficiency and productivity of handheld devices. Understanding of Project Analysis Fundamental Interaction Design Task Analysis Development of Usability/ Interaction Strategy ODT 1000 Overview of the Media Design and Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path. An Overview of Visual and Interactive Storytelling The Disciplines that Utilize Media Design and Technology Design and Interactive Representations in the Industries Skill Sets and Focus Areas of the Media Design and Technology Industries MDV 2330 Scalable Data Infrastructures The Scalable Data Infrastructures Course teaches students the concepts and strategies needed to create web services which function as data sources for mobile applications. In this course, students examine the foundation of creating functional, service-oriented application programming interfaces. Students learn standard data typing and flow control methodologies as well as basic networking concepts. Networking and Internet Protocols Program Flow and Control Programming Variables and Data Types Program Logic Structures MDV 1830 Visual Frameworks The Visual Frameworks Course teaches students basic concepts of document structure and annotation through the use of standardized markup languages. The course enables students to deconstruct raster and vector designs into documents that are styled for visual effect, but also machine-readable for optimum content extraction on mobile devices, search engines, and assistive software. History of Hypertext Markup Standards Relative Positioning and Layout Cascading Style Sheet Selector Basics Web Asset Creation Total credit hours 3.00

Course Descriptions General Education ART 2006 Art History* The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts. Ancient Art Medieval and Renaissance Art Modern Art Post-modern Art CLP 1012 Behavioral Science The Behavioral Science Course introduces students to the complexities of self-awareness, self-directed learning, and effective interpersonal interactions. Students will learn to recognize the challenges that individuals face in a world that is technologically evolving at a rapid pace. They will become equipped with new ways to address their personal motivations, and will work to improve their learning strategies and methods of interacting within the Full Sail community. Students will also enhance their ability to analyze and evaluate information Self-Awareness Empathy Self-Regulation Social Skills Motivation Total credit hours 3.00 MGF 1213 College Mathematics The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. Firsttime algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations. Review of Basic Arithmetic Operations with the Real Number System Measurement and Number Systems Exponents & Radical Expressions Linear Equations & Inequalities Graphing Proportions, Formulas, and Word Problems Introductory Statistics and Probability Business Applications and Mathematical Models DGL 1012 Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy s significance in information sharing, community building, citizenship, and education. Terms, Themes, and Concepts Digital Tools and Resources Digital Literacy Skills Effective Digital Communication Strategies Global Digital Citizenship Total credit hours 3.00 ENC 1101 English Composition I* The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion. Invention and Drafting Revising and Editing Grammar Essay Structure Audience Awareness PHY 1000 Fundamentals of Physics The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae. Kinematics Motion Energy and Mechanics Electricity and Magnetism Electromagnetic Spectrum Survey of Light Physical Theories and Formulae MGF 1340 Statistics* The Statistics Course provides students with an introduction to both statistics and probability. In the first half of this course, students will learn the basics of statistics including data collection and tabulation, data analysis (such as calculating mean, medium, mode of a data set), and data graphing. In the probability section of the class, students will examine counting rules, sample spaces, and probability distributions (including the normal distribution and the Monty Hall distribution), along with the statistical analyses of these distributions. Students will use Microsoft Excel to organize, graph, and analyze gathered data. Descriptive Statistics and Data Collection Central Limit Theorem Mathematics of Statistics Mean and Variance Probability and Distribution Statistical Analysis and Application ENC 2110 Technical Writing* The Technical Writing Course teaches students to write and organize effective technical documents for specialized audiences. The ability to clearly put into words how products are installed, configured, customized, and deployed is essential in launching new products. Careful consideration must be taken to identify specific audiences and develop documentation to meet their individual needs. This course covers various styles of technical writing as well as the drafting and revising techniques involved with each. Document Copywriting Document Publishing Development Life Cycle Collaboration Internet Support Sites * This course is only offered online. It is conducted over the Full Sail Online Learning Environment a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments. This specific course uses the Florida Statewide Course Numbering System (SCNS).