Education. Research Experience (Funded Projects)
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1 Mark Floryan (540) Department of Computer Science 85 Engineer's Way Charlottesville, VA Education University of Massachusetts: Amherst, MA Fall 2008 Spring 2013 M.S. / Ph.D. Computer Science : Charlottesville, VA Fall 2004 Spring 2008 B.S. Computer Science Research Experience (Funded Projects) Examining Educational Benefits of Intelligent Interactive 3D Games January 2010 present Adapt the Rashi Intelligent Tutoring System into a 3D interactive game for teaching inquiry skills Investigate the educational effects of 3D games Rashi: Collaborative Tutoring in Ill-Defined Domains January 2009 present Design and build collaborative features to support students within an inquiry tutor for ill-defined domains Extend the tutor to intelligently recognize collaborative behavior and provide appropriate interventions CIRCE: An Electronic Circuit Analysis Tutor January 2011 August 2013 Design and implement features of our circuit analysis labs to support e-labs in introductory physics courses Help Design and run experiments to verify effects and benefits of using the CIRCE tutor 4Mality: Intelligent Tutoring for Fourth Grade Standardized Math Tests June 2010 November 2010 Design and develop static and animated visual content for the 4Mality intelligent tutoring system Help design and run experiments to collect data in various school classrooms in western Massachusetts Nancy's Pantry: User Interfaces for the Blind May May 2008 Performed an extensive survey of modern technologies for the blind Surveyed blind individuals to discover user preferences and beliefs regarding this technology Designed a novel device showcasing the results of the research Other Work Experience, Department of Computer Science Lecturer August Present HitPoint Studios, Inc. March 2012 August 2013 Lead Developer Mount Holyoke College, Department of Computer Science August 2011 May 2012 Lab Instructor Game Development Experience Fablewood** Release Date: November 2013 A fantasy-based, social, hidden object game HitPoint Studios Inc. (
2 Disney Fairies: Hidden Treasures* Release Date: March 2013 Story based adventure featuring Disney s Tinker Bell HitPoint Studios Inc., Microsoft Game Studios, Disney Interactive Studios Adera Release Date: October 2012 Story / puzzle based adventure game HitPoint Studios Inc., Microsoft Game Studios, Disney Interactive Studios Seaside Hideaway** Release Date: May 2012 A seaside town based, social, hidden object game HitPoint Studios Inc. ( A Light in the Dark** Release Date: January 2012 Hide and seek game utilizing facial recognition technology Independent: Mount Holyoke College Global Game Jam Fruit Simon* Release Date: January 2012 A memory game utilizing physical motion based interaction Independent: Mount Holyoke College Global Game Jam Rashi Game** Release Date: October 2011 A 3-D medical diagnosis and inquiry based game University of Massachusetts Amherst; Center for Knowledge Communication ** Indicates lead role of given project * Indicates significant (non-lead) contribution to project Publications Mark Floryan, Toby Dragon, Beverly Park Woolf. Evolving Expert Knowledge Bases: Leveraging Student Data to Automatically Construct Expert Knowledge Bases. (In Preparation). Toby Dragon, Mark Floryan. A Model for Automatically Grading Student Work within an Ill-Defined Inquiry Learning Environment. (In Preparation). Enid K. Sichel, Beverly Park Woolf, Mark Floryan. Web-based Personalized Laboratories for Engineering Students. Proceedings of the 2014 Zone 1 Conference of the American Society for Engineering Education. Bridgeport, CT (2014). *Nominated for Best Paper Award Enid K. Sichel, Beverly Park Woolf, Mark Floryan. Personalized Intelligent Software Responses for Engineering Students. Proceedings of the 2014 IEEE-USA Annual Meeting and Innovations in Technology Conference. Providence, RI (2014). Beverly Park Woolf, Winslow Burleson, Bradley Henry, Mark Floryan, Avron Barr. White House Pull Mechanisms for Education. Submitted to the United States Office of Science and Technology Policy; Request for Information: Advancing Learning Technology through Pull Mechanisms. (2014). Mark Floryan, Beverly Woolf. Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations. Proceedings of the 16 th International Conference on Artificial Intelligence in Education. Memphis, TN (2013). Mark Floryan, Beverly Woolf. Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing. Proceedings of the 16 th International Conference on Artificial Intelligence in Education. Memphis, TN (2013). *Best Poster Award Winner Mark Floryan Evolving Expert Knowledge Bases: Applications of Crowdsourcing and Serious Gaming to Advance Knowledge Development for Intelligent Tutoring Systems. Ph.D. Dissertation. (2013). Mark Floryan, Toby Dragon, Beverly Woolf. When Less is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation. Proceedings of the 11 th International Conference on Intelligent Tutoring Systems. Chania, Crete (2012).
3 Mark Floryan, Beverly Woolf. "Students that Benefit from Educational 3D Games". Proceedings of the IEEE International Conference on Advanced Learning Technologies. Athens, GA (2011). Mark Floryan, Beverly Woolf. "Optimizing the Performance of Educational Web Services". Proceedings of the IEEE International Conference on Advanced Learning Technologies. Athens, GA (2011). Mark Floryan, Beverly Woolf. "Rashi Game: Towards an Effective Educational 3D Gaming Experience". Proceedings of the IEEE International Conference on Advanced Learning Technologies. Athens, GA (2011). Toby Dragon, Mark Floryan, Beverly Woolf, Tom Murray. Recognizing Dialogue Content in Student Collaborative Conversation. Proceedings of the International Conference on Intelligent Tutoring Systems. Pittsburgh, PA (2010). Mark Floryan, Beverly Woolf, Toby Dragon, Tom Murray. Interactive Event: Collaboration and Content Recognition Features in an Inquiry Tutor. Proceedings of the International Conference on Intelligent Tutoring Systems. Pittsburgh, PA (2010). Mark Floryan, Beverly Woolf, Rick Adrion. Web Services and Serious Games: The Applications of Web Based Software Engineering Techniques for the Purpose of Developing Game Based Intelligent Tutoring Systems. (2010). Mark Floryan, Beverly Woolf. A Literature Review of the Field of Serious Games. (2009). Mark Floryan. Consolidating and Deriving HCI Techniques for Non-Visual User Interfaces. Honors Thesis., University Press (2008). Talks Mark Floryan Video games and their applications to both teaching and learning. ; Student Game Developers Invited Talk. October 10, Mark Floryan Automatic construction of knowledge bases from student data, and how gaming can affect this process. McGill University. July 30, 2013 Mark Floryan How can video games help humans and computers learn from one another? Mount Holyoke College. April 17, Mark Floryan Life as a graduate student: What to expect. Mount Holyoke College. October 11, Grant Proposals Time Traveler: Learning Science and Engineering through Educational Games February 2011 Beverly Park Woolf, Alan Lukas, Mark Floryan National Science Foundation STTR Proposal Amount: $150,000 Status: Rejected Improving Educational Fluency by Expanding Access to Automatic Reading Technologies October 2013 Mark Floryan, Maryam Ghariban, Hollis Cate, Vignesh Kuppusamy Hereford Scholars Independent Project Grants Amount: $2000 Status: Awarded A Novel LMS for the Gamification of STEM Courses December 2013 Mark Floryan, Jerome Dane Amount: $150,000 Status: In Preparation Teaching CS 4102: Algorithms CS 3205: HCI in Software Development CS 2150: Program and Data Representation August 2013 Present
4 Mount Holyoke College August 2011 May 2012 CS 101: Introduction to Computer Science CS 201: Introduction to Software Engineering (Teaching Assistant) August 2008 December 2010 CS 121: Introduction to Solving Problems with Computers Java Enrichment Laboratory (Founder) (Teaching Assistant) January 2006 December 2007 CS 202: Discrete Mathematics CS 216: Data Structures Internal Drive On-Site: Technology Outreach Program June 2010 July 2010 Introduction to Flash Animation and Web Design Introduction to Game Design and Development Internal Drive Technology Camps June 2006 August 2008 Web Design and Development Introduction to Game Design and Development 3-Dimensional Game Development Advising Efficient Generation of a Medical Knowledge Base August 2013 May 2014 Samuel Ogbe; Decision Tree Modeling for ITS from Teacher Provided Data August 2013 May 2014 Xinzhuo Dong; Improved Designs for Knowledge Refinement Games August 2013 May 2014 Tim Hammer, Designing Games to Teach Domain Knowledge to Machines August 2013 May 2014 Jared Baum, The Addition of Haptic Feedback to LEAP Motion to Advance Desktop Interactions August 2013 May 2014 Independent Research Project Andy Barron, Justin Dao, Elizabeth Orrico, Alexander Kuck; Automatic Grading Framework for Tutors in Ill-Defined Domains August 2013 May 2014 Independent Research Project Vishesh Choudhry; CollegiateLoL: A Web-Based Collegiate E-Sports Management System August 2013 May 2014 Independent Project Garet Voit; Circe: Introductory Circuit Analysis Tutor August 2012 May 2013 Spiros Baltsavias; Professional Affiliations Hereford Scholars Research Fellow Member: Special Interest Group, Computer Science Education (SIGCSE) Member of the International Artificial Intelligence in Education Society Pending February 2014 Present June 2013 Present
5 Service Program Committee: 12 th International Conference on Intelligent Tutoring Systems University of Hawaii at Manoa; Honolulu, HI (2014) Program Committee: 16 th International Conference on Artificial Intelligence in Education University of Memphis; Memphis, TN (2013) Program Committee: Workshop on Intelligent Support for Exploratory Learning Environments Chania, Crete (2012) Program Committee: 11 th International Conference on Intelligent Tutoring Systems Chania, Crete (2012) Volunteer: 10 th International Conference on Intelligent Tutoring Systems Pittsburgh, PA (2010) New Student Committee ( ) Social Committee ( ) Message Meister ( ) Awards ACM Professor of the Year Best Paper Award (Nominated) May 2014 Zone 1 Conference of the American Society for Engineering Education. Bridgeport, CT Best Poster Award July th International Conference on Artificial Intelligence in Education. Memphis, TN
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