Gamifying Security Awareness
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- Edward Stokes
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1 Gamifying Security Awareness SESSION ID: HUM-T07A Ira Winkler President Secure Samantha Manke Executive Vice President Secure
2 Verifying Awareness Training Compliance 2
3 Traditional Security Awareness Programs Typically pushes information to users Videos, posters, newsletters, etc. Little tracking of usage Forces users to take training Only metrics are Pass/Fail Focuses on topics Great for some environments 3
4 What is Gamification? The application of game principles to business problems Encouragement of participatory engagement and voluntarily seeking out additional information Not limited to business problems Getting wide use in fitness, training and marketing 4
5 Common Gamification in the Real World Airline frequent flier programs LinkedIn participation TripAdvisor and Yelp badges Hotel frequent traveler programs Grocery store rewards programs Gas rewards, discounts only to club members Nike+ Starbucks app 5
6 What They All Strive to Do Create brand loyalty Reward for extra purchases Encourages more of the desired behaviors Completely voluntary 6
7 What is Gamification of Security Awareness? A long-term, ongoing awareness program Focuses on behaviors Proactively rewards good security behaviors Encourages employees to seek out awareness training and opportunities Gets employees to pull awareness materials Reverses the awareness program paradigm 7
8 What Is NOT Gamification? An actual game A one-time effort Video based training Phishing simulations If you force users to take the gamified training, it is not gamification! 8
9 Principles of Gamification 1. Clearly defined goals 2. Rules/limitations 3. Ongoing feedback 4. Voluntary participation 9
10 Clearly Defined Goals Clearly identified goals Clearly identified rewards for hitting the goals Goals are achievable Rewards are desirable 10
11 Rules Define how participants attain the goals Creates limitations for achieving goals Limitations make it engaging Think carrying the ball in golf or soccer 11
12 Feedback Participants know how they are doing towards achieving their goal Organization knows which employees deserve rewards Feedback mechanism can entice further participation 12
13 Voluntary Participation No one is forced to participate in program Rewards encourage participation With most gamification programs the challenge is the reward Think golf 13
14 How Do You Create a Gamification Program? Assess your culture Examine your business drivers Identify a theme to create the program around Set up system to record points Create awareness of your program 14
15 Culture Determines Reward Structure What will incentivize your employees to participate in your program? What will upper management allow you to give? Gift cards, acknowledgment, free lunch, gifts, days off Tiering the reward structure Easy for basic rewards Attainable for advanced rewards Requires work for ultimate reward 15
16 Business Drivers Determines Point Structure What behaviors do you reward? What activities do you reward? How many points for each? For example, if stopping tailgaters is a big priority for your organization, you should award more points for that than reading an article 16
17 Sample Point Structure Behavior Points Awarded Read article 50 Forward phishing message 50 Attend lunch and learn 100 Stop tailgater 100 Report social engineering attempt 100 Find security vulnerability 200 Give presentation
18 Sample Reward Structure Level Points Reward Beginner 100 Badge, T-shirt Apprentice 500 Badge, gift card, certificate Group Expert 1,000 Badge, executive acknowledgement, bigger gift, advisor status Expert 2,000 Badge, C-level acknowledgment, more money, more shwag Guru 3,000 Badge, promotion, day off Make it worth it! 18
19 Conclusions Gamification is better for some environments than others Tech people with more autonomy tend to respond better to gamification Not everyone needs to participate You can have multiple programs Culture drives reward structure and rewards Business drivers and security concerns drive points Reverses the security awareness program paradigm 19
20 Questions?
21 For More Information a-manke/21/34/779 21
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