Lake Tuggeranong College Unit Outline
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1 Lake Tuggeranong College Unit Outline COURSE: Informa*on Technology Unit: Computer Games Programming and Design Year: 2014 Session: Semester 2 Standard Units: 1.0 Class Code(s): (T) & (A) Teachers(s): Ryan Cather UNIT GOALS: This unit should enable students to: This A unit should enable students to: explore the computer gaming industry in rela*on to its history, genres, social and ethical issues, technologies and terminologies used, characteris*cs, careers and future trends use basic industry prac*ces for planning and development of computer games create a simple func*onal computer game including crea*on of assets and programming code, considering targeted computer architecture create simple documenta*on including built in help facili*es, user documenta*on, program code documenta*on, debugging and evalua*on techniques CONTENT: This unit will focus on A unit: This T unit should enable students to: analyse the computer gaming industry in rela*on to its history, genres, social and ethical issues, technologies and terminologies used, characteris*cs, careers and future trends implement recognised industry prac*ces for planning and development of computer games create a func*onal computer game including the crea*on of assets and programming code, considering targeted computer architecture create industry standard documenta*on including built in help facili*es, user documenta*on, program code documenta*on, debugging and evalua*on techniques T unit: Characteris*cs of games: interac*vity mul*media effects levels rewards an*cipa*on realis*c decisions randomness History, genres, social and ethical issues in the computer gaming industry and technologies and terminologies used, characteris*cs, careers and future trends Common terminology used in the games industry
2 Genres: ac*on roleplaying simula*ons sports strategy other mixed and subgenres social and ethical issues addic*on censorship violence adver*sing health copyright/intellectual property Licensing and piracy current and future trends mobile technologies online gaming virtual, augmented reality Examine associated game industry careers Industry prac*ces for planning and development of computer games Simple computer game theory in game development Technique(s) used to create games using structured methodologies basic storyboards basic cut sheets basic concept mapping Market research and review and evalua*on of games in rela*on to design and development: tes*ng and feedback Func*onal computer game design including: crea*on of assets and programming code, considering targeted computer architecture Computer game theory in game development, including human traits influence game development Technique(s) used to create games using structured methodologies storyboards cut sheets concept mapping Industry methods for review and evalua*on of games in rela*on to design and development: market research tes*ng and feedback Advanced computer game design including: crea*on of assets and programming code, considering targeted computer architecture
3 Produc*on of computer games simple project management techniques using appropriate socware (e.g. Microsoc Project) scope, *meframes, roles, milestones game design using a programming language simple algorithms and problem solving control structures sequence, sec*on, repe**on programming elements variables, func*ons, classes techniques for the crea*on of assets, Size, Complexity, op*misa*on workflows interchangeable, standard file formats socware freeware/industry standard graphics representa*ons game art, 2D/3D, sprites, textures and rendering mul*media effects par*cle systems sounds physics gravity, mass, fric*on, velocity CPU, plaform, memory, graphics, portability, interac*vity basic tes*ng processes basic help facili*es project comple*on marke*ng, uploading selling, income/royal*es Simple documenta*on formats including: built in help facili*es, hints, opera*ons user documenta*on, target market naviga*on/menu structure system requirements intellectual property acknowledgements program code documenta*on NS/pseudo code, flowchart debugging techniques tes*ng and fault finding evalua*on techniques, peer tes*ng, market tes*ng, feedback, altera*ons/improvement pathways Produc*on of computer games project management techniques using appropriate socware (e.g. Microsoc Project) scope, *meframes, roles, milestones game design using a programming language algorithms and problem solving, data structures, high level compiling binary files control structures sequence, sec*on, repe**on programming elements variables, func*ons, classes techniques for the crea*on of assets, Size, complexity, op*misa*on workflows interchangeable, standard file formats socware freeware/industry standard graphics representa*ons game art, 2D/3D, sprites, textures and rendering mul*media effects par*cle systems sounds physics gravity, mass, fric*on, velocity CPU, plaform, memory, graphics, portability, interac*vity industry standard tes*ng processes industry standard help facili*es project comple*on marke*ng, uploading selling, Income/royal*es Industry documenta*on formats including: built in help facili*es, hints, opera*ons user documenta*on, target market naviga*on/menu structure system requirements intellectual property acknowledgements program code documenta*on NS/pseudo code, flowchart debugging techniques tes*ng and fault finding evalua*on techniques, peer tes*ng, market tes*ng, feedback, altera*ons/improvement pathways ASSESSMENT ITEMS ITEM WEIGHTING DUE DATE Game review 25 % 11:59pm, 11th Project management folio 25 % 11:59pm, 20th November
4 Major project 30 % 11:59pm, 13th November Theory Test 20 % In class, 18th November TOTAL 100% ASSESSMENT CRITERIA Knowledge, Understanding, applica3on analysis & Evalua3on Planning, designing, crea3ng & implemen3ng Communica3on, Interpersonal skills Flexible, adap3ve, cri3cal and crea3ve thinking ASSESSMENT POLICY : There are a number of ACT Board of Senior Secondary Studies (BSSS) requirements that students must meet to be able to be assessed in a unit and be awarded grades and/or scores. These requirements also ensure consistent procedures across the college and the system. Notably these include minimum ahendance and comple*on of classwork and assessment. These are also detailed penal*es for late or plagiarised work. Assessments are subject to rigorous modera*on procedures within the college to ensure comparability of marking and at the end of year 12 college marks are scaled to allow comparability across the ACT system. Grades are allocated on the basis of student performance against set criteria that are available in the course framework documents. Students are encouraged to consider carefully the marks and feedback given on assessments and if there are issues with marking, the college has open and transparent appeals procedures. Further details of these assessment policies and procedures are located on the college s website.
5 Student Planner WEEK TOPICS COVERED ASSESSMENT ITEMS NOTES Week July Week 2 28 July 01 August Week 3 48 August Week Augus t Introduc*on to Programming, sequencing, decisions, loops, func*ons Unity Scrip*ng. Crea*ng Respawn Game. Intro to unity 3D Assets, objects, projects, components, scripts, prefabs Panels Project, hierarchy, inspector Crea*ng an environment Respawn Game. FPS moving and posi*oning Collisions. Triggers collec*ng items, Counters, Sounds Respawn Game. Instan*a*on throwing/shoo*ng etc Counters & loops Own game ideas for Major Game Review Assessment handed out. Week August Respawn Game. Par*cle systems Menu design, 2D Graphics. Major Project Assessments handed out. 3D Max Asset Crea*on for Major Week August Week 7 15 Processing games, CPU, graphics, web & stand alone, Building, compiling op*mising games, debugging, Tes*ng, documen*ng, presen*ng. Project management basics. 3D Max Asset Crea*on for Major Start major project Educa*onal 3D game. Create concepts for game including levels. Game Concept and Scope. 3D Max Asset Crea*on for Major Market Research Week Game Review due Thursday.
6 Week Scene development. Q4 starts Monday Week Holidays Object development. Week October Week October Week October31 October Week November Scrip*ng, tes*ng. Scrip*ng, tes*ng. Tes*ng, debugging. Level amalgama*on. Week November Week November Week Nove mber Menu development, Graphics, help. Major Project Due Thursday Theory Test due Tuesday. Project PorNolio due Thursday. EXAMS
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