Specular reflection. Dielectrics and Distribution in Ray Tracing. Snell s Law. Ray tracing dielectrics
|
|
|
- Albert Knight
- 10 years ago
- Views:
Transcription
1 Specular reflection Dielectrics and Distribution in Ray Tracing CS 465 Lecture 22 Smooth surfaces of pure materials have ideal specular reflection (said this before) Metals (conductors) and dielectrics (insulators) behave differently Reflectance (fraction of light reflected) depends on angle metal dielectric 2004 Steve Marschner Steve Marschner 2 Snell s Law Ray tracing dielectrics Tells us where the refracted ray goes Like a simple mirror surface, use recursive ray tracing But we need two rays One reflects off the surface (same as mirror ray) The other crosses the surface (computed using Snell s law) Doesn t always exist (total internal reflection) Splitting into two rays, recursively, creates a ray tree Very many rays are traced per viewing ray Ways to prune the tree Limit on ray depth Limit on ray attenuation 2004 Steve Marschner Steve Marschner 4
2 Specular reflection from metal Specular reflection from glass Reflectance does depend on angle Aluminum Dependence on angle is dramatic! Glass but not much safely ignored in basic rendering about 4% at normal incidence always 100% at grazing remaining light is transmitted This is important for proper appearance 2004 Steve Marschner Steve Marschner 6 Fresnel reflection Fresnel s formulas Black glazed sphere reflection from glass surface transmitted ray is discarded They predict how much light reflects from a smooth interface between two materials usually one material is empty space constant reflectance Fresnel reflectance R is the fraction that is reflected (1 R) is the fraction that is transmitted 2004 Steve Marschner Steve Marschner 8
3 Schlick s approximation For graphics, a quick hack to get close with less computation: R 0 is easy to compute: 2004 Steve Marschner Steve Marschner 10 Fresnel reflection [Josh Wills 2003 UCSD Rendering Competition] [Mike Hill & Gaain Kwan Stanford cs348 competition 2001] 2004 Steve Marschner Steve Marschner 12
4 Basic ray tracing Many advanced methods build on the basic ray tracing paradigm Basic ray tracer: one sample for everything one ray per pixel one shadow ray for every point light one reflection ray, possibly one refraction ray, per intersection Making use of multiple samples Most advanced methods for ray tracing use multiple rays to gather more information Simplest example: image-plane supersampling recall discussion of antialiasing ray tracing gives you direct access to the continuous image we know point sampling causes aliasing, and we want area sampling (box filtering being the simplest example) simulate area sampling by averaging many sub-pixel samples 2003 Steve Marschner Steve Marschner 14 Antialiasing in ray tracing Antialiasing in ray tracing aliased image antialiased image one sample per pixel four samples per pixel Cornell CS465 Spring 2004 Lecture Steve Marschner 15 Cornell CS465 Spring 2004 Lecture Steve Marschner 16
5 Blurring to improve images Basic ray traced image Antialiasing is one example of blurring to improve images problem: sharp edges in the image solution: blur in image space This is one example of the general case of discontinuities in the simple model that do not look right in images perfectly sharp shadow edges perfectly clear mirror reflections infinitely tiny point camera perfectly frozen instant in time (in animation) [Glassner 89] 2003 Steve Marschner Steve Marschner 18 Making use of multiple samples Once we re tracing multiple rays per pixel to blur in image space (antialiasing), we can use the multiple samples to blur in other domains blur shadows with distributed shadow rays blur reflections with distributed reflection rays camera lens blur with distributed eye points motion blur with distributed ray times Adding randomness Regular sampling, even at sub-pixel spacing, can still lead to artifacts Randomness lets you replace artifacts with noise, which is often less bothersome. In antialiasing, jitter the sample positions randomly in image space [Shirley 2002] 2003 Steve Marschner Steve Marschner 20
6 Hard shadows Soft shadows 2003 Steve Marschner Steve Marschner 22 Creating soft shadows Glossy reflection Hard shadows caused by point lights For soft shadows use area lights and each shadow ray gets a different point on the light Choosing samples general principle: start with uniform in square [Lafortune et al. 97] 2003 Steve Marschner Steve Marschner 24
7 Creating glossy reflections Depth of field Cause: not all mirror reflected rays go the same way Jitter the reflected rays Not exactly in mirror direction; add a random offset Can work out math to match Phong exactly Can do this by jittering the normal if you want 2003 Steve Marschner Steve Marschner 26 Depth of field Motion blur In reality comes from averaging over the lens how camera optics work In rendering, make eye rays come from random points always going toward a point on the focus plane Caused by finite shutter times strobing without blur Introduce time as a variable throughout the system object are hit by rays according to their position at a given time Then generate rays with times distributed over shutter interval 2003 Steve Marschner Steve Marschner 28
8 Cook, Porter, Carpenter Steve Marschner 29
INTRODUCTION TO RENDERING TECHNIQUES
INTRODUCTION TO RENDERING TECHNIQUES 22 Mar. 212 Yanir Kleiman What is 3D Graphics? Why 3D? Draw one frame at a time Model only once X 24 frames per second Color / texture only once 15, frames for a feature
PATH TRACING: A NON-BIASED SOLUTION TO THE RENDERING EQUATION
PATH TRACING: A NON-BIASED SOLUTION TO THE RENDERING EQUATION ROBERT CARR AND BYRON HULCHER Abstract. In this paper we detail the implementation of a path tracing renderer, providing a non-biased solution
An introduction to Global Illumination. Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology
An introduction to Global Illumination Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology Isn t ray tracing enough? Effects to note in Global Illumination image:
Monte Carlo Path Tracing
HELSINKI UNIVERSITY OF TECHNOLOGY 16.4.2002 Telecommunications Software and Multimedia Laboratory Tik-111.500 Seminar on Computer Graphics Spring 2002: Advanced Rendering Techniques Monte Carlo Path Tracing
Dhiren Bhatia Carnegie Mellon University
Dhiren Bhatia Carnegie Mellon University University Course Evaluations available online Please Fill! December 4 : In-class final exam Held during class time All students expected to give final this date
Monte Carlo Path Tracing
CS294-13: Advanced Computer Graphics Lecture #5 University of California, Berkeley Wednesday, 23 September 29 Monte Carlo Path Tracing Lecture #5: Wednesday, 16 September 29 Lecturer: Ravi Ramamoorthi
Using Photorealistic RenderMan for High-Quality Direct Volume Rendering
Using Photorealistic RenderMan for High-Quality Direct Volume Rendering Cyrus Jam [email protected] Mike Bailey [email protected] San Diego Supercomputer Center University of California San Diego Abstract With
PHOTON mapping is a practical approach for computing global illumination within complex
7 The Photon Mapping Method I get by with a little help from my friends. John Lennon, 1940 1980 PHOTON mapping is a practical approach for computing global illumination within complex environments. Much
Chapter 10. Bidirectional Path Tracing
Chapter 10 Bidirectional Path Tracing In this chapter, we describe a new light transport algorithm called bidirectional path tracing. This algorithm is a direct combination of the ideas in the last two
Computer Graphics Global Illumination (2): Monte-Carlo Ray Tracing and Photon Mapping. Lecture 15 Taku Komura
Computer Graphics Global Illumination (2): Monte-Carlo Ray Tracing and Photon Mapping Lecture 15 Taku Komura In the previous lectures We did ray tracing and radiosity Ray tracing is good to render specular
Path Tracing - Literature Research. Rick de Bruijne May 17, 2011
Path Tracing - Literature Research Rick de Bruijne May 17, 2011 1 Contents 1 Abstract 3 2 Natural Phenomena 4 2.1 Motion Blur....................................... 4 2.2 Fresnel..........................................
CSE168 Computer Graphics II, Rendering. Spring 2006 Matthias Zwicker
CSE168 Computer Graphics II, Rendering Spring 2006 Matthias Zwicker Last time Global illumination Light transport notation Path tracing Sampling patterns Reflection vs. rendering equation Reflection equation
One Step Closer to a Fully Realistic 3D World on the Consumer PC A White Paper on the 3dfx T-Buffer
Page 1 One Step Closer to a Fully Realistic 3D World on the Consumer PC A White Paper on the 3dfx T-Buffer 3D Effects, and Why They Matter This white paper focuses on a new, proprietary 3D rendering technology
path tracing computer graphics path tracing 2009 fabio pellacini 1
path tracing computer graphics path tracing 2009 fabio pellacini 1 path tracing Monte Carlo algorithm for solving the rendering equation computer graphics path tracing 2009 fabio pellacini 2 solving rendering
A Short Introduction to Computer Graphics
A Short Introduction to Computer Graphics Frédo Durand MIT Laboratory for Computer Science 1 Introduction Chapter I: Basics Although computer graphics is a vast field that encompasses almost any graphical
Teaching Introductory Computer Graphics Via Ray Tracing
Teaching Introductory Computer Graphics Via Ray Tracing Helen H. Hu Westminster College, Salt Lake City, UT [email protected] Figure 1. Examples of student work. For fun, enthusiastic students
CS 371 Project 5: Midterm Meta-Specification
CS 371 Project 5: Midterm Meta-Specification Preproduction Start: Thursday, September 30 1:00 pm Proposals Due: Wednesday, October 6 12:00 pm Description Due: Thursday, October 14 10:00 pm Production Start:
Volumetric Path Tracing
Volumetric Path Tracing Steve Marschner Cornell University CS 6630 Spring 2012, 8 March Using Monte Carlo integration is a good, easy way to get correct solutions to the radiative transfer equation. It
Rendering Area Sources D.A. Forsyth
Rendering Area Sources D.A. Forsyth Point source model is unphysical Because imagine source surrounded by big sphere, radius R small sphere, radius r each point on each sphere gets exactly the same brightness!
Path Tracing Overview
Path Tracing Overview Cast a ray from the camera through the pixel At hit point, evaluate material Determine new incoming direction Update path throughput Cast a shadow ray towards a light source Cast
Deferred Shading & Screen Space Effects
Deferred Shading & Screen Space Effects State of the Art Rendering Techniques used in the 3D Games Industry Sebastian Lehmann 11. Februar 2014 FREESTYLE PROJECT GRAPHICS PROGRAMMING LAB CHAIR OF COMPUTER
So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle
So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle or ISS (International Space Station). No problem. Just
COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies
COMP175: Computer Graphics Lecture 1 Introduction and Display Technologies Course mechanics Number: COMP 175-01, Fall 2009 Meetings: TR 1:30-2:45pm Instructor: Sara Su ([email protected]) TA: Matt Menke
H.Calculating Normal Vectors
Appendix H H.Calculating Normal Vectors This appendix describes how to calculate normal vectors for surfaces. You need to define normals to use the OpenGL lighting facility, which is described in Chapter
Advanced Computer Graphics. Rendering Equation. Matthias Teschner. Computer Science Department University of Freiburg
Advanced Computer Graphics Rendering Equation Matthias Teschner Computer Science Department University of Freiburg Outline rendering equation Monte Carlo integration sampling of random variables University
Hunting Ghosts. For the development of imaging optical STRAY LIGHT ANALYSIS IN IMAGING OPTICS
Virtual prototype of the camera lens defined in [3]. Besides the lenses we model only those mechanical parts that potentially contribute the most to stray light Hunting Ghosts STRAY LIGHT ANALYSIS IN IMAGING
PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING. PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16
PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16 Table of contents Under construction PLMCC, JSS Academy of Technical Education,
Aliasing, Image Sampling and Reconstruction
Aliasing, Image Sampling and Reconstruction Recall: a pixel is a point It is NOT a box, disc or teeny wee light It has no dimension It occupies no area It can have a coordinate More than a point, it is
SkillsUSA 2014 Contest Projects 3-D Visualization and Animation
SkillsUSA Contest Projects 3-D Visualization and Animation Click the Print this Section button above to automatically print the specifications for this contest. Make sure your printer is turned on before
EXPERIMENT 6 OPTICS: FOCAL LENGTH OF A LENS
EXPERIMENT 6 OPTICS: FOCAL LENGTH OF A LENS The following website should be accessed before coming to class. Text reference: pp189-196 Optics Bench a) For convenience of discussion we assume that the light
Path Tracing. Michael Doggett Department of Computer Science Lund university. 2012 Michael Doggett
Path Tracing Michael Doggett Department of Computer Science Lund university 2012 Michael Doggett Outline Light transport notation Radiometry - Measuring light Illumination Rendering Equation Monte Carlo
Computer Animation: Art, Science and Criticism
Computer Animation: Art, Science and Criticism Tom Ellman Harry Roseman Lecture 12 Ambient Light Emits two types of light: Directional light, coming from a single point Contributes to diffuse shading.
Photon Mapping Made Easy
Photon Mapping Made Easy Tin Tin Yu, John Lowther and Ching Kuang Shene Department of Computer Science Michigan Technological University Houghton, MI 49931 tiyu,john,shene}@mtu.edu ABSTRACT This paper
Maya 2014 Still Life Part 1 Texturing & Lighting
Maya 2014 Still Life Part 1 Texturing & Lighting Realistic lighting and texturing is the key to photorealism in your 3D renders. Objects and scenes with relatively simple geometry can look amazing with
AUDIO. 1. An audio signal is an representation of a sound. a. Acoustical b. Environmental c. Aesthetic d. Electrical
Essentials of the AV Industry Pretest Not sure if you need to take Essentials? Do you think you know the basics of Audio Visual? Take this quick assessment test on Audio, Visual, and Systems to find out!
CG T17 Animation L:CC, MI:ERSI. Miguel Tavares Coimbra (course designed by Verónica Orvalho, slides adapted from Steve Marschner)
CG T17 Animation L:CC, MI:ERSI Miguel Tavares Coimbra (course designed by Verónica Orvalho, slides adapted from Steve Marschner) Suggested reading Shirley et al., Fundamentals of Computer Graphics, 3rd
Lezione 4: Grafica 3D*(II)
Lezione 4: Grafica 3D*(II) Informatica Multimediale Docente: Umberto Castellani *I lucidi sono tratti da una lezione di Maura Melotti ([email protected]) RENDERING Rendering What is rendering? Rendering
GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1
Welcome to GUI! Mechanics 26/02/2014 1 Requirements Info If you don t know C++, you CAN take this class additional time investment required early on GUI Java to C++ transition tutorial on course website
Using Image J to Measure the Brightness of Stars (Written by Do H. Kim)
Using Image J to Measure the Brightness of Stars (Written by Do H. Kim) What is Image J? Image J is Java-based image processing program developed at the National Institutes of Health. Image J runs on everywhere,
Path tracing everything. D.A. Forsyth
Path tracing everything D.A. Forsyth The Rendering Equation- 1 We can now write L o (x, ω o )=L e (x, ω o )+ Ω Angle between normal and incoming direction ρ bd (x, ω o, ω i )L i (x, ω i ) cos θ i dω i
Light and its effects
Light and its effects Light and the speed of light Shadows Shadow films Pinhole camera (1) Pinhole camera (2) Reflection of light Image in a plane mirror An image in a plane mirror is: (i) the same size
The Car Tutorial Part 1 Creating a Racing Game for Unity
The Car Tutorial Part 1 Creating a Racing Game for Unity Introduction 3 We will show 3 Prerequisites 3 We will not show 4 Part 1: Assembling the Car 5 Adding Collision 6 Shadow settings for the car model
COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010
COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010 Class times 2:25 PM - 3:55 PM Mondays and Wednesdays Lecture room Trottier Building 2120 Instructor Paul Kry, [email protected] Course
CS 431/636 Advanced Rendering Techniques"
CS 431/636 Advanced Rendering Techniques" Dr. David Breen" Korman 105D" Wednesday 6PM 8:50PM" Photon Mapping" 5/2/12" Slide Credits - UC San Diego Goal Efficiently create global illumination images with
Dynamic Resolution Rendering
Dynamic Resolution Rendering Doug Binks Introduction The resolution selection screen has been one of the defining aspects of PC gaming since the birth of games. In this whitepaper and the accompanying
Polarization of Light
Polarization of Light References Halliday/Resnick/Walker Fundamentals of Physics, Chapter 33, 7 th ed. Wiley 005 PASCO EX997A and EX999 guide sheets (written by Ann Hanks) weight Exercises and weights
How To Improve Efficiency In Ray Tracing
CS 563 Advanced Topics in Computer Graphics Russian Roulette - Sampling Reflectance Functions by Alex White Monte Carlo Ray Tracing Monte Carlo In ray tracing, use randomness to evaluate higher dimensional
Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.
CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation
Lecture Notes for Chapter 34: Images
Lecture Notes for hapter 4: Images Disclaimer: These notes are not meant to replace the textbook. Please report any inaccuracies to the professor.. Spherical Reflecting Surfaces Bad News: This subject
Computer Applications in Textile Engineering. Computer Applications in Textile Engineering
3. Computer Graphics Sungmin Kim http://latam.jnu.ac.kr Computer Graphics Definition Introduction Research field related to the activities that includes graphics as input and output Importance Interactive
How To Analyze Ball Blur On A Ball Image
Single Image 3D Reconstruction of Ball Motion and Spin From Motion Blur An Experiment in Motion from Blur Giacomo Boracchi, Vincenzo Caglioti, Alessandro Giusti Objective From a single image, reconstruct:
Procedure: Geometrical Optics. Theory Refer to your Lab Manual, pages 291 294. Equipment Needed
Theory Refer to your Lab Manual, pages 291 294. Geometrical Optics Equipment Needed Light Source Ray Table and Base Three-surface Mirror Convex Lens Ruler Optics Bench Cylindrical Lens Concave Lens Rhombus
Making natural looking Volumetric Clouds In Blender 2.48a
I think that everyone using Blender has made some trials about making volumetric clouds. The truth is that a kind of volumetric clouds is already available in Blender for a long time, thanks to the 3D
The Limits of Human Vision
The Limits of Human Vision Michael F. Deering Sun Microsystems ABSTRACT A model of the perception s of the human visual system is presented, resulting in an estimate of approximately 15 million variable
Revision problem. Chapter 18 problem 37 page 612. Suppose you point a pinhole camera at a 15m tall tree that is 75m away.
Revision problem Chapter 18 problem 37 page 612 Suppose you point a pinhole camera at a 15m tall tree that is 75m away. 1 Optical Instruments Thin lens equation Refractive power Cameras The human eye Combining
Advanced Visual Effects with Direct3D
Advanced Visual Effects with Direct3D Presenters: Mike Burrows, Sim Dietrich, David Gosselin, Kev Gee, Jeff Grills, Shawn Hargreaves, Richard Huddy, Gary McTaggart, Jason Mitchell, Ashutosh Rege and Matthias
Thea Omni Light. Thea Spot Light. Light setup & Optimization
Light setup In this tutorial we will learn how to setup lights inside Thea Studio and how to create mesh lights and optimize them for faster rendering with less noise. Let us have a look at the different
Anamorphic Projection Photographic Techniques for setting up 3D Chalk Paintings
Anamorphic Projection Photographic Techniques for setting up 3D Chalk Paintings By Wayne and Cheryl Renshaw. Although it is centuries old, the art of street painting has been going through a resurgence.
Physics 116. Nov 4, 2011. Session 22 Review: ray optics. R. J. Wilkes Email: [email protected]
Physics 116 Session 22 Review: ray optics Nov 4, 2011 R. J. Wilkes Email: [email protected] ! Exam 2 is Monday!! All multiple choice, similar to HW problems, same format as Exam 1!!! Announcements
Scan-Line Fill. Scan-Line Algorithm. Sort by scan line Fill each span vertex order generated by vertex list
Scan-Line Fill Can also fill by maintaining a data structure of all intersections of polygons with scan lines Sort by scan line Fill each span vertex order generated by vertex list desired order Scan-Line
LIGHTING HANDBOOK. How to Get The Most. From Your New ARRI Kit. by Bill Holshevnikoff SECOND EDITION
LIGHTING HANDBOOK SECOND EDITION How to Get The Most From Your New ARRI Kit by Bill Holshevnikoff Images and Text 2010 by Bill Holshevnikoff For more detailed information about the lighting techniques
Optical Metrology. Third Edition. Kjell J. Gasvik Spectra Vision AS, Trondheim, Norway JOHN WILEY & SONS, LTD
2008 AGI-Information Management Consultants May be used for personal purporses only or by libraries associated to dandelon.com network. Optical Metrology Third Edition Kjell J. Gasvik Spectra Vision AS,
Lesson 26: Reflection & Mirror Diagrams
Lesson 26: Reflection & Mirror Diagrams The Law of Reflection There is nothing really mysterious about reflection, but some people try to make it more difficult than it really is. All EMR will reflect
- the. or may. scales on. Butterfly wing. magnified about 75 times.
Lecture Notes (Applications of Diffraction) Intro: - the iridescent colors seen in many beetles is due to diffraction of light rays hitting the small groovess of its exoskeleton - these ridges are only
Synthetic Sensing: Proximity / Distance Sensors
Synthetic Sensing: Proximity / Distance Sensors MediaRobotics Lab, February 2010 Proximity detection is dependent on the object of interest. One size does not fit all For non-contact distance measurement,
Reflection and Refraction
Equipment Reflection and Refraction Acrylic block set, plane-concave-convex universal mirror, cork board, cork board stand, pins, flashlight, protractor, ruler, mirror worksheet, rectangular block worksheet,
My Materials. In this tutorial, we ll examine the material settings for some simple common materials used in modeling.
Course: 3D Design Title: My Materials Blender: Version 2.6X Level: Beginning Author; Neal Hirsig ([email protected]) (May 2012) My Materials In this tutorial, we ll examine the material settings for some
5.3 Cell Phone Camera
164 Chapter 5 5.3 Cell Phone Camera The next design example we discuss is a cell phone camera. These systems have become quite popular, to the point that it is often more difficult to purchase a cell phone
Lecture 12: Cameras and Geometry. CAP 5415 Fall 2010
Lecture 12: Cameras and Geometry CAP 5415 Fall 2010 The midterm What does the response of a derivative filter tell me about whether there is an edge or not? Things aren't working Did you look at the filters?
SHOW MORE SELL MORE. Top tips for taking great photos
SHOW MORE SELL MORE Top tips for taking great photos TAKE BETTER PICTURES. SELL MORE STUFF. The more clear, crisp, quality pictures you show, the easier it is for buyers to find your listings and make
BCC Multi Stripe Wipe
BCC Multi Stripe Wipe The BCC Multi Stripe Wipe is a similar to a Horizontal or Vertical Blind wipe. It offers extensive controls to randomize the stripes parameters. The following example shows a Multi
Why pinhole? Long exposure times. Timeless quality. Depth of field. Limitations lead to freedom
Why pinhole? One of the best things about pinhole photography is its simplicity. Almost any container that can be made light-tight can be turned into a pinhole camera. Building your own camera is not only
AR-media TUTORIALS OCCLUDERS. (May, 2011)
AR-media TUTORIALS OCCLUDERS (May, 2011) Copyright Copyright 2008/2011 Inglobe Technologies S.r.l. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in
picture real beauty Capture real beauty with the one you love
picture real beauty Capture real beauty with the one you love Lina Dove invites you to experience photography for yourself and capture images of beauty that live around you. To help, we ve taken the principles
Reflection & Transmission of EM Waves
Reflection & Transmission of EM Waves Reading Shen and Kong Ch. 4 Outline Everyday Reflection Reflection & Transmission (Normal Incidence) Reflected & Transmitted Power Optical Materials, Perfect Conductors,
Digital Photography Composition. Kent Messamore 9/8/2013
Digital Photography Composition Kent Messamore 9/8/2013 Photography Equipment versus Art Last week we focused on our Cameras Hopefully we have mastered the buttons and dials by now If not, it will come
Thin Lenses Drawing Ray Diagrams
Drawing Ray Diagrams Fig. 1a Fig. 1b In this activity we explore how light refracts as it passes through a thin lens. Eyeglasses have been in use since the 13 th century. In 1610 Galileo used two lenses
Part 4 fitting with energy loss and multiple scattering non gaussian uncertainties outliers
Part 4 fitting with energy loss and multiple scattering non gaussian uncertainties outliers material intersections to treat material effects in track fit, locate material 'intersections' along particle
Mathematics for Global Illumination
Mathematics for Global Illumination Massimo Picardello Mathematics Department, University of Roma Tor Vergata Abstract and disclaimer This is a simple, almost naif approach to the mathematics of global
P R E A M B L E. Facilitated workshop problems for class discussion (1.5 hours)
INSURANCE SCAM OPTICS - LABORATORY INVESTIGATION P R E A M B L E The original form of the problem is an Experimental Group Research Project, undertaken by students organised into small groups working as
Honeywell Night Vision Security. The Night Hawk Advantage
Honeywell Night Vision Security The Night Hawk Advantage What is Night Vision Security? Most crimes happen at night the challenge to the security professional is to ensure the video footage is effective
Illuminating With HDRI
Illuminating With HDRI H DRI (High Dynamic Range Image) rendering is a method of illuminating a CG scene with a special type of bitmapped image that allows a far greater dynamic range of exposures (i.e.
Shutter & Aperture Research & Demonstrations
Camera Exercises ART-162 Winter 2013 version CX-162-CameraExercises-2013W.A3 Page 1 CX-2.1 Shutter & Aperture Research & Demonstrations 10 Explanations in part 2 are well done: submit written answers.
TVL - The True Measurement of Video Quality
ACTi Knowledge Base Category: Educational Note Sub-category: Video Quality, Hardware Model: N/A Firmware: N/A Software: N/A Author: Ando.Meritee Published: 2010/10/25 Reviewed: 2010/10/27 TVL - The True
CSE452 Computer Graphics
CSE452 Computer Graphics Spring 2015 CSE452 Introduction Slide 1 Welcome to CSE452!! What is computer graphics? About the class CSE452 Introduction Slide 2 What is Computer Graphics? Modeling Rendering
HW6 Solutions Notice numbers may change randomly in your assignments and you may have to recalculate solutions for your specific case.
HW6 Solutions Notice numbers may change randomly in your assignments and you may have to recalculate solutions for your specific case. Tipler 22.P.053 The figure below shows a portion of an infinitely
Adding Animation With Cinema 4D XL
Step-by-Step Adding Animation With Cinema 4D XL This Step-by-Step Card covers the basics of using the animation features of Cinema 4D XL. Note: Before you start this Step-by-Step Card, you need to have
Capture high-resolution pictures. Fill the frame with the item. Show the scale. Keep your photos from tinting. Capture detailed close-up shots.
SHOW MORE SELL MORE Top tips for taking great photos TAKE BETTER PICTURES. SELL MORE STUFF. The more clear, crisp, quality pictures you show, the easier it is for buyers to find your listings and make
Convolution. 1D Formula: 2D Formula: Example on the web: http://www.jhu.edu/~signals/convolve/
Basic Filters (7) Convolution/correlation/Linear filtering Gaussian filters Smoothing and noise reduction First derivatives of Gaussian Second derivative of Gaussian: Laplacian Oriented Gaussian filters
Advanced Rendering for Engineering & Styling
Advanced Rendering for Engineering & Styling Prof. B.Brüderlin Brüderlin,, M Heyer 3Dinteractive GmbH & TU-Ilmenau, Germany SGI VizDays 2005, Rüsselsheim Demands in Engineering & Styling Engineering: :
Introduction to Computer Graphics
Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 [email protected] www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics
Model Repair. Leif Kobbelt RWTH Aachen University )NPUT $ATA 2EMOVAL OF TOPOLOGICAL AND GEOMETRICAL ERRORS !NALYSIS OF SURFACE QUALITY
)NPUT $ATA 2ANGE 3CAN #!$ 4OMOGRAPHY 2EMOVAL OF TOPOLOGICAL AND GEOMETRICAL ERRORS!NALYSIS OF SURFACE QUALITY 3URFACE SMOOTHING FOR NOISE REMOVAL 0ARAMETERIZATION 3IMPLIFICATION FOR COMPLEXITY REDUCTION
A Photographer s. E-Guide To Making Sharp. Photographs
S c o t t B o u r n e A Photographer s E-Guide To Making Sharp Photographs All text and photographs by Scott Bourne Except For Bourne Portrait Courtesy M. Katz This entire publication is Copyright 2012
From Product Management Telephone Nuremberg
Release Letter Product: Version: IVA Intelligent Video Analysis 4.50 1. General Intelligent Video Analysis (IVA) version 4.50 is the successor of IVA 4.00. IVA is a continuously growing product with an
b. In Laser View - click on wave. Pose an explanation that explains why the light bends when it enters the water.
Sierzega/Ferri: Optics 5 Observation Experiments: Light Bending Go to: http://phet.colorado.edu/en/simulation /bending-light You have a laser beam (press the button to turn it on!) that is shining from
Theremino System Theremino Spectrometer Technology
Theremino System Theremino Spectrometer Technology theremino System - Theremino Spectrometer Technology - August 15, 2014 - Page 1 Operation principles By placing a digital camera with a diffraction grating
4. CAMERA ADJUSTMENTS
4. CAMERA ADJUSTMENTS Only by the possibility of displacing lens and rear standard all advantages of a view camera are fully utilized. These displacements serve for control of perspective, positioning
