Animation. Computer Animation. Low level techniques. Two main categories. Abstraction. High level techniques
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1 Animation Computer Animation Animate = to give life to Specify, directly or indirectly, how thing moves in time and space Tools Amy Gooch CS395: Introduction to Computer Animation Two main categories Computer-assisted animation 2D & 2 1/2 D Inbetweening Inking, virtual camera, managing data, etc Computer generated animation Low level techniques Precisely specifying motion High level techniques Describe general motion behavior Low level techniques Shape interpolation (in-betweening) Have to know what you want High level techniques Generate motion with set of rules or constraints Physically based motion Abstraction Animator colors each pixel to Tell computer to make movie about a dog 1
2 Perception of Animations Playback rate Sampling or update rate TV: 30 images/second Sat Morning Cartoons: 6 different images per second Each image repeated five times Persistence of vision: discovered about 1800s Zoetrope or wheel of life Flip-book Camera to make lifeless things move Meleis 1890 using simple tricks Emil Cohl ( , French) J. Stuart Blackton (American) Meet Thomas Edison in 1895 Combine drawing and file: The Enchanted Drawing Six years later: Humorous Phases of Funny Faces Animated smoke in 1900; First animated cartoon in 1906 First celebrated Animator Winsor McCay (American) Little nemo Gertie the Dinosaur (1914) First major technical development John Bray /Earl Hurd (1910) Translucent cels (short for celluloid) in compositing multiple layers Use of grey scale (as opposed to B&W) Color short in 1920 John Randolph Bray'sColonel Heeza Lair. 2
3 Out of Bray s studio Max Fleischer (Betty Boop,, Popeye) Patented rotoscoping in 1915 Draing images on cells by tracing over previously recorded live action Paul Terry (Terrytoons: Mighty Mouse) George Stallings(?) Walter Lantz (Woody Woodpecker) Animation as an art form First animated character with personality Felix the cat by Otto Messmer (1920s) Force to reckoned with Sound and Walt Disney Disney: Animation as an art form Innovations Story board to review story Pencil sketch to review motion Multi-plane camera stand Color (not first to use color) Sound! Steamboat Willie (1928) Multiplane Camera Move scene layers independently of camera MGM and Warner Brothers, etc. Other Media Animation Computer animation is often compared to stop motion animation Puppet animation Willis O Brian (King Kong) Ray Harryhausen (Might joe Yong, Jason and the Argonauts) 3
4 Other Media Animation Hierachy of film/animation Presentation Claymation Pinhead animation Sand animation Act Physical object is manipulated, image captured, repeat Scene Shot Frame Production of Animation Preliminary story Story board Detailed story Key Frames Test shot Pencil test Inbetweening Inking Coloring Computer Animation as Animation Lasseter translated principles of animation as articulated by two of Nine Old Men of Disney to computer animation Computer Animation basically follows this pipeline Short History of Computer Animation In Research labs NYIT Lasseter is conventionally trained animator Worked at Disney before going to Pixar Many celebrated animations Knick-knack (oscar-winning) In Research Labs University of Utah Films on walking and talking figure Animated hand and animated face (1972) University of Pennsylvania Human figure animation (Norm Badler) Cornell University architectural walk-throughs (Don Greenberg) Still frame from Gumby animation by Hank Grebe and Dick Lundin,
5 History of Computer Animation 1974: Hunger by Rene Jodoin and Peter Foldes 2.5D system, object interpolation Current activity Centers University of Toronto's Computer Science Department Simon-Fraser University's Graphics and Mulitmedia Research Lab Georgia Tech's Graphics Visualization and Usability Center Brown Computer Graphics Group Ohio State University's ACCAD Ohio State University's Department of Computer and Information Science George Washington University Graphics Group UC San Diego's Department of Computer Science and Engineering University of North Carolina's Computer Science Department MIT's Media Lab MIT's Laboratory for Computer Science University of Wisconsin at Madison History of Film & Video Companies Mathematical Applications Group, Inc. (MAGI) Information International Inc. (III, or Triple-I) Digital Production Digital Effects Image West Robert Abel and Associates Cranston-Csuri. Current Companies Pixar Industrial Light and Magic (ILM) Pacific Data Images (PDI) Disney Xaos Rhythm & Hues Digital Domain Lamb & Company Metrolight Studios Boss Film Studios degraf/wahrman R/Greenberg Associates Blue Sky Productions Sony Pictures Cinesite Imageworks Apple.. Animations that paved the way Pixar Luxo Jr. (1986) first computer animation to be nominated for an Academy Award Red's Dream (1987) Tin Toy (1988) first computer animation to win an Academy Award Knick Knack (1989) 5
6 Early CG in film Future World (1976) Star Wars (1977) Lawnmower man (1992, Xaos, Angel Studios) Hollywood s view of VR Tron (1982, MAGI) Supposed to look like a computer The Last Starfighter (1984) Use CG in place of models Willow (1988, ILM) Morphing video First digital blue screen matte extraction Howard the Duck (1986, ILM) First wire removal The Abyss (1989, ILM) More early CG in film Jurassic Park (1993, ILM) Forest Gump (1994, Digital Domain) Insert CG ping pong ball Babe (1995, Rhythm & Hues) Move mouths of animals & fill in background Toy Story (1995, Pixar & Disney) First full length fully CG 3D animation Early CG on TV Reboot (1995, Limelight Ltd. BLT Productions) Similar intention of inside computer First fully 3D Sat. morning cartoon Babylon 5 (1995) Routinely used CG models as regular features Simpsons (1995 PDI) Resources Milestones of the animation industry in the 20th Century cohenmilestones.php3 0of%20Animation Brief History of NYIT Computer Graphics Lab 2.cs.cmu.edu/~ph/nyit/masson/nyit.html Resources (con t.) Timeline from Brown Animation class meline.html In-betweening 01/results.html 6
7 Rick Parent Credits/Resources America s Story Character Animation Control motion of articulated limbs Skeletal-muscle-skin models Facial animation Representation and Animation of surface detail Hair Clothes Utah CG History 7
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