User Interface Design
|
|
- Godfrey Byrd
- 8 years ago
- Views:
Transcription
1 User Interface Design Winter term 2005/2006 Thursdays, c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 1
2 Testing & modeling users 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 2
3 The aims Describe how to do user testing. Discuss the differences between user testing, usability testing and research experiments. Discuss the role of user testing in usability testing. Discuss how to design simple experiments. Describe GOMS, the keystroke level model, Fitts law and discuss when these techniques are useful. Describe how to do a keystroke level analysis. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 3
4 Experiments, user testing & usability testing Experiments test hypotheses to discover new knowledge by investigating the relationship between two or more things i.e., variables. User testing is applied experimentation in which developers check that the system being developed is usable by the intended user population for their tasks. Usability testing uses a combination of techniques, including user testing & user satisfaction questionnaires. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 4
5 User testing is not research User testing Research experiments Aim: improve products Aim: discover knowledge Few participants Many participants Results inform design Results validated statistically Not perfectly replicable Replicable Controlled conditions Strongly controlled conditions Procedure planned Experimental design Results reported to developers Scientific paper reports results to community 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 5
6 User testing Goals & questions focus on how well users perform tasks with the product Comparison of products or prototypes common Major part of usability testing Focus is on time to complete task & number & type of errors Informed by video & interaction logging User satisfaction questionnaires provide data about users opinions 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 6
7 Testing conditions Usability lab or other controlled space Major emphasis on selecting representative users developing representative tasks 5-10 users typically selected Tasks usually last no more than 30 minutes The test conditions should be the same for every participant Informed consent form explains ethical issues 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 7
8 Type of data (Wilson & Wixon, 97) Time to complete a task Time to complete a task after a specified time away from the product Number and type of errors per task Number of errors per unit of time Number of navigations to online help or manuals Number of users making a particular error Number of users completing task successfully 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 8
9 Usability engineering orientation Current level of performance Minimum acceptable level of performance Target level of performance 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 9
10 How many participants is enough for user testing? The number is largely a practical issue Depends on: schedule for testing availability of participants cost of running tests Typical 5-10 participants Some experts argue that testing should continue until no new insights are gained 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 10
11 Experiments Predict the relationship between two or more variables Independent variable is manipulated by the researcher Dependent variable depends on the independent variable Typical experimental designs have one or two independent variable 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 11
12 Experimental designs Different participants - single group of participants is allocated randomly to the experimental conditions Same participants - all participants appear in every condition Matched participants - participants are matched in tuples, e.g., based on expertise, gender 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 12
13 Example Hypotheses: Will the time to read a screen of text be different if 12-point Helvetica is used instead of 12-point Times-Roman? Condition 1: users read text with Helvetica Condition 2: users read text with Times Roman Control condition: read text on paper Extend design with variable user-expertise (additional conditions: expert/beginner) What are the independent and dependent variables 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 13
14 Advantages and disadvantes 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 14
15 Evaluation of results / significance The larger the sample, the less likely that the difference is due to sampling errors or chance. The larger the difference between the two means, the less likely the difference is due to sampling errors The smaller variance among the participants, the less likely that the difference was created by sampling errors. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 15
16 Variablitiy Are the results statistically significant? Use the t-test to analyze the ration of means and group variability 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 16
17 T-test Use standard-table of significance to determine if t is good enough. From: Februar 06 IfGi Universität Münster User Interface Design A. Krüger 17
18 Predictive models Provide a way of evaluating products or designs without directly involving users Psychological models of users are used to test designs Less expensive than user testing Usefulness limited to systems with predictable tasks - e.g., telephone answering systems, mobiles, etc. Based on expert behavior 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 18
19 GOMS (Card et al., 1983) Goals - the state the user wants to achieve e.g., find a website Operators - the cognitive processes & physical actions performed to attain those goals, e.g., decide which search engine to use Methods - the procedures for accomplishing the goals, e.g., drag mouse over field, type in keywords, press the go button Selection rules - determine which method to select when there is more than one available 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 19
20 Keystroke level model GOMS has also been developed further into a quantitative model - the keystroke level model. This model allows predictions to be made about how long it takes an expert user to perform a task. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 20
21 Response times for keystroke level operators 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 21
22 Problems of GOMS/Keystroke model Doesn t take into account slack times and critical situations that may slow down certain strokes. Example: Usage of system while talking to a person in parallel. Further influences that are not taken into account: fatigue, learning effects, workload, etc.. Models are just good to provide an estimate, they can t substitute user testing 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 22
23 Fitts Law (Paul Fitts 1954) The law predicts that the time to point at an object using a device is a function of the distance from the target object & the object s size. The further away & the smaller the object, the longer the time to locate it and point. Useful for evaluating systems for which the time to locate an object is important such as handheld devices like mobile phones Why are labeled toolbars easier to access? 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 23
24 Key points User testing is a central part of usability testing Testing is done in controlled conditions User testing is an adapted form of experimentation Experiments aim to test hypotheses by manipulating certain variables while keeping others constant The experimenter controls the independent variable(s) but not the dependent variable(s) There are three types of experimental design: different-participants, sameparticipants, & matched participants GOMS, Keystroke level model, & Fitts Law predict expert, error-free performance Predictive models are used to evaluate systems with predictable tasks such as telephones 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 24
25 Design & evaluation in the real world 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 25
26 The aims Show how design & evaluation are brought together in the development of interactive products. Show how different combinations of design & evaluation methods are used in practice. Describe the various design trade-offs & decisions that have to be made in the real world. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 26
27 Key issues: From requirements to design which design cycle to use which combination of methods to use when designing & evaluating a product what happens when the product being developed is confidential and there are no users available to test it? how many users should be involved in tests? what to do with the evaluation findings how much to expect from users 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 27
28 Case study: designing mobile communicators Two examples, for very different audiences: Nokia s mobile communicator Philips communicator for children 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 28
29 Designing Nokia s mobile communicator design cycle: iterative user-centered approach which methods: ethnographic research scenarios and task models confidential product issues: first in the market is key evaluation must be very limited and no real users 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 29
30 Designing Nokia s mobile communicator (contd) physical aspects: screen size number of buttons versus functionality consistency issues internal consistency (within mobile software) external consistency (with desktop software) user testing none before release summative testing & questionnaires after 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 30
31 Designing telephones for special user groups (Royal Nation Institute for the Blind) Guarded or recessed keys Sidetone reduction to reduce noise level Adjustable key pressure Audio and tactile feedback Larger key size 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 31
32 Consistency of the Design Internal consistency Nokia style guide External consistency difficulties No pointing device Slow connection and download times Default homepage Transcoding webpages (focus on text) 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 32
33 Philips Communicator for children (Oosterhoolt 96) 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 33
34 Designing Philips communicator for children design cycle: iterative and evolutionary which methods: low-fidelity prototyping participatory design interface metaphors physical aspects: color, shape, size, robustness pen input bags to protect screen 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 34
35 Designing Philips communicator for children user involvement: children involved throughout prototypes evaluated constantly invaluable insights for the designers lessons learned: agree on assumptions in requirements think of follow-on projects early on users are not designers act quick and dirty if necessary 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 35
36 Case study 2: A telephone response information system (TRIS) Interactive voice response systems are common in government offices and large companies. Do you know of examples that you have used? Why are these systems often so frustrating to use? Forming a mental model is difficult because there is no visual feedback and the user must remember the menu structure Many menus and deep menus are particularly difficult 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 36
37 Why was TRIS difficult to use? Having to remember the menu structure. The programmers traded computational elegance for usability, e.g., the system asked for social security number and employee identification number, confusing users who did not have both. TRIS was comprised of different systems each with its own interaction style. Users were not told this but when they moved between the systems they experienced sudden, unexplained changes. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 37
38 How was TRIS evaluated? A combination of techniques were used: a review of the literature provided information about problems with interactive voice response systems expert reviews GOMS analysis of the proposed redesign The redesign was implemented usability tests confirmed that the redesigned system offered better usability than the original design 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 38
39 Why was using different methods valuable? The evaluators were able to build-up a broad picture of usability problems. Using GOMS and heuristic evaluation they could explore the potential benefits of the redesigned system. User testing enabled them to confirm that the redesigned system offered better usability. User satisfaction questionnaires confirmed that users preferred the redesigned system. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 39
40 Key points Design involves trade-offs Design space for making changes when upgrading a product is limited Cycles of rapid prototyping and evaluation allow designers to examine alternatives Piecing together evidence from a variety of sources can be valuable 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 40
User Interface Design
User Interface Design Winter term 2005/2006 Thursdays, 14-16 c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface
More informationUser Interface Design
User Interface Design Winter term 2005/2006 Thursdays, 14-16 c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface
More informationThe aims: Chapter 14: Usability testing and field studies. Usability testing. Experimental study. Example. Example
Chapter 14: Usability testing and field studies The aims: Explain how to do usability testing through examples. Outline the basics of experimental design. Discuss the methods used in usability testing.
More informationChapter 14: Usability testing and field studies. The aims: Usability testing
Chapter 14: Usability testing and field studies The aims: Explain how to do usability testing through examples Outline the basics of experimental design Discuss the methods used in usability testing Discuss
More informationUser Interface Design
User Interface Design Winter term 2005/2006 Thursdays, 14-16 c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface
More information15.4 Predictive Models
521 15.4 redictive Models Similar to inspection methods and analytics, predictive models evaluate a system without users being present. Rather than involving expert evaluators role-playing users as in
More informationDesigning and Evaluating a Web-Based Collaboration Application: A Case Study
Designing and Evaluating a Web-Based Collaboration Application: A Case Study Wenli Zhu Microsoft Corporation, One Microsoft Way, Redmond, WA 98052 USA ABSTRACT The Web has evolved from a simple browsing
More informationFan Fu. Usability Testing of Cloud File Storage Systems. A Master s Paper for the M.S. in I.S. degree. April, 2013. 70 pages. Advisor: Robert Capra
Fan Fu. Usability Testing of Cloud File Storage Systems. A Master s Paper for the M.S. in I.S. degree. April, 2013. 70 pages. Advisor: Robert Capra This paper presents the results of a usability test involving
More informationModule 1. 4 Login-Send Message to Teacher
Module 1. 4 Login-Send Message to Teacher Students, in this lesson you will 1. Learn to login to your InterAct account. 2. Learn how to send an email message. Logging on to Students Online 1. Launch the
More informationSoftware Development and Usability Testing
Software Development and Usability Testing Shneiderman, Chapter 4 Preece et al, Ch 9, 11-15 Krug, Rocket Surgery Made Easy Rubin, Handbook of Usability Testing Norman Neilsen Group www HCI in Software
More informationNot Just Another Pretty (Inter)Face
WHITE PAPER Not Just Another Pretty (Inter)Face Lee Farabaugh, MS-HCI MSHI Chief Experience Officer The Benefits of Integrating Visual Design with User Experience Methodologies The landscape of healthcare
More informationUnderstanding the User Model of the Elderly People While Using Mobile Phones
Understanding the User Model of the Elderly People While Using Mobile Phones Hsien-Hui TANG Shih-An KAO DITL, The Graduate Institute of Industrial Design, Chang Gung University, Taiwan hhtang@mail.cgu.edu.tw
More informationSMART Board Training Outline Trainer: Basel Badran
Sharjah Higher Colleges of Technology SMART Board Training Outline Trainer: Basel Badran What is a SMART Board? o Concept & Technology SMART Board Components: o Smart Tools Start Center Recorder Keyboard
More informationScreen Design : Navigation, Windows, Controls, Text,
Overview Introduction Fundamentals of GUIs Screen Design : Navigation, Windows, Controls, Text, Evaluating GUI Performance - Methods - Comparison 1 Example: Automotive HMI (CAR IT 03/2013) 64, 68, 69 2
More informationOutline. Lecture 13: Web Usability. Top Ten Web Design Mistakes. Web Usability Principles Usability Evaluations
Lecture 13: Web Usability Outline Web Usability Principles Usability Evaluations Wendy Liu CSC309F Fall 2007 1 2 What Makes Web Application Development Hard? Target audience can be difficult to define
More informationDirections: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below.
Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below. 1. What is the fundamental organizing principle in web site design?
More informationBuyer s Guide to Hiring A Mobile Agency
Buyer s Guide to Hiring A Mobile Agency 11/1/2014 10 ESSENTIAL TIPS TO HIRE THE PERFECT MOBILE WEBSITE DEVELOPER By Ryan Boog CEO Happy Dog Web Productions This is not a guide for mobile-savvy folks, or
More informationHands-On Practice. Basic Functionality
Basic Functionality Your school or company has just moved one of your SMART Board interactive whiteboards into a new room because you were unable to access the Internet from the old location. You will
More informationWhite Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications
Accelerate Development Reduce Time to Product Automate Critical Tasks White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications The ASHVINS GROUP, Inc. 6161 Blue Lagoon
More informationMARS STUDENT IMAGING PROJECT
MARS STUDENT IMAGING PROJECT Data Analysis Practice Guide Mars Education Program Arizona State University Data Analysis Practice Guide This set of activities is designed to help you organize data you collect
More informationUsing. An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it.
Using An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it. Quick Reference Hardware Basics for Front Projection SMART Board Interactive Whiteboards
More information13 Managing Devices. Your computer is an assembly of many components from different manufacturers. LESSON OBJECTIVES
LESSON 13 Managing Devices OBJECTIVES After completing this lesson, you will be able to: 1. Open System Properties. 2. Use Device Manager. 3. Understand hardware profiles. 4. Set performance options. Estimated
More informationExploring new ways of Usability testing for an E-Science/ Scientific research application
Exploring new ways of Usability testing for an E-Science/ Scientific research application By Julio Cesar Dovalina St. Edward s University Advisor Dr. Gregory Madey 1 Abstract There is a growing interest
More informationHands-on Practice. Hands-on Practice. Learning Topics
Using Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard You make presentations for a reason to communicate a message. With a SMART Board interactive whiteboard, you can focus the attention
More informationPaper Prototyping as a core tool in the design of mobile phone user experiences
Paper Prototyping as a core tool in the design of mobile phone user experiences Introduction There is much competition in the mobile telecoms industry. Mobile devices are increasingly featurerich they
More informationWhite Noise Help Guide for iphone, ipad, and Mac
White Noise Help Guide for iphone, ipad, and Mac Created by TMSOFT - www.tmsoft.com - 12/08/2011 White Noise allows you to create the perfect ambient sound environment for relaxation or sleep. This guide
More informationContent Design Cognitive Design Audience Considerations Navigational Design Layout--- Physical & Logical Designing Graphical Elements Interactivity
Content Design Cognitive Design Audience Considerations Navigational Design Layout--- Physical & Logical Designing Graphical Elements Interactivity Design Designing for time Experimental Design Precedence
More informationMy Fuelly Mobile Tablet Application: Usability Testing Reveals Consumer Preferences
Minna An Megan McCarthy NMS 502--Final Project March 2013 My Fuelly Mobile Tablet Application: Usability Testing Reveals Consumer Preferences Introduction Technological theorists study the relationships
More informationDCOM 131-01. Group Project 2: Usability Testing. Usability Test Report. Tim Harris, Zach Beidler, Sara Urner, Kacey Musselman
0 DCOM 131-01 Group Project 2: Usability Testing Usability Test Report Tim Harris, Zach Beidler, Sara Urner, Kacey Musselman 1 Table of Contents Introduction... 2 Purpose... 2 Heuristic... 3 Participants...
More informationThe Notebook Software Activity Guide
The Notebook Software Activity Guide The Notebook software activity guide is intended to act as a reference of the best practices for creating and presenting lesson activities using Notebook software.
More informationI m Miss Smith, and I teach English and German. Today I ll show you how I use NetSupport School to plan, prepare and conduct my classes.
1 I m Miss Smith, and I teach English and German. Today I ll show you how I use NetSupport School to plan, prepare and conduct my classes. Before I take my first class, I ll guide you through the basics
More informationHow Usability Engineering Can Improve Clinical Information Systems
Reprint of paper delivered at UPA 99, sponsored by the Usability Professionals Association How Usability Engineering Can Improve Clinical Information Systems Home Stephanie Rosenbaum, Tec-Ed, Inc., stephanie@teced.com
More informationDevelopment (60 ЕCTS)
Study program Faculty Cycle Software and Application Development (60 ЕCTS) Contemporary Sciences and Technologies Postgraduate ECTS 60 Offered in Tetovo Description of the program The objectives of the
More informationTop 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs
Top 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs The user experience (UX) of your products is only as good as the knowledge and skills of your UX staff. Here are the top 10
More informationInstructional Technology, Educational Foundations and Leadership
Final Project Design Document William Franck Purpose: The purpose of my website is to showcase my ability to meet the requirements necessary for earning a Master s Degree in Instructional Technology from
More informationSMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer.
SMART Boards What is a SMART Board? The SMART Board is an interactive whiteboard that converts a computer and date projector into a powerful tool for teaching and learning. With the computer image projected
More informationUsing Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard
Using Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard When you use Microsoft PowerPoint software in conjunction with a SMART Board interactive whiteboard, presentations become more
More informationImproving Government Websites and Surveys With Usability Testing and User Experience Research
Introduction Improving Government Websites and Surveys With Usability Testing and User Experience Research Jennifer Romano Bergstrom, Jonathan Strohl Fors Marsh Group 1010 N Glebe Rd., Suite 510, Arlington,
More informationUSER EXPERIENCE DESIGNER & RESEARCHER
USER EXPERIENCE DESIGNER & RESEARCHER Hello! My name is Syed Lagoon and I am a UX Designer & Researcher with a broad UX skillset that ranges from user research and competitive analysis to rapid wireframing
More information14.1. bs^ir^qfkd=obcib`qflk= Ñçê=emI=rkfuI=~åÇ=léÉåsjp=eçëíë
14.1 bs^ir^qfkd=obcib`qflk= Ñçê=emI=rkfuI=~åÇ=léÉåsjp=eçëíë bî~äì~íáåö=oéñäéåíáçå=ñçê=emi=rkfui=~åç=lééåsjp=eçëíë This guide walks you quickly through key Reflection features. It covers: Getting Connected
More informationUsing qualitative research to explore women s responses
Using qualitative research to explore women s responses Towards meaningful assistance - how evidence from qualitative studies can help to meet survivors needs Possible questions Why do survivors of SV
More informationAdvanced Presentation Features and Animation
There are three features that you should remember as you work within PowerPoint 2007: the Microsoft Office Button, the Quick Access Toolbar, and the Ribbon. The function of these features will be more
More informationA system is a set of integrated components interacting with each other to serve a common purpose.
SYSTEM DEVELOPMENT AND THE WATERFALL MODEL What is a System? (Ch. 18) A system is a set of integrated components interacting with each other to serve a common purpose. A computer-based system is a system
More informationCenter School District Making and modifying Galleries in SMART Notebook
Making and modifying Galleries in SMART Notebook Using the SMART Board to meet your needs! Inserting your own clipart into the Collections Galleries Using your own clipart for the collections could be
More information1. Which version of the website was easier to use/navigate?
Web Usability Survey and Script Kirstin Dougan and Camilla Fulton University of Illinois at Urbana Champaign Library Supporting materials for Side by side: What a comparative usability study told us about
More informationGCE APPLIED ICT A2 COURSEWORK TIPS
GCE APPLIED ICT A2 COURSEWORK TIPS COURSEWORK TIPS A2 GCE APPLIED ICT If you are studying for the six-unit GCE Single Award or the twelve-unit Double Award, then you may study some of the following coursework
More informationMultiExperiment Viewer Quickstart Guide
MultiExperiment Viewer Quickstart Guide Table of Contents: I. Preface - 2 II. Installing MeV - 2 III. Opening a Data Set - 2 IV. Filtering - 6 V. Clustering a. HCL - 8 b. K-means - 11 VI. Modules a. T-test
More informationWeb Development Tutorials Web Design: WiX. Tutorial 1-3a
Web Development Tutorials Web Design: WiX Tutorial 1-3a Agenda Schedule 1 Introduction 2 3 4 5 Creating an Account Editing the Template Upgrading the Account Conclusion 2 Introduction What is WiX? Web
More informationAn Introduction to Coding and Analyzing Qualitative and Quantitative Data Dr. Allen Brizee, Loyola University Maryland
Dr. Allen Brizee, Loyola University Maryland The purpose of this handout is to introduce you to the basics of coding and analyzing qualitative and quantitative data that you collect from usability testing
More informationEFL LEARNERS PERCEPTIONS OF USING LMS
EFL LEARNERS PERCEPTIONS OF USING LMS Assist. Prof. Napaporn Srichanyachon Language Institute, Bangkok University gaynapaporn@hotmail.com ABSTRACT The purpose of this study is to present the views, attitudes,
More informationIntroduction to Usability Testing
Introduction to Usability Testing Abbas Moallem COEN 296-Human Computer Interaction And Usability Eng Overview What is usability testing? Determining the appropriate testing Selecting usability test type
More informationHow To Test For Elulla
EQUELLA Whitepaper Performance Testing Carl Hoffmann Senior Technical Consultant Contents 1 EQUELLA Performance Testing 3 1.1 Introduction 3 1.2 Overview of performance testing 3 2 Why do performance testing?
More informationDUOLINGO USABILITY TEST: MODERATOR S GUIDE
DUOLINGO USABILITY TEST: MODERATOR S GUIDE Contents: Preparation Checklist Introductory Remarks Task Instructions and Post- Task Questions o Task #1: Beginning the onboarding procedure and selecting a
More informationNavigate to http://www.weebly.com/
Navigate to http://www.weebly.com/ If you have a Weebly page, click on the Log In button If you are new to Weebly, Fill in your Full Name, Email, and Password Click on Sign Up, It s Free! Key in a title
More informationBad designs. Chapter 1: What is interaction design? Why is this vending machine so bad? Good design. Good and bad design.
Bad designs Chapter 1: What is interaction design? Elevator controls and labels on the bottom row all look the same, so it is easy to push a label by mistake instead of a control button People do not make
More informationApplying a User-Centered Design Approach to Data Management: Paper and Computer Testing. Jeffrey R. Wilson, Ph.D. Pearson.
Applying a User-Centered Design Approach to Data Management: Paper and Computer Testing Jeffrey R. Wilson, Ph.D. Pearson March 2008 Paper presented at the annual conference of the American Educational
More informationThe 4 Mindsets of Mobile Product Design. Scott Plewes
The 4 Mindsets of Mobile Product Design Scott Plewes With the recent popularity of smart phones and tablets, software product managers are under pressure to create mobile versions of their products for
More informationA Framework for Integrating Software Usability into Software Development Process
A Framework for Integrating Software Usability into Software Development Process Hayat Dino AFRICOM Technologies, Addis Ababa, Ethiopia hayudb@gmail.com Rahel Bekele School of Information Science, Addis
More informationHow To Design A Website For The Elderly
CHAPTER THREE USER CENTERED DESIGN APPROACH 3.1 Introduction This chapter focuses on two main sections that are about user centered approach and applying this approach to design of the Blue Air Travel
More informationStart Learning Joomla!
Start Learning Joomla! Mini Course Transcript 2010 StartLearningJoomla.com The following course text is for distribution with the Start Learning Joomla mini-course. You can find the videos at http://www.startlearningjoomla.com/mini-course/
More informationIntroduction to Microsoft PowerPoint
Introduction to Microsoft PowerPoint By the end of class, students should be able to: Identify parts of the work area. Create a new presentation using PowerPoint s design templates. Navigate around a presentation.
More informationScreen Design : Navigation, Windows, Controls, Text,
Overview Introduction Fundamentals of GUIs - methods - Some examples Screen : Navigation, Windows, Controls, Text, Evaluating GUI Performance 1 Fundamentals of GUI What kind of application? - Simple or
More informationShoreline Community College elearning Best Practice Guidelines
Shoreline Community College elearning Best Practice Guidelines This document provides recommended guidelines to help improve user experience for any elearning course. Recommendations are based on usability
More informationUsability Test Plan Docutek ERes v. 5.0.05 University of Texas Libraries
Usability Test Plan Docutek ERes v. 5.0.05 University of Texas Libraries Prepared for: INF 385p Usability (Dr. Randolph Bias) Prepared by: Laura Bright, Rachael Gilg and Heather Nodler Date: March 24,
More informationTechnical Overview of Morae : Usability testing software with insight you can share
Technical Overview of Morae : Usability testing software with insight you can share Functionality that you could previously only obtain by combining multiple hardware and software products is now fully
More informationCashion High School Fundamentals of Administrative Technologies Syllabus Course Number: 8103 (OK Promise Approved)
Cashion High School Fundamentals of Administrative Technologies Syllabus Course Number: 8103 (OK Promise Approved) Course Title: Fundamentals of Administrative Technologies (Prerequisite: Fundamentals
More informationHelen Featherstone, Visitor Studies Group and University of the West of England, Bristol
AUDIENCE RESEARCH AS A STRATEGIC MANAGEMENT TOOL Sofie Davis, Natural History Museum Helen Featherstone, Visitor Studies Group and University of the West of England, Bristol Acknowledgements: The authors
More informationChapter 11. HCI Development Methodology
Chapter 11 HCI Development Methodology HCI: Developing Effective Organizational Information Systems Dov Te eni Jane Carey Ping Zhang HCI Development Methodology Roadmap Context Foundation Application 1
More informationContents. Release notes: February 2014 SC. 2014.1
The following updates are planned for the Scopus release on February 1, 014. For questions or to provide us with feedback, please email Scopus Product Marketing at scopus.1@elsevier.com. We will try to
More informationBuilding a Personal Website (Adapted from the Building a Town Website Student Guide 2003 Macromedia, Inc.)
Building a Personal Website (Adapted from the Building a Town Website Student Guide 2003 Macromedia, Inc.) In this project, you will learn the web publishing skills you need to: Plan a website Define a
More informationIntroduction to Google SketchUp (Mac Version)
Introduction to Google SketchUp (Mac Version) This guide is handy to read if you need some basic knowledge to get started using SketchUp. You will see how to download and install Sketchup, and learn how
More informationLogging in to Google Chrome
Logging in to Google Chrome By logging in to Google Chrome, you will be able to quickly access any saved applications, bookmarks, and resources from any location. Please remember...if you are using a lab
More informationA Comparative Study of Database Design Tools
A Comparative Study of Database Design Tools Embarcadero Technologies ER/Studio and Sybase PowerDesigner Usability Sciences Corporation 909 Hidden Ridge, Suite 575, Irving, Texas 75038 tel: 972-550-1599
More informationWeb Redesign Case Study: University of Washington Information School www.ischool.uw.edu
Web Redesign Case Study: University of Washington Information School www.ischool.uw.edu 1. SUMMARY The University of Washington Information School is a community of diverse disciplines, professional fields,
More informationThe USER & The Design Process
The USER & The Design Process Jane Pirone User Friendly User Centered Design UX (User Experience) User Testing Usability UI (User Interface) why should we care so much about the USER? oh and what about
More informationHow To Create A Data Science System
Enhance Collaboration and Data Sharing for Faster Decisions and Improved Mission Outcome Richard Breakiron Senior Director, Cyber Solutions Rbreakiron@vion.com Office: 571-353-6127 / Cell: 803-443-8002
More informationTrigger. Perform this procedure when using the CRM Worklist. Helpful Hints
Purpose The purpose of this Work Instruction is to navigate the CRM Worklist and identify tools required to process and complete workflow tasks and alerts. Trigger Perform this procedure when using the
More informationIT Academy Lesson Plan
10 IT Academy Lesson Plan Microsoft Sharepoint Turn potential into success Microsoft Office SharePoint 2010: Lesson Plans Introduction Preparing to teach courses on Microsoft SharePoint 2010 for the first
More informationHuman-Computer Interaction Standards
Proceedings of the 6th International Conference on Human Computer Interaction, Yokohama, July 1995. Anzai & Ogawa (eds), Elsevier. Human-Computer Interaction Standards Nigel Bevan NPL Usability Services,
More informationCamtasia Studio. Creating Screen Videos
Camtasia Studio Creating Screen Videos WORKSHOP DESCRIPTION... 1 Overview 1 Prerequisites 1 Objectives 1 INTRODUCTION... 1 WHY USE CAMTASIA STUDIO?... 2 WHERE CAN I GET CAMTASIA STUDIO?... 2 HOW TO USE
More informationUsing the Cognitive Dimensions Framework to evaluate the usability of a class library
In M. Petre & D. Budgen (Eds) Proc. Joint Conf. EASE & PPIG 2003 Pages 359-366 Using the Cognitive Dimensions Framework to evaluate the usability of a class library Steven Clarke and Curtis Becker Microsoft
More informationSystem Control. Virtuelle Realität Wintersemester 2007/08. Overview. Part 10: Virtuelle Realität. Prof. Bernhard Jung
Part 10: System Control Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Definition Categorization Description of different techniques Design guidelines Myths Conclusion Further information:
More informationAn Iterative Usability Evaluation Procedure for Interactive Online Courses
An Iterative Usability Evaluation Procedure for Interactive Online Courses by Laurie P. Dringus ABSTRACT The Internet and World Wide Web (W3) have afforded distance learners simple links to access information.
More informationUNIVERSAL DESIGN OF DISTANCE LEARNING
UNIVERSAL DESIGN OF DISTANCE LEARNING Sheryl Burgstahler, Ph.D. University of Washington Distance learning has been around for a long time. For hundreds of years instructors have taught students across
More information123RF Corporate+ User s Guide
123RF Corporate+ User s Guide Table of Contents Welcome Message Moving In Corporate+ Users Site Signing In User s Dashboard Searching for Content Viewing Search Results Advanced Search Bar Lightbox Downloading
More informationIntroduction to Blackboard 9.1 Self-paced Faculty Tutorial
Introduction to Blackboard 9.1 Self-paced Faculty Tutorial This tutorial was created as a self-paced option for faculty who either prefers this method of training or has difficulty attending face-to-face
More informationEnhancing Your Device Design Through Tactile Feedback. April 2011
Enhancing Your Device Design Through Tactile Feedback April 2011 Enhancing Your Device Design Through Tactile Feedback April 2011 Page 2 of 7 Table of Contents 1 Enhancing Your Device Design Through Tactile
More informationPlanning Usability Tests For Maximum Impact Scott McDaniel, Laura Snyder
Planning Usability Tests For Maximum Impact Scott McDaniel, Laura Snyder Usability tests make products better. Those of us who have seen their results understand their value, but we sometimes have difficulty
More informationMultimedia Project Development
Topic 5 Multimedia Project Development LEARNING OUTCOMES By the end of this topic, you should be able to: 1. Plan a multimedia development project; 2. Explain the steps involved in multimedia design; 3.
More informationMembers of staff may also phone for assistance at any time during the college day (extension 3277).
Accessibility Information - How to Use Moodle On this page: Contacting Moodle Administrators Accessing Moodle Accessibility Customising Your Computer Text Size Colours and Viewing Options Cookies Navigation
More informationUser Guide. What is AeroFS. Installing AeroFS. Learn How to Install AeroFS and get started syncing and sharing securely INTRODUCTION
User Guide Learn How to Install AeroFS and get started syncing and sharing securely What is AeroFS INTRODUCTION AeroFS is a file sharing and syncing tool that allows you to share files with other people
More informationThe Design Study of High-Quality Resource Shared Classes in China: A Case Study of the Abnormal Psychology Course
The Design Study of High-Quality Resource Shared Classes in China: A Case Study of the Abnormal Psychology Course Juan WANG College of Educational Science, JiangSu Normal University, Jiangsu, Xuzhou, China
More informationUSABILITY SPECIFICATIONS
USABILITY SPECIFICATIONS TOPICS: Chapter 8 What they are Usability specification table Benchmark task descriptions User errors in usability specifications Usability specifications and managing the UE process
More informationPaper 10-27 Designing Web Applications: Lessons from SAS User Interface Analysts Todd Barlow, SAS Institute Inc., Cary, NC
Paper 10-27 Designing Web Applications: Lessons from SAS User Interface Analysts Todd Barlow, SAS Institute Inc., Cary, NC ABSTRACT Web application user interfaces combine aspects of non-web GUI design
More informationUsing Karel with Eclipse
Mehran Sahami Handout #6 CS 106A September 23, 2015 Using Karel with Eclipse Based on a handout by Eric Roberts Once you have downloaded a copy of Eclipse as described in Handout #5, your next task is
More informationKeywords: Introduction. Laura Downey 1 Vignette Corporation 3410 Far West Blvd., #300 Austin, TX 78731 1-512-425-5495 ldowney@vignette.
Developing Usability Tools and Techniques for Designing and Testing Web Sites Jean Scholtz and Sharon Laskowski National Institute of Standards and Technology (NIST) Bldg, 225, A216 Gaithersburg, MD 20899
More informationSMART Notebook Software Working With Objects
SMART Notebook Software Working With Objects The SMART Notebook software toolbar offers a variety of tools for drawing and creating objects. Select Tool Use the Select tool: to move or resize an object
More informationDesigning for the Web
Designing for the Web Design Issues Technical Issues Some Web Design Issues Breadth vs. Depth Navigation vs. Content Seller vs. Buyer (i.e., Designer vs. User) Colors and Images Several images in this
More informationTesting Websites with Users
3 Testing Websites with Users 3 TESTING WEBSITES WITH USERS Better Practice Checklist Practical guides for effective use of new technologies in Government www.agimo.gov.au/checklists version 3, 2004 Introduction
More informationThe Peer Reviewer s Guide to Editorial Manager
The Peer Reviewer s Guide to Editorial Manager Registering with EM The Register option is found in the main toolbar. New users simply click on REGISTER. [Note: You may have been proxy registered as a review
More information