User Interface Design

Size: px
Start display at page:

Download "User Interface Design"

Transcription

1 User Interface Design Winter term 2005/2006 Thursdays, c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 1

2 Testing & modeling users 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 2

3 The aims Describe how to do user testing. Discuss the differences between user testing, usability testing and research experiments. Discuss the role of user testing in usability testing. Discuss how to design simple experiments. Describe GOMS, the keystroke level model, Fitts law and discuss when these techniques are useful. Describe how to do a keystroke level analysis. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 3

4 Experiments, user testing & usability testing Experiments test hypotheses to discover new knowledge by investigating the relationship between two or more things i.e., variables. User testing is applied experimentation in which developers check that the system being developed is usable by the intended user population for their tasks. Usability testing uses a combination of techniques, including user testing & user satisfaction questionnaires. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 4

5 User testing is not research User testing Research experiments Aim: improve products Aim: discover knowledge Few participants Many participants Results inform design Results validated statistically Not perfectly replicable Replicable Controlled conditions Strongly controlled conditions Procedure planned Experimental design Results reported to developers Scientific paper reports results to community 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 5

6 User testing Goals & questions focus on how well users perform tasks with the product Comparison of products or prototypes common Major part of usability testing Focus is on time to complete task & number & type of errors Informed by video & interaction logging User satisfaction questionnaires provide data about users opinions 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 6

7 Testing conditions Usability lab or other controlled space Major emphasis on selecting representative users developing representative tasks 5-10 users typically selected Tasks usually last no more than 30 minutes The test conditions should be the same for every participant Informed consent form explains ethical issues 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 7

8 Type of data (Wilson & Wixon, 97) Time to complete a task Time to complete a task after a specified time away from the product Number and type of errors per task Number of errors per unit of time Number of navigations to online help or manuals Number of users making a particular error Number of users completing task successfully 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 8

9 Usability engineering orientation Current level of performance Minimum acceptable level of performance Target level of performance 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 9

10 How many participants is enough for user testing? The number is largely a practical issue Depends on: schedule for testing availability of participants cost of running tests Typical 5-10 participants Some experts argue that testing should continue until no new insights are gained 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 10

11 Experiments Predict the relationship between two or more variables Independent variable is manipulated by the researcher Dependent variable depends on the independent variable Typical experimental designs have one or two independent variable 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 11

12 Experimental designs Different participants - single group of participants is allocated randomly to the experimental conditions Same participants - all participants appear in every condition Matched participants - participants are matched in tuples, e.g., based on expertise, gender 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 12

13 Example Hypotheses: Will the time to read a screen of text be different if 12-point Helvetica is used instead of 12-point Times-Roman? Condition 1: users read text with Helvetica Condition 2: users read text with Times Roman Control condition: read text on paper Extend design with variable user-expertise (additional conditions: expert/beginner) What are the independent and dependent variables 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 13

14 Advantages and disadvantes 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 14

15 Evaluation of results / significance The larger the sample, the less likely that the difference is due to sampling errors or chance. The larger the difference between the two means, the less likely the difference is due to sampling errors The smaller variance among the participants, the less likely that the difference was created by sampling errors. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 15

16 Variablitiy Are the results statistically significant? Use the t-test to analyze the ration of means and group variability 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 16

17 T-test Use standard-table of significance to determine if t is good enough. From: Februar 06 IfGi Universität Münster User Interface Design A. Krüger 17

18 Predictive models Provide a way of evaluating products or designs without directly involving users Psychological models of users are used to test designs Less expensive than user testing Usefulness limited to systems with predictable tasks - e.g., telephone answering systems, mobiles, etc. Based on expert behavior 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 18

19 GOMS (Card et al., 1983) Goals - the state the user wants to achieve e.g., find a website Operators - the cognitive processes & physical actions performed to attain those goals, e.g., decide which search engine to use Methods - the procedures for accomplishing the goals, e.g., drag mouse over field, type in keywords, press the go button Selection rules - determine which method to select when there is more than one available 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 19

20 Keystroke level model GOMS has also been developed further into a quantitative model - the keystroke level model. This model allows predictions to be made about how long it takes an expert user to perform a task. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 20

21 Response times for keystroke level operators 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 21

22 Problems of GOMS/Keystroke model Doesn t take into account slack times and critical situations that may slow down certain strokes. Example: Usage of system while talking to a person in parallel. Further influences that are not taken into account: fatigue, learning effects, workload, etc.. Models are just good to provide an estimate, they can t substitute user testing 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 22

23 Fitts Law (Paul Fitts 1954) The law predicts that the time to point at an object using a device is a function of the distance from the target object & the object s size. The further away & the smaller the object, the longer the time to locate it and point. Useful for evaluating systems for which the time to locate an object is important such as handheld devices like mobile phones Why are labeled toolbars easier to access? 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 23

24 Key points User testing is a central part of usability testing Testing is done in controlled conditions User testing is an adapted form of experimentation Experiments aim to test hypotheses by manipulating certain variables while keeping others constant The experimenter controls the independent variable(s) but not the dependent variable(s) There are three types of experimental design: different-participants, sameparticipants, & matched participants GOMS, Keystroke level model, & Fitts Law predict expert, error-free performance Predictive models are used to evaluate systems with predictable tasks such as telephones 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 24

25 Design & evaluation in the real world 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 25

26 The aims Show how design & evaluation are brought together in the development of interactive products. Show how different combinations of design & evaluation methods are used in practice. Describe the various design trade-offs & decisions that have to be made in the real world. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 26

27 Key issues: From requirements to design which design cycle to use which combination of methods to use when designing & evaluating a product what happens when the product being developed is confidential and there are no users available to test it? how many users should be involved in tests? what to do with the evaluation findings how much to expect from users 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 27

28 Case study: designing mobile communicators Two examples, for very different audiences: Nokia s mobile communicator Philips communicator for children 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 28

29 Designing Nokia s mobile communicator design cycle: iterative user-centered approach which methods: ethnographic research scenarios and task models confidential product issues: first in the market is key evaluation must be very limited and no real users 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 29

30 Designing Nokia s mobile communicator (contd) physical aspects: screen size number of buttons versus functionality consistency issues internal consistency (within mobile software) external consistency (with desktop software) user testing none before release summative testing & questionnaires after 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 30

31 Designing telephones for special user groups (Royal Nation Institute for the Blind) Guarded or recessed keys Sidetone reduction to reduce noise level Adjustable key pressure Audio and tactile feedback Larger key size 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 31

32 Consistency of the Design Internal consistency Nokia style guide External consistency difficulties No pointing device Slow connection and download times Default homepage Transcoding webpages (focus on text) 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 32

33 Philips Communicator for children (Oosterhoolt 96) 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 33

34 Designing Philips communicator for children design cycle: iterative and evolutionary which methods: low-fidelity prototyping participatory design interface metaphors physical aspects: color, shape, size, robustness pen input bags to protect screen 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 34

35 Designing Philips communicator for children user involvement: children involved throughout prototypes evaluated constantly invaluable insights for the designers lessons learned: agree on assumptions in requirements think of follow-on projects early on users are not designers act quick and dirty if necessary 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 35

36 Case study 2: A telephone response information system (TRIS) Interactive voice response systems are common in government offices and large companies. Do you know of examples that you have used? Why are these systems often so frustrating to use? Forming a mental model is difficult because there is no visual feedback and the user must remember the menu structure Many menus and deep menus are particularly difficult 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 36

37 Why was TRIS difficult to use? Having to remember the menu structure. The programmers traded computational elegance for usability, e.g., the system asked for social security number and employee identification number, confusing users who did not have both. TRIS was comprised of different systems each with its own interaction style. Users were not told this but when they moved between the systems they experienced sudden, unexplained changes. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 37

38 How was TRIS evaluated? A combination of techniques were used: a review of the literature provided information about problems with interactive voice response systems expert reviews GOMS analysis of the proposed redesign The redesign was implemented usability tests confirmed that the redesigned system offered better usability than the original design 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 38

39 Why was using different methods valuable? The evaluators were able to build-up a broad picture of usability problems. Using GOMS and heuristic evaluation they could explore the potential benefits of the redesigned system. User testing enabled them to confirm that the redesigned system offered better usability. User satisfaction questionnaires confirmed that users preferred the redesigned system. 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 39

40 Key points Design involves trade-offs Design space for making changes when upgrading a product is limited Cycles of rapid prototyping and evaluation allow designers to examine alternatives Piecing together evidence from a variety of sources can be valuable 20. Februar 06 IfGi Universität Münster User Interface Design A. Krüger 40

User Interface Design

User Interface Design User Interface Design Winter term 2005/2006 Thursdays, 14-16 c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface

More information

User Interface Design

User Interface Design User Interface Design Winter term 2005/2006 Thursdays, 14-16 c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface

More information

The aims: Chapter 14: Usability testing and field studies. Usability testing. Experimental study. Example. Example

The aims: Chapter 14: Usability testing and field studies. Usability testing. Experimental study. Example. Example Chapter 14: Usability testing and field studies The aims: Explain how to do usability testing through examples. Outline the basics of experimental design. Discuss the methods used in usability testing.

More information

Chapter 14: Usability testing and field studies. The aims: Usability testing

Chapter 14: Usability testing and field studies. The aims: Usability testing Chapter 14: Usability testing and field studies The aims: Explain how to do usability testing through examples Outline the basics of experimental design Discuss the methods used in usability testing Discuss

More information

User Interface Design

User Interface Design User Interface Design Winter term 2005/2006 Thursdays, 14-16 c.t., Raum 228 Prof. Dr. Antonio Krüger Institut für Geoinformatik Universität Münster 20. Februar 06 IfGi Universität Münster User Interface

More information

15.4 Predictive Models

15.4 Predictive Models 521 15.4 redictive Models Similar to inspection methods and analytics, predictive models evaluate a system without users being present. Rather than involving expert evaluators role-playing users as in

More information

Designing and Evaluating a Web-Based Collaboration Application: A Case Study

Designing and Evaluating a Web-Based Collaboration Application: A Case Study Designing and Evaluating a Web-Based Collaboration Application: A Case Study Wenli Zhu Microsoft Corporation, One Microsoft Way, Redmond, WA 98052 USA ABSTRACT The Web has evolved from a simple browsing

More information

Fan Fu. Usability Testing of Cloud File Storage Systems. A Master s Paper for the M.S. in I.S. degree. April, 2013. 70 pages. Advisor: Robert Capra

Fan Fu. Usability Testing of Cloud File Storage Systems. A Master s Paper for the M.S. in I.S. degree. April, 2013. 70 pages. Advisor: Robert Capra Fan Fu. Usability Testing of Cloud File Storage Systems. A Master s Paper for the M.S. in I.S. degree. April, 2013. 70 pages. Advisor: Robert Capra This paper presents the results of a usability test involving

More information

Module 1. 4 Login-Send Message to Teacher

Module 1. 4 Login-Send Message to Teacher Module 1. 4 Login-Send Message to Teacher Students, in this lesson you will 1. Learn to login to your InterAct account. 2. Learn how to send an email message. Logging on to Students Online 1. Launch the

More information

Software Development and Usability Testing

Software Development and Usability Testing Software Development and Usability Testing Shneiderman, Chapter 4 Preece et al, Ch 9, 11-15 Krug, Rocket Surgery Made Easy Rubin, Handbook of Usability Testing Norman Neilsen Group www HCI in Software

More information

Not Just Another Pretty (Inter)Face

Not Just Another Pretty (Inter)Face WHITE PAPER Not Just Another Pretty (Inter)Face Lee Farabaugh, MS-HCI MSHI Chief Experience Officer The Benefits of Integrating Visual Design with User Experience Methodologies The landscape of healthcare

More information

Understanding the User Model of the Elderly People While Using Mobile Phones

Understanding the User Model of the Elderly People While Using Mobile Phones Understanding the User Model of the Elderly People While Using Mobile Phones Hsien-Hui TANG Shih-An KAO DITL, The Graduate Institute of Industrial Design, Chang Gung University, Taiwan hhtang@mail.cgu.edu.tw

More information

SMART Board Training Outline Trainer: Basel Badran

SMART Board Training Outline Trainer: Basel Badran Sharjah Higher Colleges of Technology SMART Board Training Outline Trainer: Basel Badran What is a SMART Board? o Concept & Technology SMART Board Components: o Smart Tools Start Center Recorder Keyboard

More information

Screen Design : Navigation, Windows, Controls, Text,

Screen Design : Navigation, Windows, Controls, Text, Overview Introduction Fundamentals of GUIs Screen Design : Navigation, Windows, Controls, Text, Evaluating GUI Performance - Methods - Comparison 1 Example: Automotive HMI (CAR IT 03/2013) 64, 68, 69 2

More information

Outline. Lecture 13: Web Usability. Top Ten Web Design Mistakes. Web Usability Principles Usability Evaluations

Outline. Lecture 13: Web Usability. Top Ten Web Design Mistakes. Web Usability Principles Usability Evaluations Lecture 13: Web Usability Outline Web Usability Principles Usability Evaluations Wendy Liu CSC309F Fall 2007 1 2 What Makes Web Application Development Hard? Target audience can be difficult to define

More information

Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below.

Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below. Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below. 1. What is the fundamental organizing principle in web site design?

More information

Buyer s Guide to Hiring A Mobile Agency

Buyer s Guide to Hiring A Mobile Agency Buyer s Guide to Hiring A Mobile Agency 11/1/2014 10 ESSENTIAL TIPS TO HIRE THE PERFECT MOBILE WEBSITE DEVELOPER By Ryan Boog CEO Happy Dog Web Productions This is not a guide for mobile-savvy folks, or

More information

Hands-On Practice. Basic Functionality

Hands-On Practice. Basic Functionality Basic Functionality Your school or company has just moved one of your SMART Board interactive whiteboards into a new room because you were unable to access the Internet from the old location. You will

More information

White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications

White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications Accelerate Development Reduce Time to Product Automate Critical Tasks White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications The ASHVINS GROUP, Inc. 6161 Blue Lagoon

More information

MARS STUDENT IMAGING PROJECT

MARS STUDENT IMAGING PROJECT MARS STUDENT IMAGING PROJECT Data Analysis Practice Guide Mars Education Program Arizona State University Data Analysis Practice Guide This set of activities is designed to help you organize data you collect

More information

Using. An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it.

Using. An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it. Using An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it. Quick Reference Hardware Basics for Front Projection SMART Board Interactive Whiteboards

More information

13 Managing Devices. Your computer is an assembly of many components from different manufacturers. LESSON OBJECTIVES

13 Managing Devices. Your computer is an assembly of many components from different manufacturers. LESSON OBJECTIVES LESSON 13 Managing Devices OBJECTIVES After completing this lesson, you will be able to: 1. Open System Properties. 2. Use Device Manager. 3. Understand hardware profiles. 4. Set performance options. Estimated

More information

Exploring new ways of Usability testing for an E-Science/ Scientific research application

Exploring new ways of Usability testing for an E-Science/ Scientific research application Exploring new ways of Usability testing for an E-Science/ Scientific research application By Julio Cesar Dovalina St. Edward s University Advisor Dr. Gregory Madey 1 Abstract There is a growing interest

More information

Hands-on Practice. Hands-on Practice. Learning Topics

Hands-on Practice. Hands-on Practice. Learning Topics Using Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard You make presentations for a reason to communicate a message. With a SMART Board interactive whiteboard, you can focus the attention

More information

Paper Prototyping as a core tool in the design of mobile phone user experiences

Paper Prototyping as a core tool in the design of mobile phone user experiences Paper Prototyping as a core tool in the design of mobile phone user experiences Introduction There is much competition in the mobile telecoms industry. Mobile devices are increasingly featurerich they

More information

White Noise Help Guide for iphone, ipad, and Mac

White Noise Help Guide for iphone, ipad, and Mac White Noise Help Guide for iphone, ipad, and Mac Created by TMSOFT - www.tmsoft.com - 12/08/2011 White Noise allows you to create the perfect ambient sound environment for relaxation or sleep. This guide

More information

Content Design Cognitive Design Audience Considerations Navigational Design Layout--- Physical & Logical Designing Graphical Elements Interactivity

Content Design Cognitive Design Audience Considerations Navigational Design Layout--- Physical & Logical Designing Graphical Elements Interactivity Content Design Cognitive Design Audience Considerations Navigational Design Layout--- Physical & Logical Designing Graphical Elements Interactivity Design Designing for time Experimental Design Precedence

More information

My Fuelly Mobile Tablet Application: Usability Testing Reveals Consumer Preferences

My Fuelly Mobile Tablet Application: Usability Testing Reveals Consumer Preferences Minna An Megan McCarthy NMS 502--Final Project March 2013 My Fuelly Mobile Tablet Application: Usability Testing Reveals Consumer Preferences Introduction Technological theorists study the relationships

More information

DCOM 131-01. Group Project 2: Usability Testing. Usability Test Report. Tim Harris, Zach Beidler, Sara Urner, Kacey Musselman

DCOM 131-01. Group Project 2: Usability Testing. Usability Test Report. Tim Harris, Zach Beidler, Sara Urner, Kacey Musselman 0 DCOM 131-01 Group Project 2: Usability Testing Usability Test Report Tim Harris, Zach Beidler, Sara Urner, Kacey Musselman 1 Table of Contents Introduction... 2 Purpose... 2 Heuristic... 3 Participants...

More information

The Notebook Software Activity Guide

The Notebook Software Activity Guide The Notebook Software Activity Guide The Notebook software activity guide is intended to act as a reference of the best practices for creating and presenting lesson activities using Notebook software.

More information

I m Miss Smith, and I teach English and German. Today I ll show you how I use NetSupport School to plan, prepare and conduct my classes.

I m Miss Smith, and I teach English and German. Today I ll show you how I use NetSupport School to plan, prepare and conduct my classes. 1 I m Miss Smith, and I teach English and German. Today I ll show you how I use NetSupport School to plan, prepare and conduct my classes. Before I take my first class, I ll guide you through the basics

More information

How Usability Engineering Can Improve Clinical Information Systems

How Usability Engineering Can Improve Clinical Information Systems Reprint of paper delivered at UPA 99, sponsored by the Usability Professionals Association How Usability Engineering Can Improve Clinical Information Systems Home Stephanie Rosenbaum, Tec-Ed, Inc., stephanie@teced.com

More information

Development (60 ЕCTS)

Development (60 ЕCTS) Study program Faculty Cycle Software and Application Development (60 ЕCTS) Contemporary Sciences and Technologies Postgraduate ECTS 60 Offered in Tetovo Description of the program The objectives of the

More information

Top 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs

Top 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs Top 10 Skills and Knowledge Set Every User Experience (UX) Professional Needs The user experience (UX) of your products is only as good as the knowledge and skills of your UX staff. Here are the top 10

More information

Instructional Technology, Educational Foundations and Leadership

Instructional Technology, Educational Foundations and Leadership Final Project Design Document William Franck Purpose: The purpose of my website is to showcase my ability to meet the requirements necessary for earning a Master s Degree in Instructional Technology from

More information

SMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer.

SMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer. SMART Boards What is a SMART Board? The SMART Board is an interactive whiteboard that converts a computer and date projector into a powerful tool for teaching and learning. With the computer image projected

More information

Using Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard

Using Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard Using Microsoft PowerPoint Software on a SMART Board Interactive Whiteboard When you use Microsoft PowerPoint software in conjunction with a SMART Board interactive whiteboard, presentations become more

More information

Improving Government Websites and Surveys With Usability Testing and User Experience Research

Improving Government Websites and Surveys With Usability Testing and User Experience Research Introduction Improving Government Websites and Surveys With Usability Testing and User Experience Research Jennifer Romano Bergstrom, Jonathan Strohl Fors Marsh Group 1010 N Glebe Rd., Suite 510, Arlington,

More information

USER EXPERIENCE DESIGNER & RESEARCHER

USER EXPERIENCE DESIGNER & RESEARCHER USER EXPERIENCE DESIGNER & RESEARCHER Hello! My name is Syed Lagoon and I am a UX Designer & Researcher with a broad UX skillset that ranges from user research and competitive analysis to rapid wireframing

More information

14.1. bs^ir^qfkd=obcib`qflk= Ñçê=emI=rkfuI=~åÇ=léÉåsjp=eçëíë

14.1. bs^ir^qfkd=obcib`qflk= Ñçê=emI=rkfuI=~åÇ=léÉåsjp=eçëíë 14.1 bs^ir^qfkd=obcib`qflk= Ñçê=emI=rkfuI=~åÇ=léÉåsjp=eçëíë bî~äì~íáåö=oéñäéåíáçå=ñçê=emi=rkfui=~åç=lééåsjp=eçëíë This guide walks you quickly through key Reflection features. It covers: Getting Connected

More information

Using qualitative research to explore women s responses

Using qualitative research to explore women s responses Using qualitative research to explore women s responses Towards meaningful assistance - how evidence from qualitative studies can help to meet survivors needs Possible questions Why do survivors of SV

More information

Advanced Presentation Features and Animation

Advanced Presentation Features and Animation There are three features that you should remember as you work within PowerPoint 2007: the Microsoft Office Button, the Quick Access Toolbar, and the Ribbon. The function of these features will be more

More information

A system is a set of integrated components interacting with each other to serve a common purpose.

A system is a set of integrated components interacting with each other to serve a common purpose. SYSTEM DEVELOPMENT AND THE WATERFALL MODEL What is a System? (Ch. 18) A system is a set of integrated components interacting with each other to serve a common purpose. A computer-based system is a system

More information

Center School District Making and modifying Galleries in SMART Notebook

Center School District Making and modifying Galleries in SMART Notebook Making and modifying Galleries in SMART Notebook Using the SMART Board to meet your needs! Inserting your own clipart into the Collections Galleries Using your own clipart for the collections could be

More information

1. Which version of the website was easier to use/navigate?

1. Which version of the website was easier to use/navigate? Web Usability Survey and Script Kirstin Dougan and Camilla Fulton University of Illinois at Urbana Champaign Library Supporting materials for Side by side: What a comparative usability study told us about

More information

GCE APPLIED ICT A2 COURSEWORK TIPS

GCE APPLIED ICT A2 COURSEWORK TIPS GCE APPLIED ICT A2 COURSEWORK TIPS COURSEWORK TIPS A2 GCE APPLIED ICT If you are studying for the six-unit GCE Single Award or the twelve-unit Double Award, then you may study some of the following coursework

More information

MultiExperiment Viewer Quickstart Guide

MultiExperiment Viewer Quickstart Guide MultiExperiment Viewer Quickstart Guide Table of Contents: I. Preface - 2 II. Installing MeV - 2 III. Opening a Data Set - 2 IV. Filtering - 6 V. Clustering a. HCL - 8 b. K-means - 11 VI. Modules a. T-test

More information

Web Development Tutorials Web Design: WiX. Tutorial 1-3a

Web Development Tutorials Web Design: WiX. Tutorial 1-3a Web Development Tutorials Web Design: WiX Tutorial 1-3a Agenda Schedule 1 Introduction 2 3 4 5 Creating an Account Editing the Template Upgrading the Account Conclusion 2 Introduction What is WiX? Web

More information

An Introduction to Coding and Analyzing Qualitative and Quantitative Data Dr. Allen Brizee, Loyola University Maryland

An Introduction to Coding and Analyzing Qualitative and Quantitative Data Dr. Allen Brizee, Loyola University Maryland Dr. Allen Brizee, Loyola University Maryland The purpose of this handout is to introduce you to the basics of coding and analyzing qualitative and quantitative data that you collect from usability testing

More information

EFL LEARNERS PERCEPTIONS OF USING LMS

EFL LEARNERS PERCEPTIONS OF USING LMS EFL LEARNERS PERCEPTIONS OF USING LMS Assist. Prof. Napaporn Srichanyachon Language Institute, Bangkok University gaynapaporn@hotmail.com ABSTRACT The purpose of this study is to present the views, attitudes,

More information

Introduction to Usability Testing

Introduction to Usability Testing Introduction to Usability Testing Abbas Moallem COEN 296-Human Computer Interaction And Usability Eng Overview What is usability testing? Determining the appropriate testing Selecting usability test type

More information

How To Test For Elulla

How To Test For Elulla EQUELLA Whitepaper Performance Testing Carl Hoffmann Senior Technical Consultant Contents 1 EQUELLA Performance Testing 3 1.1 Introduction 3 1.2 Overview of performance testing 3 2 Why do performance testing?

More information

DUOLINGO USABILITY TEST: MODERATOR S GUIDE

DUOLINGO USABILITY TEST: MODERATOR S GUIDE DUOLINGO USABILITY TEST: MODERATOR S GUIDE Contents: Preparation Checklist Introductory Remarks Task Instructions and Post- Task Questions o Task #1: Beginning the onboarding procedure and selecting a

More information

Navigate to http://www.weebly.com/

Navigate to http://www.weebly.com/ Navigate to http://www.weebly.com/ If you have a Weebly page, click on the Log In button If you are new to Weebly, Fill in your Full Name, Email, and Password Click on Sign Up, It s Free! Key in a title

More information

Bad designs. Chapter 1: What is interaction design? Why is this vending machine so bad? Good design. Good and bad design.

Bad designs. Chapter 1: What is interaction design? Why is this vending machine so bad? Good design. Good and bad design. Bad designs Chapter 1: What is interaction design? Elevator controls and labels on the bottom row all look the same, so it is easy to push a label by mistake instead of a control button People do not make

More information

Applying a User-Centered Design Approach to Data Management: Paper and Computer Testing. Jeffrey R. Wilson, Ph.D. Pearson.

Applying a User-Centered Design Approach to Data Management: Paper and Computer Testing. Jeffrey R. Wilson, Ph.D. Pearson. Applying a User-Centered Design Approach to Data Management: Paper and Computer Testing Jeffrey R. Wilson, Ph.D. Pearson March 2008 Paper presented at the annual conference of the American Educational

More information

The 4 Mindsets of Mobile Product Design. Scott Plewes

The 4 Mindsets of Mobile Product Design. Scott Plewes The 4 Mindsets of Mobile Product Design Scott Plewes With the recent popularity of smart phones and tablets, software product managers are under pressure to create mobile versions of their products for

More information

A Framework for Integrating Software Usability into Software Development Process

A Framework for Integrating Software Usability into Software Development Process A Framework for Integrating Software Usability into Software Development Process Hayat Dino AFRICOM Technologies, Addis Ababa, Ethiopia hayudb@gmail.com Rahel Bekele School of Information Science, Addis

More information

How To Design A Website For The Elderly

How To Design A Website For The Elderly CHAPTER THREE USER CENTERED DESIGN APPROACH 3.1 Introduction This chapter focuses on two main sections that are about user centered approach and applying this approach to design of the Blue Air Travel

More information

Start Learning Joomla!

Start Learning Joomla! Start Learning Joomla! Mini Course Transcript 2010 StartLearningJoomla.com The following course text is for distribution with the Start Learning Joomla mini-course. You can find the videos at http://www.startlearningjoomla.com/mini-course/

More information

Introduction to Microsoft PowerPoint

Introduction to Microsoft PowerPoint Introduction to Microsoft PowerPoint By the end of class, students should be able to: Identify parts of the work area. Create a new presentation using PowerPoint s design templates. Navigate around a presentation.

More information

Screen Design : Navigation, Windows, Controls, Text,

Screen Design : Navigation, Windows, Controls, Text, Overview Introduction Fundamentals of GUIs - methods - Some examples Screen : Navigation, Windows, Controls, Text, Evaluating GUI Performance 1 Fundamentals of GUI What kind of application? - Simple or

More information

Shoreline Community College elearning Best Practice Guidelines

Shoreline Community College elearning Best Practice Guidelines Shoreline Community College elearning Best Practice Guidelines This document provides recommended guidelines to help improve user experience for any elearning course. Recommendations are based on usability

More information

Usability Test Plan Docutek ERes v. 5.0.05 University of Texas Libraries

Usability Test Plan Docutek ERes v. 5.0.05 University of Texas Libraries Usability Test Plan Docutek ERes v. 5.0.05 University of Texas Libraries Prepared for: INF 385p Usability (Dr. Randolph Bias) Prepared by: Laura Bright, Rachael Gilg and Heather Nodler Date: March 24,

More information

Technical Overview of Morae : Usability testing software with insight you can share

Technical Overview of Morae : Usability testing software with insight you can share Technical Overview of Morae : Usability testing software with insight you can share Functionality that you could previously only obtain by combining multiple hardware and software products is now fully

More information

Cashion High School Fundamentals of Administrative Technologies Syllabus Course Number: 8103 (OK Promise Approved)

Cashion High School Fundamentals of Administrative Technologies Syllabus Course Number: 8103 (OK Promise Approved) Cashion High School Fundamentals of Administrative Technologies Syllabus Course Number: 8103 (OK Promise Approved) Course Title: Fundamentals of Administrative Technologies (Prerequisite: Fundamentals

More information

Helen Featherstone, Visitor Studies Group and University of the West of England, Bristol

Helen Featherstone, Visitor Studies Group and University of the West of England, Bristol AUDIENCE RESEARCH AS A STRATEGIC MANAGEMENT TOOL Sofie Davis, Natural History Museum Helen Featherstone, Visitor Studies Group and University of the West of England, Bristol Acknowledgements: The authors

More information

Chapter 11. HCI Development Methodology

Chapter 11. HCI Development Methodology Chapter 11 HCI Development Methodology HCI: Developing Effective Organizational Information Systems Dov Te eni Jane Carey Ping Zhang HCI Development Methodology Roadmap Context Foundation Application 1

More information

Contents. Release notes: February 2014 SC. 2014.1

Contents. Release notes: February 2014 SC. 2014.1 The following updates are planned for the Scopus release on February 1, 014. For questions or to provide us with feedback, please email Scopus Product Marketing at scopus.1@elsevier.com. We will try to

More information

Building a Personal Website (Adapted from the Building a Town Website Student Guide 2003 Macromedia, Inc.)

Building a Personal Website (Adapted from the Building a Town Website Student Guide 2003 Macromedia, Inc.) Building a Personal Website (Adapted from the Building a Town Website Student Guide 2003 Macromedia, Inc.) In this project, you will learn the web publishing skills you need to: Plan a website Define a

More information

Introduction to Google SketchUp (Mac Version)

Introduction to Google SketchUp (Mac Version) Introduction to Google SketchUp (Mac Version) This guide is handy to read if you need some basic knowledge to get started using SketchUp. You will see how to download and install Sketchup, and learn how

More information

Logging in to Google Chrome

Logging in to Google Chrome Logging in to Google Chrome By logging in to Google Chrome, you will be able to quickly access any saved applications, bookmarks, and resources from any location. Please remember...if you are using a lab

More information

A Comparative Study of Database Design Tools

A Comparative Study of Database Design Tools A Comparative Study of Database Design Tools Embarcadero Technologies ER/Studio and Sybase PowerDesigner Usability Sciences Corporation 909 Hidden Ridge, Suite 575, Irving, Texas 75038 tel: 972-550-1599

More information

Web Redesign Case Study: University of Washington Information School www.ischool.uw.edu

Web Redesign Case Study: University of Washington Information School www.ischool.uw.edu Web Redesign Case Study: University of Washington Information School www.ischool.uw.edu 1. SUMMARY The University of Washington Information School is a community of diverse disciplines, professional fields,

More information

The USER & The Design Process

The USER & The Design Process The USER & The Design Process Jane Pirone User Friendly User Centered Design UX (User Experience) User Testing Usability UI (User Interface) why should we care so much about the USER? oh and what about

More information

How To Create A Data Science System

How To Create A Data Science System Enhance Collaboration and Data Sharing for Faster Decisions and Improved Mission Outcome Richard Breakiron Senior Director, Cyber Solutions Rbreakiron@vion.com Office: 571-353-6127 / Cell: 803-443-8002

More information

Trigger. Perform this procedure when using the CRM Worklist. Helpful Hints

Trigger. Perform this procedure when using the CRM Worklist. Helpful Hints Purpose The purpose of this Work Instruction is to navigate the CRM Worklist and identify tools required to process and complete workflow tasks and alerts. Trigger Perform this procedure when using the

More information

IT Academy Lesson Plan

IT Academy Lesson Plan 10 IT Academy Lesson Plan Microsoft Sharepoint Turn potential into success Microsoft Office SharePoint 2010: Lesson Plans Introduction Preparing to teach courses on Microsoft SharePoint 2010 for the first

More information

Human-Computer Interaction Standards

Human-Computer Interaction Standards Proceedings of the 6th International Conference on Human Computer Interaction, Yokohama, July 1995. Anzai & Ogawa (eds), Elsevier. Human-Computer Interaction Standards Nigel Bevan NPL Usability Services,

More information

Camtasia Studio. Creating Screen Videos

Camtasia Studio. Creating Screen Videos Camtasia Studio Creating Screen Videos WORKSHOP DESCRIPTION... 1 Overview 1 Prerequisites 1 Objectives 1 INTRODUCTION... 1 WHY USE CAMTASIA STUDIO?... 2 WHERE CAN I GET CAMTASIA STUDIO?... 2 HOW TO USE

More information

Using the Cognitive Dimensions Framework to evaluate the usability of a class library

Using the Cognitive Dimensions Framework to evaluate the usability of a class library In M. Petre & D. Budgen (Eds) Proc. Joint Conf. EASE & PPIG 2003 Pages 359-366 Using the Cognitive Dimensions Framework to evaluate the usability of a class library Steven Clarke and Curtis Becker Microsoft

More information

System Control. Virtuelle Realität Wintersemester 2007/08. Overview. Part 10: Virtuelle Realität. Prof. Bernhard Jung

System Control. Virtuelle Realität Wintersemester 2007/08. Overview. Part 10: Virtuelle Realität. Prof. Bernhard Jung Part 10: System Control Virtuelle Realität Wintersemester 2007/08 Prof. Bernhard Jung Overview Definition Categorization Description of different techniques Design guidelines Myths Conclusion Further information:

More information

An Iterative Usability Evaluation Procedure for Interactive Online Courses

An Iterative Usability Evaluation Procedure for Interactive Online Courses An Iterative Usability Evaluation Procedure for Interactive Online Courses by Laurie P. Dringus ABSTRACT The Internet and World Wide Web (W3) have afforded distance learners simple links to access information.

More information

UNIVERSAL DESIGN OF DISTANCE LEARNING

UNIVERSAL DESIGN OF DISTANCE LEARNING UNIVERSAL DESIGN OF DISTANCE LEARNING Sheryl Burgstahler, Ph.D. University of Washington Distance learning has been around for a long time. For hundreds of years instructors have taught students across

More information

123RF Corporate+ User s Guide

123RF Corporate+ User s Guide 123RF Corporate+ User s Guide Table of Contents Welcome Message Moving In Corporate+ Users Site Signing In User s Dashboard Searching for Content Viewing Search Results Advanced Search Bar Lightbox Downloading

More information

Introduction to Blackboard 9.1 Self-paced Faculty Tutorial

Introduction to Blackboard 9.1 Self-paced Faculty Tutorial Introduction to Blackboard 9.1 Self-paced Faculty Tutorial This tutorial was created as a self-paced option for faculty who either prefers this method of training or has difficulty attending face-to-face

More information

Enhancing Your Device Design Through Tactile Feedback. April 2011

Enhancing Your Device Design Through Tactile Feedback. April 2011 Enhancing Your Device Design Through Tactile Feedback April 2011 Enhancing Your Device Design Through Tactile Feedback April 2011 Page 2 of 7 Table of Contents 1 Enhancing Your Device Design Through Tactile

More information

Planning Usability Tests For Maximum Impact Scott McDaniel, Laura Snyder

Planning Usability Tests For Maximum Impact Scott McDaniel, Laura Snyder Planning Usability Tests For Maximum Impact Scott McDaniel, Laura Snyder Usability tests make products better. Those of us who have seen their results understand their value, but we sometimes have difficulty

More information

Multimedia Project Development

Multimedia Project Development Topic 5 Multimedia Project Development LEARNING OUTCOMES By the end of this topic, you should be able to: 1. Plan a multimedia development project; 2. Explain the steps involved in multimedia design; 3.

More information

Members of staff may also phone for assistance at any time during the college day (extension 3277).

Members of staff may also phone for assistance at any time during the college day (extension 3277). Accessibility Information - How to Use Moodle On this page: Contacting Moodle Administrators Accessing Moodle Accessibility Customising Your Computer Text Size Colours and Viewing Options Cookies Navigation

More information

User Guide. What is AeroFS. Installing AeroFS. Learn How to Install AeroFS and get started syncing and sharing securely INTRODUCTION

User Guide. What is AeroFS. Installing AeroFS. Learn How to Install AeroFS and get started syncing and sharing securely INTRODUCTION User Guide Learn How to Install AeroFS and get started syncing and sharing securely What is AeroFS INTRODUCTION AeroFS is a file sharing and syncing tool that allows you to share files with other people

More information

The Design Study of High-Quality Resource Shared Classes in China: A Case Study of the Abnormal Psychology Course

The Design Study of High-Quality Resource Shared Classes in China: A Case Study of the Abnormal Psychology Course The Design Study of High-Quality Resource Shared Classes in China: A Case Study of the Abnormal Psychology Course Juan WANG College of Educational Science, JiangSu Normal University, Jiangsu, Xuzhou, China

More information

USABILITY SPECIFICATIONS

USABILITY SPECIFICATIONS USABILITY SPECIFICATIONS TOPICS: Chapter 8 What they are Usability specification table Benchmark task descriptions User errors in usability specifications Usability specifications and managing the UE process

More information

Paper 10-27 Designing Web Applications: Lessons from SAS User Interface Analysts Todd Barlow, SAS Institute Inc., Cary, NC

Paper 10-27 Designing Web Applications: Lessons from SAS User Interface Analysts Todd Barlow, SAS Institute Inc., Cary, NC Paper 10-27 Designing Web Applications: Lessons from SAS User Interface Analysts Todd Barlow, SAS Institute Inc., Cary, NC ABSTRACT Web application user interfaces combine aspects of non-web GUI design

More information

Using Karel with Eclipse

Using Karel with Eclipse Mehran Sahami Handout #6 CS 106A September 23, 2015 Using Karel with Eclipse Based on a handout by Eric Roberts Once you have downloaded a copy of Eclipse as described in Handout #5, your next task is

More information

Keywords: Introduction. Laura Downey 1 Vignette Corporation 3410 Far West Blvd., #300 Austin, TX 78731 1-512-425-5495 ldowney@vignette.

Keywords: Introduction. Laura Downey 1 Vignette Corporation 3410 Far West Blvd., #300 Austin, TX 78731 1-512-425-5495 ldowney@vignette. Developing Usability Tools and Techniques for Designing and Testing Web Sites Jean Scholtz and Sharon Laskowski National Institute of Standards and Technology (NIST) Bldg, 225, A216 Gaithersburg, MD 20899

More information

SMART Notebook Software Working With Objects

SMART Notebook Software Working With Objects SMART Notebook Software Working With Objects The SMART Notebook software toolbar offers a variety of tools for drawing and creating objects. Select Tool Use the Select tool: to move or resize an object

More information

Designing for the Web

Designing for the Web Designing for the Web Design Issues Technical Issues Some Web Design Issues Breadth vs. Depth Navigation vs. Content Seller vs. Buyer (i.e., Designer vs. User) Colors and Images Several images in this

More information

Testing Websites with Users

Testing Websites with Users 3 Testing Websites with Users 3 TESTING WEBSITES WITH USERS Better Practice Checklist Practical guides for effective use of new technologies in Government www.agimo.gov.au/checklists version 3, 2004 Introduction

More information

The Peer Reviewer s Guide to Editorial Manager

The Peer Reviewer s Guide to Editorial Manager The Peer Reviewer s Guide to Editorial Manager Registering with EM The Register option is found in the main toolbar. New users simply click on REGISTER. [Note: You may have been proxy registered as a review

More information