Designing the Mobile User Experience
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- Erik Higgins
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1 Designing the Mobile User Experience HOW TO DESIGN FOR PEOPLE ON THE MOVE day course Human Factors I n te r n a t i o nal
2 Designing the Mobile User Experience Why take this course? As designers, developers, and UX practitioners who strive to achieve business through designing mobile experiences, we face many design challenges. This course will help you: Build mobile strategies to unite your channels and prioritize investment Make effective decisions about supported devices and operating systems to streamline development and ensure a consistent user experience Analyze and prioritize features to improve usability and satisfy end-user needs Select the right controls and UI patterns to improve usability Create responsive designs to improve crossdevice compatibility Test and validate your application s usability to reduce risk and improve user satisfaction By focusing on creating a design narrative, or the mobile story, participants are given best practices and the hands-on experience of creating a mobile design s structure, elaborating its details, and validating its user experience in a prototype. What you ll learn The course will help you answer the following questions: What must the mobile channel do for my clients/end-users? What is the right interface solution for my project (responsive design, adaptive design, native app, etc.)? How do I choose the right navigation? What is the right layout approach for maximizing the use of the screen real estate? When and how should I use the various patterns/screen elements available across mobile operating systems? What are the interaction and visual design considerations across device types? What are the best methods for prototyping and usability testing a mobile project? What you get What You Get A comprehensive student manual Quick reference job aids Course overview Designing the Mobile User Experience 2
3 Designing the Mobile User Experience Who should attend This course is recommended for: UX/usability practitioners who research, design, and validate mobile applications and websites. This course does not cover mobile game design. Developers who will be implementing a mobile design and collaborating with a UX team. This course focuses on visual and interaction design, not on development techniques and QA testing for performance. Business Analysts who are involved in the research, requirements and design of mobile systems Product Managers who need to know best practices for managing successful mobile initiatives Prerequisites There are no prerequisites, but it is advised that participants have familiarity with user experience and usability best practices, such as those taught in HFI s Certified Usability Analyst (CUA) program. This foundation helps participants understand the concepts taught during the course and make a natural transition to the mobile design principles. Course Objectives Define interfaces for different devices and operating systems using research-based techniques Understand the process of developing a mobile strategy Build a mobile application s structural design Select the right mobile patterns and controls Define and develop a well-informed detailed design Comprehend the challenges and techniques around mobile usability testing, including hands-on experience testing a mobile application or website Course overview Designing the Mobile User Experience 3
4 Course Outline 1 Introduction Why design for mobile devices? The tremendous potential of mobile devices How are mobile devices changing lives? Dispelling myths around mobile user experience 2 Strategy The typical approach to mobile user projects Mobile strategy through building a story Gathering project objectives Defining the characters and creating your story s setting Resolving pain points and leveraging opportunities Bringing it all together Choosing the right technology solution (RWD, AWD, RESS, Native App, Hybrid App) 3 Structural Design Determining the functionality and features Building the blueprint of the information architecture Information architecture considerations for mobile and tablets Building a pervasive information architecture Determining the navigation design and container Layout design process Layout considerations for mobile and tablets Leveraging layout orientations Structural consideratons for responsive design 4 Detailed Design Choosing/Designing theright patterns and screen elements Navigation patterns Designing walkthroughs Splash page and landing page design Form design considerations Tables and lists Advertisement design Gallery structures Sort and filter functionality Data visualization Designing messages Input and selection controls Toolbars and buttons Handling cross-os design Design the interaction flow Guiding visual attention and building affordance Intuitive design through static and animated cues Animation principles in mobile design Facilitating ease of use, leveraging mobile ergonomics Interaction design consideration for mobile and tablets Task completion feedback Visual design considerations Color considerations for mobile devices Considerations for icons, graphics, images, videos Text styling Detailed prototyping Getting started Low cost prototyping process Responsive prototyping Storyboarding Course overview Designing the Mobile User Experience 4
5 Course Outline 5 Validation and Beyond Define the research objectives Selecting the right prototype Methods and tools Selecting test methods Laboratory testing Testing through emulators/simulators Testing with device mounted camera Testing with fixed camera Eye tracking Testing with professional software Testing in the mobile context Determining key testing locations Identifying parameters to observe Recording applications Validation process Start building UI standards Lack of standards causes problems Reusable template and pattern files Guidelines documentation Screen mapping I ve seen so many mobile applications fail because they violate the researchbased recommendations from the user experience engineering field. In just two days, this course will empower designers to apply the fundamentals effectively. Eric Schaffer PhD, CPE, CUA, CXA CEO and Founder Our Guarantee of Your Satisfaction Human Factors International, Inc. intends that all participants will benefit from the seminar. We offer the best possible training in this field. If at any time during the first day of the course a participant notifies the instructor of his or her desire to withdraw, he or she may leave and receive a full refund. There is absolutely no risk to the participants or their companies. Register now! Course overview Designing Applications and Websites for Mobile Phones 5
6 Featured Instructors Nina Vaught Senior Usability Specialist CUA Amber Krishan Executive User Experience Strategist B.Des, MFA, CUA, CXA David Bell User Experience Strategist, BSc, MSc, CUA Abdul Suleiman User Experience Strategist MS, CUA, CXA A partial list of companies where we have taught Human Factors courses Agilent Technologies Airborne Express Ameritech AT&T Information Systems The BBC World Service Blue Cross/Blue Shield ChevronTexaco Cognizant Technology Solutions Deloitte Consulting dotmobi Ericsson Information Systems Ernst & Young FedEx Fidelity Investments General Motors Hewlett-Packard IBM Library of Congress McKesson HBOC MCI Metropolitan Life Insurance Motorola National Semiconductor Nextel Northern Telecom Pay Pal Prudential Life RBC Royal Bank SAP / SAP Norway Onsite Training If you have a group of people who would like to attend this course, please contact us to discuss having a private course at your company or hosting a public course. Contact Information Americas: [email protected] Europe: +44 (0) [email protected] India and Middle East: [email protected] APAC: [email protected] Africa: [email protected] Human Factors I n te r n a t i o n a l 1680 Hwy 1, Suite 3600 P.O. Box 2020 Fairfield, IA Phone: Fax: [email protected] Course overview Designing the Mobile User Experience 6
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