Exergaming: Video Games as a form of Exercise
|
|
|
- Anabel Warren
- 9 years ago
- Views:
Transcription
1 Exergaming: Video Games as a form of Exercise Neehar Reddy Cherabuddi Department of Computer Science Brown University Providence, Rhode Island Project website: Abstract Video Games have always been a source of entertainment for adults and children. Over the years, people have worked at making these games more than just a form of recreation. One such effort was targeted at making video games exercise oriented. Hence,Exergaming.Exergaming incorporates exercise into video games. Traditional interaction techniques, for a long time, have been restricted to various combinations of variations in button, directional pad and/or joystick placement etc. Exergaming, needs interaction techniques which are more physically demanding and such interaction techniques are not always cost effective. We are going to look at a more recent technology, the Wii Remote, a.k.a the wiimote, which provides for interesting interaction techniques with its unique accelerator and optical sensor technology. We make innovative use of this technology to create a first person Soccer game, Wii!!! Soccer. We use the wiimote s Infra-Red capturing capabilities to track the player s foot motion and recognize gestures such as kicking, passing etc. 1 Introduction The field of Exergaming, a portmanteau of "exercise" and "gaming, has become more and more prominent over the last few years. The first Exergames can be dated back to the 1980 s, in the field of Virtual Reality, with games like the HighCycle and Virtual Racquetball. The HighCycle was an exercise bike that a user would pedal through a virtual landscape. Virtual Racquetball tracked the position and orientation of an actual racquet that was used to hit a virtual ball in a virtual environment. One of the more memorable and successful Exergames Dance Dance Revolution, was released by Konami in It was highly effective - exercise-wise - and very cost effective and so it brought exergaming into the mainstream. When Nintendo released the Wii in 2006 and the WiiFit in 2007, it became clear that the fusing of exercise with video games was successful and that a new appreciation was being developed for such games. Since the release of the Nintendo Wii, wiimote technology has been used innovatively in numerous ways. The use of accelerometer and optical sensor technology has made the wiimote a widely popular device as an alternative source of input among many developers. We have seen Johnny Chung Lee of Carnegie Mellon University using the wiimote to build an array of applications from head-tracking and finger tracking to low-cost multi-touch whiteboards.
2 We are also going to use the wiimote technology innovatively to track the motion of the foot. We are going to have an Infrared light source attached to a players leg emitting infrared rays and we will use the infrared cameras of the wiimote to capture the motion of the foot and recognize gestures. 2 Earlier Work First Person Soccer was not the first game idea that we experimented with. A prototype was developed initially for a Tron like game. A player had to navigate through a maze-like arena, building walls in his trail and then had to force his opponents to crash into these walls. The player s velocity in the game was directly dependent on how fast he/she ran while playing. Though the prototype was based on the same technology, it helped us recognize the kinds of games that it could service. 3 The Game* wiimote s accelerometer and optical sensor technology, we translate gestures in the real world and map them to actions in the game world. The player can therefore, walk, run, pass, shoot naturally using intuitive gestures. 4 Setup* A player uses a nunchuck attached to a wiimote for navigation in the game. Ideally we wanted to use an Infrared Emitter, reflective tape and a second wiimote to track the reflected IR, to track the player's foot motion and gestures such as passes, kicks and acceleration. As we were unable Figure 2: Basic Setup Of Our Game to procure reflective tape of sufficient grade, we are currently using IR Sensor bars strapped to the player's leg. Figure 1: Screenshot from the Game. Notice all the user Interface Features Wii!!! Soccer is a first person perspective soccer game which tries to simulate the experience of real soccer. By utilizing the Figure 3: Players were required to wear infrared emitters attached to their legs in order for the wiimote to detect motion and gestures *For detailed information on the Game, control scheme,playtesting and feedback refer to Exergaming: A Fusion of Exercise and Video Gaming. Author: Ahmad Wilson, Brown Univeristy
3 This kind of setup, as we expected, turned out to be quite uncomfortable for the players. It limited their freedom to move, as too much movement disoriented the Infrared sensor bars strapped to their legs. It is also important to note that the wiimote, used to capture the IR emitted by the sensor bar, was calibrated to work best when the distance to the user was about inches. 5 Controls * 5.1 Nunchuk 1. A user navigates through the game by using the analog stick of the nunchuck. 2. Holding the Z-Button of the nunchuk down allows the player to move at a constant velocity in the direction the player is looking. 3. Tapping the C-Button of the nunchuk allows the player to switch to a teammate closest to the ball. 5.2 Foot Tracker 1. Holding the Z-Button of the nunchuk and running increases the player's velocity. The faster the player runs, the faster he moves in the game and similarly the slower a player runs, the slower he moves in the game. 2. Executing a kick gesture to the players left (away from the wiimote), translates to a player passing a ball to a team mate in his direction. If no teammate is found in the player s direction, an aerial pass is executed in the player s direction. The force of the pass is proportional to the distance of the teammate from the player 3. Executing a kick gesture forward, translates to a kick in the game. The force applied to the ball is proportional to the velocity of the kick. 5.3 Interface Features 1. An overlay to the left top of the screen is home to the game information such as game score, time remaining and current half. An overlay to the left bottom of the screen displays an overhead view of the field to help the player navigate and locate his/her teammates. 2. One of the major problems we encountered developing a First Person Soccer games was visualizing the ball's position when the player is too close to see it. We experimented with tilting controls, i.e, a player was provided with controls to look up and down, and found that given the pace of the game, this can turn out to be both frustrating and disorienting. Therefore, a second camera is placed at the user s feet. This allows the player to look at the ball, without any discomfort. If a player gets close to the ball, the foot camera pops up at the top right of his/her viewport, enabling him to have a secondary view of the ball. 3. The game also provides dual player support through split screen. 5.4 Play Testing Our initial playtests have identified scope both for the game and improvements in the game. The gestures for passing and shooting seemed to be pretty intuitive to players, but they seemed to have difficulty using the controls on the Nunchuk simultaneously. Also, we realized that there is need for a better calibration as players often move to and away from the Infrared capturing *For detailed information on the Game, control scheme,playtesting and feedback refer to Exergaming: A fusion of Exercise and Video Gaming. Author: Ahmad Wilson, Brown Univeristy
4 wiimote while playing and this throws off the gesture recognition in the game. Lastly, though the dribble camera was designed with the intention of assisting player s locate the position of the ball when the player is in close proximity of it, it s use was not immediately perceptible to the players. The dribble camera pops up without any warning or indication. Due to the fast pace the game, players, at times, do not realize that the dribble camera even came up on their screen. We think an animated compass styled overlay always pointing towards the location of the ball and also a text alert that pops up informing the player about the dribble camera would assist greatly. 6 Tools and Libraries Used 6.1 Ogre Ogre (Object oriented graphics engine) is an open-source cross-platform, sceneoriented 3-D engine written in C++. It abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an easy and intuitive interface for developers to produce applications utilizing hardwareaccelerated 3D graphics. Ogre also provides excellent support for integrating with other open-source libraries, for example, libraries for physics, sound, AI etc. This project utilizes Ogre for all its rendering, and uses Ogre s excellent integration features to integrate with libraries for Physics and Wiimote Input. management, collision detection, and dynamic behavior. OgreNewt is a library that wraps the Newton Game Dynamics physics SDK(software development kit) into an object-oriented set of classes that facilitate integration with the OGRE 3-D engine. We use OgreNewt and Newton to handle all the physics by detecting and managing all our collisions. 6.3 WiiYourself WiiYourself is an open-source library that is used to interface wiimotes with the computer. The wiimotes use Bluetooth technology to connect and communicate with the computer. WiiYourself abstracts all details of connection and provides an easy to use interface. In our game, each player has a wiimote tracking his foot. The wiimote keeps track of the players acceleration and recognizes gestures for kicking and passing. The wiimote has to be calibrated to the distance between the player and the wiimote. For our game, best performance can be achieved when this distance is between inches. 6.4 Maya 6.2 Newton Newton Game Dynamics is an integrated solution for real time simulation of physics environments. The API provides scene Figure 4: A render of the Soccer Field from Maya
5 Maya is a high-end powerful, integrated 3D computer graphics and 3D modeling, animation, visual effects, and rendering solution developed by Autodesk. We have used Maya to model the level, character meshes and to create to create character animations for walking, running and kicking. Figure 5: Character Mesh And Character Skeleton 6.5 LFA Scene Manager The LFA Scene Manager is a tool to help Maya artists use the OGRE 3D graphics engine. It provides an easy to use interface to export content that artists create in Maya to formats that are readable by OGRE. The level created in Maya is exported into a DotScene format and the meshes for each object in the scene is exported into a.mesh format. These are loaded into OGRE using a customized DotSceneLoader. A DotSceneLoader is used to load a scene from a DotScene file into the OGRE rendering engine. Our DotSceneLoader is customized to automatically attach physics objects to each of the loaded objects. 6 Conclusion & Future Work Most games based on the Nintendo Wii use hand motion as input to the game. We think that this project is only a start and establishes that a variety of games can be developed by using the wiimote alternatively to track feet. Wii!!! Soccer will add as a novel game to the field of Exergaming. It s initial playtests have shown us that players are looking for more interesting interaction techniques. It not only shows us the willingness of players to accept non-traditional but also their inclination towards more realistic techniques of interaction, which might be physically demanding. We believe that a further study focusing on the extent to which players are willing to get involved in the experience of a game, and more specifically how physically demanding a game can and should be, is required to validate such a claim. This project could serve as a starting point of such a study. Weaknesses have been identified in both the controls and the user interface. Future work would be both on improvements in present features such as a better calibration system and a better gesture recognition with support for more gestures and on the addition of new features such as graphical overlays to assist in making the game more intuitive. The game and the gameplay videos can be found on the authors website and the authors will be glad to assist you with the game and related issues
6 7 References [1] Graphics Rendering [2] Physics [3] Wii Remote [4] Exergaming [5] LFASceneManager [6] Wii Remote Interface Library [7] Integrating Newton with Ogre witem&id=9 [8] Maya Online Help 009help/index.htm [9] Microsoft Developer Network [10] A. Wilson. Brown University Exergaming: A fusion of Exercise and Video Gaming
Design Analysis of Everyday Thing: Nintendo Wii Remote
1 Philip Stubbs Design Analysis of Everyday Thing: Nintendo Wii Remote I. Introduction: Ever since being released in November 2006, the Nintendo Wii gaming system has revolutionized the gaming experience
Fun Games for u3 - u8
Technical Game (15mins) - Robin Hood 20x20 grid with central 3x3 grid 4 Teams of 3 players. If possible more soccer balls than players into the central grid. First player from each team can start on the
Part I Assessing Soccer Skills
Part I Assessing Soccer Skills Soccer Skills Assessment Assessment # 1 Description of assessment: The instructor observes player s following skills during the lesson. Instructor explains all key components
Interaction devices and sensors. EPFL Immersive Interaction Group Dr. Nan WANG Dr. Ronan BOULIC [email protected]
Interaction devices and sensors EPFL Immersive Interaction Group Dr. Nan WANG Dr. Ronan BOULIC [email protected] Outline 3D interaction tasks Action capture system Large range Short range Tracking system
VIRTUAL TRIAL ROOM USING AUGMENTED REALITY
VIRTUAL TRIAL ROOM USING AUGMENTED REALITY Shreya Kamani, Neel Vasa, Kriti Srivastava, D. J. Sanghvi College of Engineering, Mumbai 53 Abstract This paper presents a Virtual Trial Room application using
The Ajax Youth Development Scheme
The Ajax Youth Development Scheme Continuity is particularly important in youth development. Everyone involved needs to be well informed and pulling in the same direction. At Ajax, there is great value
Lab 2 Sensor Modeling Introduction to the Wiimote and the Wiimote LABVIEW Interface
Lab 2 Sensor Modeling Introduction to the Wiimote and the Wiimote LABVIEW Interface 1. Objective In this lab, you will: i. Become familiar with the Wiimote ii. Understand the LABVIEW Bluetooth interface
YMCA Basketball Games and Skill Drills for 3 5 Year Olds
YMCA Basketball Games and s for 3 5 Year Olds Tips ( s) Variations Page 2 Dribbling Game 10 Players will learn that they must be able to dribble to attack the basket (target) to score in basketball. The
Topic: Passing and Receiving for Possession
U12 Lesson Plans Topic: Passing and Receiving for Possession Objective: To improve the players ability to pass, receive, and possess the soccer ball when in the attack Dutch Square: Half of the players
Socci Sport Alternative Games
- 1 - Socci Sport Alternative Games Table of Contents 1 Roller Socci 2 2 Pass and Shoot Socci 2 3 Punt & Catch Socci 2 4 Long Pass Socci 3 5 Pass, Dribble, and Shoot Socci 3 6 Scooter Socci Basketball
Force and Motion: Ramp It Up
Force and Motion: Grade Level: 4-5 Time: 3 class periods By: Carrie D. Perry (Bedford County Public Schools) Overview After watching an engaging video on Olympic alpine skiers, students then participate
Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine
Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build
ABOUT YOUR SATELLITE RECEIVER
2 Satellite Receiver ABOUT YOUR SATELLITE RECEIVER This chapter gives you an overview and a description of your satellite receiver. SATELLITE RECEIVER OVERVIEW SINGLE AND DUAL MODES REMOTE CONTROL SATELLITE
Sensors and Cellphones
Sensors and Cellphones What is a sensor? A converter that measures a physical quantity and converts it into a signal which can be read by an observer or by an instrument What are some sensors we use every
Next Generation Natural User Interface with Kinect. Ben Lower Developer Community Manager Microsoft Corporation
Next Generation Natural User Interface with Kinect Ben Lower Developer Community Manager Microsoft Corporation Key Takeaways Kinect has evolved: Whether you did it -> How you did it One or two people ->
Receiver and Remote Controls
9242_4_Ch2_eng 6/11/07 9:29 AM Page 1 2 Receiver and Remote Controls ABOUT YOUR SATELLITE RECEIVER This chapter helps you get to know your remote control, which lets you use all the functions of your receiver.
Technical Article. Gesture Sensors Revolutionize User Interface Control. By Dan Jacobs
Gesture Sensors Revolutionize User Interface Control By Dan Jacobs from ams Gesture Sensors Revolutionize User Interface Control By Dan Jacobs Senior Product Manager, ams AG www.ams.com Designers face
Alternative Methods Of Input. Kafui A. Prebbie [email protected] 82
Alternative Methods Of Input Kafui A. Prebbie [email protected] 82 This lesson includes the following sections: Devices for the Hand Optical Input Devices Audio-Visual (Multimedia) Input Devices Kafui A.
The Physics of Kicking a Soccer Ball
The Physics of Kicking a Soccer Ball Shael Brown Grade 8 Table of Contents Introduction...1 What actually happens when you kick a soccer ball?...2 Who kicks harder shorter or taller people?...4 How much
Virtual Environments - Basics -
Virtual Environments - Basics - What Is Virtual Reality? A Web-Based Introduction Version 4 Draft 1, September, 1998 Jerry Isdale http://www.isdale.com/jerry/vr/whatisvr.html Virtual Environments allow
Computer Games and Virtual Worlds: New Modalities of Rehabilitation and Therapy
Computer Games and Virtual Worlds: New Modalities of Rehabilitation and Therapy Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine
Web-based home rehabilitation gaming system for balance training
Web-based home rehabilitation gaming system for balance training V I Kozyavkin, O O Kachmar, V E Markelov, V V Melnychuk, B O Kachmar International Clinic of Rehabilitation, 37 Pomiretska str, Truskavets,
Thesis Proposal for the Master of Fine Arts Degree
Thesis Proposal for the Master of Fine Arts Degree A computer vision system for doing interactive-creative musical installations: A portable computer vision system based on video projection that allows
Multi-Touch Ring Encoder Software Development Kit User s Guide
Multi-Touch Ring Encoder Software Development Kit User s Guide v2.0 Bulletin #1198 561 Hillgrove Avenue LaGrange, IL 60525 Phone: (708) 354-1040 Fax: (708) 354-2820 E-mail: [email protected] On the
Peoria Park District Youth Soccer Practice Drills
Peoria Park District Youth Soccer Practice Drills Goals of practice: Keep everyone involved and active Stress everyone touching the soccer ball as much as possible in practice Do NOT scrimmage the entire
HADDONFIELD PUBLIC SCHOOLS Curriculum Map for Physical Education, Grade Five
Curriculum Map for Physical Education, Grade Five Targeted Standard(s): NJCCCS 2.5 Strands A-D; 2.6 1 st Trimester Enduring Understandings : -Knowledge of health and physical education concepts and skill
Kinect Interface to Play Computer Games with Movement
Kinect Interface to Play Computer Games with Movement Program Install and Hardware Setup Needed hardware and software to use the Kinect to play computer games. Hardware: Computer running Windows 7 or 8
Using Autodesk HumanIK Middleware to Enhance Character Animation for Games
Autodesk HumanIK 4.5 Using Autodesk HumanIK Middleware to Enhance Character Animation for Games Unlock your potential for creating more believable characters and more engaging, innovative gameplay with
The Physics and Math of Ping-pong and How It Affects Game Play. By: Connor Thompson & Andrew Johnson
The Physics and Math of Ping-pong and How It Affects Game Play 1 The Physics and Math of Ping-pong and How It Affects Game Play By: Connor Thompson & Andrew Johnson The Practical Applications of Advanced
Team Handball Study Guide
Team Handball Study Guide Grotthuss History Team Handball originated in northern Europe (Denmark, Germany, Norway and Sweden) in the end of the 19 th century. The Dane Holger Nielsen drew up the rules
Introduction to U-verse Easy Remote
Introduction to U-verse Easy Remote The U-verse Easy Remote iphone application allows you to connect your iphone to your TV so you can use it as a remote control. It s ideal for customers who want an easy-to-use
FUTSAL RULES Below are additions and/or highlights to FIFA Futsal Rules For details on FIFA Rules, see Rules PDF.
FUTSAL RULES Below are additions and/or highlights to FIFA Futsal Rules For details on FIFA Rules, see Rules PDF. Equipment & Uniforms Game balls are to be provided. Personal Futsal balls are allowed,
Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.
Computer Games Computer games are programs that enable a player to interact with a virtual game environment for entertainment and fun. There are many types of computer games available, ranging from traditional
Tracking devices. Important features. 6 Degrees of freedom. Mechanical devices. Types. Virtual Reality Technology and Programming
Tracking devices Virtual Reality Technology and Programming TNM053: Lecture 4: Tracking and I/O devices Referred to head-tracking many times Needed to get good stereo effect with parallax Essential for
ROCK BAND 3 WIRELESS KEYBOARD:
Music Systems, Inc. ROCK BAND 3 WIRELESS KEYBOARD: MIDI User Guide HMXHW1023 REVISION: 01 Date: 07/16/10 Introduction... 3 What is MIDI?... 3 Features... 3 Getting Started... 4 Control Surface Functions
TouchCore, is a vision tracking engine, that allows for gesture based natural and intuitive interaction of digital content.
Snowflake Suite Natural User Interface Technologies AB (NUITEQ) is a Sweden headquartered award winning technology company, specializing multi-touch software, hardware and service solutions. Our solutions
Educational Innovations
Educational Innovations Background Forces and Motion MAR-600 Wall Coaster Motion is caused by forces. Motion can be described. Motion follows rules. There are many forces and principles involved with motion.
How To Assess Soccer Players Without Skill Tests. Tom Turner, OYSAN Director of Coaching and Player Development
How To Assess Soccer Players Without Skill Tests. Tom Turner, OYSAN Director of Coaching and Player Development This article was originally created for presentation at the 1999 USYSA Workshop in Chicago.
Mobile Game and App Development the Easy Way
Mobile Game and App Development the Easy Way Developed and maintained by Pocketeers Limited (http://www.pocketeers.co.uk). For support please visit http://www.appeasymobile.com This document is protected
VertiMax V8 Vertical Jump & Speed Training Program
ANY ATHLETE, ANY SPORT, VERTIMAX WILL TAKE YOU TO THE NEXT LEVEL VertiMax V8 Vertical Jump & Speed Training Program Advanced Off Platform Speed Training Simultaneous leg & arm loading for maximum vertical
Fun Basketball Drills Collection for Kids
Fun Basketball Drills Collection for Kids Most of the listed drills will improve the players fundamental skills in a fun way. They can be used for U10 until senior level players. When you are teaching
OGS 3 yr olds- 4-5 years old and 6-7 year olds PLAYER/PRACTICE GUIDE
OGS 3 yr olds- 4-5 years old and 6-7 year olds PLAYER/PRACTICE GUIDE In order to make practices run smoothly and be fun, it is important for us to have a basic understanding of the intellectual, emotional
Kathy Au Billy Yi Fan Zhou Department of Electrical and Computer Engineering University of Toronto { kathy.au, billy.zhou }@utoronto.
ECE1778 Project Report Kathy Au Billy Yi Fan Zhou Department of Electrical and Computer Engineering University of Toronto { kathy.au, billy.zhou }@utoronto.ca Executive Summary The goal of this project
Themes. Best wishes. Michael Beale Youth Development Officer 01932 596 122 07841 460 235 [email protected]
Themes Dear Coach, Its my pleasure to present you with our foundation development coaching manual. This manual is a sample of the work that is conducted in our Foundation programme. The programme is put
All sessions were observed at each of the Academy Venues
These Academy coaching sessions have been delivered by UEFA A and B Licence coaches from Liverpool, Manchester United, Blackburn Rovers, Bolton and Preston. All sessions were observed at each of the Academy
Soccer Control and Trapping Small Sided Game, Soccer Control, Soccer Trapping
Mini Soccer Games Soccer Control and Trapping Small Sided Game, Soccer Control, Soccer Trapping Create a grid that is approximately 40X60 yards with goals on each end. Split the teams into 6v6 and place
Playing in a 4-4-2 (Diamond Midfield)
Playing in a 4-4-2 (Diamond Midfield) GK CD CD RD LD DM RM LM OM Playing against a 4-4-2 flat 4 defenders 4 midfielders 2 forwards Mirror image on both sides of field Formation adds 1 player to the defensive
Web-Based Enterprise Data Visualization a 3D Approach. Oleg Kachirski, Black and Veatch
Web-Based Enterprise Data Visualization a 3D Approach Oleg Kachirski, Black and Veatch Contents - Introduction - Why 3D? - Applications of 3D - 3D Content Authoring - 3D/4D in GIS - Challenges of Presenting
U10 and U12 Technical Lessons
U10 and U12 Technical Lessons WEEK # 1 Topic: Moves Circle-Take and Fake and Take DIAGRAM DESCRIPTION COACHING POINTS 6 Surfaces: Talk to your feet Each player has a ball. Have the players Correct surface
Intelligent Submersible Manipulator-Robot, Design, Modeling, Simulation and Motion Optimization for Maritime Robotic Research
20th International Congress on Modelling and Simulation, Adelaide, Australia, 1 6 December 2013 www.mssanz.org.au/modsim2013 Intelligent Submersible Manipulator-Robot, Design, Modeling, Simulation and
THE GREEK YOUTH PROGRAM: OFFENSIVE PHILOsOPHY
FIBA EUROPE COACHES - FUNDAMENTALS AND YOUTH BASKETBALL by Nikos Stavropoulos THE GREEK YOUTH PROGRAM: OFFENSIVE PHILOsOPHY Nikos Stavropoulos is the Head Coach of the Greek National Junior Men s Team.
Unit A451: Computer systems and programming. Section 2: Computing Hardware 4/5: Input and Output Devices
Unit A451: Computer systems and programming Section 2: Computing Hardware 4/5: Input and Output Devices Input and Output devices Candidates should be able to: (a) understand the need for input and output
Multi-Touch Control Wheel Software Development Kit User s Guide
Multi-Touch Control Wheel Software Development Kit User s Guide V3.0 Bulletin #1204 561 Hillgrove Avenue LaGrange, IL 60525 Phone: (708) 354-1040 Fax: (708) 354-2820 E-mail: [email protected] www.grayhill.com/instinct
If there are any questions, students are encouraged to email or call the instructor for further clarification.
Course Outline 3D Maya Animation/2015 animcareerpro.com Course Description: 3D Maya Animation incorporates four sections Basics, Body Mechanics, Acting and Advanced Dialogue. Basic to advanced software
Pacman 3D. Suggestions Multiple levels Powerups that let Pacman chase and eat Ghosts; ghosts need to respawn
Mario 3D Mario is a classic game featuring a side scrolling 2D Mario character that can jump to avoid moving enemies and collect coins. In this 3D version, you will program a Mario like character to respond
COACHING GOALS FOR U7 TO U10 PLAYERS
COACHING GOALS FOR U7 TO U10 PLAYERS The players in these age groups are fundamental to the growth and success of Mandeville Soccer Club. More importantly, what these players are taught during these years
You will need to bring along your completed assignment/s along with all portfolio evidence of your relevant experience.
International Games Architecture & Design Your Application ARRANGING AN INTERVIEW The stages you must complete for an interview: 1. Complete the Study Skill Tests (Kies Actief) 2. Complete the quiz to
Automated Recording of Lectures using the Microsoft Kinect
Automated Recording of Lectures using the Microsoft Kinect Daniel Sailer 1, Karin Weiß 2, Manuel Braun 3, Wilhelm Büchner Hochschule Ostendstraße 3 64319 Pfungstadt, Germany 1 [email protected] 2 [email protected]
Comparisons and Contrasts Between imovie 2 and Movie Maker 2
Comparisons and Contrasts Between imovie 2 and Movie Maker 2 imovie 2 and Movie Maker 2 are both very simple digital video editing programs. Essentially, Movie Maker was created by Microsoft to mimic the
www.topgunqbacademy.com
www.topgunqbacademy.com Read versus Progression With a READ the QB will look to the SS to tell him where to go with the football. If he drops to cover the curl, throw to the flat. If he covers the flat,
Mary Wenstrom. Unit Plan: Basketball. Grade Level: 9th Grade. Number of Classes: 4. Class Size: 26. Time per Class: 50 min
Mary Wenstrom Unit Plan: Basketball Grade Level: 9th Grade Number of Classes: 4 Class Size: 26 Time per Class: 50 min I. Primary Goals or Purposes A. To enhance motor proficiency in students B. To enhance
17 Laws of Soccer. LAW 5 The Referee The referee enforces the 17 laws.
17 Laws of Soccer The 17 laws explained below are the basic laws of soccer accepted throughout the world. These laws are usually altered slightly so the game is more fun and beneficial for young players.
FIFA Laws of the Game U10-18
FIFA Laws of the Game U10-18 Law 1: Field of Play Law 2: The Ball Field size for U6-U12 players is reduced for small- sided play. U14 U19 play on regulation size fields. U6 & U8 play with size 3 soccer
CSE452 Computer Graphics
CSE452 Computer Graphics Lecture 14: User Interface CSE452 Lecture 14: User Interface 1 Purpose of UI A dialogue between the user and the machine The key to productivity Provide usable, functional, safe,
Motion tracking using Matlab, a Nintendo Wii Remote, and infrared LEDs.
Motion tracking using Matlab, a Nintendo Wii Remote, and infrared LEDs. Dr W. Owen Brimijoin MRC Institute of Hearing Research (Scottish Section) Glasgow Royal Infirmary 16 Alexandra Parade Glasgow G31
Content Standard 1: 5-8 Benchmark 1: 5-8 Benchmark 2:
Physical Education Grades 5-8 Content Standard 1: Demonstrates competency in many movement forms and proficiency in a few movement forms. Students will: 5-8 Benchmark 1: Demonstrate proficiency in combining
Parallels Remote Application Server
Parallels Remote Application Server Parallels Client for Windows Phone User's Guide v15 Copyright 1999-2016 Parallels IP Holdings GmbH and its affiliates. All rights reserved. Parallels IP Holdings GmbH
Collection of Backyard Games and Activities
Collection of Backyard Games and Activities Dribbling Yard Dribble -Around your yard, scatter cones, tin cans, towels, etc throughout the yard. You will then dribble from cone-cone. Examples: a) Dribble
Median, Mode, and Range Active Lesson
Median, Mode, and Range Active Lesson Teacher Candidate: Cory D Wilson_Dates: October 2007 Cooperating Teacher: Dr. Lori Engstrom Coop. Initials: Group Size: 25 students Allotted Time: 15 minutes _ Grade
CS130 - Intro to computer graphics. Dr. Victor B. Zordan [email protected] www.cs.ucr.edu/~vbz. Objectives
CS130 - Intro to computer graphics Dr. Victor B. Zordan [email protected] www.cs.ucr.edu/~vbz Objectives Explore basics of computer graphics Survey application areas Today, brief introduction to graphics
Creating Effective Mobile Advertising Campaigns
Creating Effective Mobile Advertising Campaigns This document pertains specifically to creating Mobile Display Ad Campaigns running on the Google Ads network. It is intended to provide recommendations
HACKETTSTOWN, NEW JERSEY. Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT. July 2014
HACKETTSTOWN, NEW JERSEY Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT July 2014 Mr. David C. Mango, Superintendent Ms. Nadia Inskeep, Director of Curriculum & Instruction Developed by:
Lenovo Miix 2 8. User Guide. Read the safety notices and important tips in the included manuals before using your computer.
Lenovo Miix 2 8 User Guide Read the safety notices and important tips in the included manuals before using your computer. Notes Before using the product, be sure to read Lenovo Safety and General Information
Elements and the Teaching of Creative and Deceptive Play F. Trovato Alaska Youth Soccer Association
Elements and the Teaching of Creative and Deceptive Play F. Trovato Alaska Youth Soccer Association What is creativity in players? Is it just beating another player in a 1v1 situation? When we think about
CREATE A 3D MOVIE IN DIRECTOR
CREATE A 3D MOVIE IN DIRECTOR 2 Building Your First 3D Movie in Director Welcome to the 3D tutorial for Adobe Director. Director includes the option to create three-dimensional (3D) images, text, and animations.
One-Way Pseudo Transparent Display
One-Way Pseudo Transparent Display Andy Wu GVU Center Georgia Institute of Technology TSRB, 85 5th St. NW Atlanta, GA 30332 [email protected] Ali Mazalek GVU Center Georgia Institute of Technology TSRB,
Compressor Supreme Force Feedback User Manual
1. Setting up Compressor Supreme 1. Connect the gear shifter to the back panel of the steering wheel column. 2. Connect the foot pedals to the back panel of the steering wheel column. 3. Connect the A.C.
Teaching Methodology for 3D Animation
Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic
Soccer Centre Curriculum
Warm up s Variations of Tig 5 to 7 yrs Toilet tig Players caught stand with arm out for free players to flush and free. Tunnel tig - Players caught stand with legs apart for players to crawl under and
TH2. Input devices, processing and output devices
TH2. Input devices, processing and output devices http://www.bbc.co.uk/schools/gcsebitesize/ict/ Input devices allow us to enter raw data into a computer. The computer processes the data and then produces
Explore 3: Crash Test Dummies
Explore : Crash Test Dummies Type of Lesson: Learning Goal & Instructiona l Objectives Content with Process: Focus on constructing knowledge through active learning. Students investigate Newton s first
Most Misunderstood Basketball Rules
Most Misunderstood Basketball Rules This is a list of basketball rules that are often misunderstood by coaches, players, and parents. This has been developed over the past twenty-five years, officiating
Video in Logger Pro. There are many ways to create and use video clips and still images in Logger Pro.
Video in Logger Pro There are many ways to create and use video clips and still images in Logger Pro. Insert an existing video clip into a Logger Pro experiment. Supported file formats include.avi and.mov.
Overview Help Files Viewing Photos
User s Guide Overview SpyderGallery is a free mobile App from Datacolor, designed to provide color accurate viewing of images on your mobile device. The Image Viewer can be used with no special preparation;
Scooter, 3 wheeled cobot North Western University. PERCRO Exoskeleton
Scooter, 3 wheeled cobot North Western University A cobot is a robot for direct physical interaction with a human operator, within a shared workspace PERCRO Exoskeleton Unicycle cobot the simplest possible
The Fundamental Principles of Animation
Tutorial #11 Prepared by Gustavo Carneiro This tutorial was based on the Notes by P. Coleman, on the web-page http://www.comet-cartoons.com/toons/3ddocs/charanim/, and on the paper Principles of Traditional
OPPO MediaControl HD App: Handy touch control adds more fun to home theatre enjoyment
OPPO MediaControl HD App: Handy touch control adds more fun to home theatre enjoyment Designed for OPPO Blu-ray players, the recently upgraded MediaControl HD app incorporates functions of an IR remote
Multi-Touch Control Wheel Software Development Kit User s Guide
Multi-Touch Control Wheel Software Development Kit User s Guide v1.0 Bulletin #1204 561 Hillgrove Avenue LaGrange, IL 60525 Phone: (708) 354-1040 Fax: (708) 354-2820 E-mail: [email protected] On the
Solar Shading Android Application v6.0. User s Manual
Solar Shading Android Application v6.0 User s Manual Comoving Magnetics Revision: April 21, 2014 2014 Comoving Magnetics. All rights reserved. Preface... 3 Part 1: Shading Analysis... 4 How to Start a
Shake N Bake Basketball Services High School Level
Shake N Bake Basketball Services High School Level Author: Ganon Baker 1-866-626-0412 www.shakenbakebasketball.com Methods of Teaching 1. Be a mirror: correct wrong, praise right, repetition. 2. Teach
Copyright AC Ramskill (AcademyCoach83) October 2007
Copyright AC Ramskill (AcademyCoach83) October 2007 All Rights reserved no part of this publication maybe reproduced, transmitted or utilized in any form or by any means, electronic, mechanical photocopying
