Cookbook. Flash ios Apps. Christopher Caleb. 100 practical recipes for developing ios apps with Flash Professional and Adobe AIR PUBLISHING MUMBAI
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1 Flash ios Apps Cookbook 100 practical recipes for developing ios apps with Flash Professional and Adobe AIR Christopher Caleb PUBLISHING BIRMINGHAM - MUMBAI
2 Preface 1 Chapter 1: Getting Started with ios App Development 7 Introduction 7 Joining the 10S Developer Program 8 Accessing the ios Provisioning Portal 14 Generating a Certificate Signing Request using Windows 17 Generating a Certificate Signing Request using Mac OS X 20 Obtaining your development certificate 21 Creating a P12 certificate using Windows 24 Creating a P12 certificate using Mac OS X 26 Registering a device 29 Creating an App ID 33 Creating a development provisioning profile 35 Installing a provisioning profile on your device 38 Chapter 2: Building ios Apps Using Flash Introduction 41 Installing the AIR SDK 42 Creating an AIR for ios document 44 Adding content to the stage 47 AIR for ios general settings 50 AIR for ios deployment settings 54 Compiling from Flash Professional 57 Installing your app with itunes 59 Chapter 3: Writing your First App 3 Introduction 63 Creating a basic document class 64 Preventing screen Idle 66 Handling multitasking 68 4i
3 Exiting gracefully from an app 70 Linking classes to movie-clip symbols 73 Using an update loop 75 Including an application launch image 79 Including icons 82 Editing the application descriptor file 85 Remote debugging 87 Chapter 4: Porting Flash Projects to ios 93 Introduction 93 Handling user interaction 94 Saving application state 99 Flattening the display list 103 Converting vectors to bitmaps 105 Resizing bitmaps 110 Masking content 113 Working with external SWFs 116 Chapter 5: Multi-touch and Gesture Support 121 Introduction 121 Setting the touch point input mode 122 Detecting multiple touch points 125 Dragging multiple display objects 129 Tracking movement 133 Setting the gesture input mode 136 Handling a swipe gesture 139 Panning an object 142 Rotating an object 145 Zooming an object 147 Chapter 6: Graphics and Hardware Acceleration 151 Introduction 151 Comparing vector and bitmap graphics 152 Understanding GPU-Blend mode 155 Understanding GPU-Vector mode 160 Using Cache as Bitmap 165 Using Cache as Bitmap Matrix 170 Accessing bitmaps with ActionScript 175 Loading bitmaps at runtime 179 Working with sprite sheets 183 Performing bitmap animation with ActionScript 187
4 Chapter 7: Working with Text and the Virtual Keyboard 193 Introduction 193 Using device fonts within text fields 194 Using embedded fonts within text fields 197 Providing text entry 200 Capturing text input 204 Configurable panning with virtual keyboard activation 206 Updating dynamic text fields 210 Using native ios text controls 214 Chapter 8: Screen Resolution and Orientation Changes 221 Introduction 221 Targeting a device 222 Targeting the Retina display 225 Supporting multiple resolutions 229 Setting the default aspect ratio 234 Enabling auto-orientation 236 Listening for orientation changes 238 Responding to orientation changes 241 Chapter 9: Geolocation and Accelerometer APIs 247 Introduction 247 Determining your current location 248 Determining your speed and heading 253 Checking for geolocation access 257 Responding to accelerometer changes 261 Detecting a shake 267 Chapter 10: Camera and Microphone Support 273 Introduction 273 Saving to the camera roll 274 Reading from the camera roll 277 Capturing with the default camera app 282 Working with the built-in cameras 287 Recording microphone audio 291 Playing recorded audio 296 Chapter 11: Rendering Web Pages 303 Introduction 303 Opening a web page within Safari 303 Rendering a web page within an app 306 Navigating the browsing history 309 Rendering a local web page 312 GO-
5 Dynamically generating a local web page Capturing a snapshot of a web page Chapter 12: Working with Video and Audio 325 Introduction 325 Playing local FLV video 326 Playing local H.264 video 330 Controlling video 336 Embedding audio 341 Playing embedded audio 343 Streaming audio 346 Controlling audio playback 350 Chapter 13: Connectivity. Persistence, and URI Schemes 355 Introduction Monitoring Internet connectivity Specifying a persistent Wi-Fi connection Referencing an app's common directories Writing files Reading flies Launching system applications Launching the App Store Launching the Maps application Declaring device capabilities Index 387
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