Newzoo Introduction. Matching Your Priorities With Our Services June Newzoo: Wybe Schutte VP Business Development.

Size: px
Start display at page:

Download "Newzoo Introduction. Matching Your Priorities With Our Services June 2014. Newzoo: Wybe Schutte VP Business Development. www.newzoo.com."

Transcription

1 GLOBAL COUNTRIES FRANCHISES CUSTOM Newzoo Introduction Matching Your Priorities With Our Services June 2014 Newzoo: Wybe Schutte VP Business Development

2 The Latest NEXT:

3 The Latest

4 Who do we serve? Key Clients Newzoo assists in decision making on a strategic, product or marketing level. We provide global overview and deep local insights. Our data is based on a mix of financial analysis of company revenues, primary consumer research and transaction data. 80% of our clients are global headquarters. several key clients cannot be disclosed

5 SUBSCRIPTIONS / ANALYSIS SUPPORT Newzoo Products & Services SUPPORT REGIONAL SCOPE MARKET SCOPE CLIENT INTERFACE Global / Regional Revenues Global All Segments In-Depth Country Insights All Segments Benchmarking Franchises All Segments Custom Research Projects Global All Segments

6 COUNTRIES FRANCHISES CUSTOM Global / Regional Revenues Introduction June 2014 Newzoo: Wybe Schutte VP Business Development

7 CUSTOM COUNTRIES GLOBAL Global Market Data TYPICAL USE Strategy: Strategic Decision Making and realistic business plans Sizing: Size the market on gamers and revenues REGIONAL SCOPE Global Subregions 18 Key Countries SUB-REGIONS: NAM, W-EU, E-EU, MEA, LATAM, JP, CN, KOR, REST-ASIA, OCEANIA CLIENT INTERFACE Global Games Market Report (PDF) Granular Data Add-ons (XLS) Quarterly updates (PDF & XLS) DATA SCOPE Revenues & Gamers All Segments GLOBAL REPORT (JUNE) QUARTERLY UPDATES SERVICES Unlimited #Users Analysis Support PR & Marketing Use PRICING Single Report 1,490 ($ 2,100) Year Service 4,900 ($ 6,700) DATASETS MORE INFO: /global-games-service

8 Key Clients Using the Global Games Data Our clients use the Global Games Data for sizing the Global, Regional and Local markets and spot opportunities and trends using the forecasts and insights provided. With Quarterly updates our clients are always up-todate. Our data is based on a mix of financial analysis of company revenues, primary consumer research and transaction data. several key clients cannot be disclosed

9 2014 Global Games Market Report Includes projections Data per region, country, segment and screen global data & insights Featuring 18 key countries with additional insights Key global trends Launched June 6th

10 Global Games Market Service Global Games Market Report + Data Sets + Quarterly Updates The service combines our 2014 global games market report and granular datasets with 12 months of service including quarterly updates and custom analysis support Global Games Market Report Essential 45-page reference report with 2013 to 2017 projections Global Games Data Report (PDF) 2. Global Granular Data Set (XLS) 3. Quarterly Updates & Analysis Support Our global games market data model that powers our annual report and the addon datasets is reviewed every quarter. The review is based on our own primary research, transactional app store data, public company performance and secondary research. Clients will receive a brief quarterly update on: 2. Global Granular Data Set Granular data set with forecast per region, sub region and top 100 countries 1. Key trends and changes influencing the global games market 2. Changes in gamer and revenue projections if needed based on our quarterly review At no additional costs, clients can also request assistance in performing custom analysis based on the data in the report and the granular data add-ons. Price 4,900 / $ 6, Quarterly Updates Key trends and changes influencing the global games market MORE INFO AT /globalreport

11 Global Games Market Service Global Revenues & Gamer Numbers 1. Forecasts per region: Top 100 Country revenues 3. Granular data set 4. PDF Report MORE INFO AT /globalreport

12 Combining Data in the Global Model Public growth KPIs, e.g. online population Transactional data, e.g. mobile games (Distimo) A continuous research effort and service to our annual subscribers An annual report covering the global market Financial results public and nonpublic companies Third party research and Newzoo global analysis 5 yrs of primary research in 18 countries, representing 87% of the global market

13 CUSTOM COUNTRIES GLOBAL Global Market Data TYPICAL USE Strategy: Strategic Decision Making and realistic business plans Sizing: Size the market on gamers and revenues REGIONAL SCOPE Global Subregions 18 Key Countries SUB-REGIONS: NAM, W-EU, E-EU, MEA, LATAM, JP, CN, KOR, REST-ASIA, OCEANIA CLIENT INTERFACE Global Games Market Report (PDF) Granular Data Set (XLS) Quarterly updates (PDF & XLS) DATA SCOPE Revenues & Gamers All Segments GLOBAL REPORT (JUNE) QUARTERLY UPDATES SERVICES Unlimited #Users Analysis Support PR & Marketing Use PRICING Single Report 1,490 ($ 2,100) Year Service 4,900 ($ 6,700) DATASETS MORE INFO: /global-games-service

14 GLOBAL FRANCHISES CUSTOM In-Depth Country Insights Introduction June 2014 Newzoo: Wybe Schutte VP Business Development

15 CUSTOM COUNTRIES GLOBAL In-depth Country Insights TYPICAL USE Strategy: Sizing Opportunities, Benchmarking Countries Marketing: Profiling Players, Zooming in on Spenders Product Development: Genre Preferences, Business Models REGIONAL SCOPE 18 Countries Other at request US CAN UK GER FR BE NL IT ES CLIENT INTERFACE Online Analysis Tool, Newzoo Data Explorer Custom Analysis Support by Newzoo Staff DATA SCOPE 200+ Variables Nation-wide All Segments All Business Models RU PL BR AUS TR CN KOR VN JP SERVICES Unlimited #Users Analysis Support PR & Marketing Use Feedback on Topics PRICING 12 Months Access & Support 1 Country 4,000 ($5,500) 8 Countries 18,000 ($24,900) 18 Countries 39,500 ($54,600) MORE INFO: /country-insights

16 Key New Primary Research Topics esports interest and participation: e.g. video, competitions, events, franchises In-depth media behavior across screens: e.g. music & video streaming, ebooks, on-demand & pay TV Social / Chat applications: e.g. Instagram, Twitter, Vine, Pinterest, Snapchat, Whatsapp, Kakao Subscriptions: e.g. Xbox Live Gold, PlayStation Plus, Steam, Spotify, Netflix, HBO Global payment brands: e.g. Visa, MasterCard, PayPal, PaySafe Card Hardware peripheral brands: e.g. Plantronics, Razer, Kingston, Roccat, Madcatz, Steel series Hardware peripheral outlets: e.g. e-tail versus retail, store brands Headsets: e.g. use, buying intention, desired features, brand, budget, e-tail vs retail, platform Source to discover new games: e.g. friends or family, magazines, rankings in app store Customer journey: e.g. reason to start playing games, start spending, reasons to stop Plus 200 regular variables: /topic-list

17 Topics to (cross-)analyze (I) Demographics Base: Total online population aged Gender Age Education* Income Work situation Home situation Hobbies and general interests Age oldest child Media, Retail & Technology Base: Total online population Media usage (print, radio, TV, social networks, internet) Social network or chat apps preference* Mobile phone brand Mobile phone provider* Tablet brands: e.g. ipad, Kindle Fire, Galaxy Tab, Windows: Microsoft Surface RT/Pro tablet Internet / TV provider* Preferred TV channels* Preferred generic websites* Preferred retail chains* General use of prepaid cards / gift vouchers / promotional codes * Country-specific topics SIZE AND PROFILE SPECIFIC FRANCHISES IN TERMS OF ITS PLAYERS Game behaviour Base: Total online population / gamers Total number of (non-)gamers Players per market segment: Casual game websites/social networks: e.g. Pogo, MiniClip, King.com, Yahoo, Facebook Mobile devices: smartphones and tablets MMO games: F2P/P2P Consoles: including Vita and DS PC/Mac: downloaded or boxed Play frequency per marketsegment Time spent playing per market segment Genre preferences per market segment Gamers segmentation Own a headset (corded vs. wireless) Share of time using headset while gaming Playing games on TV without a console Game spending Base: All gamers Paying players per market segment Business model preference per market segment (Casual/Social, Mobile, MMO) Preferred payment method per market segment (Casual/Social, Mobile) MMO-specific Base: MMO gamers Free-to-play (F2P) versus Pay-to-Play (P2P) In-game spending in F2P / P2P Preferred MMO type: e.g. RTS, RPG, Shooter, Sports, Battle Arena, Resource/Casual Populair MMO franchises played (see list in box) MMO Franchises World of Warcraft League of Legends Eve Online Star Wars the Old Republic (SWTOR) Lord of the Rings Online (LOTRO) Runescape World of Tanks Dungeons & Dragons Lineage Darkfall Allods Online DC Universe Online DotA 2 Guild Wars Rift EverQuest Dofus Final Fantasy WolfTeam CrossFire Social Network/Casual Game Site Franchises FarmVille CityVille Diamond Dash Candy Crush Saga Words with Friends Zynga Poker: Texas HoldEm Poker Dragon City Bubble Witch Saga Pet Rescue Saga Draw Something Bejeweled Blitz War Commander Criminal Case Farm Heroes Saga Papa Pear Saga 8 Ball Pool Top Eleven Pepper Panic Saga Tetris Battle/Blitz Monster Legends Jelly Splash Angry Birds (any game) Megapolis Big Fish Casino FREE slots

18 Topics to (cross-)analyze (II) Social/Casual-specific Base: All online casual or social gamers Preferred online game destinations (social networks, Casual game sites)* Social franchises played (see list in box) Mobile-specific Base: All tablet and (smart)phone gamers Mobile device used to play: e.g. tablet, smartphone, ipod Share of spending on multiple devices Popularity of mobile browser games Popularity of pre-installed games Popularity of download / app store games Download source for mobile games App stores used Mobile franchises played (see list in box) PC/Mac and Console-specific Base: All PC/Mac and/or Console gamers Boxed vs. Downloaded PC/Mac games Console used & owned Console franchises played + own or play (see list in box) Download source PC/Mac games: e.g. Steam, Origin, Filesharing Share of pre-owned in total spending Share of digital downloads in total spending Importance of game extensions as buying reason Source console or pc/mac boxed games * Country-specific topics SIZE AND PROFILE SPECIFIC FRANCHISES IN TERMS OF ITS PLAYERS New topics in 2014 Share of time spent reading/listening music/watching TV allocated to various activities Device used reading digital books, magazines, news(papers) & blogs Device used listening broadcast radio vs. music stored on a device vs. music streamed over internet Device used watching broadcast TV vs. demand films or TV programs vs. online video vs. live video streams Type of mobile games played (Intense graphic, Casual, other) Active use of PC/Apple Mac laptop vs. desktop to play PC games Share of money spend on games paid via prepaid card Brand considered when buying a new headset Budget for new headset Most important features when buying a new headset Gaming platform headset is/will be used for Ownership accessory or gaming peripheral of various brands Source accessory or gaming peripheral Subscription: Xbox Live Gold, PlayStation Network, PlayStation Plus, Steam Subscription Plan, Spotify, Netflix, HBO Payment provider per market segment (Casual/Social, MMOs, PC/Mac) Source to discover new games Main reason to start playing games Main reason to start paying for games Main reason to stop playing games esports awareness and involvement General gaming statement: Eat or drink while playing video games General gaming statement: Make use of gamer community services General gaming statement: View add or participated in brandsponsored promotions to unlock content or advance General gaming statement: View video game content Mobile Franchises FarmVille CityVille Diamond Dash Candy Crush Saga Words with Friends Zynga Poker: Texas HoldEm Poker Dragon City Bubble Witch Saga Pet Rescue Saga Draw Something Bejeweled Blitz Farm Heroes Saga Papa Pear Saga 8 Ball Pool Top Eleven Tetris Battle/Blitz Monster Legends Jelly Splash Angry Birds (any game) Clash of Clans Hay Day The Simpsons: Tapped Out Kingdoms of Camelot: FIFA Minecraft Pocket Edition The Hobbit: Kingdoms of Middle Earth Puzzle & Dragons Plants vs. Zombies 2 Real Racing 3 Megapolis Game of War Fire Age Big Fish Casino FREE slots Infinity Blade PC/Mac/Console Franchises Need for Speed Battlefield Sims Medal of Honor Dragon Age Far Cry Mario (any game) SimCity Assassins Creed Just Dance Call of Duty Mass Effect Pro Evolution Soccer Gran Turismo (GT) Forza Motorsport Crysis Grand Theft Auto (GTA) Halo Bioshock NHL Madden NFL Magic the Gathering Destiny The Witcher Bioshock Watch_Dogs Batham: Arkham The Elder Scrolls

19 Market Sizing & Profiling Data Endless Analysis We provide access to all primary research results through our Newzoo Data Explorer. Clients can analyze over 200 variables (see next two slides) in endless combinations, comparing 18 countries and all market segments and business models. Results are directly shown (as absolute and relative numbers) in graphs and tables that can be exported to powerpoint and excel. US UK GER FR IT ES BE NL RU BR PL TR AUS CHN KOR VN JP CAN MORE INFO /subscriptions

20 Typical Examples from the Explorer Franchises: size markets, profile players, franchise/screen overlap Cross-media behaviour: efficient marketing, targeting payers Payment methods: maximize ROI, effective localization Demographics: who are your gamers? What sets paying players apart,

21 CUSTOM COUNTRIES GLOBAL In-depth Country Insights TYPICAL USE Strategy: Sizing Opportunities, Benchmarking Countries Marketing: Profiling Players, Zooming in on Spenders Product Development: Genre Preferences, Business Models REGIONAL SCOPE 18 Countries Other at request US CAN UK GER FR BE NL IT ES CLIENT INTERFACE Online Analysis Tool, Newzoo Data Explorer Custom Analysis Support by Newzoo Staff DATA SCOPE 200+ Variables Nation-wide All Segments All Business Models RU PL BR AUS TR CN KOR VN JP SERVICES Unlimited #Users Analysis Support PR & Marketing Use Feedback on Topics PRICING 12 Months Access & Support 1 Country 4,000 ($5,500) 8 Countries 18,000 ($24,900) 18 Countries 39,500 ($54,600) MORE INFO: /country-insights

22 GLOBAL COUNTRIES CUSTOM Franchise Data Introduction June 2014 Newzoo: Wybe Schutte VP Business Development

23 CUSTOM COUNTRIES GLOBAL Game Franchise Data TYPICAL USE Profiling: Franchise Gamers Profiles Marketing: Zooming in on Spenders and platforms Quality Development: Experience of the Franchises REGIONAL SCOPE In-Depth: US, UK, GER, FR High-Level: 12 countries DEEP DIVE US UK GER FR EXTRA: BROAD WAVE CLIENT INTERFACE Data set, Online Analysis Tool, Newzoo Data Explorer Custom Analysis Support by Newzoo Staff DATA SCOPE 100 Franchises 100 Variables Nation-wide All Segments BE NL PL TR CN KOR VN JP SERVICES Unlimited #Users Analysis Support PR & Marketing Use PRICING Price per Franchises per year Franchises 1,100 ($1,500) Franchises 900 ($1,200) Franchises 750 ($1,000) All 100 Franchises 600 ($ 800) MORE INFO: /franchises

24 Introduction Newzoo s franchise profile service offers continuous insight into the popularity of 100 key global game franchises and the gamers that play them. It also assists in understanding the success factors behind each individual franchise. Our approach differs from other suppliers on the following points: Topics and franchises alligned to the ever-changing market in terms of screens, genres and business models. Deep dives into key markets in combination with annual updates across a wider range of countries reflecting the globalization of the games market. Data presented in easy-to-understand franchise dashboards as well as available in raw format (Excel) to perform additional custom analysis. Subscriptions include 12 months of custom analysis support by Newzoo data analysts.

25 Franchises 1. Age of Empires 2. Angry Birds 3. Assassin s Creed 4. Batman (not Lego) 5. Battlefield 6. Battlefield Heroes 7. BioShock 8. Borderlands 9. Call of Duty 10. Candy Crush Saga 11. CityVille 12. Civilization 13. Clash of Clans 14. Crysis 15. Dance Central 16. Dark Souls 17. Dead Space 18. Deus Ex 19. Devil May Cry 20. Diablo 21. Dishonored 22. Disney Infinity 23. DOTA Dragon Quest 25. Fable 26. Fallout 27. Far Cry 28. Farmville 29. FIFA 30. Final Fantasy 31. Flight Simulator 32. Football Manager 33. Forza Motorsport 34. Game of War Fire Age 35. Gears of War 36. God of War 37. Gran Turismo 38. Grand Theft Auto 39. Guild Wars 40. Halo 41. Infamous 42. Infinity Blade 43. Just Dance 44. Killzone 45. Kinect Sports 46. Kinect Zumba 47. Kinectimals 48. Kingdom Hearts 49. Lara Croft Tomb Raider 50. League of Legends 51. Lego Franchise 52. LittleBigPlanet 53. Madden NFL 54. Mario Kart 55. Mario Party 56. Mass Effect 57. Max Payne 58. Medal of Honor 59. Minecraft 60. Monster Hunter 61. NBA2K 62. Need for Speed (not NFS World) 63. NHL 64. Peggle 65. Persona 66. Planetside 67. Plants vs. Zombies 68. Pokemon 69. Pro Evolution Soccer 70. Ratchet & Clank 71. Raving Rabbids 72. Rayman 73. Red Dead Redemption 74. Resident Evil 75. Saints Row 76. Sim City 77. Skylanders 78. Skyrim 79. Sonic 80. Star Wars (not Lego) 81. Star Wars the Old Republic 82. StarCraft 83. State of Decay 84. Street Fighter 85. Super Mario (Galaxy) 86. Super Mario Bros 87. Team Fortress 88. The Last of Us 89. The Settlers 90. The Simpsons: Tapped Out 91. The Sims 92. Total War 93. UFC 94. Uncharted 95. Warface 96. Warframe 97. Wii Sports 98. World of Tanks 99. World of Warcraft 100.Zelda

26 CUSTOM COUNTRIES GLOBAL Game Franchise Data TYPICAL USE Profiling: Franchise Gamers Profiles Marketing: Zooming in on Spenders and platforms Quality Development: Experience of the Franchises REGIONAL SCOPE In-Depth: US, UK, GER, FR High-Level: 12 countries DEEP DIVE US UK GER FR EXTRA: BROAD WAVE CLIENT INTERFACE Data set, Online Analysis Tool, Newzoo Data Explorer Custom Analysis Support by Newzoo Staff DATA SCOPE 100 Franchises 100 Variables Nation-wide All Segments BE NL PL TR CN KOR VN JP SERVICES Unlimited #Users Analysis Support PR & Marketing Use PRICING Price per Franchises per year Franchises 1,100 ($1,500) Franchises 900 ($1,200) Franchises 750 ($1,000) All 100 Franchises 600 ($ 800) MORE INFO: /franchises

27 GLOBAL COUNTRIES CUSTOM Custom Research Projects Introduction April 2014 Newzoo: Peter Warman CEO Wybe Schutte Manager New Business

28 CUSTOM COUNTRIES GLOBAL Custom Research Projects TYPICAL USE Strategy: Sizing Opportunities, Benchmarking Countries Marketing: Motivation of Players, Spending Behavious Product Development: Functionalities, Business Models REGIONAL SCOPE Global Qualitative: US, EU CLIENT INTERFACE Online Analysis Tool, Newzoo Data Explorer DATA SCOPE Custom Variables Nation-wide Focus groups All Segments US CAN UK GER FR BE NL IT ES SERVICES Quantitative Qualitative PRICING At request At request MORE INFO: /country-insights

29 Quantitative Custom Research Newzoo offers quantitative custom research through online and/or mobile surveying of consumers in practically any country in the world. Research results are not only delivered as relative data but also in absolute number of people, based on our nation-wide research in eighteen key countries and global census data. In this way we do not only profile behavior but also size the results and opportunities. Clients benefit from Our expertise being a games market specialist. A strict requirement in our ever-changing market, especially when defining objectives, setting up surveys and interpreting results. The ability to benchmark results with our syndicated primary research, putting results in perspective. Our best-of-breed partner network, required for survey programming, translation & respondent sampling. Our unique ability to present results in an understandable, attractive and actionable manner. The possibility to cross-analyze all results endlessly using our online tool, the Newzoo Data Explorer. The competitive prices we have negotiated with partners based on our continuous research effort. Our speed of service valued highly by our clients.

30 Quantitative Custom Research Every custom research project is different in scope; in terms of research objectives as well as our involvement in the various steps of the process. To provide a competitive quote and planning we will need to know the objective, target group, geographical focus and the desired end deliverable. In brief, the following key factors determine budget and planning: Target Group; e.g. online population aged 15-50, MMO gamers. Number of Respondents; also determined by selectiveness of target group Geographical Focus; localization and pricing of field work can differ per country Number of Topics; this influences programming, localization and field work effort Type of Reporting; e.g. custom reports, availability in the Newzoo Data Explorer Additional Analysis; e.g. comparison with Newzoo research and data Newzoo Responsibility; e.g. setting up complete survey based on objectives

31 Quantitative Custom Research From start to end, quantitative custom research projects will generally have a duration between 3 and 12 weeks depending on the scope as mentioned above. Each project will typically go through the following phases Kick-off Call / Meeting Survey Set Up Survey Localization, Programming and Testing Field Work and Respondent Quality Assurance Data Collection, Processing and Validation Report Development / Newzoo Data Explorer Import Delivery Report & Presentation / Direct Data Access

32 Qualitative Custom Research Together with its partners, Newzoo offers qualitative custom research solutions delivering insights that can be difficult to gather through quantitative research. The research project can involve in-person interviews or game testing on location as well as online research. Typically, this research approach is used for game (concept) testing and understanding personal motivations of gamers. Depending on your objectives and desired end deliverables, we will work together with one or both of our our specialist research partners Insights Meta and VG Market. Clients benefit from Our and our partners expertise of being a games market specialist. A strict requirement in our ever-changing market, especially when defining objectives, setting up surveys and interpreting results. The ability to benchmark results with our syndicated primary research, putting results in perspective. The fact that game-specific results can be benchmarked against a normative database of competitive mobile, social, PC or console titles. The extensive experience of our qualitative research partners who have worked the majority of game publishers and developers. Crucial for prioritizing and interpretation of results. The direct availability of any type of gamer from a unique invitation-only database that is continuously screened and updated. Our unique ability to present results in an understandable, attractive and actionable manner. Competitive pricing maintaining a high quality standard. Our speed of service valued highly by our clients. Newzoo Qualitative Research Partners

33 Qualitative Custom Research Every custom research project is different in scope; in terms of research objectives as well as the desired execution of and reporting on the research. To provide a competitive quote and planning we will need to know the objective, target group, geographical focus and the desired end deliverable. In-person research can be set-up at our clients location or in-house in our facilities. In brief, the following key factors determine budget and planning: Number of Respondents; in general n= respondents for in-person research Research Approach; e.g. interviews versus game testing Target Group; e.g. Male playing PS3/PS4 or Xbox360/Xbox One, no industry affiliation Number of Games; e.g. in-depth feedback on single game versus comparison of five competing games Sensitivity of Materials; e.g. testing of highly-confidential material can only be done on client location Number of Topics; obviously the extent of topics to be researched influences time and budget Type of Reporting; e.g. level of interpretation by experts, highly designed reports / infographics Newzoo Qualitative Research Partners

34 Qualitative Custom Research From start to end, qualitative custom research projects will generally have a duration between 3 and 7 weeks depending on the scope as mentioned above. Each project will typically go through the following phases: Kick-off Call / Meeting Research Set-Up Planning & Recruiting Execution On Location / Online Data Collection, Processing and Interpretation Report Development Delivery Report & Presentation Newzoo Qualitative Research Partners

35 CUSTOM COUNTRIES GLOBAL Custom Research Projects TYPICAL USE Strategy: Sizing Opportunities, Benchmarking Countries Marketing: Motivation of Players, Spending Behavious Product Development: Functionalities, Business Models REGIONAL SCOPE Global Qualitative: US, EU CLIENT INTERFACE Online Analysis Tool, Newzoo Data Explorer DATA SCOPE Custom Variables Nation-wide Focus groups All Segments US CAN UK GER FR BE NL IT ES SERVICES Quantitative Qualitative PRICING At request At request MORE INFO: /country-insights

2012 Country Summary Report France

2012 Country Summary Report France supported by US EU* UK GER FR IT ES BE NL RU BR PL TR AUS JP CN 2012 Country Summary Report France Featuring fresh research results on The France Games Market Wybe Schutte Manager New Business wybe@newzoo.com

More information

Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by:

Video GAMERS. Game Advertising & Measurement Evaluation Research Syndication. Prepared by: Video GAMERS Game Advertising & Measurement Evaluation Research Syndication Prepared by: The Travel and Entertainment Division at Phoenix Marketing International Video GAMERS Video GAMERS takes a look

More information

Nordic Game Sales 2012. Retail

Nordic Game Sales 2012. Retail Nordic Game Sales 2012 Retail FOREWORD In 2012, an unusual thing happened in the video game industry: a new console was released for the first time in seven years, ushering a new generation of stationary

More information

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts Computer & Video Game Genres CSCI 130 Computer Game Design Prof. Jason Fritts List of Genres Action Adventure Action-Adventure Adventure Role-Playing (RPGs( RPGs) Simulation Strategy Casual Massively Multiplayer

More information

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT

Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Smartphone & Tablet Gaming 2013 GAMES MARKET SECTOR REPORT Will mobile gaming continue to lead global growth? Five key reasons why mobile gaming is fueling global growth of the games industry 1. Two screens

More information

Monthly Mobile Games Data

Monthly Mobile Games Data Countries/Regions include Newzoo Subscriptions Monthly Mobile Games Data ios/playstore Game Revenues & Downloads + Key Mobile Gamer Demographics Version 1.0 2012 Newzoo www.newzoo.com Unique Insights Based

More information

GameStop. Digital Media SanDisck 4GB PSP Memory Card $14.99. Misc Bejeweled 3 (PS3/X360/Nintendo DS) $19.99 L.A. Noire (PS3/X360) $19.

GameStop. Digital Media SanDisck 4GB PSP Memory Card $14.99. Misc Bejeweled 3 (PS3/X360/Nintendo DS) $19.99 L.A. Noire (PS3/X360) $19. Digital Media SanDisck 4GB PSP Memory Card $14.99 GameStop Misc Bejeweled 3 (PS3/X360/Nintendo DS) $19.99 L.A. Noire (PS3/X360) $19.99 Promotional Items Extra $50 In-Store Credit When You Trade any PS3

More information

Free Report Preview The Global Growth of Esports Trends, Revenues, and Audience Towards 2017

Free Report Preview The Global Growth of Esports Trends, Revenues, and Audience Towards 2017 Free Report Preview The Global Growth of Esports Trends, Revenues, and Audience Towards 2017 powered by FULL 68-PAGE REPORT AVAILABLE NOW About Newzoo s Global Esports Report Free Preview Report: Introduction

More information

How to optimize your app s monetization? Oct.10.2014

How to optimize your app s monetization? Oct.10.2014 How to optimize your app s monetization? Oct.10.2014 Introduction Every month, the Facebook Gaming team focuses on a different subject and shares best practices, showcases and products to help gaming developers

More information

Legal Offers for Consumers in the Video Games Industry

Legal Offers for Consumers in the Video Games Industry Legal Offers for Consumers in the Video Games Industry Born digital, video games have become, in just four decades, a popular form of mass entertainment, a powerful and exciting platform for innovative

More information

The Australian ONLINE CONSUMER LANDSCAPE

The Australian ONLINE CONSUMER LANDSCAPE The Australian ONLINE CONSUMER LANDSCAPE March 2012 THE AUSTRALIAN ONLINE MARKET & GLOBAL POPULATION Internet usage in Australia is widespread and approaching saturation point with only minimal increases

More information

FY15 Earnings presentation May 12th, 2015

FY15 Earnings presentation May 12th, 2015 FY15 Earnings presentation May 12th, 2015 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations D I S C L A I M E R

More information

Entering and Succeeding in China's Complex Mobile Gaming Ecosystem

Entering and Succeeding in China's Complex Mobile Gaming Ecosystem Entering and Succeeding in China's Complex Mobile Gaming Ecosystem Peng Lu Vice President, Tencent Games Email: penglu@tencent.com Table of Contents China Mobile Game Overview China Mobile Game Industry

More information

SIZING UP OPPORTUNITIES

SIZING UP OPPORTUNITIES THE ASIAN GAMES MARKET SIZING UP OPPORTUNITIES CASUAL GAMES SECTOR REPORT 2016 CGA. CGA. East Meets West: In a rapidly globalizing games market, what are the opportunities for non-asian companies in Asia

More information

China s & Southeast Asia s Mobile Games Market Every Piece of the Puzzle

China s & Southeast Asia s Mobile Games Market Every Piece of the Puzzle China s & Southeast Asia s Mobile Games Market Every Piece of the Puzzle Wybe Schutte VP Business Development 2015 Newzoo V1.0 8 July 2015 2015 Newzoo Newzoo. Wybe Schutte VP Business Development wybe@newzoo.com

More information

NORTH BRUNSWICK PUBLIC LIBRARY. List of Video Games as of June 28, 2015

NORTH BRUNSWICK PUBLIC LIBRARY. List of Video Games as of June 28, 2015 NORTH BRUNSWICK PUBLIC LIBRARY List of Video Games as of June 28, 2015 Call Number Title Item ID GAME P 001 UNCHARTED 3 PDRAKE'S DECEPTION 39302003172603 GAME P 002 UNCHARTED 2 PAMONG THIEVES 39302003072290

More information

You will see a giant is emerging

You will see a giant is emerging You will see a giant is emerging Let s Talk Mainstream Sports More than 290 million Americans watch sports (90% of the population) Billion dollar company with less - 72% (18-29 years old), 64% (20-49 years

More information

SALES TAX RULES COMMITTEE AGENDA. The Committee convenes on Thursday, May 15, 2014, at 1:30 p.m. at:

SALES TAX RULES COMMITTEE AGENDA. The Committee convenes on Thursday, May 15, 2014, at 1:30 p.m. at: SALES TAX RULES COMMITTEE AGENDA The Committee convenes on Thursday, May 15, 2014, at 1:30 p.m. at: Idaho State Tax Commission Room 1CR5 / Plaza IV / 800 Park Blvd / Boise, Idaho 1. Welcome & Introductions

More information

California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media

California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media California State Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media Video Games: The Quintessential California Industry Erik V. Huey Senior Vice President of Government Affairs

More information

General. information. about our study

General. information. about our study Our partners: General information about our study GENERAL INFORMATION ABOUT OUR STUDY Objectives of the study? Objective of the study was to provide detailed information about gamers who are Internet users

More information

About the Electronic Entertainment Expo (E3)

About the Electronic Entertainment Expo (E3) MEC@E3 2014 About the Electronic Entertainment Expo (E3) Every year, the video game industry gathers for the Electronic Entertainment Expo (E3), an annual trade show hosted by the Entertainment Software

More information

ENTERTAINMENT, MEDIA & ADVERTISING MARKET RESEARCH HANDBOOK 2015-2016

ENTERTAINMENT, MEDIA & ADVERTISING MARKET RESEARCH HANDBOOK 2015-2016 ENTERTAINMENT, MEDIA & ADVERTISING MARKET RESEARCH HANDBOOK 2015-2016 Published by Richard K. Miller & Associates December 2014; 355 pages; ISBN # 9781577832010 PART I: MARKET SUMMARY 1 MARKET ASSESSMENT:

More information

Video games 248 South African entertainment and media outlook: 2012-2016

Video games 248 South African entertainment and media outlook: 2012-2016 248 South African entertainment and media outlook: 2012-2016 Chapter 12 Video games Elenor Smith Manager, PwC Southern Africa Tenille Blignaut Manager, PwC Southern Africa The video game market consists

More information

Sales, Demographic, and Usage Data. Essential. About the Computer and Video Game Industry. [ i ]

Sales, Demographic, and Usage Data. Essential. About the Computer and Video Game Industry. [ i ] 2014 Sales, Demographic, and Usage Data Essential Facts About the Computer and Video Game Industry [ i ] our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment

More information

Game Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap.

Game Genres. Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design and Development. Chap. Taken from the course CSC207, Java Games Programming by Philip Hanna Queen s University, Belfast, Ireland Video Game Technologies 10531: MSc in Computer Science and Engineering 11156: MSc in Game Design

More information

Millennial Teens: Non-Conformist Trendsetters

Millennial Teens: Non-Conformist Trendsetters Millennial Teens: Non-Conformist Trendsetters Millennial teens (ages 16-19) are the first generation to have no memory of life before the Internet and cell phones. Technology use defines this age group,

More information

The Age of BYOD A study of personal content streaming vs. video-on-demand for the hospitality industry

The Age of BYOD A study of personal content streaming vs. video-on-demand for the hospitality industry 1 The Age of BYOD A study of personal content streaming vs. video-on-demand for the hospitality industry Conducted by Hotel Internet Services January 2015 2015 Hotel Internet Services All Rights Reserved

More information

Hitwise Mobile Client Release FAQ February 2013

Hitwise Mobile Client Release FAQ February 2013 Hitwise Mobile Client Release FAQ February 2013 About Hitwise Mobile Mobile is one of the most dynamic aspects of the Internet today. Understanding the way consumers use the Internet from mobile devices

More information

The Year in Free-to-Play Games Part 1: Social/Mobile

The Year in Free-to-Play Games Part 1: Social/Mobile The Year in Free-to-Play Games Part 1: Social/Mobile Steve Meretzky - VP Creative, GSN Games Dave Rohrl Independent Consultant Bob Bates Also an Independent Consultant The Usual Mute your phones Fill our

More information

ELECTRONIC ARTS REPORTS Q2 FY14 FINANCIAL RESULTS

ELECTRONIC ARTS REPORTS Q2 FY14 FINANCIAL RESULTS ELECTRONIC ARTS REPORTS Q2 FY14 FINANCIAL RESULTS Q2 Non-GAAP Net Revenue and EPS Results Exceed Guidance Fiscal Year 2014 Non-GAAP EPS Guidance Raised to $1.25 Per Share REDWOOD CITY, CA October 29, 2013

More information

cardscodes http://cardscodes.com/ PRICE_LIST_MSG_1 2016-07-04. PRICE_LIST_MSG_2

cardscodes http://cardscodes.com/ PRICE_LIST_MSG_1 2016-07-04. PRICE_LIST_MSG_2 cardscodes http://cardscodes.com/ PRICE_LIST_MSG_1 2016-07-04. PRICE_LIST_MSG_2 Facebook credits Facebook Credits $15 card Facebook Credits $25 card Facebook Credits $50 card Google Play / Canada Google

More information

DiRT 3 Complete Edition 6,69 Dishonored GOTY 11,8 Disney Bolt 8,34 DmC Devil May Cry 6,75 Dragon Age Origins Ultimate Edition 16,1 Dragon Ball Z

DiRT 3 Complete Edition 6,69 Dishonored GOTY 11,8 Disney Bolt 8,34 DmC Devil May Cry 6,75 Dragon Age Origins Ultimate Edition 16,1 Dragon Ball Z Jogo Tamanho GB A Lenda dos Guardiões 2,63 Ace Combat Assault Horizon 6,79 Afro Samurai 3,54 Alice Madness Returns 4,42 Aliens Colonial Marines 6,37 Angry Birds Star Wars 0,686 Arthur and the Revenge of

More information

The Global Games Market: Trends, Market Data and Opportunities

The Global Games Market: Trends, Market Data and Opportunities 2014 Newzoo The Global Games Market: Trends, Market Data and Opportunities PeterWarman Peter Warman CEO & Co-Founder Newzoo 10 September 2015 The Global Games Market: Trends, Market Data and Opportunities

More information

Young Digital Life. A brief look into how young people use the media. Wilberg, Erik NORWEGIAN BUSINESS SCHOOL, OSLO, NORWAY

Young Digital Life. A brief look into how young people use the media. Wilberg, Erik NORWEGIAN BUSINESS SCHOOL, OSLO, NORWAY Young Digital Life A brief look into how young people use the media Wilberg, Erik NORWEGIAN BUSINESS SCHOOL, OSLO, NORWAY Contents Introduction... 2 Media channel use in general... 3 Time spent on different

More information

KEY TRENDS AND GROWTH KPI S

KEY TRENDS AND GROWTH KPI S KEY TRENDS AND GROWTH KPI S FUELING MARKET GROWTH INTRODUCTION Only five years ago consumers played games primarily using the PC and TV screen. The uptake of smartphones and tablets has since doubled the

More information

Games sales in the Nordic 2010

Games sales in the Nordic 2010 N O R D I C G A M E S O L U T I O N S R E P O R T Games sales in the Nordic 2010 FOREWORD An industry in change Economic key-figures for the Nordic countries Population 5 534 738 5 351 427 4 858 199 9

More information

Video Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions

Video Games. Video Games Market. Video Games Market Growth. by Component (CHF millions) CHF millions Video Games Video Games Market by Component (CHF millions) 600 400 200 0 Video Games Market Growth by Component (%) 4 3 2 1-1 CHF millions Growth At a glance Segment definition The video games market comprises

More information

National Highway Traffic Safety Administration Click It or Ticket May 2014 Mobilization Strategic Media Work Plan

National Highway Traffic Safety Administration Click It or Ticket May 2014 Mobilization Strategic Media Work Plan PAGE 1 OF 13 National Highway Traffic Safety Administration Click It or Ticket May 14 Mobilization Strategic Media Work Plan Executive Summary The plan will continue to reach the young male audience by

More information

Watch TV Everywhere. Source Cable Limited

Watch TV Everywhere. Source Cable Limited Watch TV Everywhere Source Cable Limited Source Cable Limited offers our cable television customers 16 mobile network applications on its TV Everywhere (TVE) platform. This allows you to watch your favourite

More information

The State of Content: Expectations on the Rise. October 2015

The State of Content: Expectations on the Rise. October 2015 The State of Content: Expectations on the Rise October 2015 Methodology WHO HOW MANY WHEN U.S. consumers 18+ years old Use at least one digital device N Total: 2,008 consumers * Survey A: 1,002 consumers

More information

KratosGroup.TV Video Platform Packages

KratosGroup.TV Video Platform Packages KratosGroup.TV Video Platform Packages Stream and Share Content Worldwide Your content can be available across the entire KratosGroup.TV platform and more. Now broadcast from ios and Android devices and

More information

Commonwealth Consumer Affairs Advisory Council

Commonwealth Consumer Affairs Advisory Council Submission to Commonwealth Consumer Affairs Advisory Council Subject Issues Paper: App purchases by Australian consumers on mobile and handheld devices Date January 31, 2013 Introduction The Interactive

More information

IT Quick Reference Guides How to Find Your MAC Address

IT Quick Reference Guides How to Find Your MAC Address IT Quick Reference Guides How to Find Your MAC Address Various Systems / Network Guides From time to time, especially when trying to attach a network device to the network, you may be asked to provide

More information

Mobile App Advertising and Monetization Trends 2013-2018: Freemium and In-App Ads Expand Their Lead. March 2015

Mobile App Advertising and Monetization Trends 2013-2018: Freemium and In-App Ads Expand Their Lead. March 2015 Mobile App Advertising and Monetization Trends 2013-2018: Freemium and In-App Ads Expand Their Lead March 2015 1. Assessing the Current Opportunity for Apps 2. Selecting the Right Business Model for Your

More information

We make sure you do not miss any news

We make sure you do not miss any news CORPORATE PROFILE We make sure you do not miss any news About Us Clip News SA has been a leading media monitoring company since 1992, with offices in Athens and Thessaloniki. In 2002, Clip News joined

More information

Adults media use and attitudes. Report 2016

Adults media use and attitudes. Report 2016 Adults media use and attitudes Report Research Document Publication date: April About this document This report is published as part of our media literacy duties. It provides research that looks at media

More information

DIGITAL MEDIA MEASUREMENT FRAMEWORK SUMMARY Last updated April 2015

DIGITAL MEDIA MEASUREMENT FRAMEWORK SUMMARY Last updated April 2015 DIGITAL MEDIA MEASUREMENT FRAMEWORK SUMMARY Last updated April 2015 DIGITAL MEDIA MEASUREMENT FRAMEWORK SUMMARY Digital media continues to grow exponentially in Canada. Multichannel video content delivery

More information

2014 App Annie & IDC Do Not Distribute. Portable Gaming Spotlight, 2Q13 August 2013

2014 App Annie & IDC Do Not Distribute. Portable Gaming Spotlight, 2Q13 August 2013 Portable Gaming Spotlight, 2Q13 August 2013 1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13 2 Worldwide Smartphone Installed Base Shares, 1Q13 & 2Q13 75% +1.6 pts

More information

The Mobile Data Management Platform. Reach Relevant Audiences Across Devices and Channels with High Impact Ad Targeting

The Mobile Data Management Platform. Reach Relevant Audiences Across Devices and Channels with High Impact Ad Targeting The Mobile Data Management Platform Reach Relevant Audiences Across Devices and Channels with High Impact Ad Targeting 1 Introduction As users spend more time engaging with media on mobile devices, brands

More information

Mobile Youth Around the World

Mobile Youth Around the World Mobile Youth Around the World December 2010 Overview From texting to video to social networking, mobile phones are taking an ever-expanding role in our daily lives. And young people around the world are

More information

Newspaper Multiplatform Usage

Newspaper Multiplatform Usage Newspaper Multiplatform Usage Results from a study conducted for NAA by Frank N. Magid Associates, 2012 1 Research Objectives Identify typical consumer behavior patterns and motivations regarding content,

More information

SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS

SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS 2016 SALES, DEMOGRAPHIC AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ i ] WHAT S INSIDE Video games are the future. From education and business, to art and entertainment,

More information

Finding Your MAC (Ethernet) Address All Device Types

Finding Your MAC (Ethernet) Address All Device Types Finding Your MAC (Ethernet) Address All Device Types Standard Operating Systems WINDOWS 7 1. Open a Command Prompt: a. Click the Start button. b. In the Search programs and files box, type cmd and press

More information

Media Consumer Experience Study 2014. Media Development Authority Singapore

Media Consumer Experience Study 2014. Media Development Authority Singapore Media Consumer Experience Study 201 Content 1. Executive Summary 2. Introduction 1. Research Objectives 2. Methodology 3. Satisfaction Indexes 1. Overall Media Satisfaction Index 2. Content Standards Satisfaction

More information

Two new StreetPass games and a Premium content update for StreetPass Mii Plaza releasing this week on Nintendo 3DS

Two new StreetPass games and a Premium content update for StreetPass Mii Plaza releasing this week on Nintendo 3DS NEW Mii FIGHTER COSTUMES ARRIVE IN AN EXPLOSION OF ADD- ON CONTENT FOR SUPER SMASH BROS. FOR AND NINTENDO 3DS RELEASING THIS WEEK ON NINTENDO eshop FOR AND NINTENDO 3DS Two new StreetPass games and a Premium

More information

Multiscreen-Nutzung in Deutschland

Multiscreen-Nutzung in Deutschland Multiscreen-Nutzung in Deutschland Neue Wege der Messung zur Erschließung der Potenziale für Media und Marketing GfK Crossmedia Link (MEP) Florian Renz, Senior Product Manager Tracks Summit, Hamburg, 13.

More information

Teachers Manual for iphone for Seniors

Teachers Manual for iphone for Seniors Teachers Manual for iphone for Seniors ISBN 978 90 5905 349 6 2 1. Introduction This course manual assumes a lesson structure consisting of nine points. These points have been divided into three groups.

More information

The rise of the digital multi-tasker. Executive Summary. KPMG s Digital Debate. January 2013. kpmg.com/digitaldebate

The rise of the digital multi-tasker. Executive Summary. KPMG s Digital Debate. January 2013. kpmg.com/digitaldebate The rise of the digital multi-tasker Executive Summary KPMG s Digital Debate January 2013 kpmg.com/digitaldebate Contents 02 introduction The digital debate 03 Key findings An insatiable appetite for media

More information

CONSUMER CONNECTIONS IN A CONVERGING WORLD OF SCREENS

CONSUMER CONNECTIONS IN A CONVERGING WORLD OF SCREENS CONSUMER CONNECTIONS IN A CONVERGING WORLD OF SCREENS Highlights of Nielsen & Videology Research: Meet the New Media Consumer in Malaysia, 2014 Sponsored by Videology TODAY S CONSUMER IS ON A NEW MEDIA

More information

Full Website Analysis

Full Website Analysis Full Website Analysis A Website Analysis tests over 200 indicators that search engines use to analyze your website before ranking it. Items such as hosting, website structure, index-ability, META information,

More information

Foreword. -Peter Warman, Co-founder & CEO, Newzoo

Foreword. -Peter Warman, Co-founder & CEO, Newzoo Foreword The Global Mobile Game Confederation (GMGC) and leading market research firm Newzoo, with support of big data firm TalkingData, are proud to present the 2015 Global Mobile Games Whitebook. The

More information

How People Use Audio and Sports Radio

How People Use Audio and Sports Radio How People Use Audio and Sports Radio RAB/NAB Radio Show 2011 September 16, 2011 David Tice Vice President & Group Account Director, Media Team Knowledge Networks, Inc. and Thomas Evans, Ph.D. Vice President,

More information

PRIMA GAME GUIDE BOOKS PDF

PRIMA GAME GUIDE BOOKS PDF PRIMA GAME GUIDE BOOKS PDF ==> Download: PRIMA GAME GUIDE BOOKS PDF PRIMA GAME GUIDE BOOKS PDF - Are you searching for Prima Game Guide Books Books? Now, you will be happy that at this time Prima Game

More information

The speed of life. How consumers are changing the way they watch, rent, and buy movies. Consumer intelligence series.

The speed of life. How consumers are changing the way they watch, rent, and buy movies. Consumer intelligence series. The speed of life Consumer intelligence series How consumers are changing the way they watch, rent, and buy movies Online and consumer discovery sessions held between July and October 2010 Series overview

More information

Generational differences

Generational differences Generational differences A generational shift in media use is evident from the Digital Australians research, with differences most pronounced between 18 to 29 year olds and those aged 55 and over. Some

More information

How Multi-Screen Consumers Are Changing Media Dynamics Findings from a comscore Study for the Coalition for Innovative Media Measurement

How Multi-Screen Consumers Are Changing Media Dynamics Findings from a comscore Study for the Coalition for Innovative Media Measurement How Multi-Screen Consumers Are Changing Media Dynamics Findings from a comscore Study for the Coalition for Innovative Media Measurement JOAN FITZGERALD VP, TV & Cross-Media Solutions, comscore, Inc. JANE

More information

INDUSTRY OVERVIEW. The information set forth in this section has been derived from various government and private publications.

INDUSTRY OVERVIEW. The information set forth in this section has been derived from various government and private publications. The information set forth in this section has been derived from various government and private publications. We believe that the sources of the information are appropriate sources for such information

More information

2012 Computer and Technology Survey Executive Summary Completed by University Housing

2012 Computer and Technology Survey Executive Summary Completed by University Housing Computer and Technology Survey Executive Summary Completed by University Housing The purpose of this assessment was to learn about knowledge, opinions, and behaviors related to technology preferences from

More information

Sky Deutschland Casestudy

Sky Deutschland Casestudy Sky Deutschland Casestudy Sky Deutschland casestudy overview Sky Deutschland AG is the leading pay TV company in Germany and Austria, with more than three million subscribers. Sky offers over 70 channels

More information

2013 Year in Review. Solving the App-Puzzle. December 2013. By Christel Schoger, Analyst at Distimo. Publication - Year 2013

2013 Year in Review. Solving the App-Puzzle. December 2013. By Christel Schoger, Analyst at Distimo. Publication - Year 2013 2013 Year in Review December 2013 By Christel Schoger, Analyst at Distimo Publication - Year 2013 Solving the App-Puzzle 2013 Year in Review 2013 was a big year for mobile. At the end of the year, Distimo

More information

Table 1: Tencent Service Offerings

Table 1: Tencent Service Offerings Table 1: Tencent Service Offerings Monetization User Base Communications QQ IM Free 859.7 million monthly active user accounts 3Q15) 639.1 million monthly active user accounts from smart devices Weixin

More information

Anytime, anywhere. The rising demand of media on the move. KPMG s media and entertainment barometer. kpmg.co.uk

Anytime, anywhere. The rising demand of media on the move. KPMG s media and entertainment barometer. kpmg.co.uk Anytime, anywhere The rising demand of media on the move KPMG s media and entertainment barometer kpmg.co.uk 1 KPMG s Media and Entertainment Barometer Introduction Consumers on the move are more prepared

More information

5 Key Insights Into the US Social Casino Market

5 Key Insights Into the US Social Casino Market Version 1.0, August 2015 ing, Demographics, Cross-Franchise Behavior 5 Key Insights Into the US Social Casino Market Featuring data from Newzoo s Social Casino Report & Data Casino Gaming Report & Data

More information

Motivations of Play in Online Games. Nick Yee. Department of Communication. Stanford University

Motivations of Play in Online Games. Nick Yee. Department of Communication. Stanford University Motivations of Play in Online Games Nick Yee Department of Communication Stanford University Full reference: Yee, N. (2007). Motivations of Play in Online Games. Journal of CyberPsychology and Behavior,

More information

U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S.

U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S. U.S. GAMING, A 360 O VIEW HOW WE PLAY, BUY AND INTERACT WITH GAMES IN THE U.S. Mike Flamberg, Nicole Pike, and Marissa Woodrick 14 April 2015 TODAY S PRESENTERS MIKE FLAMBERG VP/GM, NIELSEN GAMES NICOLE

More information

More information >>> HERE <<<

More information >>> HERE <<< More information >>> HERE http://dbvir.com/pcpandora/pdx/cc131/ Tags: pc pandora scam or work?-- vmware

More information

2014 App Annie & IDC Do Not Distribute. Mobile App Advertising and Monetization Trends 2012-2017: The Economics of Free.

2014 App Annie & IDC Do Not Distribute. Mobile App Advertising and Monetization Trends 2012-2017: The Economics of Free. Mobile App Advertising and Monetization Trends 2012-2017: The Economics of Free March 2014 1. The revenue opportunity for publishers 2. How do app publishers monetize their apps today? a. Freemium b. Paid

More information

The role of Digital Rights Management in content delivery Summary Introduction Background Increasing role of DRM in media and entertainment

The role of Digital Rights Management in content delivery Summary Introduction Background Increasing role of DRM in media and entertainment EXECUTIVE SUMMARY and market context The role of Digital Rights Management in content delivery Video Content Delivery Music Content Delivery Video Gaming Delivery ebooks Delivery The Future of Content

More information

VIDEOGAMES IN EUROPE:

VIDEOGAMES IN EUROPE: VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines

More information

STATE OF THE MEDIA: CONSUMER USAGE REPORT

STATE OF THE MEDIA: CONSUMER USAGE REPORT STATE OF THE MEDIA: CONSUMER USAGE REPORT 2011 The U.S. Media Universe DEVICE OWNERSHIP 1 (millions of people who own) MOBILE & ONLINE CONSUMERS (millions of users) At least one TV 290 Mobile phone (ages

More information

US DIGITAL MEDIA USAGE: A SNAPSHOT OF 2016

US DIGITAL MEDIA USAGE: A SNAPSHOT OF 2016 December 2015 US DIGITAL MEDIA USAGE: A SNAPSHOT OF 2016 This Snapshot provides a key to digital media usage trends next year and how they will be different from this year s patterns. We include infographics

More information

Mobile Marketing: Key Trends

Mobile Marketing: Key Trends The Mobile Media Authority The Mobile Market Authority Mobile Marketing: Key Trends The Mobile Media Authority Trusted intelligence for a mobile world Evan Neufeld VP + Sr. Analyst M:Metrics, Inc 2007

More information

Ubisoft reports its final sales figures for third-quarter 2011-12

Ubisoft reports its final sales figures for third-quarter 2011-12 Ubisoft reports its final sales figures for third-quarter 2011-12 Final sales for third-quarter 2011-12: 652 million Full-year targets confirmed Paris, February 15, 2012 Today, Ubisoft released its final

More information

THE OPPORTUNITIES & CHALLENGES OF MOBILE LEARNING

THE OPPORTUNITIES & CHALLENGES OF MOBILE LEARNING THE OPPORTUNITIES & CHALLENGES OF MOBILE LEARNING Smartphones and tablets play an increasingly large role in people s personal and professional communication. Is mobile learning right for your organization?

More information

Get New Customers With YouTube Advertising

Get New Customers With YouTube Advertising Get New Customers With YouTube Advertising What We Do We produce a 30 second video We find your target audience We keep you informed with reports Free of Charge We ensure that the right people see your

More information

1 PEW RESEARCH CENTER

1 PEW RESEARCH CENTER 1 TEEN RELATIONSHIPS SURVEY FINAL TOPLINE SEPTEMBER 25- OCTOBER 9, 2014 AND FEBRUARY 10-MARCH 16, 2015 N=2,102 PARENTS OF 13-17 YEAR OLDS=1,060, TEENS AGES 13-17=1,060 1 NOTE: ALL NUMBERS ARE PERCENTAGES.

More information

BY Maeve Duggan NUMBERS, FACTS AND TRENDS SHAPING THE WORLD FOR RELEASE AUGUST 19, 2015 FOR FURTHER INFORMATION ON THIS REPORT:

BY Maeve Duggan NUMBERS, FACTS AND TRENDS SHAPING THE WORLD FOR RELEASE AUGUST 19, 2015 FOR FURTHER INFORMATION ON THIS REPORT: NUMBERS, FACTS AND TRENDS SHAPING THE WORLD FOR RELEASE AUGUST 19, 2015 BY Maeve Duggan FOR FURTHER INFORMATION ON THIS REPORT: Maeve Duggan, Research Associate Dana Page, Senior Communications Manager

More information

Chromecast $30.00. Where do I buy it? Online at Amazon.com or in stores like Best Buy, Target or Walmart.

Chromecast $30.00. Where do I buy it? Online at Amazon.com or in stores like Best Buy, Target or Walmart. Chromecast $30.00 Online at Amazon.com or in stores like Best Buy, Target or Walmart. Simply plug in the Chromecast to an HDMI port on your TV (usually on the side or at the back). Next, attach the included

More information

Android, Tablets Dominate Q1 Mobile Market

Android, Tablets Dominate Q1 Mobile Market Android, Tablets Dominate Q1 Mobile Market What a difference two years makes. Tablet usage increased 282% between Q1 2011 and Q1 2013, with the number of consumers in the 31 GlobalWebIndex markets using

More information

PASSPORT USER GUIDE. This guide provides a detailed overview of how to use Passport, allowing you to find the information you need more efficiently.

PASSPORT USER GUIDE. This guide provides a detailed overview of how to use Passport, allowing you to find the information you need more efficiently. PASSPORT USER GUIDE Euromonitor International s Passport is an integrated online database, providing business intelligence on industries, economies and consumers. Its simple-to-use interface makes it easy

More information

Building Brand Association through In-Game Advertising

Building Brand Association through In-Game Advertising Building Brand Association through In-Game Advertising Gaming is a multi-million dollar industry today. In the US alone, more than 120 million people regularly play PC or console based games, and the US

More information

How To Know What Your Mom Thinks

How To Know What Your Mom Thinks Moms and Media 2015 Mom in 2015 remains connected and even more mobile Strong Mobile Tendencies Commitment to Social Media Household CEO Today s Mom Why is Mom s opinion so important? She s coordinating

More information

An Analysis of Twitter Users vs. Non-Users. An Insight Report Presentation Using DeepProfile Micro-Segmentation January 2014

An Analysis of Twitter Users vs. Non-Users. An Insight Report Presentation Using DeepProfile Micro-Segmentation January 2014 An Analysis of Twitter Users vs. Non-Users An Insight Report Presentation Using DeepProfile Micro-Segmentation January 2014 CivicScience s DeepProfile Project Goal To compare the key demographic, psychographic,

More information

Experience shapes mobile customer loyalty ERICSSON CONSUMERLAB

Experience shapes mobile customer loyalty ERICSSON CONSUMERLAB ERICSSON CONSUMERLAB Experience shapes mobile customer loyalty Understanding the impact of connectivity experience on smartphone user s loyalty to their operator An Ericsson Consumer and Industry Insight

More information