Analytical Mechanics with Computer Algebra
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- Gilbert Davidson
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1 Analytical Mechanics with Computer Algebra Bachelor s Degree Martin Lindberg [email protected] Anders Pärlstrand [email protected] Department of mechanics KTH Supervisor: Nicholas Apazidis
2 Abstract In this project we have been studying two different advanced mechanical pendulums, which are close to impossible to solve by hand. The theory behind our method is Lagrange s equations which lead to the system's equations of motion. These equations of motion are solved with Sophia, a program package to the symbolic programming language Maple. The solution is given on a general analytic form and can be specified with numerical parameters which allow us to visualize the particle animation and also plot the generalized coordinates. Sammanfattning I det här projektet har vi studerat två olika avancerade mekaniska pendlar som i stort sett inte går att behandla med papper och penna. Teorin vi har använt oss av är Lagranges ekvationer som leder till systemets rörelseekvationer. Dessa rörelseekvationer löses sedan medelst Sophia, ett programpaket till det symbolhanterande programmeringsspråket Maple. Lösningen ges på generell analytisk form och kan sedan preciseras med numeriska parametrar så att partikelbanor och plottar för lägeskoordinater kan överskådas.
3 Contents 1 Introduction Method Problems A 2D-problem (Double pendulum with a spring) A 3D-problem (Double cylindrical-spherical pendulum) Introducing friction Results Results of the 2D-problem Results of the 3D-problem Result when introducing friction Conclusions References Appendix A Explanations to certain Maple/Sophia commands Appendix B D-problem (Double cylindrical pendulum with a spring) D-problem (Double cylindrical-spherical pendulum) D-problem (Double cylindrical-spherical pendulum) with friction... 29
4 1 Introduction Advanced mechanical systems often lead to systems of non-linear differential equations which often are very cumbersome to solve by hand. The purpose of this project is to demonstrate an easy but also efficient way to treat these advanced problems using the Lagrange s method 2 and Sophia, a program package based on the symbolic programming language Maple. The method is demonstrated by analyzing two mechanical pendulums. We start our study by considering a more simple case of a 2D double pendulum. Then we move on to a more geometrically advanced 3D problem. As a last step we include friction in the attachment points of the double pendulum in our 3D problem. 1.1 Method In both problems we start by using the general form of Lagrange s equations for a particle 2, ( ) ( ) here T stands for the kinetic energy of the particle, q i is the generalized coordinate which has been chosen in such a way that it can describe the particle s degrees of freedom and is the generalized force 2. In the case of a conservative system, the general force can be described by the following formula 2 where V is the potential energy. If we introduce the Lagrange function L=T - V we get the following result for a conservative system: ( ) ( ) When we introduce friction in the attachment points the specific formula (1.4) cannot be applied anymore. Instead we use the general formula (1.1). This means we also have to deal with forces instead of just energy. We use Sophia and Maple to solve the equations of motion and the results are presented by plots. We observed that the solutions for both problems had a periodic behavior in the vicinity of the equilibrium state and chaotic at large distances from equilibrium. Hence a small disturbance in the initial value leads to large changes in the solution. When friction is introduced, we notice that motion decreased and tended to zero for large values of time. We also noticed that the energy tended to an asymptotic value which depends on the zero-level for the potential energy. 1
5 2 Problems We shall now use the Lagrange theory described above to solve three different problems with the help of Maple and the Sophia software. 2.1 A 2D-problem (Double pendulum with a spring) x2 x2 x1 x2 [figure 1] 1 A rigid rod of length and mass is pivoted at O so that it is free to rotate in the vertical plane under the action of gravity. The bead of mass is free to slide along the smooth light rod linked at A under the action of gravity and spring of unstretched length and spring constant. In order to solve this problem we need to formulate the equations of motion for the system. To obtain those we must first analyze the problem and find its total kinetic energy and its total potential energy. Then we can use Maple to perform the cumbersome calculations needed to find the equations of motion from the Lagrange function. First we define a Newtonian right handed coordinate system in figure 1. The origin is chosen to be at O (see figure 1). The x1-axis is set to point in positive direction downward and the x2- axis to the right (see figure 1). The systems kinetic energy is a sum of the rod s and the particle s individual kinetic energy: Where is 2
6 While consists of two parts 3 where the first term is the rod s translation energy and the second one is the rotation energy. Observe here that we could express the rod s kinetic energy in an alternative way 3. One could also see it as a rigid body rotation around the point O, the rod s rotation energy is then Of course (2.3) yields the same result and we will use that in our calculations. If we then insert (2.2) and (2.3) in (2.1) we get the systems total kinetic energy: Here is the moment of inertia of the rod 3 and is and (2.5) in (2.4) then yields: Now we just have to find expressions for and We define two rotated coordinate systems. This is very conveniently done with the Sophia command 1 &rot (see A.4 in appendix A). We define the coordinate system O which is rotated an angle q1 about the Newtonian 3-axis (defined above) and one coordinate system A which is rotated an angle q1+q2 about the Newtonian 3-axis. With these two coordinate system defined we can express the position vector of the rods center of mass [ ] and to the particle at the end of the spring [ ] [ ] a lot easier and then letting Maple do the cumbersome calculations. Here the letters O and A stand for the two different frames defined above. Adding to vectors from to different coordinate system is done with the command &++ (see A.6 in appendix A) which is a frame- 3
7 independent vector addition command which allows us to add vectors defined in different frames. Then we derivate the two position vectors above with respect to time using the Sophia command &fdt (see A.8 in appendix A) yielding and. To get the square we use that This is done in Maple with the Sophia command &o (see A.5 in appendix A). Then we only need the systems potential energy to be able to write down the Lagrange function. The potential energy of the system is a sum of the potential energy of the rod the potential energy of the particle. This is obtained by some geometry to and at last the energy stored in the spring These three gives: We now have the Lagrange function, To find the equations of motion we use equation (1.4) ( ) ( ) the rest is done with help of Maple. The full computer solution of this problem can be found in appendix B. Next we shall consider a 3-dimensional problem. 4
8 2.2 A 3D-problem (Double cylindrical-spherical pendulum) x1 x2 x3 x2 x2 x2 [figure 2] 1 The rigid rod OA of mass and length is pivoted at O so that it may rotate freely about a horizontal axis through O. A thin rod AB of negligible mass is mounted at A by means of a ball bearing and may rotate freely about A. A particle of mass is attached to the rod at B. This problem differs from the one analyzed in section 2.1 is that the spring is replaced by a spherical pendulum attached at A. This time the Newtonian coordinate system was chosen as the arrows in figure 2 with the origin at O. We then define similar rotated coordinate systems as we did above, O which is rotated an angle q1 about the Newtonian 1-axis and one coordinate system A which is rotated an angle q1+q2 about the Newtonian 1-axis. Then the position vector to the rods center of mass can be expressed as [ ] and with the kinetic energy of the rod as (2.3), the total kinetic energy of the system is where can be obtained by taking a derivative of equation (2.13) with respect to time in the Newtonian frame. In order to obtain we first have to find an expression for the position vector to the particle at B. This vector can be expressed as a vector sum as 5
9 where we express in the O coordinate system [ ] and express in the A coordinate system that is rotated the angle q1+q2 about the Newtonian 1-axis. In this rotated coordinate system ( A ) the particle moves on a circular path in the x1x2 plane. Therefore we can express the vector as: (2.16) and (2.17) in (2.15) then yields [ ] [ ] [ ] Now we can obtain the particle s velocity by derivate (2.18) with respect to time and then use the frame independent scalar product command in order to get. The systems potential energy consists of two parts. That is which is a sum of the rods potential energy and the particle s potential energy. This is obtained by some geometry to be Observe that the vertical distance to the particle from O is independent of the angle q3 and thereby is also the potential energy independent of q3. If we now put (2.20) and (2.21) into (2.19) we get that the potential energy of the system is: Now equation (2.14) and (2.22) gives us the Lagrange function and we can use Maple to calculate the partial derivatives that lead to the equations of motion. The full computer solution of this problem can be seen in appendix B. 2.3 Introducing friction If we introduce friction into our calculations, we are not able to use equation (1.4) since we have non-conservative forces. We have to apply equation (1.1) and deal with forces instead of just energy. From equation (1.2) we have 6
10 Since there is only gravity forces and friction in the attached points we get where [ ] find that is left to figure out. If we examine the work done by the generalized coordinates we This expression together with the work done by a torque 3, leads to In our calculation we will assume that where k is some proportionality constant. Now we are ready to use equation (1.1) together with Sophia. For full computer solution of this problem see appendix B. 3 Results In order to obtain the numerical solution of the resulting system of equations in the three problems described above we use the Maple command dsolve (see A.13 in appendix A), Maple then responds with an output that is a function of time 1. This allows us to plot our systems motion and thereby get a better understanding of it. 3.1 Results of the 2D-problem The initial condition was chosen to { } and all the free parameters to { }. 7
11 The values of all the free parameters are given in SI-units. This will be the case through the whole report. The motion parameters as a function of time can then be plotted. [figure 3], the angle q1 (see figure 1) as a function of time. 8
12 [figure 4], the angle q2 (see figure 1) as a function of time. [figure 5], the deviation q3 as a function of time. 9
13 As seen from the plots above none of them exhibits any periodic motion. The generalized velocities can be plotted as a function of their corresponding generalized coordinate. [figure 6], the rods angular velocity as a function of q1. 10
14 [figure 7], the angular velocity u2 as a function of q2. [figure 8], the radial velocity of the particle as a function of q3. 11
15 Then if we use the command plotpath, the path of a given position vector can be plotted as a function of time. Figure 9 illustrates the position vector of the particle plotted in a time interval of 20 s. [figure 9], the path of the particle. From t = 0 s to t = 20 s. 12
16 3.2 Results of the 3D-problem First the three generalized coordinates are plotted as a function of time. The free parameters are set to be { } and the initial conditions to { } That is all angles are set to 1 radian (~57 o ) and all their derivatives to zero meaning that the system is at rest at t=0. The resulting plots were: [figure 10], the angle q1 (see figure 2) as a function of time. 13
17 [figure 11], the angle q2 (see figure 2) as a function of time. [figure 12], the angle q3 (see figure 2) as a function of time. 14
18 Seen from figure all exhibit chaotic behavior. This behavior makes it impossible to predict the motion of this system and the motion depends strongly on the initial condition. This can be seen if we reduce the angles a bit (making it more manageable to the software) and solve this problem for two slightly different initial conditions. First we set the initial condition to { } The resulting plot of the angle q2 (see figure 2) is: [figure 13], the angle q2 (see figure 2) as a function of time, with initial condition as {q1(0)=0.5, u1(0)=0, q2(0)=0.1, u2(0)=0, q3(0)=0.5, u3(0)=0}. Then if we now change the initial angle q1 with 0.1 radians, which is approximately 5.7 degrees, and keep all the other conditions intact. Then we get this plot: 15
19 [figure 14], the angle q2 (see figure 2) as a function of time, with initial condition as {q1(0)=0.6, u1(0)=0, q2(0)=0.1, u2(0)=0, q3(0)=0.5, u3(0)=0}. If we now compare figure 13 and figure 14 one sees that they are approximately the same up to approximately t=0.5 s and then they start to show different behavior. This is a good example of sensitive dependence on initial conditions. Since this is a conservative system, that is no friction or air resistance (viscosity) has been considered. That means that the total energy we give the system at t=0 s should be conserved under the motion. In other words the total energy as a function of time should be constant according to theory. The total energy is given by and if we use initial condition as (3.2) and parameter as (3.1), the kinetic energy will be zero at t=0 s hence we can calculate the constant that the total energy will be equal to and see if the plot checks out. Putting (2.22) and T=0 in (3.3) yields If we now use Maple to plot (3.3) as a function of time: 16
20 [figure 15], the total energy (Etot) plotted as a function of time. As expected, the total energy is constant in time and its value is in good agreement with the one calculated in (3.4). At last we plot the particle s (see figure 2) trajectory in the Newtonian frame 17
21 the initial condition was here set to [figure 16], the particle s trajectory from t=0 s to t=30 s. { } The initial angles were reduced a bit compared to (3.2) in order to obtain a smother trajectory due to the chaotic behavior at large values of the initial conditions. 3.3 Result when introducing friction Now when we have introduced friction according to the theory described by equations (1.1), (1.2) and (1.3). Using the same initial conditions (3.2) and free parameters as { } and plotting the coordinates (in these case angles) as a function of time. This should yield similar results as figures except (due to the generalized forces) all angles should tend to zero. The resulting plots are: 18
22 [figure 17], the angle q1 (see figure 2) as a function of time with friction. [figure 18], the angle q2 (see figure 2) as a function of time with friction. 19
23 [figure 19], the angle q3 (see figure 2) as a function of time with friction. Seen from the figures they decrease in amplitude, as expected. Note also that the chaotic behavior observed from figures is disappearing as t increasing. This could be due to that the pendulum tends to its stable point, which is directly under O (see figure 2), hence making the angles (q1, q2, q3) smaller. This can be visualized through a plot of the particle s trajectory 20
24 [figure 20], the particle s trajectory with friction (k = 0.1). The time interval is from t=0 s to t=50 s. As expected, the particle seems to tend quite strongly towards some point. If the constant k is decreased, the particle tends slower toward this point. At this point the total energy has a local minimum, that is when q1 = q2 = 0, the total energy at that point can be calculated using initial condition and parameters as (3.2) and (3.4) to and due to friction, the total energy should no longer be constant. So if we plot the energy as a function of time it should decay from the value calculated in (3.4) down to the value calculated in (3.5) 21
25 and figure 20 shows what is expected. [figure 21], the total energy as a function of time 4 Conclusions We have previously found that both problems had a periodic solution for small initial values which is equivalent to small energies. That was exactly what we expected because for small motions the linear terms will dominate the equations of motions which lead to periodic solutions. We are not able to use this approximation for large motions and therefore we get chaotic solutions, which we observed in our results. We notice that the total mechanical energy is constant, which is expected for a conservative system. For the problem with friction we found that the motion decreased to zero. This result is expected because energy is taken from the system and converted into heat in the attachment points. When we increase the proportionality constant k the motion tends faster to its equilibrium state. Another interesting thing was that the total value of the mechanical energy asymptotically approached the value of the potential energy when the configuration was hanging without motion, which is of course expected. This gives us evidence that our script is correct and our results are valid. In essence we can conclude that Lagrange s method in combination with Sophia gives us a powerful tool to attack these kinds of dynamical problems. 22
26 References 1 N. Apazidis, Computer Algebra Assisted Mechanics, KTH, Stockholm (2010) 2 H. Essén, Lagranges metod for a particle, KTH, Stockholm (2004) 3 N. Apazidis, Partikelsystem, stel kropp och analytisk mekanik student litterature Lund, (2011) 4 M. Lesser, Sophia software, department of mechanics KTH (2001) 23
27 Appendix A Explanations to certain Maple/Sophia commands >restart Clear all variables in the Maple section. >with(linalg): with(plot): with(plottools): Adding a linear algebra package and two graphical packages. >dependstime(q,u) Declare the variables q and u as functions of time 4. (A.1) (A.2) (A.3) >&rot [N, O, i, q] (A.4) Defines a relation between the N-coordinate system and a coordinate system O rotated an angle q about the i axis of the N coordinate system 4. >vg &o vp Performing a frame independent scalar product 4 of the vectors vg and vp. >vg &++ vp Performing of a frame independent vector addition 4 of the vectors vg and vp. >simplify(l) Simplifies the algebraic expression defined as L. >N &fdt r Performs a time derivation in the N-coordinate system 4 of the vector r. >subs(q=u, L) Replaces the q:s with u:s in the algebraic expression defined as L. >diff(l, q) Derivate the algebraic expression L with respect to q. >&dt T Performs a time derivation 4 on the algebraic expression T. >solve(eq, u) resolves the algebraic equation eq with respect to u. >dsolve(eqst union Initcond, { q(t),u(t)}, type=numeric) Numerically integrates the system of equations defined as eqst. (A.5) (A.6) (A.7) (A.8) (A.9) (A.10) (A.11) (A.12) (A.13) 24
28 Appendix B 2D-problem (Double cylindrical pendulum with a spring) >restart with(plots): with(plottools): with(linalg): read C:/Maple/Sophia/SophiaV6N.txt ; read C:/Maple/Sophia/Graphics.txt ; >dependstime(q1,u1,q2,u2,q3,u3); >&rot[n,a,3,(q1+q2)]; >&rot[n,o,3,q1]; >rg:= O &ev [l/2,0,0]; >rp:= O &ev [l,0,0] &++ A &ev [(l0+q3),0,0]; >vg:= simplify(n &fdt rg); >vp:= simplify(n &fdt rp); >T:= (m1*(vg &o vg)/2) +(m2*(vp &o vp)/2) +(m1*l 2 *q1t 2 /24); >V:= (k*q3/2) - (m1*g*l*cos(q1)/2) - m2*g*(l*cos(q1)+(l0+q3)*cos(q1+q2)); >L:= T - V; >L:= subs(q1t=u1,q2t=u2,q3t=u3,l); >dldq1:= diff(l,q1); >dldu1:= diff(l,u1); >dtdldu1:= &dt dldu1; >dldq2:= diff(l,q2); >dldu2:= diff(l,u2); >dtdldu2:= &dt dldu2; >dldq3:= diff(l,q3); >dldu3:= diff(l,u3); >dtdldu3:= &dt dldu3; >eq1:= dtdldu1 - dldq1 = 0; 25
29 >eq1:= subs(q1t=u1,q2t=u2,q3t=u3,eq1); >eq2:= dtdldu2 - dldq2 = 0; >eq2:= subs(q1t=u1,q2t=u2,q3t=u3,eq2); >eq3:= dtdldu3 - dldq3 = 0; >eq3:= subs(q1t=u1,q2t=u2,q3t=u3,eq3); >kde:= { q1t=u1,q2t=u2,q3t=u3}; >eq1:= {u1t=solve(eq1,u1t)}; >eq2:= {u2t=solve(eq2,u2t)}; >eq3:= {u3t=solve(eq3,u3t)}; >eqs:= eq1 union eq2 union eq3 union kde; >Initcond:= {q1(0)=0.8, u1(0)=0, q2(0)=0, u2(0)=0, q3(0)=0, u3(0)=0}; >eqst:= subs(totimefunction, eqs); >param:= {m1=1, m2=0.5, k=50, l0=0.25, l=0.5, g=9.82}; >eqst:= subs(param, eqst); >ff:= dsolve(eqst union Initcond, { q1(t),u1(t),q2(t),u2(t),q3(t),u3(t)}, type=numeric); >odeplot(ff, [[t, q1(t)], [t, q2(t)], [t, q3(t)]], 0..10, numpoints=10000); >odeplot(ff, [[t, q1(t)]], 0..10, numpoints=10000); >odeplot(ff, [[t, q2(t)]], 0..10, numpoints=10000); >odeplot(ff, [[t, q3(t)]], 0..10, numpoints=10000); >odeplot(ff, [[q1(t), u1(t)]], 0..10, numpoints=10000); >odeplot(ff, [[q2(t), u2(t)]], 0..10, numpoints=10000); >odeplot(ff, [[q3(t), u3(t)]], 0..5, numpoints=10000); >movie:= [plotpath_3d(ff, rp, param, 0, 20, 2000, blue, 0 N), animatepath_3d(ff, rp, param, 0, 20, 2000, 1800, red, 5, N)]: >display(movie); 26
30 3D-problem (Double cylindrical-spherical pendulum) >restart with(plots): with(plottools): with(linalg): read C:/Maple/Sophia/SophiaV6N.txt ; read C:/Maple/Sophia/Graphics.txt ; >dependstime(q1,u1,q2,u2,q3,u3); >&rot[n,o,1,q1]; >&rot[n,a,1,(q1+q2)]; >rg:= O &ev [0, l/2,0]; >rb:= O &ev [0,l,0] &++ A &ev [-l*sin(q3),l*cos(q3),0]; >vg:= simplify(n &fdt rg); >vb:= simplify(n &fdt rb); >T:= (m*(vg &o vg)/2) +(m*(vb &o vb)/2) +(m*l 2 *q1t 2 /24); >V:= -(m*g*l*cos(q1)/2) - m*g*(l*cos(q1)+(l*cos(q1+q2))); >L:= T - V; >L:= subs(q1t=u1,q2t=u2,q3t=u3,l); >dldq1:= diff(l,q1); >dldu1:= diff(l,u1); >dtdldu1:= &dt dldu1; >dldq2:= diff(l,q2); >dldu2:= diff(l,u2); >dtdldu2:= &dt dldu2; >dldq3:= diff(l,q3); >dldu3:= diff(l,u3); >dtdldu3:= &dt dldu3; >eq1:= dtdldu1 - dldq1 = 0; >eq1:= subs(q1t=u1,q2t=u2,q3t=u3,eq1); >eq2:= dtdldu2 - dldq2 = 0; 27
31 >eq2:= subs(q1t=u1,q2t=u2,q3t=u3,eq2); >eq3:= dtdldu3 - dldq3 = 0; >eq3:= subs(q1t=u1,q2t=u2,q3t=u3,eq3); >kde:= { q1t=u1,q2t=u2,q3t=u3}; >eq1:= {u1t=solve(eq1,u1t)}; >eq2:= {u2t=solve(eq2,u2t)}; >eq3:= {u3t=solve(eq3,u3t)}; >eqs:= eq1 union eq2 union eq3 union kde; >Initcond:= {q1(0)=0.5, u1(0)=0, q2(0)=0, u2(0)=0, q3(0)=0, u3(0)=1}; >eqst:= subs(totimefunction, eqs); >param:= {m=0.5, l=0.5, g=9.82}; >eqst:= subs(param, eqst); >ff:= dsolve(eqst union Initcond, { q1(t),u1(t),q2(t),u2(t),q3(t),u3(t)}, type=numeric); >odeplot(ff, [[t, q1(t)]], 0..10, numpoints=10000); >odeplot(ff, [[t, q2(t)]], 0..10, numpoints=10000); >odeplot(ff, [[t, q3(t)]], 0..10, numpoints=10000); >movie:= [plotpath_3d(ff, rb, param, 0, 20, 1800, blue, 0 N), animatepath_3d(ff, rb, param, 0, 20, 2000, 200, red, 5, N)]: >display(movie); >E:= T + V; >E:= subs(param, E); >E:= subs(q1t=u1,q2t=u2,q3t=u3, E); >Etot:= subs(totimefunction, E); >odeplot(ff, [[t, Etot]], 0..50, numpoints=10000, view=[0..50, ]); 28
32 3D-problem (Double cylindrical-spherical pendulum) with friction >restart with(plots): with(plottools): with(linalg): read C:/Maple/Sophia/SophiaV6N.txt ; read C:/Maple/Sophia/Graphics.txt ; >dependstime(q1,u1,q2,u2,q3,u3); >&rot[n,o,1,q1]; >&rot[n,a,1,(q1+q2)]; >rg:= O &ev[0, l/2,0]; >rb:= O &ev [0,l,0] &++ A &ev [-l*sin(q3),l*cos(q3),0]; >vg:= simplify(n &fdt rg); >vb:= simplify(n &fdt rb); >T:= (m*(vg &o vg)/2) +(m*(vb &o vb)/2) +(m*l 2 *q1t 2 /24); >T:= subs(q1t=u1,q2t=u2,q3t=u3,t); >dtdq1:= diff(t,q1); >dtdu1:= diff(t,u1); >dtdtdu1:= &dt dtdu1; >dtdq2:= diff(t,q2); >dtdu2:= diff(t,u2); >dtdtdu2:= &dt dtdu2; >dtdq3:= diff(t,q3); >dtdu3:= diff(t,u3); >dtdtdu3:= &dt dtdu3; >F1:= N &ev [0,m*g,0]; >F2:= N &ev [0,m*g,0]; >rf1:= O &ev [0,l/2,0]; >rf1:=n &to rf1; >rf2:= O &ev [0,l,0]&++A &ev [-l*sin(q3),l*cos(q3),0] 29
33 >rf2:=n &to rf2; >tf11:= [map(diff, rf1[1],q1), rf1[2]]; >tf12:= [map(diff, rf1[1],q2), rf1[2]]; >tf13:= [map(diff, rf1[1],q3), rf1[2]]; >tf21:= [map(diff, rf2[1],q1), rf2[2]]; >tf22:= [map(diff, rf2[1],q2), rf2[2]]; >tf23:= [map(diff, rf2[1],q3), rf2[2]]; >Q1:=F1 &o tf11 + F2 &o tf21 k*q1t; >Q2:=F1 &o tf12 + F2 &o tf22 k*q2t; >Q3:=F1 &o tf13 + F2 &o tf23 k*q3t; >eq1:= dtdtdu1 - dtdq1 - Q1=0; >eq1:= subs(q1t=u1,q2t=u2,q3t=u3,eq1); >eq2:= dtdtdu2 - dtdq2 - Q2=0; >eq2:= subs(q1t=u1,q2t=u2,q3t=u3,eq2); >eq3:= dtdtdu3 - dtdq3 - Q3=0; >eq3:= subs(q1t=u1,q2t=u2,q3t=u3,eq3); >kde:= { q1t=u1,q2t=u2,q3t=u3}; >eq1:= {u1t=solve(eq1,u1t)}; >eq2:= {u2t=solve(eq2,u2t)}; >eq3:= {u3t=solve(eq3,u3t)}; >eqs:= eq1 union eq2 union eq3 union kde; >Initcond:= {q1(0)=1, u1(0)=0, q2(0)=1, u2(0)=0, q3(0)=1, u3(0)=0}; >eqst:= subs(totimefunction, eqs); >param:= {m=0.5, l=0.5, g=9.82, k=0.1}; >eqst:= subs(param, eqst); >ff:= dsolve(eqst union Initcond, { q1(t),u1(t),q2(t),u2(t),q3(t),u3(t)}, type=numeric); >odeplot(ff, [[t, q1(t)]], 0..10, numpoints=10000); 30
34 >odeplot(ff, [[t, q2(t)]], 0..10, numpoints=10000); >odeplot(ff, [[t, q3(t)]], 0..10, numpoints=10000); >V:= -(m*g*l*cos(q1)/2)-m*g*(l*cos(q1)+(l*cos(q1+q2))); >E:= T + V; >E:= subs(param, E); >E:= subs(q1t=u1,q2t=u2,q3t=u3,e); >Etot:= subs(totimefunction, E); >odeplot(ff, [[t, Etot]], 0..50, numpoints=10000, view=[0..50, ]); >movie:= [plotpath_3d(ff, rb, param, 0, 20, 1800, blue, 0 N), animatepath_3d(ff, rb, param, 0, 20, 2000, 200, red, 5, N)]: >display(movie); 31
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