Prof. Dr. Abdulmotaleb El Saddik. site.uottawa.ca mcrlab.uottawa.ca
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1 Multimedia Communications Multimedia Technologies & Applications Prof. Dr. Abdulmotaleb El Saddik Multimedia Communications Research Laboratory School of Information Technology and Engineering University of Ottawa Ottawa, Ontario, Canada 1 site.uottawa.ca mcrlab.uottawa.ca The Promise and Reality of Collaborative Computing Introduction to Collaborative Computing Characterization of Collaboration Tools Where Are We Today? Security as a Collaboration Enabler Collaboration Standards Challenges Implementing Collaboration Technologies 2 Video Conferencing Systems Setting up for a Videoconference MM Conferencing Applications Applications Distance Learning Video Conferencing Tele Medicine Surveillance Broadcast TV Enabling Technologies Conferencing Broadcasting Video on Demand 3 1
2 Conferencing Room to Room Dedicated Systems - Polycom, Sony, Tandberg - A console package - PTZ cameras - Omni microphones - TV monitor 4 Conferencing Desktop Add-ons to PCs - H.323 standard - Known as e-meetings 5 Conferencing Multipoint Three or more remote points - Multipoint Control Unit (MCU) - Continuous Presence 6 2
3 Multimedia -Authoring Graphics Audio Video Text 7 Authoring Multimedia Distribution CD-ROM - ISO 9660, Mac HFS, PhotoCD. - etc... DVD MMDatabase File system 8 Authoring Distribution Network - Interactive game - Video-on-demand Broadcast Pre-Recorded 9 3
4 E=mc 2 E=mc 2 E=mc 2 Broadcast Video Distribution 10 Video on Demand Video 11 Live & Pre-Recorded MM Video E=mc
5 13 Rules Rule #1 Remote collaboration is not (and it does not claim to be) like face to face collaboration and it will probably never be like that May be one day when virtual reality will not be only a game anymore Rule #2 The computer does not have to be seen as a sobstitute to human interaction It is only an instrument! Distance/Computer based training will never sobstitute teachers completely! I hope it for the best of humanity Real-Time vs. Delayed Communication Real-time communication (synchronous): participants meet in real time participants see each other s typed messages as they are typed examples: Talk and Chat Prentice Hall Concise 5.14 Real-Time vs. Delayed Communication Delayed communication (asynchronous): Participants type, post, and read messages at their convenience Participants share an electronic mailbox related to the group s purpose Examples: and Newsgroups Prentice Hall Concise
6 The Groupware Paradigm & Technologies same time/ Synchronous face to face interactions different times/ Asynchronous continuous task same place public computer screens decision rooms brainstorming tools team rooms group displays shift work groupware project management 16 different places remote interactions video conferencing walls & hallways desktop conferencing shared views shared drawing/editors... communication+coordination bulletin boards asynchronous conferencing schedulers version control... Teleconferencing Just like the telephone, except you can see who you are talking to. You can talk to one or many other people at the same time, just as with the telephone. It is NOT video broadcasting. 17 Alternative names: Audio conferencing, telephone conferencing, phone conferencing, Internet Telephony. 18 Two Types of Video Conferencing Traditional Internet Use in special room; rare Use anywhere; ubiquitous Uses ISDN telephone lines Uses Internet High installation cost Low installation cost High usage cost No usage cost Usage at plateau Usage growing rapidly Professional operator Do-it-yourself Centralized control Decentralized control H.320 standard H.323 standard 6
7 Videoconference Standards Focused Upon Interoperability Decoding Standardized Encoder Decoder Organized by Network Type 19 Collaboration Standards 20 Video Conferencing Standards ISDN H.320 H.261 G.711 G.722 G.728 T.120 Video Audio Data 21 LAN / IP H.323 H.263 H.261 G.711 G.723 G.722 G.728 T.120 Video Audio Data 7
8 22 H.323 Defined The H.323 standard is a summary recommendation that describes point-to-point and multipoint interoperability of audio and/or visual terminal equipment connected via a IP based nonguaranteed quality of service network. Key Functional Components Terminal: Endpoint Equipment or Terminal Application MCU Provides Multipoint Conference Connectivity Gateway Provides Interoperability Gatekeeper Manages QoS Terminal H.323 terminals are client endpoints that must support: H.225 call control signaling. H.245 control channel signaling. RTP/RTCP protocols for media packets. Audio codecs. Video codecs support is optional 23 H.323 Terminal Camera H.263 Video Monitor Microphone Audio G.711, G.722, G.723, G.728 Audio H.245 Control H.225 Frame LAN I/O LAN Data Exchange T.120 Data 24 8
9 Multipoint Control Unit - MCU Required With 3 or More Terminals In Conference Internals: Multipoint Controller Multipoint Processor Implementation: Hardware Based Software 25 Gateway Requirements H.320 H.261 Video H.221 Frame G.7xx Audio Network Bandwidth H.323 H.263 Video H.225 Frame G.7xx Audio 26 Gateway Solution H.320 H.261 Video H.221 Frame G.7xx Audio Gateway Provides Translation and Transcoding H.323 H.263 Video H.225 Frame G.7xx Audio 27 ISDN- PSTN IP 9
10 Gatekeeper Software products that reside on a server Control Access Call Routing Address Translation Bandwidth Management 28 Remote collaboration: what hardware do we need? Basic configuration Standard PC Sound card + Speakers Microphone Optional devices Webcam/camera Scanner Tablet (es. Wacom, Mimio, etc) NETWORK CONNECTION 29 H.323 Implementation Multipoint Control Unit H.323 Terminals Gateway 30 H.320 Terminal Ethernet 10
11 shared by Peter Spellman State of the Practice Mostly asynchronous collaboration Coordination and information sharing Discussion Groups Information sharing Intranets Group Calendaring 31 Market segment strong (5-10 years) Stable technology base Scaleable to enterprise Some interoperability standards Most tools have some security support State of the Art Synchronous collaboration Virtual meetings and interactive production Text Chat Audio/Video Conferencing Shared Whiteboard Shared Application 32 Current product offerings are largely young (3-5 years) Issues with stability and scalability to support large conferences Requires sufficient network bandwidth, reliability, and quality of service Interoperability across tools, but can be spotty Issues with security and firewall support 33 Problems of Today Current System Requires dedicated ISDN lines to the desktop and Boardrooms, which mean additional infrastructure. Expensive MCU (Hub) is needed for mixing and retransmitting. Expensive WAN link is proprietary and dedicated to video conferencing only. Expensive WAN bandwidth increases proportionally with each new user. Research Areas of Future System Use your existing LAN infrastructure. Zero additional infrastructure cost. Do not require an expensive MCU. It uses a server. IP-based and merges with your existing corporate WAN link or uses the Internet. WAN bandwidth needs remain constant, irrespective of the number of users. 11
12 Multimedia ConferencingDistributed Entity ArchitectureRSW Network Criteria Control Fundamental Technology Core Development Chat Document Conferencing Control Module H.323 Video Module Audio Module MLIC Usage Monitoring CIF Format Controls For LINUX to Reliable Multicast to LINUX Codec Dynamic Codec Adjuster Integrated Echo Cancellation LINUX Codec Web based IM Chat Integration Auto Inter- MLIC Inter-MLIC Bandwidth Routing Compression Shaper IPv6 NATed to Web Admin 34 Future Development IPv6 POTS Auto Firewall Integration Configuration (VOIP) Web Based Unidirectional PDA Link Support (Wireless) Tablet PC Cell Phone (3G Technology) Current Development 35 Collaboration and Security Security is often weakly addressed by collaboration tools Approach: Integration of security services with applications Authentication to verify identity and protect from spoofing Access control within collaboration tool Data encryption to ensure privacy Approach: Use of external security mechanisms to secure the networks and/or provide authenticated access Firewall support to enable safe collaboration with partners (includes tailored firewall policies, and firewall proxies) De-militarized zone (DMZ) approaches Extranets Virtual Private Networks (VPNs) Collaboration Enablers Virtual Private Networks (VPNs) provide secure communications channel between two entities A private, encrypted tunnel 36 Extranets are a segment of an organization s network that is shared with partners Authenticated access enables presentation of tailored views of shared data Often coupled with VPN technology Internal s Remote Extranet Internet Firewall Firewall Source: C. Eliopoulos, MITRE 12
13 Motivation for Using VPNs and Extranets Authentication and encryption techniques ensure user authentication, data privacy, and integrity Cost-effective way to eliminate expensive dedicated leased lines between sites and long distance calls for remote and mobile users Users can gain direct access to the company s resources from anywhere due to the almost universal availability of the Internet Facilitates the compartmentalization of information exchanges among selected user groups or organizations Replicated content and accompanying administration overhead no longer necessary 37 Source: C. Eliopoulos, MITRE Challenges Implementing Collaboration Infrastructure (easiest): Networks, systems, support Culture (hardest): Learning a new economics of trust s Remote Security (harder): Risk management vs. risk avoidance Infrastructure Challenges Networks Bandwidth and bandwidth management Quality of service and bandwidth reservation Network protocols (e.g., IP Multicast, ATM) Systems Integration and interoperability With other systems and applications With partner s collaboration environments Maintainability, upgradability Support Managing large scale roll-outs Robust administration tools Troubleshooting Performance, scalability, reliability, cost s Remote 13
14 40 Security Challenges Risk management vs. risk avoidance Security is often weakly addressed by collaboration tools Authentication to verify identity Access control within collaboration tools Data encryption to ensure privacy Firewall support for safe collaboration with partners Some solutions available (e.g., VPNs, PKI, Extranets) Policies There are no policies for supporting virtual organizations Flexible concept of operations to enable secure collaboration Willingness to challenge and evolve policies to support collaboration goals 41 Cultural Challenges (1 of 2) Learning a new economics of trust Modifying reward structure to incentivize team contributions Organizational readiness to change - timing is everything Support from the top, clear benefits to participants Dealing with resistance Sharing ownership of the effort with partners Dealing with user s fears The person who does the work does not receive the benefit Failure to support exception handling Existing power structure is modified Work crosses organizational lines Implicit behavior is made explicit 42 Cultural Challenges (2 of 2) Understanding how to evolve the technology and the business process to realize improvement Concept of operations, planned roll-out process, clear goals, managing expectations, letting users evolve concept of operations and new collaborative process, training and user support Understanding social scalability How you do establish virtual communities? What is the best way to run a virtual meeting, a virtual team? Few publications to guide; learning on the job 14
15 Setting up for a Videoconference 43 Setting up for a Videoconference Clothing Solid color shirts Busy outfits blur when on camera Simpler patterns aid the video compression Lighting Soft white light Light from in front Standard overhead lights don t cut it Think of TV studio lighting Camera can not focus in low light Setting up for a Videoconference Backdrop No Hard Lines or complicated patterns Can use a dry erase board Solid color is ideal Avoid red backgrounds Give audience one thing to focus on Audio Setup Separate Microphones and Speakers Test levels ahead of time Polycom s Generate Tone Polycom s Audio Meter May need to add echo canceling hardware 15
16 46 16
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