Gamifying Wikis for Learning Engagement
|
|
|
- Kory McDonald
- 10 years ago
- Views:
Transcription
1 Gamifying Wikis for Learning Engagement LITERATURE SYNTHESIS Reitumetse Chaka University Of Cape Town ABSTRACT Sakai, an educational institution system, delivers a number of features for content management. This study investigates methods to improve student engagement with the learning functions of the system, in particular, improving ubiquitous use together with addition of a gaming layer on top of the traditional tools. Encouragement of students to engage with such tools in a quick and easy way involves content delivery on both web and mobile platforms. Inspiration to use gamification spurs from the success of video games on enjoyable use and achievement systems that motivate engagement of players. However, the study also explores how undesirable use of game elements may be mitigated and current academic research precursors and parallels to this relatively new field. The result of this research will form a basis in the design of a gamified wiki. 1. INTRODUCTION Student engagement with course material results in increased pass rates; this research aims to uncover ways in improving external motivation for students to use learning management system tools. The wiki tool serves as the main case study, from which we explore the delivery of its content to mobile devices and methods in available literature to improve agency within use of the system. This requirement has therefore driven research focus on gamification. With the success of Gamification towards the engagement of audiences in applied fields [1] [2] [3], the first sections will investigate its application in the pursuit of resulting in an improved interface for the Sakai wiki tool delivered on mobile and web. However, implementation of such systems inherits considerations of social user interaction, security mechanisms and artificial intelligence which will be discussed in subsequent sections. 2. GAMIFICATION Arising from a growing trend of mass used software development methods inspired by video games, gamification has been defined as the use of game design elements in non-game contexts [4]. This term primarily came about because of the intent to motivate particular user behaviour through the use of game elements [1]. The trend relates to integration with human computer interaction heuristics dating back to the 1980s [5] which experiments on how addition of elements inherited from game designs can enhance interest of an audience. The augmented reality game I love bees is an example of use of information pieces used to unlock next sections of a game. These pieces can be a concept that a student could learn in a particular field and also can be designed as a community task. Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world thus supporting and facilitating learning processes [6]. In the UniGame approach [6]; the educators are able to choose a topic thus modifying gameplay to suit their own purposes.
2 In the game industry and game studies communities, gamification has been a contested term because of discontentment with current implementation which oversimplifies the traditional game concepts [4]. This has spurred varying interpretation of the principle from fun and playful design to the term serious gaming [7]. However, the prevalent traits for current application are explored in detail. 2.1 Psychology The aim of applying gamification is to appeal to the mind and interests of the student. If the main inspiration for engaging with such academic tools was just for marks then it serves no different from traditional teaching and learning methods. Thomas researched about the psychological aspects taken from games that can encourage learning and found that In order for a computer game to be challenging, it must provide a goal whose attainment is uncertain [8]. He shows how this principle increases a sense of agency and interest for participants to engage in activities. Hence set goals and curiosity were found to be emotionally appealing for participants to get though challenges [5]. Research on how cognitive principles can be used for enhanced training due to effects of engagement in serious games is also considered [7]. This research points to the importance of knowledge structures. It arrives at a conclusion that when a knowledge structure is large and well connected, new information is more readily acquired. This is often the case through voluntary learning and emotional attachment to a domain, a principle realised in computer games. 2.2 Achievement Systems Game achievements usually reward a player with points. They have appeared to become a clear means to make an application more engaging; providing goals, instruction and leading to reputation [9]. Case studies include the use of achievements to improve medication compliance in the elderly through memory aid [2] and to help with encouragement of interaction with student orientation information [1]. In the prior case, pilot studies on the test subjects showed an improved pill intake rate closest to the recommended times during and after use of the application. Whilst in the latter case, students were more engaged in learning from both the application information and the environment due to completing given tasks. Not all implementations of gamification have been successful; we consider research on applying a game achievement system to enhance user experience in a photo sharing service. The results of the study show that some users were not convinced of the added value and expressed that this may motivate undesirable use; however, this showed potential of use and also triggered friendly competition [10]. 2.3 Avatars, Badges and Experience Levels These simply exist as status symbols and form part of the reward system. The players attain status, affirmation and group identification [9], often appealing to the psychosocial needs of the players. Ways of representing these include metaphors of character avatar growth, badges and numeric experience levels. Badges in particular have been a way of motivating users in social networks such as Foursquare, StackOverflow and Wikipedia for promoting location sharing, encouraging productive participation and awarding valued work respectively. These authors [9] therefore argue that depending on the context of use, badges can provide several functionalities, some as personal achievements and some more socially inclined. 3. WIKI DESIGN Wikis require voluntary participation, and as mentioned [7], can increase learning ability. The integration of a traditional wiki tool and gamification concepts can be visualised in
3 comparison to that of the student orientation passport application [1]. expert system is the automatic marking tool [12] which has been evidenced to be effective. Figure 1. Layered design framework for student orientatioin passport system The design framework has layers respective to functionality. In comparison with the Wiki system; the utility layer forms the underlying functionality of the system including creation of new wikis, tools and user listings. Whilst the context layer refers to user activity on the wiki such as edits and content contribution. It is the context layer that gets recorded such that the information provided translates to the game layer. The game layer includes usage rules, instructions, achievements and experience levels. Whilst these form the basic layers of the system design, several other factors ought to be investigated in implementation, some of which are expanded below. 3.1 Automated Conflict and Coordination In collaborative knowledge building such as Wikipedia there is need for coordination and conflict resolutions. Using this as a platform, research meant to address these issues [11] has not only quantified the likelihood of an event of conflict or vandalism, but also predicts conflict and coordination costs of maintaining such wikis. Machine learning was used for this example to act on simple computable content then tested on untrained articles. Results of these experiments were comparable to the human expert review. In the case of conflict other automated systems can select the best data from inference and select them for higher precedence. In the programming code domain an example a Sakai tool that acts as such an 3.2 Peer Content Review Of further more importance to the gaming domain, a peer review framework can collaboratively mitigate vandalism, cheating, spam or content inaccuracy. Websites such as digg.com and del.icio.us already assign content rating with respect to user input [11]. A study on how to use author reputation [13] in Wikipedia shows that this notion has good predictive value; changes made by low reputation authors have a significantly large probability of having poor quality as judged by human observers. In this framework, authors loose reputation if their work is rolled back or undone by peers within a short time. However the difference in this implementation from traditional ranking such as Ebay.com is that instead of using user ranking, the system is solely based on user activity. Applying this in the gamification context; users with higher reputation can be assigned a badge and also earn the right to preference in cases of conflict. Major edits the wiki could be highlighted to a number of peers for review, on acceptance the author and reviewers earn points for participation. This results in users earning roles as pseudo-moderators. 4. MOBILE USER INTERFACES Through advancements in mobile technology, a high rate of traditional web information services being offered on mobile has been realised. In particular, mobile phones with a variety of sensors such as accelerometers, cameras and GPS are already widely deployed and becoming more ubiquitous each year. The case study of Micro-Blog [14] aims to employ these features as means of input of the environment together with text input for location based news and alerts. It also tests how social collaboration can help some communities and device specific requirements such as battery life efficiency. In relation to the wiki, an example is these services being
4 used to collaboratively build a map of a campus using pictures, words and geo-tagging. Content output and interactivity on a mobile device requires some consideration of some design heuristics and the limitations of the display and input. The design wheels around the world [15] enables a user to consume a multitude of personalized internet and web content by using rotating icons and screen portions. This helps with navigation through a long menu of items such as the wiki tools and the allowance of the content that can be delivered with in widgets or a textual paged view. 5. SECURITY MECHANISMS User authorisation and integrity are the two predominant security constraints to be researched. On Sakai, confidentiality is handled through data exchange encryption using HTTPS. Integrity however relies on the expected use of the system, which is, exploring different techniques available for mitigating cheating on the wiki which have been briefly discussed in section 3.1 and 3.2. Authorisation lies in the use of mechanisms to ensure access grant for a user provided they meet the entry requirements. In a distributed environment such as an external Sakai tool, single sign-on is critical for usability. Systems like Sakai require login via username and password, however this is not desirable for use through a third party tool, we study research on using session passwords which are temporary passwords sent on behalf of the users password for access to the system [16]. This case study uses MyProxy, an X.509 credential management system from which after the user is logged in, serves a representative certificate credential to act as the representative session key. 6. CONCLUSION This study has compared the different ideas preceding and parallel to the idea of gamification; more so, implementations showing how this related work can influence further development for the wiki application and contribution to institutionalisation of this new term. The study has uncovered psychological and social perceptions of participants together with tools that can be implemented within the wiki to make it more engaging. Details of design of related systems show in comparison how to implement the wiki through functionality layers and how these can be used for automated and content based user interaction. For technical development of the wiki, the study explored principles in mobile user interface and ubiquitous computing together with issues and mitigation of security concerns. 7. REFERENCES [1] Z. Fitz-walter, D. Tjondronegoro, and P. Wyeth, Orientation Passport : Using gamification to engage university students, pp , [2] R. D. Oliveira, M. Cherubini, and N. Oliver, MoviPill : Improving Medication Compliance for Elders Using a Mobile Persuasive Social Game, pp , [3] M.-chieh Chiu et al., Playful Bottle : a Mobile Social Persuasion System to Motivate Healthy Water Intake, [4] S. Deterding and D. Dixon, From Game Design Elements to Gamefulness : Defining Gamification, pp. 9-15, [5] T. W. Malone, Lessons from Computer Games, pp , [6] M. Pivec and O. Dziabenko, Game- Based Learning in Universities and Lifelong Learning : UniGame : Social Skills and Knowledge Training Game Concept 1, vol. 10, no. 1, pp , 2004.
5 [7] F. L. Greitzer, O. A. Kuchar, and K. Huston, Cognitive science implications for enhancing training effectiveness in a serious gaming context, Journal on Educational Resources in Computing, vol. 7, no. 3, p. 2-es, Nov [8] T. W. Malone, What Makes Things Fun to Learn? Heuristics for Designing Instructional Computer Games, vol. 162, [9] J. Antin and E. F. Churchill, Badges in Social Media : A Social Psychological Perspective, pp. 1-4, [10] M. Montola, T. Nummenmaa, A. Lucero, M. Boberg, and H. Korhonen, Applying Game Achievement Systems to Enhance User Experience in a Photo Sharing Service, 2009, vol. 4, no. 46, pp [11] A. Kittur et al., He Says, She Says: Conflict and Coordination in Wikipedia +, 2007, pp [12] H. Suleman and C. Town, Automatic Marking with Sakai, 2008, pp [13] B. T. Adler and L. D. Alfaro, A Content- Driven Reputation System for the Wikipedia, 2007, pp [14] S. Gaonkar, J. Li, R. R. Choudhury, and A. Schmidt, Micro-Blog : Sharing and Querying Content Through, 2008, pp [15] A. Christine, H. S. G., and M. Andre, Wheels Around the World : Windows Live Mobile Interface Design, 2008, pp [16] T. Fleury, J. Basney, and V. Welch, Single sign-on for java web start applications using myproxy, in Proceedings of the 3rd ACM workshop on Secure web services - SWS 06, 2006, p. 95.
IMPLEMENTING GAME ELEMENTS INTO DIDACTIC PROCESS: A CASE STUDY
IMPLEMENTING GAME ELEMENTS INTO DIDACTIC PROCESS: A CASE STUDY Magdalena Borys Lublin University of Technology, Poland [email protected] Maciej Laskowski Lublin University of Technology, Poland [email protected]
GENERAL OVERVIEW OF VARIOUS SSO SYSTEMS: ACTIVE DIRECTORY, GOOGLE & FACEBOOK
Antti Pyykkö, Mikko Malinen, Oskari Miettinen GENERAL OVERVIEW OF VARIOUS SSO SYSTEMS: ACTIVE DIRECTORY, GOOGLE & FACEBOOK TJTSE54 Assignment 29.4.2008 Jyväskylä University Department of Computer Science
Gamifying Software Development Environments Using Cognitive Principles
Gamifying Software Development Environments Using Cognitive Principles Position Paper Naomi Unkelos-Shpigel, Irit Hadar Information Systems Department, University of Haifa Carmel Mountain 31905, Haifa,
What is gamification?
What is gamification? John Gevisser Achievement Awards Group achievement awards group Engage Motivate Reward Around the world, people spend 3 billion hours a week playing computer and video games. Call
Welcome to SCANIA Truck Driving Simulator - The Game
MANUAL Welcome to SCANIA Truck Driving Simulator - The Game Put your Truck driving skills to the test in SCANIA Truck Driving Simulator The Game! Once you ve completed basic training hopefully you ll be
Virtual Code Authentication User Guide for Administrators
Virtual Code Authentication User Guide for Administrators Virtual Code Authentication - User Guide for Administrators Document No.: 05-001 2001-2015 All rights reserved. Under copyright laws, this document
NETS for Teachers: Achievement Rubric
NETS for Teachers: Achievement Rubric DRAFT (March 18, 2005) Purpose: This draft version of the NETS for Teachers: Achievement Rubric is available online for educational technology professionals to review
Greenify: Fostering Sustainable Communities Via Gamification
Greenify: Fostering Sustainable Communities Via Gamification Joey J. Lee Assistant Professor [email protected] Eduard Matamoros [email protected] Rafael Kern [email protected] Jenna Marks
Gamification in education: How gamification can encourage learning. Ryan Montville. The Ohio state University
Running head: GAMIFICATION IN EDUCATION 1 Gamification in education: How gamification can encourage learning Ryan Montville The Ohio state University Running head: GAMIFICATION IN EDUCATION 2 Gamification
Gamifcation. Paul Anderson - Classroom Game Design. Our Presentation will begin shortly
Gamifcation Paul Anderson - Classroom Game Design Our Presentation will begin shortly Gamifcation and Social Media in Small Learning Communities Monterey 2013 Introductions Alan Gersten - Project Director,
TIBCO Spotfire Automation Services 6.5. User s Manual
TIBCO Spotfire Automation Services 6.5 User s Manual Revision date: 17 April 2014 Important Information SOME TIBCO SOFTWARE EMBEDS OR BUNDLES OTHER TIBCO SOFTWARE. USE OF SUCH EMBEDDED OR BUNDLED TIBCO
There is a separate guide for students, available from Moodle at Student Resources > General Resources > Using Moodle for Students
ClickView Help Sheet Using ClickView: Teacher Guide About this Help Sheet This guide is in three parts A. Browsing the ClickView library at ClickView Online B. Adding a ClickView video to a Moodle Course
[Example] Social Media Acceptable Use Policy
[Example] Social Media Acceptable Use Policy Overview The [agency] recognises that there are legitimate business and personal reasons for using social media at work or using corporate computing resources.
Video Game Design Chapter 5 Game Evaluation
Video Game Design Chapter 5 Game Evaluation Witcha Feungchan How can we know is a game good or bad? Game industry reviews Usually based on expert reviews (opinions) Reviews are done after games are released
The Instructional Design Maturity Model Approach for Developing Online Courses
The Instructional Design Maturity Model Approach for Developing Online Courses Authored by: Brad Loiselle PMP, President ipal Interactive Learning Inc, Co Authored by: Scott Hunter PMP, CMA, President
Evaluation of different Open Source Identity management Systems
Evaluation of different Open Source Identity management Systems Ghasan Bhatti, Syed Yasir Imtiaz Linkoping s universitetet, Sweden [ghabh683, syeim642]@student.liu.se 1. Abstract Identity management systems
Gamification: Lessons Learnt. Andrea Pontiggia SDA Bocconi
Gamification: Lessons Learnt Andrea Pontiggia SDA Bocconi First point: Understand who you're trying to engage, what motivates them, and how gamification can change the way they look at and work with the
3D Class: A gamified learning environment.
3D Class: A gamified learning environment. Eduardo Galembeck * & Rodrigo D. Takase # *,# State University of Campinas (UNICAMP), Institute of Biology Dept. of Biochemestry Figure 1: 3D Class main screen
Gamification from the perspective of service marketing
Gamification from the perspective of service marketing Kai Huotari School of Information, UC Berkeley. California, USA Hanken School of Economics, Helsinki, Finland Helsinki Institute for Information Technology
FuseMail- Exchange ControlPanel Admin Guide Feb.27-14 V1.0. Exchange ControlPanel Administration Guide
Exchange ControlPanel Administration Guide Table of Contents Top Level Portal Administration... 4 Signing In to Control Panel... 4 Restoring Account Password... 5 Change Account Details... 7 Viewing Account
Dual core CPU 3.0 GHz 4 GB system memory Dedicated graphics card with 1024 MB memory (GeForce GTS 450-class equivalent or better)
Welcome to SCANIA Truck Driving Simulator - The Game Put your Truck driving skills to the test in SCANIA Truck Driving Simulator The Game! Once you've completed basic training hopefully you'll be up to
Personal Cloud. Support Guide for Windows Mobile Devices
Personal Cloud Support Guide for Windows Mobile Devices Storing and sharing your content 2 Getting started 2 How to use the application 2 Managing your content 2 Adding content manually 2 Viewing statistics
INTEGRATING GAMIFICATION WITH KNOWLEDGE MANAGEMENT
INTEGRATING GAMIFICATION WITH KNOWLEDGE MANAGEMENT Sergej Rinc International School for Social and Business Studies, Slovenia [email protected] Abstract: Knowledge management is becoming de facto one of the
Using Gamification in Reward and Recognition to improve Employee Engagement
Using Gamification in Reward and Recognition to improve Employee Engagement 02 WHAT IS GAMIFICATION? It is the use of use of game design elements in a non-game context It is a common misconception that
Kathy Au Billy Yi Fan Zhou Department of Electrical and Computer Engineering University of Toronto { kathy.au, billy.zhou }@utoronto.
ECE1778 Project Report Kathy Au Billy Yi Fan Zhou Department of Electrical and Computer Engineering University of Toronto { kathy.au, billy.zhou }@utoronto.ca Executive Summary The goal of this project
GAMIFICATION IN HIGHER EDUCATION Factors Influencing the Usage Intensity of a Gamified E-learning Application
GAMIFICATION IN HIGHER EDUCATION Factors Influencing the Usage Intensity of a Gamified E-learning Application MASTER THESIS Jarmo J. Vleeshouwer s1384392 University of Twente Faculty of Behavioural Sciences
GAMIFY ONLINE SAFETY TRAINING
GAMIFY ONLINE SAFETY TRAINING Case studies from Roche and Regis Corporation Presented by: Leanne Batchelder VP of Client Relations ABOUT ME Mom, wife, writer, pop-culture fanatic, die-hard Colts fan, vice
Administration Guide BES12. Version 12.3
Administration Guide BES12 Version 12.3 Published: 2015-10-30 SWD-20151028105551254 Contents Introduction... 11 About this guide...12 How to use this guide... 13 Steps to administer BES12... 13 Examples
TaleBlazer Documentation
TaleBlazer Documentation HOW TO READ THIS DOCUMENTATION TaleBlazer specific terminology is denoted with italics. Example game functionality which is not intrinsic to the TaleBlazer software is denoted
HUMAN COMPUTER INTERACTION. Course Convenor: Constantine Stephanidis
UNIVERSITY OF CRETE FACULTY OF SCIENCES AND ENGINEERING COMPUTER SCIENCE DEPARTMENT COURSE CS-464 (OPTIONAL) HUMAN COMPUTER INTERACTION Course Convenor: Constantine Stephanidis HY-464: Επικοινωνία Ανθρώπου
SYSTEM COMPONENTS. Gateway. Sensors. Repeater. 1-701-475-2361 1-888-475-2361 www.bekspyder.com. Figure 1
Welcome to BEK SpyderProtect! This quick start guide is designed to give you a basic overview of the system, and help you get the most out of your home automation, monitoring, and alerts experience. For
Policy Document. Communications and Operation Management Policy
Policy Document Communications and Operation Management Policy [23/08/2011] Page 1 of 11 Document Control Organisation Redditch Borough Council Title Communications and Operation Management Policy Author
Schools CPD Online General User Guide Contents
Schools CPD Online General User Guide Contents New user?...2 Access the Site...6 Managing your account in My CPD...8 Searching for events...14 Making a Booking on an Event...20 Tracking events you are
Achievement Unlocked: Leading the Way to Innovation by Leveraging Game Design
Achievement Unlocked: Leading the Way to Innovation by Leveraging Game Design Abstract Presented at the California Academic & Research Libraries 2014 Conference April 4-6, 2014 San Jose, California Young
OCS Virtual image. User guide. Version: 1.3.1 Viking Edition
OCS Virtual image User guide Version: 1.3.1 Viking Edition Publication date: 30/12/2012 Table of Contents 1. Introduction... 2 2. The OCS virtualized environment composition... 2 3. What do you need?...
City of Dublin Education & Training Board. Programme Module for. Mobile Technologies. leading to. Level 6 FETAC. Mobile Technologies 6N0734
City of Dublin Education & Training Board Programme Module for Mobile Technologies leading to Level 6 FETAC Version 3 1 Introduction This programme module may be delivered as a standalone module leading
White paper: Unlocking the potential of load testing to maximise ROI and reduce risk.
White paper: Unlocking the potential of load testing to maximise ROI and reduce risk. Executive Summary Load testing can be used in a range of business scenarios to deliver numerous benefits. At its core,
Contents Notice to Users
Web Remote Access Contents Web Remote Access Overview... 1 Setting Up Web Remote Access... 2 Editing Web Remote Access Settings... 5 Web Remote Access Log... 7 Accessing Your Home Network Using Web Remote
Secure Semantic Web Service Using SAML
Secure Semantic Web Service Using SAML JOO-YOUNG LEE and KI-YOUNG MOON Information Security Department Electronics and Telecommunications Research Institute 161 Gajeong-dong, Yuseong-gu, Daejeon KOREA
[Name of the game] Game Design Document. Created by [Name of the team]:
[Name of the game] Game Design Document Created by [Name of the team]: [Name of each team member] [Company logo] [Company name] [Date] Table of content 1 Overview... 4 1.1 Game abstract... 4 1.2 Objectives
School of Computer Science
School of Computer Science Computer Science - Honours Level - 2014/15 October 2014 General degree students wishing to enter 3000- level modules and non- graduating students wishing to enter 3000- level
CLOUD TECHNOLOGY IMPLEMENTATION/SECURITY
1 CLOUD TECHNOLOGY IMPLEMENTATION/SECURITY Torrell Griffin 2 Cloud Technology Implementation/Risk Mitigation The purpose of this report, in essence, is to define cloud technology as well as describe some
How do I use Citrix Staff Remote Desktop
How do I use Citrix Staff Remote Desktop September 2014 Initial Log On In order to login into the new Citrix system, you need to go to the following web address. https://remotets.tees.ac.uk/ Be sure to
Navigating Big Data business analytics
mwd a d v i s o r s Navigating Big Data business analytics Helena Schwenk A special report prepared for Actuate May 2013 This report is the third in a series and focuses principally on explaining what
Guide to Social Marketing for Tourist Destinations & Travel Agents Introduction
Guide to Social Marketing for Tourist Destinations & Travel Agents Introduction There has been a dramatic increase in the number of people who are becoming self-reliant travelers; using online communities,
Concealing the Medicine: Information Security Education through Game Play Thomas Monk, Johan van Niekerk and Rossouw von Solms
Concealing the Medicine: Information Security Education through Game Play Thomas Monk, Johan van Niekerk and Rossouw von Solms Institute for ICT Advancement, Nelson Mandela Metropolitan University [email protected],
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms
Design and Development of a Mobile Game - Based Learning Application in Synonyms, Antonyms, and Homonyms Ellenita R. Red [email protected] Kenneth Edward D. Domingo [email protected] Kristian
Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1
Information Technology Career Cluster Game Design: Animation and Simulation Course Number: 11.42900 Course Description: Students completing this course will gain an understanding of the fundamental principles
Does Your Course Have Game? Umer Noor, Lynda Hausman Faculty, SMS & IT
Does Your Course Have Game? Umer Noor, Lynda Hausman Faculty, SMS & IT Humber College Showcase 2013, 6 th June 2013 Session Outline 1. Strategies from Video Games What is the problem? How can games be
Literature Review: Starting Mobile Application Development for E-Sports Portal Hayoung Noh
Literature Review: Starting Mobile Application Development for E-Sports Portal Hayoung Noh Computer Science Honours Programme University of Cape Town 13 May 2014 Abstract Constant demand for mobile applications
An identity management solution. TELUS AD Sync
An identity management solution TELUS AD Sync June 2013 Introduction An important historic challenge faced by small and mid-sized businesses when opting for the TELUS Business E-mail Service is the requirement
Automatic Timeline Construction For Computer Forensics Purposes
Automatic Timeline Construction For Computer Forensics Purposes Yoan Chabot, Aurélie Bertaux, Christophe Nicolle and Tahar Kechadi CheckSem Team, Laboratoire Le2i, UMR CNRS 6306 Faculté des sciences Mirande,
Case Study Resorts World New York
Security Surveillance Software Solutions Case Study Resorts World New York Resorts World Casino New York Security Hits the Jackpot with High Accuracy & ROI with Incident Management & License Plate Recognition
insided Reward management Drive engagement and increase participation, growth & ROI
insided Reward management Drive engagement and increase participation, growth & ROI November 2015 insided Reward management Communities thrive or fail based upon the trust consumers have in the hosting
Virtual Code Authentication User s Guide. June 25, 2015
Virtual Code Authentication User s Guide June 25, 2015 Virtual Code Authentication User s Guide Overview of New Security Modern technologies call for higher security standards as practiced among many other
Gigya Pricing Proposal
Gigya Pricing Proposal Gigya provides websites and apps with a complete social infrastructure that creates immersive social experiences for users, and provides unparalleled customer insights for businesses.
The Online Generation Gap. Contrasting attitudes and behaviors of parents and teens
The Online Generation Gap Contrasting attitudes and behaviors of parents and teens The Online Generation Gap: Contrasting attitudes and behaviors of parents and teens Submitted to: The Family Online Safety
Operating Systems. Notice that, before you can run programs that you write in JavaScript, you need to jump through a few hoops first
Operating Systems Notice that, before you can run programs that you write in JavaScript, you need to jump through a few hoops first JavaScript interpreter Web browser menu / icon / dock??? login??? CPU,
IMAV: An Intelligent Multi-Agent Model Based on Cloud Computing for Resource Virtualization
2011 International Conference on Information and Electronics Engineering IPCSIT vol.6 (2011) (2011) IACSIT Press, Singapore IMAV: An Intelligent Multi-Agent Model Based on Cloud Computing for Resource
Gamification in Business: Designing Motivating Solutions to Problem Situations
Gamification in Business: Designing Motivating Solutions to Problem Situations Deborah Gears Rochester Institute of Technology Golisano College of Computing and Information Sciences Rochester, NY 14623
AFSA Online Services Guide. AER Online User Management
AFSA Online Services Guide AER Online User Management AUSKEY USERS v1.2 Version Release Date Description of Changes 1.0 26/05/2015 Version 1 released 1.1 28/05/2015 AER support revisions, account type
Technical Support KPMG. Last Updated: January 2014 KPMG. July 2015
KPMG KPMG Experienced Hire Recruiting Technical Support Last Updated: January 2014 1 KPMG July 2015 2 Table of Contents Document Overview... 3 Navigating KPMG s Experienced Hire Recruiting Process - Where
Security Infrastructure for Trusted Offloading in Mobile Cloud Computing
Security Infrastructure for Trusted Offloading in Mobile Cloud Computing Professor Kai Hwang University of Southern California Presentation at Huawei Forum, Santa Clara, Nov. 8, 2014 Mobile Cloud Security
Creating a Blog. Let s create a classroom blog! Go to edublogs.org and click on Sign Up Here
Creating a Blog Let s create a classroom blog! Go to edublogs.org and click on Sign Up Here You will be redirected to a new window. Enter your username Enter your e-mail address (it may be better to use
The changing face of the mobile phone and its implication for marketing
The changing face of the mobile phone and its implication for marketing The ubiquitous mobile phone The Irish love affair with the mobile phone is a well documented story. The most recent report from the
Social Media Glossary of Terms
Social Media Glossary of Terms A Adsense: Google's pay-per-click, context-relevant program available to blog and web publishers as a way to create revenue. Adwords: advertiser program that populates the
How to Configure Dynamic DNS on a Virtual Access Router
How to Configure Dynamic DNS on a Virtual Access Router Issue 1.0 Date 03 April 2012 Table of contents 1 About this document... 3 1.1 Scope... 3 1.2 Readership... 3 1.3 Terminology... 3 2 Introduction...
Military Community and Family Policy Social Media. Guide. Staying Connected
Military Community and Family Policy Social Media Guide Staying Connected Introduction...3 Table of Contents Social Media Tools and Platforms...3 Social Networks...3 Blogs and Microblogs...7 Podcasts...8
How To Use Syntheticys User Management On A Pc Or Mac Or Macbook Powerbook (For Mac) On A Computer Or Mac (For Pc Or Pc) On Your Computer Or Ipa (For Ipa) On An Pc Or Ipad
SYNTHESYS MANAGEMENT User Management Synthesys.Net User Management 1 SYNTHESYS.NET USER MANAGEMENT INTRODUCTION...3 STARTING SYNTHESYS USER MANAGEMENT...4 Viewing User Details... 5 Locating individual
IF2261 Software Engineering. Introduction. What is software? What is software? What is software? Failure Curve. Software Applications Type
IF2261 Software Engineering Introduction Program Studi Teknik Informatika STEI ITB What is software? Definitions: Computer programs, procedures, and possibly associated documentation and data pertaining
Technical Club: New Vision of Computing
1 Technical Club: New Vision of Computing Core Discipline : Mentor : Computer Science Engineering Dr. Shripal Vijayvergia, Associate Professor, CSE Co-Mentor : 1. Mr. Subhash Gupta, Assistant Professor,
Multifunctional Barcode Inventory System for Retailing. Are You Ready for It?
Multifunctional Barcode Inventory System for Retailing. Are You Ready for It? Ling Shi Cai, Leau Yu Beng, Charlie Albert Lasuin, Tan Soo Fun, Chin Pei Yee Abstract This paper explains the development of
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games Jessica Ip and Jeremy Cooperstock, Centre for Intelligent Machines, McGill University, Montreal,
Mobile Game Project Proposal
Mobile Game Project Proposal Chris Moolenschot Gareth Vermeulen UCT CS Honours Project 14 July 2006 Project Description With the world-wide proliferation of mobile technology the field of so-called ubiquitous
Internal Audit Progress Report Performance and Overview Committee (19 th August 2015) Cheshire Fire Authority
Internal Audit Progress Report (19 th August 2015) Contents 1. Introduction 2. Key Messages for Committee Attention 3. Work in progress Appendix A: Risk Classification and Assurance Levels Appendix B:
DEVELOPMENTAL ASPECTS OF PSYCHOLOGY (ONLINE) SYLLABUS (VERSION 9/21/15) Fall 2015 DE ANZA COLLEGE
1 DEVELOPMENTAL ASPECTS OF PSYCHOLOGY (ONLINE) SYLLABUS (VERSION 9/21/15) Fall 2015 DE ANZA COLLEGE Course ID: PSYC- D014.63Z Title: Developmental Aspects of Psychology Professor: Dr Melissa Tamas CRN:
2 AIMS: an Agent-based Intelligent Tool for Informational Support
Aroyo, L. & Dicheva, D. (2000). Domain and user knowledge in a web-based courseware engineering course, knowledge-based software engineering. In T. Hruska, M. Hashimoto (Eds.) Joint Conference knowledge-based
Quick Start Guide Managing Your Domain
Quick Start Guide Managing Your Domain Table of Contents Adding Services to your Domain... 3 POP3 & SMTP Settings... 5 Looking for a little more from your Domain?... 6 Configuring Web and Email Forwarding...
Gamification for Enhanced Sales Performance
Gamification for Enhanced Sales Performance Executive Summary Engaged Enterprise is a new term used to describe today s leading-edge companies that are successfully and actively engaging every aspect of
THE USE OF SIMULATION IN DIGITAL FORENSICS TEACHING
THE USE OF SIMULATION IN DIGITAL FORENSICS TEACHING Jonathan Crellin School of Computing, University of Portsmouth Buckingham Building Portsmouth, PO1 3HE [email protected] http://userweb.port.ac.uk/~crellinj/in
Connect 9.2 Notes + Documentation August 2010 1
Connect 9.2 Notes + Documentation August 2010 1 Introduction Connect 9.2 offers a number of great tools to reduce the time necessary to manage a large community of users, including improved methods to
Unless otherwise stated, our SaaS Products and our Downloadable Products are treated the same for the purposes of this document.
Privacy Policy This Privacy Policy explains what information Fundwave Pte Ltd and its related entities ("Fundwave") collect about you and why, what we do with that information, how we share it, and how
