CS 431/636 Advanced Rendering Techniques"

Size: px
Start display at page:

Download "CS 431/636 Advanced Rendering Techniques""

Transcription

1 CS 431/636 Advanced Rendering Techniques" Dr. David Breen" Korman 105D" Wednesday 6PM 8:50PM" Photon Mapping" 5/2/12"

2 Slide Credits - UC San Diego

3 Goal Efficiently create global illumination images with caustics and complex surface properties (BRDFs)

4 Box: Direct Illlumination

5 Box: Global Illlumination

6 Approach Two pass process Distribute light info into scene (photons) Store light flux in photon map Combine photon info with ray tracing when rendering

7 Emitting Photons Photons emitted from light sources Traced through scene Stored (energy & direction) at surfaces Russian Roulette determines if photon is absorbed or reflected BRDF used to determine direction of reflection

8 Two Photon Maps Global Low resolution photons in all directions Classify Caustic Direct, Shadow and Indirect High resolution at refracting/reflecting objects

9 Global Illumination global photon map caustics photon map

10 The photon map datastructure The photons are stored in a left balanced kd-tree struct photon = { float position[3]; rgbe power; char phi, theta; short flags; } // power packed as 4 bytes // incoming direction

11 Photon tracing Photon emission Photon scattering Photon storing

12 Photon emission Given Φ Watt lightbulb. Emit N photons. Each photon has the power Φ N Watt. Photon power depends on the number of emitted photons. Not on the number of photons in the photon map.

13 What is a photon? Flux (power) - not radiance! Collection of physical photons A fraction of the light source power Several wavelengths combined into one entity

14 Diffuse point light Generate random direction Emit photon in that direction // Find random direction do { x = 2.0*random()-1.0; y = 2.0*random()-1.0; z = 2.0*random()-1.0; } while ( (x*x + y*y + z*z) > 1.0 );

15 Example: Diffuse square light - Generate random position p on square - Generate diffuse direction d - Emit photon from p in direction d // Generate diffuse direction u = random(); v = 2*π*random(); d = vector( cos(v) u, sin(v) u, 1 u );

16 Surface interactions The photon is Stored (at diffuse surfaces) and Absorbed (A) or Reflected (R) or Transmitted (T ) A + R + T = 1.0

17 Photon scattering The simple way: Given incoming photon with power Φ p Reflect photon with the power R Φ p Transmit photon with the power T Φ p

18 Photon scattering The simple way: Given incoming photon with power Φ p Reflect photon with the power R Φ p Transmit photon with the power T Φ p Risk: Too many low-powered photons - wasteful! When do we stop (systematic bias)? Photons with similar power is a good thing.

19 Russian Roulette Statistical technique Known from Monte Carlo particle physics Introduced to graphics by Arvo and Kirk in 1990

20 Russian Roulette Example Surface reflectance: R = 0.5 Incoming photon: Φ p = 2 W r = random(); if ( r < 0.5 ) reflect photon with power 2 W else photon is absorbed

21 Russian Roulette Intuition Surface reflectance: R = incoming photons with power: Φ p = 2 Watt Reflect 100 photons with power 2 Watt instead of 200 photons with power 1 Watt.

22 Russian Roulette Very important! Use to eliminate un-important photons Gives photons with similar power :)

23 Bi-directional Reflection Distribution Function (BRDF) function which defines the spectral and spatial reflection characteristic of a surface f(θ i, Θ r, λ)

24 Sampling a BRDF f r (x, ω i, ω o ) = w 1 f r,1 (x, ω i, ω o ) + w 2 f r,2 (x, ω i, ω o )

25 Sampling a BRDF f r (x, ω i, ω o ) = w 1 f r,d + w 2 f r,s r = random() (w 1 + w 2 ); if ( r < w 1 ) reflect diffuse photon else reflect specular

26 Rendering Ray trace scene Use photon maps to approximate low importance shading values to evaluate Bi-directional Reflection Distribution Function (BRDF) to perform shadow calculation to calculate caustics

27 Ray Tracing vs. Radiance Approximation Approximation Diffuse surfaces Deep in ray tree (contribution less significant) Shadow calculations Ray Tracing Direct illumination High gloss, specular surfaces

28 A simple test scene

29 Rendering

30 Direct Illumination

31 Specular Reflection

32 Caustics

33 Indirect Illumination

34 Radiance Estimate L(x, ω) = = = f r (x, ω, ω)l (x, ω ) cos θ dω Ω f r (x, ω, ω) dφ2 (x, ω ) Ω dω cos θ da cos θ dω f r (x, ω, ω) dφ2 (x, ω ) Ω da n f r (x, ω p, ω) Φ p(x, ω p) πr 2 p=1

35 Radiance Estimate L

36 Fast estimate 200 photons / 50 photons in radiance estimate

37 Indirect illumination photons / 500 photons in radiance estimate

38 Global Illumination photons / 50 photons in radiance estimate

39 Global Illumination photons / 500 photons in radiance estimate

40 Box global photons, caustic photons

41 Box: Global Photons global photons

42 Fractal Box global photons, caustic photons

43 Cornell Box

44 Caustic from a Glass Sphere Photon Mapping: photons / 50 photons in radiance estimate

45 Sphereflake Caustic

46 Reflection Inside A Metal Ring photons / 50 photons in radiance estimate

47 Caustics On Glossy Surfaces photons / 100 photons in radiance estimate

48 HDR environment illumination Using lightprobe from

49 Cognac Glass

50 Indirect Illumination

51 Little Matterhorn

52 Mies house (3pm)

53 Mies house (6pm)

54 More Information Foreword by Pat Hanrahan The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photo mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the `bleeding' of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (e.g., clouds or smoke). This book is a practical guide to photon mapping; it provides both the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently. A K PETERS LTD. Realistic Image Synthesis Using Photon Mapping Realistic Image Synthesis Using Photon Mapping Jensen AK PETERS Realistic Image Synthesis Using Photon Mapping Foreword by Pat Hanrahan

An introduction to Global Illumination. Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology

An introduction to Global Illumination. Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology An introduction to Global Illumination Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology Isn t ray tracing enough? Effects to note in Global Illumination image:

More information

PHOTON mapping is a practical approach for computing global illumination within complex

PHOTON mapping is a practical approach for computing global illumination within complex 7 The Photon Mapping Method I get by with a little help from my friends. John Lennon, 1940 1980 PHOTON mapping is a practical approach for computing global illumination within complex environments. Much

More information

Computer Graphics Global Illumination (2): Monte-Carlo Ray Tracing and Photon Mapping. Lecture 15 Taku Komura

Computer Graphics Global Illumination (2): Monte-Carlo Ray Tracing and Photon Mapping. Lecture 15 Taku Komura Computer Graphics Global Illumination (2): Monte-Carlo Ray Tracing and Photon Mapping Lecture 15 Taku Komura In the previous lectures We did ray tracing and radiosity Ray tracing is good to render specular

More information

CSE168 Computer Graphics II, Rendering. Spring 2006 Matthias Zwicker

CSE168 Computer Graphics II, Rendering. Spring 2006 Matthias Zwicker CSE168 Computer Graphics II, Rendering Spring 2006 Matthias Zwicker Last time Global illumination Light transport notation Path tracing Sampling patterns Reflection vs. rendering equation Reflection equation

More information

Path tracing everything. D.A. Forsyth

Path tracing everything. D.A. Forsyth Path tracing everything D.A. Forsyth The Rendering Equation- 1 We can now write L o (x, ω o )=L e (x, ω o )+ Ω Angle between normal and incoming direction ρ bd (x, ω o, ω i )L i (x, ω i ) cos θ i dω i

More information

Path Tracing. Michael Doggett Department of Computer Science Lund university. 2012 Michael Doggett

Path Tracing. Michael Doggett Department of Computer Science Lund university. 2012 Michael Doggett Path Tracing Michael Doggett Department of Computer Science Lund university 2012 Michael Doggett Outline Light transport notation Radiometry - Measuring light Illumination Rendering Equation Monte Carlo

More information

Photon Mapping Made Easy

Photon Mapping Made Easy Photon Mapping Made Easy Tin Tin Yu, John Lowther and Ching Kuang Shene Department of Computer Science Michigan Technological University Houghton, MI 49931 tiyu,john,shene}@mtu.edu ABSTRACT This paper

More information

path tracing computer graphics path tracing 2009 fabio pellacini 1

path tracing computer graphics path tracing 2009 fabio pellacini 1 path tracing computer graphics path tracing 2009 fabio pellacini 1 path tracing Monte Carlo algorithm for solving the rendering equation computer graphics path tracing 2009 fabio pellacini 2 solving rendering

More information

Monte Carlo Path Tracing

Monte Carlo Path Tracing CS294-13: Advanced Computer Graphics Lecture #5 University of California, Berkeley Wednesday, 23 September 29 Monte Carlo Path Tracing Lecture #5: Wednesday, 16 September 29 Lecturer: Ravi Ramamoorthi

More information

Rendering Area Sources D.A. Forsyth

Rendering Area Sources D.A. Forsyth Rendering Area Sources D.A. Forsyth Point source model is unphysical Because imagine source surrounded by big sphere, radius R small sphere, radius r each point on each sphere gets exactly the same brightness!

More information

PATH TRACING: A NON-BIASED SOLUTION TO THE RENDERING EQUATION

PATH TRACING: A NON-BIASED SOLUTION TO THE RENDERING EQUATION PATH TRACING: A NON-BIASED SOLUTION TO THE RENDERING EQUATION ROBERT CARR AND BYRON HULCHER Abstract. In this paper we detail the implementation of a path tracing renderer, providing a non-biased solution

More information

Computer Animation: Art, Science and Criticism

Computer Animation: Art, Science and Criticism Computer Animation: Art, Science and Criticism Tom Ellman Harry Roseman Lecture 12 Ambient Light Emits two types of light: Directional light, coming from a single point Contributes to diffuse shading.

More information

Monte Carlo Ray Tracing

Monte Carlo Ray Tracing Monte Carlo Ray Tracing Siggraph 2003 Course 44 Tuesday, July 29, 2003 Organizer Henrik Wann Jensen University of California, San Diego Lecturers James Arvo University of California, Irvine Phil Dutre

More information

Dhiren Bhatia Carnegie Mellon University

Dhiren Bhatia Carnegie Mellon University Dhiren Bhatia Carnegie Mellon University University Course Evaluations available online Please Fill! December 4 : In-class final exam Held during class time All students expected to give final this date

More information

Monte Carlo Path Tracing

Monte Carlo Path Tracing HELSINKI UNIVERSITY OF TECHNOLOGY 16.4.2002 Telecommunications Software and Multimedia Laboratory Tik-111.500 Seminar on Computer Graphics Spring 2002: Advanced Rendering Techniques Monte Carlo Path Tracing

More information

IN previous chapters we assumed that all lighting interactions occurred at surfaces. In particular,

IN previous chapters we assumed that all lighting interactions occurred at surfaces. In particular, 4 Light Transport in Participating Media Thus, if one is to be five times as distant, make it five times bluer. Leonardo Da Vinci, 1452 1519 IN previous chapters we assumed that all lighting interactions

More information

Chapter 10. Bidirectional Path Tracing

Chapter 10. Bidirectional Path Tracing Chapter 10 Bidirectional Path Tracing In this chapter, we describe a new light transport algorithm called bidirectional path tracing. This algorithm is a direct combination of the ideas in the last two

More information

CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS

CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS ICCVG 2002 Zakopane, 25-29 Sept. 2002 Rafal Mantiuk (1,2), Sumanta Pattanaik (1), Karol Myszkowski (3) (1) University of Central Florida, USA, (2) Technical University of Szczecin, Poland, (3) Max- Planck-Institut

More information

Path Tracing - Literature Research. Rick de Bruijne May 17, 2011

Path Tracing - Literature Research. Rick de Bruijne May 17, 2011 Path Tracing - Literature Research Rick de Bruijne May 17, 2011 1 Contents 1 Abstract 3 2 Natural Phenomena 4 2.1 Motion Blur....................................... 4 2.2 Fresnel..........................................

More information

The RADIANCE Lighting Simulation and Rendering System

The RADIANCE Lighting Simulation and Rendering System The RADIANCE Lighting Simulation and Rendering System Written by Gregory J. Ward Lighting Group Building Technologies Program Lawrence Berkeley Laboratory COMPUTER GRAPHICS Proceedings, Annual Conference

More information

Advanced Computer Graphics. Rendering Equation. Matthias Teschner. Computer Science Department University of Freiburg

Advanced Computer Graphics. Rendering Equation. Matthias Teschner. Computer Science Department University of Freiburg Advanced Computer Graphics Rendering Equation Matthias Teschner Computer Science Department University of Freiburg Outline rendering equation Monte Carlo integration sampling of random variables University

More information

Mathematics for Global Illumination

Mathematics for Global Illumination Mathematics for Global Illumination Massimo Picardello Mathematics Department, University of Roma Tor Vergata Abstract and disclaimer This is a simple, almost naif approach to the mathematics of global

More information

Overview. What is EMR? Electromagnetic Radiation (EMR) LA502 Special Studies Remote Sensing

Overview. What is EMR? Electromagnetic Radiation (EMR) LA502 Special Studies Remote Sensing LA502 Special Studies Remote Sensing Electromagnetic Radiation (EMR) Dr. Ragab Khalil Department of Landscape Architecture Faculty of Environmental Design King AbdulAziz University Room 103 Overview What

More information

So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle

So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle or ISS (International Space Station). No problem. Just

More information

Optical Design Tools for Backlight Displays

Optical Design Tools for Backlight Displays Optical Design Tools for Backlight Displays Introduction Backlights are used for compact, portable, electronic devices with flat panel Liquid Crystal Displays (LCDs) that require illumination from behind.

More information

Thea Omni Light. Thea Spot Light. Light setup & Optimization

Thea Omni Light. Thea Spot Light. Light setup & Optimization Light setup In this tutorial we will learn how to setup lights inside Thea Studio and how to create mesh lights and optimize them for faster rendering with less noise. Let us have a look at the different

More information

Treasure Hunt. Lecture 2 How does Light Interact with the Environment? EMR Principles and Properties. EMR and Remote Sensing

Treasure Hunt. Lecture 2 How does Light Interact with the Environment? EMR Principles and Properties. EMR and Remote Sensing Lecture 2 How does Light Interact with the Environment? Treasure Hunt Find and scan all 11 QR codes Choose one to watch / read in detail Post the key points as a reaction to http://www.scoop.it/t/env202-502-w2

More information

Specular reflection. Dielectrics and Distribution in Ray Tracing. Snell s Law. Ray tracing dielectrics

Specular reflection. Dielectrics and Distribution in Ray Tracing. Snell s Law. Ray tracing dielectrics Specular reflection Dielectrics and Distribution in Ray Tracing CS 465 Lecture 22 Smooth surfaces of pure materials have ideal specular reflection (said this before) Metals (conductors) and dielectrics

More information

PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING. PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16

PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING. PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16 PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16 Table of contents Under construction PLMCC, JSS Academy of Technical Education,

More information

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch. CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation

More information

A Theoretical Framework for Physically Based Rendering

A Theoretical Framework for Physically Based Rendering Volume 13, (1994) number 2, pp. 97-107 A Theoretical Framework for Physically Based Rendering Eric P. Lafortune and Yves D. Willems Department of Computer Science, Katholieke Universiteit Leuven Celestijnenlaan

More information

Motivation. Motivation

Motivation. Motivation Preserving Preserving Realism Realism in in real-time real-time Rendering Rendering of of Bidirectional Bidirectional Texture Texture Functions Functions Reinhard Klein Bonn University Computer Graphics

More information

Outdoor beam tracing over undulating terrain

Outdoor beam tracing over undulating terrain Outdoor beam tracing over undulating terrain Bram de Greve, Tom De Muer, Dick Botteldooren Ghent University, Department of Information Technology, Sint-PietersNieuwstraat 4, B-9000 Ghent, Belgium, {bram.degreve,tom.demuer,dick.botteldooren}@intec.ugent.be,

More information

MCRT: L6. Initial weight of packet: W = L / N MC At each interaction multiply weight by probability of scattering: W = a W

MCRT: L6. Initial weight of packet: W = L / N MC At each interaction multiply weight by probability of scattering: W = a W MCRT: L6 Variance reduction techniques improve signal-to-noise of simulation using same number of MC packets Examples of where MCRT is inefficient optically thin (need lots of photons) Weights keep packet

More information

William Paterson University of New Jersey Department of Computer Science College of Science and Health Course Outline

William Paterson University of New Jersey Department of Computer Science College of Science and Health Course Outline William Paterson University of New Jersey Department of Computer Science College of Science and Health Course Outline 1. TITLE OF COURSE AND COURSE NUMBER: Computer Graphics, CS 461, Credits: 3, (Major

More information

How To Improve Efficiency In Ray Tracing

How To Improve Efficiency In Ray Tracing CS 563 Advanced Topics in Computer Graphics Russian Roulette - Sampling Reflectance Functions by Alex White Monte Carlo Ray Tracing Monte Carlo In ray tracing, use randomness to evaluate higher dimensional

More information

Accelerating the bidirectional path tracing algorithm using a dedicated intersection processor

Accelerating the bidirectional path tracing algorithm using a dedicated intersection processor Universität Karlsruhe (TH) Forschungsuniversität - gegründet 1825 Fakultät für Informatik Institut für Betriebs- und Dialogsysteme Studienarbeit Accelerating the bidirectional path tracing algorithm using

More information

Convention Paper Presented at the 118th Convention 2005 May 28 31 Barcelona, Spain

Convention Paper Presented at the 118th Convention 2005 May 28 31 Barcelona, Spain Audio Engineering Society Convention Paper Presented at the 118th Convention 2005 May 28 31 Barcelona, Spain This convention paper has been reproduced from the author s advance manuscript, without editing,

More information

Improved predictive modeling of white LEDs with accurate luminescence simulation and practical inputs

Improved predictive modeling of white LEDs with accurate luminescence simulation and practical inputs Improved predictive modeling of white LEDs with accurate luminescence simulation and practical inputs TracePro Opto-Mechanical Design Software s Fluorescence Property Utility TracePro s Fluorescence Property

More information

A Practical Model for Subsurface Light Transport

A Practical Model for Subsurface Light Transport A Practical Model for Subsurface Light Transport Henrik Wann Jensen Stephen R. Marschner Marc Levoy Pat Hanrahan Stanford University Abstract This paper introduces a simple model for subsurface light transport

More information

NVIDIA Material Definition Language 1.1

NVIDIA Material Definition Language 1.1 NVIDIA Material Definition Language 1.1 Technical Introduction Document version 1.0 12 May 2014 NVIDIA Advanced Rendering Center Fasanenstraße 81 10623 Berlin phone +49.30.315.99.70 fax +49.30.315.99.733

More information

Volumetric Path Tracing

Volumetric Path Tracing Volumetric Path Tracing Steve Marschner Cornell University CS 6630 Spring 2012, 8 March Using Monte Carlo integration is a good, easy way to get correct solutions to the radiative transfer equation. It

More information

Getting Started with iray in 3ds Max 2014

Getting Started with iray in 3ds Max 2014 Getting Started with iray in 3ds Max 2014 Iray is an intuitive, interactive, physically based, progressive, path tracing 3D renderer Iray balances ease of use and interactivity with high quality photorealistic

More information

Monte Carlo Sampling Methods

Monte Carlo Sampling Methods [] Monte Carlo Sampling Methods Jasmina L. Vujic Nuclear Engineering Department University of California, Berkeley Email: vujic@nuc.berkeley.edu phone: (50) 643-8085 fax: (50) 643-9685 [2] Monte Carlo

More information

Design, Analysis, and Optimization of LCD Backlight Unit using Ray Tracing Simulation

Design, Analysis, and Optimization of LCD Backlight Unit using Ray Tracing Simulation Design, Analysis, and Optimization of LCD Backlight Unit using Ray Tracing Simulation Joonsoo Choi 1, Kwang-Soo Hahn 1, Heekyung Seo 1, Seong-Cheol Kim 2 1 School of Computer Science, Kookmin University,

More information

Radiation Transfer in Environmental Science

Radiation Transfer in Environmental Science Radiation Transfer in Environmental Science with emphasis on aquatic and vegetation canopy media Autumn 2008 Prof. Emmanuel Boss, Dr. Eyal Rotenberg Introduction Radiation in Environmental sciences Most

More information

The Comprehensive PBR Guide by Allegorithmic - vol. 1. Light and Matter : The theory of Physically-Based Rendering and Shading

The Comprehensive PBR Guide by Allegorithmic - vol. 1. Light and Matter : The theory of Physically-Based Rendering and Shading The Comprehensive PBR Guide by Allegorithmic - vol. 1 Light and Matter : The theory of Physically-Based Rendering and Shading Cover by Gaëtan Lassagne, written by Wes McDermott Table of Contents Light

More information

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 CSE 167: Introduction to Computer Graphics Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 Today Course organization Course overview 2 Course Staff Instructor Jürgen Schulze,

More information

Electromagnetic Radiation (EMR) and Remote Sensing

Electromagnetic Radiation (EMR) and Remote Sensing Electromagnetic Radiation (EMR) and Remote Sensing 1 Atmosphere Anything missing in between? Electromagnetic Radiation (EMR) is radiated by atomic particles at the source (the Sun), propagates through

More information

VARIANCE REDUCTION TECHNIQUES FOR IMPLICIT MONTE CARLO SIMULATIONS

VARIANCE REDUCTION TECHNIQUES FOR IMPLICIT MONTE CARLO SIMULATIONS VARIANCE REDUCTION TECHNIQUES FOR IMPLICIT MONTE CARLO SIMULATIONS An Undergraduate Research Scholars Thesis by JACOB TAYLOR LANDMAN Submitted to Honors and Undergraduate Research Texas A&M University

More information

INTRODUCTION TO RENDERING TECHNIQUES

INTRODUCTION TO RENDERING TECHNIQUES INTRODUCTION TO RENDERING TECHNIQUES 22 Mar. 212 Yanir Kleiman What is 3D Graphics? Why 3D? Draw one frame at a time Model only once X 24 frames per second Color / texture only once 15, frames for a feature

More information

Filters for Black & White Photography

Filters for Black & White Photography Filters for Black & White Photography Panchromatic Film How it works. Panchromatic film records all colors of light in the same tones of grey. Light Intensity (the number of photons per square inch) is

More information

Data Visualization Study at Earth Simulator Center

Data Visualization Study at Earth Simulator Center Chapter 4 Visualization Data Visualization Study at Earth Simulator Center Project Representative Akira Kageyama The Earth Simulator Center, Japan Agency for Marine-Earth Science and Technology Authors

More information

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering 3. Computer Graphics Sungmin Kim http://latam.jnu.ac.kr Computer Graphics Definition Introduction Research field related to the activities that includes graphics as input and output Importance Interactive

More information

How Landsat Images are Made

How Landsat Images are Made How Landsat Images are Made Presentation by: NASA s Landsat Education and Public Outreach team June 2006 1 More than just a pretty picture Landsat makes pretty weird looking maps, and it isn t always easy

More information

Take away concepts. What is Energy? Solar Energy. EM Radiation. Properties of waves. Solar Radiation Emission and Absorption

Take away concepts. What is Energy? Solar Energy. EM Radiation. Properties of waves. Solar Radiation Emission and Absorption Take away concepts Solar Radiation Emission and Absorption 1. 2. 3. 4. 5. 6. Conservation of energy. Black body radiation principle Emission wavelength and temperature (Wein s Law). Radiation vs. distance

More information

High Dynamic Range and other Fun Shader Tricks. Simon Green

High Dynamic Range and other Fun Shader Tricks. Simon Green High Dynamic Range and other Fun Shader Tricks Simon Green Demo Group Motto If you can t make it good, make it big. If you can t make it big, make it shiny. Overview The OpenGL vertex program and texture

More information

Acceleration Methods for Ray Tracing based Global Illumination

Acceleration Methods for Ray Tracing based Global Illumination Acceleration Methods for Ray Tracing based Global Illumination Dissertation zur Erlangung des Doktorgrades Dr. rer. nat. der Fakultät für Ingenieurwissenschaften und Informatik der Universität Ulm vorgelegt

More information

Solar Energy. Outline. Solar radiation. What is light?-- Electromagnetic Radiation. Light - Electromagnetic wave spectrum. Electromagnetic Radiation

Solar Energy. Outline. Solar radiation. What is light?-- Electromagnetic Radiation. Light - Electromagnetic wave spectrum. Electromagnetic Radiation Outline MAE 493R/593V- Renewable Energy Devices Solar Energy Electromagnetic wave Solar spectrum Solar global radiation Solar thermal energy Solar thermal collectors Solar thermal power plants Photovoltaics

More information

CS 325 Computer Graphics

CS 325 Computer Graphics CS 325 Computer Graphics 01 / 25 / 2016 Instructor: Michael Eckmann Today s Topics Review the syllabus Review course policies Color CIE system chromaticity diagram color gamut, complementary colors, dominant

More information

Introduction to the Monte Carlo method

Introduction to the Monte Carlo method Some history Simple applications Radiation transport modelling Flux and Dose calculations Variance reduction Easy Monte Carlo Pioneers of the Monte Carlo Simulation Method: Stanisław Ulam (1909 1984) Stanislaw

More information

Physically-Based Shading Models in Film and Game Production

Physically-Based Shading Models in Film and Game Production Physically-Based Shading Models in Film and Game Production SIGGRAPH 2010 Course Notes Course Organizer Naty Hoffman Activision Studio Central Presenters Yoshiharu Gotanda tri-ace Adam Martinez Sony Pictures

More information

2 Absorbing Solar Energy

2 Absorbing Solar Energy 2 Absorbing Solar Energy 2.1 Air Mass and the Solar Spectrum Now that we have introduced the solar cell, it is time to introduce the source of the energy the sun. The sun has many properties that could

More information

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC Cork Education and Training Board Programme Module for 3 Dimensional Computer Graphics Leading to Level 5 FETAC 3 Dimensional Computer Graphics 5N5029 3 Dimensional Computer Graphics 5N5029 1 Version 3

More information

Name Class Date. spectrum. White is not a color, but is a combination of all colors. Black is not a color; it is the absence of all light.

Name Class Date. spectrum. White is not a color, but is a combination of all colors. Black is not a color; it is the absence of all light. Exercises 28.1 The Spectrum (pages 555 556) 1. Isaac Newton was the first person to do a systematic study of color. 2. Circle the letter of each statement that is true about Newton s study of color. a.

More information

Maya 2014 Still Life Part 1 Texturing & Lighting

Maya 2014 Still Life Part 1 Texturing & Lighting Maya 2014 Still Life Part 1 Texturing & Lighting Realistic lighting and texturing is the key to photorealism in your 3D renders. Objects and scenes with relatively simple geometry can look amazing with

More information

ABS 731 Lighting Design & Technology. Spring 2006

ABS 731 Lighting Design & Technology. Spring 2006 ABS 731 Lighting Design & Technology Spring 2006 AGI32 is used to predict the photometric performance of selected luminaires or daylight penetration in a simulated environment. The environments that can

More information

CS 371 Project 5: Midterm Meta-Specification

CS 371 Project 5: Midterm Meta-Specification CS 371 Project 5: Midterm Meta-Specification Preproduction Start: Thursday, September 30 1:00 pm Proposals Due: Wednesday, October 6 12:00 pm Description Due: Thursday, October 14 10:00 pm Production Start:

More information

Advances in Real-Time Skin Rendering

Advances in Real-Time Skin Rendering Advances in Real-Time Skin Rendering Natalya Tatarchuk ATI Research Overview Subsurface scattering simulation Texture Space Lighting Irradiance Gradients Precomputed Radiance Transfer Additional tricks

More information

Using HDR Panoramas. Dr Ryan Southall - School of Architecture & Design, University of Brighton.

Using HDR Panoramas. Dr Ryan Southall - School of Architecture & Design, University of Brighton. Using HDR Panoramas Dr Ryan Southall - School of Architecture & Design, University of Brighton. Introduction The LightLab project attempts to improve the integration of technology into design education

More information

APPLICATION OF THE STATE-OF-THE-ART COMPUTER SIMULATION AND VISUALIZATION IN ARCHITECTURAL LIGHTING RESEARCH

APPLICATION OF THE STATE-OF-THE-ART COMPUTER SIMULATION AND VISUALIZATION IN ARCHITECTURAL LIGHTING RESEARCH Seventh International IBPSA Conference Rio de Janeiro, Brazil August 13-15, 2001 APPLICATION OF THE STATE-OF-THE-ART COMPUTER SIMULATION AND VISUALIZATION IN ARCHITECTURAL LIGHTING RESEARCH Mehlika N.

More information

Introduction to OLED technology 1. General characteristics

Introduction to OLED technology 1. General characteristics www.osram-oled.com Introduction to OLED technology 1. General characteristics 1.1. Structure An organic light-emitting diode (OLED) consists of several semiconducting organic layers sandwiched between

More information

Approval Sheet. Interactive Illumination Using Large Sets of Point Lights

Approval Sheet. Interactive Illumination Using Large Sets of Point Lights Approval Sheet Title of Thesis: Interactive Illumination Using Large Sets of Point Lights Name of Candidate: Joshua David Barczak Master of Science, 2006 Thesis and Abstract Approved: Marc Olano Assistant

More information

Variance reduction techniques used in BEAMnrc

Variance reduction techniques used in BEAMnrc Variance reduction techniques used in BEAMnrc D.W.O. Rogers Carleton Laboratory for Radiotherapy Physics. Physics Dept, Carleton University Ottawa, Canada http://www.physics.carleton.ca/~drogers ICTP,Trieste,

More information

A Short Introduction to Computer Graphics

A Short Introduction to Computer Graphics A Short Introduction to Computer Graphics Frédo Durand MIT Laboratory for Computer Science 1 Introduction Chapter I: Basics Although computer graphics is a vast field that encompasses almost any graphical

More information

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation SkillsUSA Contest Projects 3-D Visualization and Animation Click the Print this Section button above to automatically print the specifications for this contest. Make sure your printer is turned on before

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 torsten@sfu.ca www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics

More information

Polarization of Light

Polarization of Light Polarization of Light References Halliday/Resnick/Walker Fundamentals of Physics, Chapter 33, 7 th ed. Wiley 005 PASCO EX997A and EX999 guide sheets (written by Ann Hanks) weight Exercises and weights

More information

AS COMPETITION PAPER 2008

AS COMPETITION PAPER 2008 AS COMPETITION PAPER 28 Name School Town & County Total Mark/5 Time Allowed: One hour Attempt as many questions as you can. Write your answers on this question paper. Marks allocated for each question

More information

Efficient Illumination by High Dynamic Range Images

Efficient Illumination by High Dynamic Range Images Eurographics Symposium on Rendering 23 Per Christensen and Daniel Cohen-Or (Editors) Efficient Illumination by High Dynamic Range Images Thomas Kollig 1 and Alexander Keller 2 1 Department of Computer

More information

Learning about light and optics in on-line general education classes using at-home experimentation.

Learning about light and optics in on-line general education classes using at-home experimentation. Learning about light and optics in on-line general education classes using at-home experimentation. Jacob Millspaw, Gang Wang, and Mark F. Masters Department of Physics, Indiana University Purdue University

More information

Advanced Rendering for Engineering & Styling

Advanced Rendering for Engineering & Styling Advanced Rendering for Engineering & Styling Prof. B.Brüderlin Brüderlin,, M Heyer 3Dinteractive GmbH & TU-Ilmenau, Germany SGI VizDays 2005, Rüsselsheim Demands in Engineering & Styling Engineering: :

More information

Effect of skylight configuration and sky type on the daylight impression of a room

Effect of skylight configuration and sky type on the daylight impression of a room Eco-Architecture IV 53 Effect of skylight configuration and sky type on the daylight impression of a room P. Seuntiens, M. van Boven & D. Sekulovski Philips Research, Eindhoven, The Netherlands Abstract

More information

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies COMP175: Computer Graphics Lecture 1 Introduction and Display Technologies Course mechanics Number: COMP 175-01, Fall 2009 Meetings: TR 1:30-2:45pm Instructor: Sara Su (sarasu@cs.tufts.edu) TA: Matt Menke

More information

Biomedical Optics Theory

Biomedical Optics Theory Introduction Biomedical Optics Theory Diffuse reflectance spectroscopy (DRS) and Laser Doppler Flowmetry (LDF) are booth optical techniques that can quantify a number of microcirculatory parameters. Prof

More information

THE NATURE OF LIGHT AND COLOR

THE NATURE OF LIGHT AND COLOR THE NATURE OF LIGHT AND COLOR THE PHYSICS OF LIGHT Electromagnetic radiation travels through space as electric energy and magnetic energy. At times the energy acts like a wave and at other times it acts

More information

ADVANCED THEORIES FOR CG LIGHTING

ADVANCED THEORIES FOR CG LIGHTING ADVANCED THEORIES FOR CG LIGHTING 0.1 INTRODUCTION To become skilled at 3D lighting, one must have an understanding of how light works. CG lighting has been established based on rules from cinematography,

More information

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1.

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1. Introduction to Computer Graphics Reading: Angel ch.1 or Hill Ch1. What is Computer Graphics? Synthesis of images User Computer Image Applications 2D Display Text User Interfaces (GUI) - web - draw/paint

More information

Calculation of Source-detector Solid Angle, Using Monte Carlo Method, for Radioactive Sources with Various Geometries and Cylindrical Detector

Calculation of Source-detector Solid Angle, Using Monte Carlo Method, for Radioactive Sources with Various Geometries and Cylindrical Detector International Journal of Pure and Applied Physics ISSN 0973-1776 Volume 3, Number 2 (2007), pp. 201 208 Research India Publications http://www.ripublication.com/ijpap.htm Calculation of Source-detector

More information

Lecture Notes, CEng 477

Lecture Notes, CEng 477 Computer Graphics Hardware and Software Lecture Notes, CEng 477 What is Computer Graphics? Different things in different contexts: pictures, scenes that are generated by a computer. tools used to make

More information

4.430 Daylighting. Christoph Reinhart. 4.430 Daylight Simulations

4.430 Daylighting. Christoph Reinhart. 4.430 Daylight Simulations 4.430 Daylighting Christoph Reinhart 4.430 Daylight Simulations Massachusetts Institute of Technology Department of Architecture Building Technology Program 1 MISC Google DIVA forum, onebuilding.org, radianceonline.org

More information

CAUSTICS are complex patterns of shimmering

CAUSTICS are complex patterns of shimmering SCHOOL OF ENGINEERING AND COMPUTER SCIENCE, UNIVERSITY OF CENTRAL FLORIDA, CS TR 50-07 1 Caustics Mapping: An Image-space Technique for Real-time Caustics Musawir Shah, Sumanta Pattanaik Abstract In this

More information

Light Control and Efficacy using Light Guides and Diffusers

Light Control and Efficacy using Light Guides and Diffusers Light Control and Efficacy using Light Guides and Diffusers LEDs 2012 Michael Georgalis, LC Marketing Manager, Fusion Optix October 11, 2012 Agenda Introduction What Is Light Control? Improves Application

More information

Introduction Week 1, Lecture 1

Introduction Week 1, Lecture 1 CS 430/536 Computer Graphics I Introduction Week 1, Lecture 1 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University

More information

Hardware design for ray tracing

Hardware design for ray tracing Hardware design for ray tracing Jae-sung Yoon Introduction Realtime ray tracing performance has recently been achieved even on single CPU. [Wald et al. 2001, 2002, 2004] However, higher resolutions, complex

More information

Retrieval of vertical cloud properties of deepconvective clouds by spectral radiance measurements

Retrieval of vertical cloud properties of deepconvective clouds by spectral radiance measurements Faculty of Physics and Earth Sciences Retrieval of vertical cloud properties of deepconvective clouds by spectral radiance measurements Tobias Zinner Evi Jäkel, Sandra Kanter, Florian Ewald, Tobias Kölling

More information

Environmental Remote Sensing GEOG 2021

Environmental Remote Sensing GEOG 2021 Environmental Remote Sensing GEOG 2021 Lecture 4 Image classification 2 Purpose categorising data data abstraction / simplification data interpretation mapping for land cover mapping use land cover class

More information

The Surface Energy Budget

The Surface Energy Budget The Surface Energy Budget The radiation (R) budget Shortwave (solar) Radiation Longwave Radiation R SW R SW α α = surface albedo R LW εσt 4 ε = emissivity σ = Stefan-Boltzman constant T = temperature Subsurface

More information

The Little black book of lighting For Film and Video

The Little black book of lighting For Film and Video nd cover The Little black book of lighting For Film and Video Index to Kino Flo Lighting Handbook Introduction to Lighting with Kino Flos..... 2 KinoFloProducts... 4 Lighting Interviews....................

More information

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation. Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation Module Curriculum This document addresses the content related abilities, with reference

More information