VISUALIZING DATA AT NORTHWESTERN UNIVERSITY. Matt McCrory Lead Visualization Engineer

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1 VISUALIZING DATA AT NORTHWESTERN UNIVERSITY Matt McCrory Lead Visualization Engineer

2 MATT MCCRORY Lead Visualization Engineer - Lighting Artist/Tech Director at DreamWorks Animation - Visualization Engineer at University of Chicago - Visualization Engineer at Argonne National Lab

3 MATT MCCRORY Lead Visualization Engineer

4 WHAT IS VISUALIZATION? Data Imagery

5 WHAT IS VISUALIZATION? Data Imagery

6 WHAT IS VISUALIZATION? Data Imagery

7 WHAT IS VISUALIZATION? N-body Big Data Imagery Imaging Z-stack OBJ

8 WHAT IS VISUALIZATION? N-body Big Data Interactive Imaging Z-stack Illustration Animation OBJ

9 WHAT IS VISUALIZATION? N-body Big Data Interactive Ideas! Imaging Z-stack Illustration Animation OBJ

10 Interactive Explore Interrogate Discover Quantify

11 Interactive Native Apps Local computation Local data Some portability

12 Interactive Advanced Displays Massive resolution Stereoscopic 3D Immersive Collaborative

13 Interactive Web Apps Platform agnostic Shareable Mobile

14 Interactive Cloud Rendering

15 Interactive Cloud Rendering

16 Interactive Cloud Rendering

17 Interactive - GPU, compute, and data co-located in remote resource - Platform agnostic - Highly portable Cloud Rendering - Collaborative - Centralized app development - Massive data visualized on low power devices

18 Interactive - GPU, compute, and data co-located in remote resource Demo! - Platform agnostic - Highly portable Cloud Rendering - Collaborative - Centralized app development - Massive data visualized on low power devices

19 Interactive Tools Workstation Apps - C/C++, Python, OpenGL, Matlab, R, Mathplotlib, VTK, Paraview, VisIt Advanced Displays - C/C++, OpenGL, TCP/IP message passing, framelocking hardware/software, tiling framework Web Apps - D3JS, HTML5, WebGL, IPython Cloud Rendering - Workstation Apps Tools + more Learn more at The Researcher s Toolkit Series - Visualization: Interactive Overview June 3rd

20 ALESSANDRO FEBRETTI Senior Interactive Visualization Specialist - Completing a Ph.D. at UIC s EVL - Software Engineer at Milestone Games - Developed software framework for CAVE2 - Experience developing native apps, web-based apps, advanced displays, and cloud-based apps

21 ALESSANDRO FEBRETTI Senior Interactive Visualization Specialist

22 Illustration Convey scientific understanding in a way that words alone cannot.

23 Illustration

24 Illustration

25 Illustration

26 Animation Understand and depict the progression of data over time.

27 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product.

28 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

29 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

30 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

31 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

32 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

33 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

34 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

35 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

36 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

37 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

38 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

39 Animation The Animation Pipeline The processes and tools needed to take an animation from concept to final product. Pre-Production - Data & Asset Assembly - Pre-Visualization - Visual Direction Production - Modeling/Rigging - Animation - Surfacing/Lighting - Rendering/Compositing

40 Animation 2D motion graphics present information in a clean, noncomplex visual style.

41 Animation 2D motion graphics present information in a clean, noncomplex visual style.

42 Animation Maya Nuke After Effects Tutorials

43 JUSTIN MUIR Senior Animation Specialist - 20 years working in the gaming industry - Art Manager at Day 1 Studios on Silent Scope, Fear 3 - Director of Animation at Midway Games - Expert in digital animation tools

44 JUSTIN MUIR Senior Animation Specialist

45 JUSTIN MUIR Senior Animation Specialist

46 How can we help? Working with Northwestern Visualization - General questions Does visualization software exist that does x, y, z? - Guidance on viz project complexity and costs Projects aren t always as complex as you might think - Grant proposal input

47 How can we help? Working with Northwestern Visualization 1. visualization.northwestern.edu - Request a consultation 2. Initial consultation to understand your needs 3. Existing solutions? 4. If not, preliminary investigation and production of pre-viz, animatics, or proof-of-concept code. 5. Quote generated, revisions made if needed (recharge rate of $60/hour) 6. Iterate with researcher until completion

48 Thank you! Matt McCrory Northwestern Visualization visualization.northwestern.edu The Researcher s Toolkit Series - Visualization: Interactive Overview June 3rd

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