The next computing phase: Mobile + Cloud
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1 The next computing phase: Mobile + Cloud (with focus on Web-based graphics and visualization) Haim Levkowitz University of Massachusetts Lowell University of São Paulo, São Carlos 1
2 Tentative topics (1/3) Introduction, motivation, overview, focus (1 hr) Cloud computing (2 hrs) Mobile computing (2 hrs) Mobile + cloud computing (1 hr) Cont. 2
3 Tentative topics (2/3) HTML5 overview -- focus on canvas element (2 hrs) Web-based 2D graphics libraries & tools (1 hr) Web-based 3D graphics libraries & tools (1 hr) Cont. 3
4 Tentative topics (3/3) Web-based graphics & visualization: public data (1/2 hr) Web-based dev environments (1/2 hr) Putting it all together: interactive mobile- and cloud-based graphics and visualization (1 hr) 4
5 Introduction, motivation, overview, focus (1 hr) Why? What? How? 5
6 Cloud computing (2 hrs) Cloud computing: Definitions Deployment types *aas: *-as-a-service Software, Platform, Infrastructure Major tenets Legal + policy + sentiment issues 6
7 Mobile computing (2 hrs) Current trends Providers Operating systems Devices App development Native Cross platform App deployment devices + markets 7
8 Mobile + cloud computing (1 hr) Tight linkage: mobile apps <--> cloud-based home Extra storage Add l processing Synchronization multiple devices 8
9 HTML5 overview -- focus on canvas element (2 hrs) Central role: write once, deploy anywhere Technologies: DOM, CSS3, JavaScript Innovations <canvas>, local storage, audiovisual support, +more 9
10 Web-based 2D graphics libraries & tools (1 hr) Libraries that help create 2D graphics in Web browser E.g., SVG: Scalable Vector Graphics, D3.js 10
11 Web-based 3D graphics libraries & tools (1 hr) Libraries that help create 3D graphics in Web browser E.g., WebGL, Three.js 11
12 Web-based graphics & vis: public data (1/2 hr) Many sources + tools Interactive vis, analysis, exploration ==> Democratization of data and information 12
13 Web-based dev environments (1/2 hr) Traditional software development environments ==> major time sink Web-based ==> liberate developer from major headaches ==> less frustration ==> more productive time 13
14 Putting it all together: interactive mobile- and cloud-based graphics and visualization (1 hr) Design, development, deployment Mobile = front-end interface, control, display, some processing Cloud = processing + storage ==> Best of both worlds 14
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