Developer Tips for Building Flash and AIR Apps for Android Devices Renaun Erickson Developer Evangelist CodeMash 2011
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1 Developer Tips for Building Flash and AIR Apps for Android Devices Renaun Erickson Developer Evangelist CodeMash 2011
2 Me and You Background Adobe (3+ yrs) engineer turned developer evangelist Developed web & mobile applications Apps across Android, ios, and PlayBook Questions Who has built a Flash or AIR application? Who has built an AIR for Android application? Who has built any kind of Android application?
3 Overview The Adobe Technology Stack Demos Adobe Runtimes Questions Who has built a Flash or AIR application? Who has built an AIR for Android application? Who has built any kind of Android application?
4 The Adobe Technology Stack 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
5 Unmatched Solutions for Great Experiences Across Screens Multiscreen Content and Applications TOOLS FRAMEWORK SERVERS SERVICES CLIENTS FLASH PLATFORM Flash Professional Flash Catalyst Flex Flash Media Server Family Flash Platform Services Flash Player Flash Builder LiveCycle AIR Creative Suite ColdFusion Analytics & Optimization Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
6 The Flash Platform integrates with existing technology stacks The Flash Platform leverages data from any back-end system and exposes it in a rich, easy to use user experience. DESIGN & DEVELOPMENT TOOLS Creative Suite CLIENT APPLICATION TIER Flash Player AIR Browsers Flash Professional Flash Catalyst HTTP/S, Sockets, AMF, RTMP, SOAP, WS*, SMTP, REST, Flash Builder Flex Framework SERVICES TIER Flash Platform Services Flash Media Server Family LiveCycle 3rd Party Services RESOURCE TIER EIS Databases Directories ECM Repository Message Queues SAP 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
7 Let s Play 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
8 Application Types: Web & Standalone 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
9 Flash Player 10.1 & AIR 2.5
10 Flash Player Application Compile Deploy ActionScript SWF HTML File/Web Site
11 AIR Application Compile Package ActionScript SWF AIR Application
12 AIR Runtime & mobiledevice Profile
13 AIR Runtime for Mobile Devices Current AIR Phrases Safe using AIR for X AIR for Android Packager for iphone BlackBerry Tablet OS SDK for Adobe AIR AIR on Devices is not necessarily OS specific Runtime is ported to a lot of OSes and chipsets/hardware This does cause slight differences when hardware is different AIR APIs are limited by Profiles, then Hardware/OS
14 AIR Profiles desktop Profile NativeWindow PDF, Printing Context Menu Notification AS2 VM DRM WebKit Capabilities rendermode=gpu Accelerometer cacheasbitmapmatrix Orientation SystemIdleMode Camera Roll SQLite Fullscreen Mode File System Networking* TLF Rendering Camera/Microphone* mobiledevice Profile cachebitmapmatrix DRM AS2 VM tv Profile * May be present
15 The Process of Packaging AIR Applications
16 AIR Current Packagers Compiling Packagers adt - Desktop/Android/TV uses AIR SDK Creates:.air,.exe,.dmg,.apk Bla A pfi - idevice uses Packager for iphone Creates:.ipa AIR blackberry-airpackager PlayBook Creates:.bar
17 Same Application for AIR for Android Compile Package ActionScript SWF Android Application adt - Android uses AIR SDK Creates:.apk
18 Same Application for BlackBerry PlayBook Compile ActionScript Package SWF BlackBerry PlayBook Application (.bar) blackberry-airpackager PlayBook Creates:.bar
19 Same Application for ios Compile Package ActionScript SWF ios Application (.ipa) pfi idevices Creates:.ipa
20 How Packager for iphone (ios) Works ActionScript SWF Assets Runtime is cross compiled down to ARM instructions and is part of each application.
21 Multiscreen Landscape
22 An Adobe Developer s View Adobe Runtimes on Form Factors Hardware Constraints Desktop Mobile Tablet Digital Home (TV, Set-top boxes) Consoles CPU Varies (600Mhz to 1Ghz +) ARM (Android, ios, etc..), x86 (Mac, Win, *nix) GPU Varies (OpenGL ES 1.1 to 2.0 +) Memory Varies (128MB to 512MB +) Screen Quality and Sizes User Expects Great Experiences High Quality Assets Fast Input Responses
23 Physical Size / Pixels Per Inch Screen Resolutions are Independent of Physical Screen Size
24 CPU / GPU Droid iphone 3GS (down clocked from 833 Mhz) ipad / iphone 4G Droid 2 / Droid X N1 / Evo / Desire Galaxy S Line & Tab Qualcomm QSD ARMv7 T.I. OMAP ARM Cortex-A9 Power MBX / Power SGX 530,535,540 / Adreno 200, 2203 Depends on Memory Channel Speed and GPU Clock Speed *m t/s = millions of triangles per second
25 Other Hardware Considerations Touch Screen Different types perform differently Max number of touch points vary Memory RAM / ROM RAM Varies from 128MB to 768MB Default ROM small to 1GB+ Expanded by SD or internal storage Type of Memory affects GPU speeds Expect performance like PCs of 7 years ago!
26 Developer Tips
27 Using Capabilities to Develop for Different Devices Capabilities.screenDPI Capabilities.screenResolutionX Capabilities.screenResolutionY Multitouch.supportedGestures Multitouch.supportsGestureEvents Multitouch.supportsTouchEvents Geolocation.isSupported Accelerometer.isSupported
28 Examples Accelerometer for Pitch if Device Supports it Scale Content Based on DPI or DPI/Physical Size Combo
29 Performance GPU and Memory GPU Bitmap Transformations Object Pooling - (cacheasbitmapmatrix) Bitmap Blitting
30 Multiuser Applications Using Flash Platform Services to Build Collaborative Applications LiveCycle Collaboration Services P2P RTMFP Support Stratus beta bootstrap service FMS 4.0 Enterprise Server / Dev license Multicast with NetConnection, NetGroup, and GroupSpecifier
31 Using Multitouch Set input method to which type of touch method MultitouchInputMode.GESTURES Gestures Multitouch.supportedGestures Multitouch.supportedGestureEvents MultitouchInputMode.TOUCH_POINT - Raw Touch Point Multitouch.supportedTouchEvents Can build your own gesture library with raw data points? - Commercial Product
32 Having Fun with Microphone
33 Accelerometer
34 Q/A Adobe Developer Connection for Mobile Resources - AIR for Android - Blog: renaun@adobe.com
35 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
36 Adobe, the Adobe logo, Adobe AIR, the Adobe AIR logo, the Adobe PDF logo, AIR, ColdFusion, ColdFusion Builder, Flash, Flash Builder, the Flash logo, Flex, LiveCycle, and Reader are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners Adobe Systems Incorporated. All rights reserved. Printed in the USA. 9102xxxx 3/10 Adobe, the Adobe logo, Adobe AIR, the Adobe AIR logo, ActionScript, AIR, Flash, Flash Builder, Flash Catalyst, the Flash logo, Flex, and LiveCycle are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Java is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries. All other trademarks are the property of their respective owners. Printed in the USA /10
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