FP7 WP preparation. Overview of the consultations events and main recommendations. Call 1 FP7-ICT Information Day - 26/02/2007

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1 FP7 WP preparation. Overview of the consultations events and main recommendations Call 1 FP7-ICT Information Day - 26/02/2007

2 Consultation / Workshops Digital multimedia services and broadcast technologies Digital Cinema Home and extended home networking. Game development technologies and networking workshop Workshop on future R&D challenges in the (NAVS) area Future Search Engines 09/06 06/06 06/06 04/06 10/05 09/05

3 Workshop on «The future of digital multimedia services and broadcast technologies» 21 September 2006 Contributions: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/ws210906_text_co nsultation_en.pdf Presentations: s210906_a.htm

4 Workshop on «The future of digital multimedia services and broadcast technologies» Three major trends Lean backward: Improving traditional broadcast applications Lean forward: New ways to interact, user generated content, content recommendation, Total immersion: 3D, multiview, but also Symbolic representation of music Better communciations for hearing impaired persons Synesthesia and Empathy in Communication and many others

5 WORKSHOP ON DIGITAL CINEMA Brussels 30 June 2006 Presentations: s290606_a.htm Report: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_ws300606_rep ort_en.pdf

6 Digital Cinema in FP7 Networked Media Research challenges for the media revolution End-to-End Systems, Service Infrastructures & Applications Platforms Fixed & Wireless network solutions (architectures, middleware, protocols, network management tools and access mechanisms, etc..) for the download and delivery of film-online over high-speed, high bandwidth networks; Rugged security mechanisms (encryption, DRMs, etc..) for the safe deployment of CDNs over a variety of network and service providers to regional and remote local recipients.

7 Digital Cinema in FP7 Networked Media Research challenges for the media revolution Interoperable End-to-End Systems & Applications Platforms Higher resolution visual systems and professional digital camera technology (e.g. for slow motion); true 3D imaging and display technology; 2D-to-3D conversion, etc.. High quality colour management & contrast in 2D/3D digital imaging for post production projection; mastering & digital intermediates; workflow & data handling, processing and warehousing, etc Lower cost, affordable play out and 2k/4k projector technology; new, more efficient compression algorithms, etc

8 WORKSHOP ON RESEARCH PRIORITIES FOR HOME AND EXTENDED HOME NETWORKING Brussels 28 June 2006 Presentations: s280606_a.htm Report: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_ws280606_ran nou_en.pdf

9 WORKSHOP ON RESEARCH PRIORITIES FOR HOME AND EXTENDED HOME NETWORKING Evolution of User s behaviour/ expectations Consume/create/share content Mobility, multiplicity of devices Simplicity/convenient Security, privacy, QoE Infrastructure evolution Transparent services Standards and interoperability Storage

10 Game development technologies and networking workshop April 5th, 2006 in Brussels. Presentations: s050406_a.htm

11 Game development technologies and networking workshop Future games media systems will enable: Networked games and games on mobile platforms; New generation of community games; Ubiquitous, pervasive and ambient games; Augmented, mixed reality and transreality games; Location-based games.

12 Game development technologies and networking workshop RTD approach: Games development, distribution and Play end to end systems; User-centric, not platform-centric; Networked games turned into services. Transfer of knowledge from games to other Media systems: New forms of experiences for individual users and virtual collaboration; Foster creativity through interactive, immersive and very high quality media.

13 Workshop on future R&D challenges in the (NAVS) area Brussels 6-7 October 2005 Contributions: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_consult_fp7_ws_text1 _en.pdf Plenary presentations: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_consult_fp7_ws_text1 _en.pdf Panel presentations: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_consult_fp7_ws_text2 _en.pdf Report: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_wsfp7_report_en.pdf

14 Main conclusions-i Future research in the networked audio-visual field will be largely influenced by two major trends in media creation and consumption: The shift towards a user centric media creation and consumption environment, and The proliferation and omnipresence of content of various types, sources and qualities. The user as consumer, producer, manager of content and communication is central to all future developments in the area, since users want: to create, manage and share their own media; to socialise through the media, and to interact with content.

15 Main conclusions-ii The emphasis of research will thus be on user created media, on unstructured distribution/delivery/storage of media and on variable distribution patterns between multiple users; This vision of user centric media and the new paradigm for audio-visual content models is supported by major technological, standardisation and business changes in the area: convergence of media and communications, especially in the home network, and the nomadicity of the user and the content; The development of the home media environment plays a central role as preferential area of convergence for media and communications, being by nature centred on the user and his community, and forming an essential part or even the main starting point for the living audio-visual content.

16 Challenges of Future Search Engines Consultation Workshop September 15th, 2005 Presentations: s150905_2.htm Report: ftp://ftp.cordis.europa.eu/pub/ist/docs/ka4/au_ws150905_rep ort_en.pdf

17 Audio Visual Search Engines AREA COVERAGE Scaleable P2P search infrastructures Massively distributed search and retrieval for all digital objects feature extraction from streaming media and multimedia multimodal User profiling, inference Relevance feedback and adaptive search Audio search (music, voice), 3D objects Context awareness (indexing and retrieval methods)

18 Audio Visual Search Engines AV Search Engines (IPTV, Mobile, GIS, Sensors ) Handling very large multimedia data sets either on open environments or controlled environments. Personalised search and new interaction and visualisation paradigms for multimedia information access and retrieval. Device adaptation of search results (including search annotation). Interaction of P2P technologies, system storage and content delivery on future internet. INCO collaboration welcomed!

19 Objective 1.5 Networked Media The research themes Roadmapping, interoperability, research coordination MEDIA DELIVERY/ STORAGE/ SEARCH unstructured variable distribution patterns LIVING and UNIQUE AV CONTENT integrity and the quality of the media, enrichment at every step of the media lifecycle multimedia services and distribution infrastructures EXTENDED HOME: seamless, personalised MM experience in variety of roles, locations, contexts Intuitive and intelligent AV content creation, manipulation, management, search, rendering multimedia systems and application platforms Collaborative composing, linking and sharing interactive, immersive, very high quality media and experiences

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