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1 NOT FOR DISTRIBUTION IN THE UNITED STATES OR CANADA GAMbLING INC. THE next generation Internet gambling company" STOCK SYMBOL: GMBL

2 INTERNET Internet gambling has shown persistent growth over the past few years and is expected to continue in the same trend. 51% of the world's population take part in some form of gambling every year, thus signifying obvious financial benefits for online gambling websites. Since 2003, the market has grown by an annual average of 23%. Currently the games that dominate are sports wagering, casino style games and poker. Online gambling is becoming more popular and its growth is driven by factors such as Internet penetration, new markets opening due to regulation and new player groups. Online gaming used to attract mainly younger men, but these days it is becoming increasingly popular amongst women and older age groups. INTERNET EXPENDITURE IS INCREASING GLOBALLY Online gambling, also known as Internet gambling and igambling, is a general term for gambling using the Internet. $40B industry with +20% annual growth Sports betting estimated to be 41% of total online market. Internet gambling represents +10% of global gambling market Global Internet Gambling Industry Revenue (US$ Billion) Internet Gambling Industry now exceeds $40B annually and is growing at more than 20% per year.

3 IDEO GAMES A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. ideo games have become an art form and an industry. The video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games. In 2015, the video game industry is projected to generate sales of more than US$ $100 billion globally, and is the 3rd largest segment in the U.S. entertainment market, behind only broadcast and cable T. THE IDEO GAME INDUSTRY IS BIGGER THAN THE MOIE INDUSTRY AND THE MUSIC INDUSTRY COMBINED! Global ideo Game Industry Revenue (US$ Billion) Console Online Mobile PC Advertising 3 The ideo Game industry now exceeds $100B annually globally

4 The global esports audience is 134 MILLION STRONG, and growing fast esports IEWERSHIP DOUBLES year over year Worldwide esports ideo Consumption Forecast (in Billions of Hours) esport Electronic sports (also known as esports, e-sports, competitive gaming, or progaming in Korea) is a term for organized multiplayer video game competitions. Last year Riot Games League of Legends world championship had 27 million streaming views. To provide some correlation, it was more than the average viewership of the World Series of baseball, which is the second most viewed sport in the USA. The number of professional esports tournaments worldwide more than tripled from 430 in 2013 to 1,485 in These 1,485 tournaments were viewed by more than 100 million viewers worldwide demonstrating a huge spectator sport. esports viewership in on par with other major broadcast sports. Twitch.tv, the world s largest video game streaming platform, recently reported that the average Twitch user spends around two hours a day on the site and some users spend upwards of five hours a day watching the major players and events. What s more, Twitch.tv generates more than 100 million unique viewers per month. esports organizations hosting major tournaments include the Electronic Sports League in Europe, Major League Gaming in North America, and the Korean esports Association founded by the Korean government and affiliated to the Korean Olympic Committee China and Korea continue to dominate the global esports market esports are currently being seriously considered by the IOC as an Olympic sport Fortune Magazine states: "esports has a fan base that will outstrip the NFL by 2017"

5 INC. Gambling Inc. is a next generation Internet gambling company. We intend to offer users from around the world the ability to wager on professional e-sports events for real money in our licensed and secure environment. We will also make it possible to play in multi-player video game amateur tournaments and win cash prizes. Gambling Inc. has been issued an Internet gambling License by the Kahnawake Gaming Commission in Canada and has applied for a License in Antigua and Barbuda. Gambling Inc. intends to conduct real money interactive gaming activities on a global basis from our base in St. John s, Antigua. Gambling Inc. intends to combine video games and Internet gambling to create, and lead, a global online video game gambling industry. Gambling Inc. intends to bring users from these two huge industries together by offering our users from around the world the opportunity to play, and bet on online single and multi-player, video game tournaments for real money in our secure and licensed environment. Forbes Magazine states "Fans of esports competition will wager more than $250 million of the outcome of esports events in That amount is expected to exceed $23 billion by We will offer real money betting exchange style wagering on all professional esports events. Utilizing Gambling Inc. s peer-to-peer wagering system, video game fans and enthusiasts everywhere will be able to place all manner of bets on esports professional players performance. Wagering will be available on a wide range of professional esports events from around the world. In addition Gambling Inc. intends to offer the widest selection of video games of skill, designed to be compatible for all applications including mobile and in multiple languages, to be played online for real money in small groups, tournaments and major events. Leveraging our breakthrough peer-to-peer wagering system, the Company s unique approach will enable players from the novice gamer to the most experienced cyber-athlete who are competing in our tournament play section to also place bets Gambling is led by a Team of Industry and Technical Experts from the Internet Gambling and ideo Game Industries, e-sports, marketing, legal and financial professionals. Gambling Inc. is currently developing the REAL MONEY WAGERING website 5 Gambling is an online wagering platform for the future of competitive gaming

6 MANAGEMENT TEAM Grant Johnson, B.A., Chief Executive Officer and Chairman Mr. Johnson is a business development professional with extensive experience in the Internet gambling industry and as an officer and director of publicly listed technology companies. Chul Woong Alex Lim, B.Sc., M.A., Director Mr. Lim is an Asian online video game industry expert and Secretary General of the International e-sports Federation (IeSF) in Korea. 6 Yan Rozum, Dip., Director Mr. Rozum is a sport and event wagering industry expert and founder and Chief Executive Officer of Swiss Interactive Software (GmbH) Switzerland, a Swiss based igaming software development company Ken Silva, B.Comm., ice President Marketing Mr. SIlva is an online video game industry expert and founder and Chief Executive Officer of esports Canada Inc. Randy Greenback, Creative Director Mr. Greenback is a designer and creative leader with over 20 years of professional video game development experience and Senior Creative Director at Riot Games. Julia Ding, CPA, ice President Finance Ms. Ding is a Certified Public Accountant with over 22 years experience working with publicly listed companies. Meir Friedlander, B.Sc, M.Sc., Technical Advisor Mr. Friedlander is a computer software expert with extensive experience in software and network systems development and most recently ice President of Corporate Development at Playcast Media Sytems Ltd. Dr. Drew Parker, B.Comm., M.B.A.,, Ph.D., Technical Advisor Dr. Parker is an Associate Professor at the Beedie School of Business at Simon Fraser University in the Management Information Systems Department. Matthew Partlow, B.A., Technical Advisor Mr. Partlow is a computer hardware expert having previously worked for industry leaders Intel, Compac, Silicon Graphics, and HP. Alessandro Avallone, European Gaming Advisor Mr. Avallone is a professional gamer with for than 15 years of high level experience in the video game industry and Chief Gaming Officer of Faceit Ltd., a leading U.K. based competitive platform for online multiplayer games. Gambling is led by a team of industry and technical experts

7 INESTMENT OPPORTUNITY The Convertible Redeemable Preferred Shares of H&H Arizona Corporation carry a cumulative annual dividend and are convertible, at the option of the holder, at a discount to the then current market price, into Common Stock of publicly listed parent company Gambling Inc. (OTCQB: GMBL). The securities represented by this Offering may not be offered for sale, sold or otherwise transferred within five (5) years from the date of issuance. Forbes Magazine states "Billions of Dollars Will Soon be Wagered on esports Events" SHARE OFFERING PRICES Investors 1 to to 25 Series A B Price $1 $1 Dividend Rate 10% 8% Months to Conversion Discount at Conversion Subsequent to this financing, Gambling Inc. intends to file an Application to have its Common Shares listed on one or more senior stock exchanges, such as the NASDAQ, the London Stock Exchange and the Toronto Stock Exchange % 15% For more information about Gambling Inc. please visit and For more information about Antigua and Barbuda s Citizenship by Investment Program please visit INEST IN THE FUTURE NOW 7 Stock Symbol: GMBL

8 GAMbLING INC. THE next generation Internet gambling company" CONTACT US 60 Nevis Street St. John s, Antigua and Barbuda GRANT JOHNSON Chief Executive Officer GOERNMENT OF ANTIGUA & BARBUDA Citizenship By Investment Program Stock Symbol: GMBL

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