GLASS CHESS SET GENERAL RULES AND INFORMATION
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1 GLASS CHESS SET GENERAL RULES AND INFORMATION
2 THANK YOU for choosing a HARBOR FREIGHT TOOLS product. For future reference, please complete the owner s record below: Model Serial No. Purchase Date Save This Manual You will need the manual for the safety warnings and precautions, assembly instructions, operating and maintenance procedures, parts list and diagram. Keep your invoice with this manual. Write the invoice number on the inside of the front cover. Keep the manual and invoice in a safe and dry place for future reference. Technical Specifications Product Name: Glass Chess Set Product Number: Playing Pieces: 32; 16 Frosted glass, 16 Clear glass. All felt covered. Board Dimensions: 13-3/4" x 13-5/8" x 3/8" Square Size: 1-7/16" Warning: Do not allow young children who are not supervised to play with the Chess pieces. Store the Glass Chess Set out of the reach of children. General Information Chess is a challenging game of strategy with roots going back to 600 A.D. Because it is a game of strategy, it is recommended for older children and adults. General Rules Each player begins the game with 16 pieces. One player will have all the clear pieces, while the second player will have each of the frosted glass pieces. Each player has pieces as follows: (see Figure 1) Piece Quantity King 1 Queen 1 Bishop 2 Knight 2 Rook 2 Pawn 8 Pawns Rook Knight Bishop Queen King Bishop Knight Rook Figure 1-Setting Up the Board #47884 Page 2
3 Place the board between both players so that each player has a white square on his/her right hand corner. At the beginning of the game, each player is to set up their pieces as shown in Figure 1. Remember that the Queen always starts off on her own color. The clear glass Queen starts on the clear square. The frosted glass Queen starts on the shaded square. The first move is traditionally made by the player with the white /clear pieces. To Win the Game The main point of the game of Chess is to capture your opponent s King. The goal is to move your pieces into such a position that your opponent s King cannot move into another space because it is occupied, or, moving will result in being captured. This is called Checkmate and when one opponent s King gets into a position of Checkmate, the game ends. Steps to Winning the Game If you have the opponent s King in a position where it must move, this is called CHECK. At this point, the attacking player should say, Check. If a King is in Check, the player in Check must either: a) Move the King out of Check b) Capture the piece threatening the King c) Place a piece between the King and the attacking piece, thus shielding the King. If none of the above options is possible, and the King can not be saved, Checkmate has occurred and the game is won! Taking an Opponent s Piece You take the opponent s piece by landing on the same square that he/she already occupies. For example, your Rook is occupying a square. If the opponent moves their Bishop into that square, the Rook is taken and removed from the board. How the Pieces Move Please refer to Figure 1 for a corresponding picture of the pieces described below. All pieces (except the Knight-see note below) must move through and into unoccupied squares. The King: The King can move one (1) square in any direction, either vertically, diagonally or horizontally. K #47884 Page 3
4 The Queen: The Queen can move any number of spaces in any direction, vertically, horizontally, or diagonally. However, she can only move in one direction per move. Q The Bishop The Bishop can move any number of spaces. The Bishop must move diagonally and must always stay on the same color. So the Bishop that starts on a dark square must move diagonally along the dark squares. If starting out on a clear/white square, the Bishop must remain on clear/white squares. B The Knight (Horse) The Knight moves two squares up and then one square right or left, in an L-shaped pattern. The Knight can be moved in any direction, but must always be moved in the pattern described. The Knight can move through squares that are occupied on its way to its final destination. x x The Rook (Castle) K The Rook can be moved any number of spaces but only horizontally or vertically. The Rook can not move diagonally. #47884 Page 4 R
5 The Pawn The Pawn is to be moved forward vertically one space at a time except in the following instances: a) The first move of the game: The Pawn may be moved forward two squares instead of one on the first move. After that, it must move forward one square at a time. However, the player has the option to only move it forward one square on the initial move. b) Capturing an opponent s piece: The Pawn can only take the opponent s piece by moving diagonally forward to the right or to the left. It can not take a piece by moving straight forward. c) Making it all the way across the board: If a Pawn survives and makes it to the opponent s closest horizontal row you can replace it with any piece that you desire; Queen, Bishop, Knight or Rook. It does not matter whether or not these pieces are already on the board. An additional piece may need to be taken from another box. This promotion must occur as part of the same turn, immediately when the Pawn reaches the 8th row. The Pawn comes off the board and the replacement piece (Queen, Bishop, Knight, Rook) starts in the square the Pawn was in. P Castling-Another Basic Chess Move Castling is a unique move that can only take place once by each player during each game. It can only take place if both the King and the Rook (Castle) have not previously been moved. The move is as follows: the King is moved either two (2) spaces to the right or two (2) spaces to the left. The Rook nearest the King is then moved into the square to the inside of the King. For example, if the King is moved two (2) spaces right, the Rook on the right moves into the square to the left of the King. If Castling is to take place, no piece can be between the Rook and the King. Additionally, the King can not pass over or land on a square that would put him in Check. #47884 Page 5
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