Index. 2D arrays, 210
|
|
|
- Maude Pierce
- 9 years ago
- Views:
Transcription
1 Index 2D arrays, 210 A ActionScript 2 (AS2), 6-7 ActionScript 3.0 (AS3), 6-7 Adobe Flash Platform Distribution service, 579 Adobe Flash Platform Shibuya service, 579 Adobe Flash Platform Social service, 579 ads, in games and web pages, 575 AI for computer players, 379, , , 405 AIR-based applications, distributing, 579 Amayeta SWF Encrypt, 580 animated objects, animated sprites, API licenses, 577 application background. See background arrays, 210 art-based scrolling, 411 AS2 (ActionScript 2), 6-7 AS3 (ActionScript 3.0), 6-7 assets accessing from library, , 232 adding to library, for Balloon Saw game, for Blaster Mines game, 508, for Color Drop game, for Dice Battle game, for Drive She Said game, for Flak Cannon game, for No Tanks! game, , , 305 for Pixel Shooter game, for Tunnel Panic game, , 609 Atari, history of, auto racing. See Drive She Said game B background, 63, 93 for No Tanks! game, 217, 219, , 304 for Super Click game, 110 See also tile sheets background fill variables, 61 Balloon Saw game, assets, balloons creating, 27 moving, 28 code, collision detection, ending, 30 game constructor, 24 game timer,
2 Balloon Saw game (continued) graphics, importing classes, 23 project settings, 19 scoreboard, 25 sounds, 18 state loop, 25 testing, 22 variables, 24 basic screen, 46, 47, Bit Boy game, 478 Bit Trip Beat game, 477 Bit Trip Core game, 477 Blaster Mines game, animated objects, assets, 508, collision detection, 557 designing, 478 frame rate profiler, , frame rate, monitoring, game initialization and startup, Game.as class, look-up tables, Main.as class, memory conservation, 510, 514 memory usage, monitoring, mines, 531, 537 muting, 481, 506, 509 object pooling, optimizations, particles from explosions, pausing, 481, 506 player, moving, project, creating, projectiles, radar screen, 517 scoreboard, 505 screen-based blit scrolling, 516 single-unit processing, 513 stage availability, 481, 506 state loop, time-based step timer, , 507, blit scrolling screen-based, 516 tile-based, 411 blitting, 233, 234, combining methods of, 236 full-screen blit, 235, 237 hardware blitting, individual object blitting, performance of, bounding box collision detection, 28 buttons, in game framework, 46, 47, C car racing. See Drive She Said game casual games, See also Color Drop game; Dice Battle game classes package, 48 collision detection, for Balloon Saw game, for Blaster Mines game, 557 for Flak Cannon game, for Pixel Shooter game, tile-based for Drive She Said game, 414, 43132, for No Tanks! game, 260, Color Drop game, assets, blocks adding, class for, click events for, 340, graphics for, 333 removing, testing for connections, updating, 352 designing, 331 difficulty levels, 341, ending, game structure, initializing, Main class, sounds, 333 state constants, 341 state machine, testing, 364 complex custom events, 103 constructor for game. See game constructor contests for games, 575 copyright, core gaming, 330 countdown clock, D debugging, 7 design patterns, 45
3 design specification, designing games Blaster Mines game, 478 Color Drop game, 331 Dice Battle game, Drive She Said game, Flak Cannon game, 139 No Tanks! game, 207 Super Click game, Tunnel Panic game, Dice Battle game, assets, characters, 371, 384 computer player, 379, , designing, dice, 371, dice click events, 383 difficulty levels, 379, 401, 405 ending, 401 Game.as class, graphics, Main.as class, 375 player moves, capturing, scoreboard, 373, sounds, 372, state constants, 385 state machine, testing, 405 difficulty levels array of classes for, 341, for Color Drop game, 341, for Dice Battle game, 379, 401, 405 for Flak Cannon game, , 183, 187, 203-4, 206 level data for, level in screen for, 47, 95 level maps for, setting, 67, 81 for Super Click game, 101, 102, 103, 115, , 126 in tile sheets Drive She Said game, , , , 449, 471 No Tanks! game, 207, , , 306, 310, 320, 327 for Tunnel Panic game, 603 variables controlling, 102, 115 Digg.com web site, 572 dirty rect erase, 602 distributing viral web games, Distribution service, Adobe Flash Platform, 579 Drive She Said game, assets, buffering, 412, 435 camera, 412, , 463 car moving, , , , rendering, restarting, 452 collision detection, 414, , countdown clock, designing, difficulty levels, , , , 449, 471 directional keypresses, 442 frame rate, 426 Game class, hearts, adding, 427 initializing, Main.as class, output canvas, , 435 project, creating, scoreboard, 424 screen, rendering, sounds, 424, 443 sprites, starting, state machine, 442, 445, 457 testing, 471 tile sheet for, tile-based blit scrolling, 411, E ecpm (effective Cost Per Mille), 575 encapsulation, 8 encryption for games, 580 ending games, 66, 94 Balloon Saw game, 30 Color Drop game, Dice Battle game, 401 Flak Cannon game, 205 No Tanks! game, 320 Super Click game, 126 Tunnel Panic game, 604 engine. See game engine error handling, 7 event model, 7, 11, 13 16, events, 47,
4 examples Balloon Saw. See Balloon Saw game Blaster Mines. See Blaster Mines game Color Drop. See Color Drop game Dice Battle. See Dice Battle game Drive She Said. See Drive She Said game Flak Cannon. See Flak Cannon game No Tanks!. See No Tanks! game Pixel Shooter. See Pixel Shooter game space shooter. See space shooter game stub game using framework, Super Click. See Super Click game Tunnel Panic. See Tunnel Panic game exclusive licenses, 577 F Facebook, distributing viral web games on, 573 finite state machine. See state machine Flak Cannon game, , animated sprites, assets accessing, adding, bonus planes, 192 collision detection, crosshairs, designing, 139 difficulty levels ending, improving, 206 setting, , 187 starting, 183 ending, 205 enemies, creating, game constructor, 182 game-specific code, graphics, mouse events, possible improvements, 206 removing objects from screen, 196 rendering moving objects, 203 ships, sound manager, , sounds, , 177, 179 state loop, 173, static sprites, testing, 188 updating objects, Flash Builder (Flex Builder) creating projects, 52 requirements for, 7 Flash Develop creating projects, 51, 222, 419, 583 file structure, 107, 113, 222 projects, creating, 499 Flash IDE accessing graphics, 145 accessing sounds, 147 adding assets, 232 creating projects, 50, 105, 221, 419, 582 file structure, 107, 113 package structure, 49 preloading games, projects, creating, 498 requirements for, 7 testing games, 16, 22 FlashGameDistribution.com, 578 FlashGameLicense.com, 578 Flex Builder. See Flash Builder Flex SDK accessing graphics, 146 accessing sounds, 147 adding assets, 231 file structure, 107, 113, 222, 231 package structure, 50 preloading games, FlyWrench game, 477 frame rate profiler, , frame rate, monitoring, frame timer tick, 52, 426 framework. See game framework free-form tile-based movement, full-screen blit, 235, 237 function reference pattern, 52 functions (methods), 8 G Galaga Legions game, 477 game constructor for Balloon Saw game, 24 for Flak Cannon game, 182 for space shooter game, 14 for Super Click game, game contests, 575 game engine, 8 game framework, 8 16, 45 47, 88, , background, 63 basic screen, 46, 47, 70 73
5 game framework (continued) design patterns in, 45 events, 47, frame rate profiler, , game timer, 46, 52, 61, 63, 68, 95 mute functionality, 481, 506, 509 package structure, pause functionality, 481, 506 scoreboard, 46, 47, 62, 82 88, 90, 93 simple button, 46, 47, state constants, 46, state functions, 46, 54 55, state machine, 46, 52, 64 time-based step timer, , 507, using, example of, variable defintions, game loop. See state loop game portals, distributing viral web games on, 573 game timer, 11, 46, 52, 61, 63, 68, 95 for Balloon Saw game, 26 for No Tanks! game, for space shooter game, 12 time-based step timer, , 507, Gamer Blips web site, 572 GamerSafe.com web site, 578 games ads in, 575 casual games, designing. See designing games difficulty levels for. See difficulty levels ending. See ending games examples of. See examples finishing development, importance of, 3, 5 iterative development process, 3 5, 254 legal issues regarding, 365 licenses for, post-retro games, preloading, projects for. See projects, creating reasons for developing, 5 sponsorships for, testing, 16, 22, 37, 98 viral web games, GAS (GotoAndStop) scrolling, 411 Geometry Wars game, 476 GIMP tool, golden rule of intellectual property, Google Ad Sense, 575 graphics accessing with Flash IDE, accessing with Flex SDK, 146 for Balloon Saw game, for Color Drop game, 333 creating with GIMP tool, for Dice Battle game, for Flak Cannon game, for Pixel Shooter game, 31 Spritelib GPL library, , 209 See also assets; sprites grid format. See tile sheets H hardcore games, 329 hardware blitting, 234 hardware sprites, 234 I image tiles. See tile sheets individual object blitting, 235, 236, 237 in-game ads, 575 inheritance, 9 in-page ads, 575 intellectual property law, iterative process of game development, 3 5, 254 L leader boards, Mochi, legal issues for game development, levels. See difficulty levels library assets. See assets licenses for games, look-up tables, M Mappy map editor, marketing viral web games, 580 match-three games, 331 maze games. See No Tanks! game memory conservation, 510, 514 memory usage, monitoring, methods. See functions microtransactions, 576 minimax AI, Missile Command game, history of,
6 Mochi Media, 575 Mochi preloader ads and leader boards, MP3 silence space, 428 muting games, 481, 506, 509 N No Tanks! game, , assets, , , 305 background, 217, 219, , 304 collision detection, 260, creating project, designing, 207 difficulty levels, 207, , , 306, 310, 320, 327 ending, 320 enemy tanks adding, moving, explosions, 324 game timer, GameDemo.as class, , keypress logic, 268 levels in, 306, 310, 320, 327 Main.as class, missiles, firing, NoTanks.as class, performance, , 250 players adding, move states of, 267, moving, restarting, 263, 311 regions in, scoreboard, 304 sounds, testing, 326 tile sheets in. See tile sheets variables, 243, 308 nonexclusive licenses, 577 n-way movement. See free-form tile-based movement O obfuscation, 580 object model, 9 object pooling, object-oriented (OO) methodology, 8 11 object-oriented state machine, objects animated, collisions between, detecting, 28 29, creating at random frequency, 27 moving, 28, , 203 multiple, tracking, 39 new, starting in motion, removing from screen, 196 updating, See also sprites OO (object-oriented) methodology, 8 11 optimization look-up tables, object pooling, for radar screen, 517 for screen-based blit scrolling, 516 single-unit processing, 513 See also performance P package structure, packages, 8 Pac-Man CE game, 476 patents, 367 pausing games, 481, 506 performance of AS3, 7 of blitting, of object creation, 250 recursive functions and, 355 See also optimization Pixel Shooter game, assets, code, collision detection, explosions, 42 firing missles, 40 graphics, 31 sounds, 32 state loop, 38 testing, 37 tracking multiple objects, 39 variables, 38 PMGs (Player Missile Graphics), 233 pooling objects, portals, distributing viral web games on, 573, 574 post-retro games, See also Blaster Mines game
7 preloader ads, Mochi, preloading games, prior art, 368 projects package, projects, creating, Blaster Mines game, Drive She Said game, No Tanks! game, Super Click game, Tunnel Panic game, properties. See variables puzzle games. See casual games R radar screen, 517 recursive functions, 355 Retro Game Challenge game, 477 retro games. See post-retro games S scoreboard, 46, 47, 62, 82 88, 90, 93 for Balloon Saw game, 25 for Blaster Mines game, 505 for Dice Battle game, 373, for Drive She Said game, 424 for Super Click game, 102, 110, 124 screen definition variables, 62 screen invalidation, 234 scrolling tile sheets. See tile scrolling second game theory, 3, 4 security for viral web games, SFXR program, Shibuya service, Adobe Flash Platform, 579 simple custom events, 103 simple events, 47 single-player games, 329 single-unit processing, 513 site locking, 579 smooth tile-to-tile movement, 255 social gaming sites, distributing viral web games on, 573 social news sites, distributing viral web games on, 572 Social service, Adobe Flash Platform, 579 software requirements, 7 sound manager, , sounds accessing from library, 147 for Balloon Saw game, 18 for Color Drop game, 333 for Dice Battle game, 372, for Drive She Said game, 424, 443 for Flak Cannon game, , 177, 179 MP3 silence space, 428 muting, 150, 481, 506, 509 for Pixel Shooter game, 32 SFXR program, for Tunnel Panic game, , 609 See also assets soundtrack, Space Giraffe game, 476 Space Invaders Extreme game, 477 space shooter game, 9 17 event model, game constructor, 14 game timer, 12 object model, 9 state loop, testing, 16 sponsorships for games, sprite sheets, 235. See also tile sheets Spritelib GPL library, , 209, 413 sprites, 234 animated, blocks as, in Color Drop game, 333 circles as, in Super Click game, in Drive She Said game, hardware sprites, 234 moving between two points, moving on continuous vector, rendering, 234, ship as, in Tunnel Panic game, 600, static, in tile sheets, 212, , 220 adding, , moving, , , stage, scrolling, 411 state constants, 46, state control variables, 61 state functions, 46, 54 55, state loop, 11 for Balloon Saw game, 25 for Blaster Mines game, for Flak Cannon game, 173, for Pixel Shooter game,
8 state loop (continued) for space shooter game, for Super Click game, state machine, 46, 52, 64 static sprites, stub, 48 Super Click game, background, 110 circles adding, 121 defining, fading out, 124 removing, 122, 130 updating, 121, 130 creating project, design specification, difficulty levels ending, 103, 126 setting, specifying, 101 variables controlling, 102, 115 ending the game, 126 events, Game class, game constructor, Main.as class, scoreboard, 102, 110, 124 scores, in circles, 121, 122, state loop, testing, 133 variables, 101, 115 SWF encryption, 580 T technical design specification, testing games, 16, 22, 37, 98 Tetris game, 330 tick. See frame timer tick tile jumping, 254 tile scrolling, tile sheets, , 235 blitting, 233, 234, creating, dynamic movement in, 208 free-form movement in, hard-coded movement logic in, 207, 259 layers in, level data for, level maps for, levels in Drive She Said game, , , , 449 No Tanks! game, 207, , , 306, 310, 320, 327 sprites in, 212, , 220 adding, , moving, , , XML data for, tile-based blit scrolling, 411, tile-based collision detection, 260 TileSheet class, tile-to-tile movement, smooth, 255 time-based step timer, , 507, timer tick. See Frame timer tick timer variables, 61 title screen, 65, 93 trademarks, 366 Tunnel Panic game, assets, , 609 creating project, designing, difficulty levels, 603 ending, 604 Game.as class, 605, Main.as class, , obstacles, 601 play field, 601 player ship, 600, preloader ads and leader boards, preloading, sounds, , 609 testing, 619 Twitter, distributing viral web games on, 572 two-dimensional arrays, 210 V variables, 8, 24 for game difficulty, 102, 115 for game framework, for game logic, 101, 115 viral web games, distributing, making money from, marketing, 580 post-retro games as, 478 security for, web site resources, 581 See also Tunnel Panic game
9 W X-Y-Z wait variables, 63 web sites about viral web games, 581 distributing viral web games on, 572 site locking, 579 XML data creating, reading, for tile sheets, Yahoo Buzz web site, 572 zero-relative arrays,
Game Programming with DXFramework
Game Programming with DXFramework Jonathan Voigt [email protected] University of Michigan Fall 2006 The Big Picture DirectX is a general hardware interface API Goal: Unified interface for different hardware
1.0-Scratch Interface 1.1. Valuable Information
1.0-Scratch Interface 1.1 Valuable Information The Scratch Interface is divided to three: 1. Stage 2. Sprite/background properties 3. Scratch Action Blocks Building the game by designing the sprites and
Bergen Community College - Information Technology Course Syllabus
Bergen Community College - Information Technology Course Syllabus Course Title: Game Programming 2D Credits/Hours: 3 credits/2 hours lecture, 2-hour lab Prerequisite: None Recommended Co-requisite: CIS-165
Test Specification. Introduction
Test Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. A user with little or no experience with Microsoft DirectX and/or
Homeschool Programming, Inc.
Printed Course Overview Course Title: TeenCoder: Game Programming TeenCoder: Game Programming Printed Course Syllabus and Planner Updated October, 2015 Textbook ISBN: 978-0-9887033-2-2, published 2013
An evaluation of JavaFX as 2D game creation tool
An evaluation of JavaFX as 2D game creation tool Abstract With the current growth in the user experience,and the existence of multiple publishing platforms, the investigation of new game creation tools
How to Build a Simple Pac-Man Game
How to Build a Simple Pac-Man Game For today's program, we are going to build a simple Pac-Man game. Pac-Man was one of the very first arcade games developed around 1980. For our version of Pac-Man we
Sizmek Formats. Collage. Build Guide
Formats Collage Build Guide Table Of Contents Overview... 3 Supported Platforms... 3 Specifications... 3 Known Issues... 3 Ad Behavior Screenshots... 4 Template Included Files... 8 Setting up in Workshop...
Outline. 1.! Development Platforms for Multimedia Programming!
Outline 1.! Development Platforms for Multimedia Programming! 1.1.! Classification of Development Platforms! 1.2.! A Quick Tour of Various Development Platforms! 2.! Multimedia Programming with Python
Designing Games with Game Maker
Designing Games with Game Maker version 5.0 (April 14, 2003) Written by Mark Overmars Table of Contents Chapter 1 So you want to create your own computer games... 6 Chapter 2 Installation... 8 Chapter
Software Evaluation Guide for Autodesk 3ds Max 2009* and Enemy Territory: Quake Wars* Render a 3D character while playing a game
Software Evaluation Guide for Autodesk 3ds Max 2009* and Enemy Territory: Quake Wars* Render a 3D character while playing a game http://www.intel.com/performance/resources Version 2008-09 Rev. 1.0 Information
Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps
Introduction Computer stuff Pixels Line Drawing Video Game World 2D 3D Puzzle Characters Camera Time steps Geometry Polygons Linear Algebra NURBS, Subdivision surfaces, etc Movement Collisions Fast Distances
Examples. Pac-Man, Frogger, Tempest, Joust,
Examples Arcade Games Missile il Command, Space Invaders, Breakout, Centipede, Pac-Man, Frogger, Tempest, Joust, Important Traits: Easy-to-learn simple controls Move objects around the screen Single-screen
WAYNESBORO AREA SCHOOL DISTRICT CURRICULUM INTRODUCTION TO COMPUTER SCIENCE (June 2014)
UNIT: Programming with Karel NO. OF DAYS: ~18 KEY LEARNING(S): Focus on problem-solving and what it means to program. UNIT : How do I program Karel to do a specific task? Introduction to Programming with
Use fireworks and Bonfire night as a stimulus for programming
Learn it: Scratch Programming Make fireworks in Scratch Use fireworks and Bonfire night as a stimulus for programming Create an animated bonfire Design and program a working Catherine wheel Design and
Flash MX 2004 Animation Lesson
Flash MX 2004 Animation Lesson By Tonia Malone Technology & Learning Services 14-102 Lesson Opening a document To open an existing document: 1. Select File > Open. 2. In the Open dialog box, navigate to
Beginning Android 4. Games Development. Mario Zechner. Robert Green
Beginning Android 4 Games Development Mario Zechner Robert Green Contents Contents at a Glance About the Authors Acknowledgments Introduction iv xii xiii xiv Chapter 1: Android, the New Kid on the Block...
Develop Computer Animation
Name: Block: A. Introduction 1. Animation simulation of movement created by rapidly displaying images or frames. Relies on persistence of vision the way our eyes retain images for a split second longer
TECHNOLOGY Computer Programming II Grade: 9-12 Standard 2: Technology and Society Interaction
Standard 2: Technology and Society Interaction Technology and Ethics Analyze legal technology issues and formulate solutions and strategies that foster responsible technology usage. 1. Practice responsible
Creating a 2D Game Engine for Android OS. Introduction
Creating a 2D Game Engine for Android OS Introduction This tutorial will lead you through the foundations of creating a 2D animated game for the Android Operating System. The goal here is not to create
Car Racing Game. Figure 1 The Car Racing Game
CSEE 4840 Embedded System Design Jing Shi (js4559), Mingxin Huo (mh3452), Yifan Li (yl3250), Siwei Su (ss4483) Car Racing Game -- Project Design 1 Introduction For this Car Racing Game, we would like to
Adobe Certified Expert Program
Adobe Certified Expert Program Product Proficiency Exam Bulletin Adobe Flash CS4 Exam Exam # 9A0-092 ACE Certification Checklist The checklist below will help guide you through the process of obtaining
TouchDevelop Curriculum
TouchDevelop Curriculum "I thought programming would have been really hard, but this wasn t. (Darren, 14 year old high school student) Table of Contents Foreword... 3 Session 1 Creating your first application...
Mobile Game and App Development the Easy Way
Mobile Game and App Development the Easy Way Developed and maintained by Pocketeers Limited (http://www.pocketeers.co.uk). For support please visit http://www.appeasymobile.com This document is protected
Adobe Certified Expert Program
Adobe Certified Expert Program Recertification Exam Bulletin Adobe Flash CS5 Exam # 9A0-149 ACE Certification Checklist The checklist below will help guide you through the process of obtaining ACE certification.
Chapter 6: Project Planning & Production
AIM Your Project with Flash: Chapter 6 - Project Planning and Production 105 Chapter 6: Project Planning & Production After completing this module, you ll be able to: plan a Flash project. consider design
Computing Concepts with Java Essentials
2008 AGI-Information Management Consultants May be used for personal purporses only or by libraries associated to dandelon.com network. Computing Concepts with Java Essentials 3rd Edition Cay Horstmann
Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine
Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build
Beginning Facebook. Development. Game Apps. Wayne Graham. Apress*
Beginning Facebook Game Apps Development Wayne Graham Apress* Contents Contents at a Glance... About the Author About the Technical Reviewer Acknowledgments Introduction iv x xi xii xiii Chapter 1: First
Game Design From Concepts To Implementation
Game Design From Concepts To Implementation Overview of a Game Engine What is a Game Engine? (Really) Technical description of game: A Soft real-time interactive agent-based computer simulation A game
Silent Walk FPS Creator 2 User s Manual
Silent Walk FPS Creator 2 User s Manual 29 May 2008 Table of contents GENERAL OVERVIEW... 10 STARTING THE PROGRAM... 11 THE EDITOR... 12 New icon...14 Open icon...14 Save level...14 Export game...14 TEXTURE
Optimizing AAA Games for Mobile Platforms
Optimizing AAA Games for Mobile Platforms Niklas Smedberg Senior Engine Programmer, Epic Games Who Am I A.k.a. Smedis Epic Games, Unreal Engine 15 years in the industry 30 years of programming C64 demo
Designing Games with Game Maker
Designing Games with Game Maker Version 6.1 Written by Mark Overmars What is New Version 6.1 of Game Maker is a relative minor upgrade over version 6.0. The following changes have been made: Incompatibilities
Fusion's runtime does its best to match the animation with the movement of the character. It does this job at three different levels :
The Animation Welcome to the eight issue of our Multimedia Fusion tutorials. This issue will discuss how the Fusion runtime handle sprites animations. All the content of this tutorial is applicable to
Specialized Android APP Development Program with Java (SAADPJ) Duration 2 months
Specialized Android APP Development Program with Java (SAADPJ) Duration 2 months Our program is a practical knowledge oriented program aimed at making innovative and attractive applications for mobile
Adobe Flash Catalyst CS5.5
Adobe Flash Catalyst CS5.5 Create expressive interfaces and interactive content without writing code Use a new efficient workflow to collaborate intelligently and roundtrip files with developers who use
Collision Theory and Logic
This sample chapter is for review purposes only. Copyright The Goodheart-Willcox Co., Inc. All rights reserved. Chapter 5 Collision Theory and Logic 3 C H A P T E R 5 Collision Theory and Logic To use
Adobe Creative Suite: Introduction for Web Design
coursemonster.com/uk Adobe Creative Suite: Introduction for Web Design View training dates» Overview Website design can be confusing to get started with. But with our Adobe Certified Instructor led class
Creative Cloud for Web Design
Creative Cloud for Web Design Level: Duration: Time: Cost: Fast Track - Introduction 5 Days 9:30 AM - 4:30 PM 997 Overview Like the Dreamweaver Jumpstart course, the Creative Suite for Web Design course
Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries
First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as
Interactive Game Design with Greenfoot YEAR 1 Greenfoot Single-player Interactive Game
MESA VIRTUAL COMPUTER SCIENCE COMPETITION CYBER RULES 2016 Interactive Game Design with Greenfoot YEAR 1 Greenfoot Single-player Interactive Game Level: Type of Contest: Composition of Team: Number of
Raptor K30 Gaming Software
Raptor K30 Gaming Software User Guide Revision 1.0 Copyright 2013, Corsair Components, Inc. All Rights Reserved. Corsair, the Sails logo, and Vengeance are registered trademarks of Corsair in the United
Learn GameSalad for. ios: Game. Development for. iphone, ipad, and HTML5. David Guerineau. Apress*
Learn GameSalad for ios: Game Development for iphone, ipad, and HTML5 i David Guerineau Apress* Contents About the Author About the Technical Reviewer Acknowledgments Introduction xii xiii xiv xv Part
INTERNSHIP REPORT CSC410. Shantanu Chaudhary 2010CS50295
INTERNSHIP REPORT CSC410 Abstract This report is being presented as part of CSC410 course to describe the details of the internship done as part of the summer internship process of the IIT-Delhi curriculum.
GAME:IT. Designing Good Games
GAME:IT Designing Good Games Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions through the control of game objects and resources
Practical Android Projects Lucas Jordan Pieter Greyling
Practical Android Projects Lucas Jordan Pieter Greyling Apress s w«^* ; i - -i.. ; Contents at a Glance Contents --v About the Authors x About the Technical Reviewer xi PAcknowiedgments xii Preface xiii
Motion tween is nothing but tweening a Symbol's movement from one position to another.
Multi lt3f Simple Animation using Adobe Flash CS5 Required : 1. Satisfy all the examples and exercises given.provide your own graphic files.2. Apply the appropriate animation for the facial expressions
Using the Game Boy Advance to Teach Computer Systems and Architecture
Using the Game Boy Advance to Teach Computer Systems and Architecture ABSTRACT This paper presents an approach to teaching computer systems and architecture using Nintendo s Game Boy Advance handheld game
1. Introduction... 3 Introduction...2. 4. Deal command... 13
Dealer4 PC Software User Manual Service Software Manual ver:ver: 1.11.2 1. Introduction... 3 Introduction...2 2.1 Main Menu... 4 2.1. Main Menu window...4 Summary of additional functions...3 2.2. Board
Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.
Computer Games Computer games are programs that enable a player to interact with a virtual game environment for entertainment and fun. There are many types of computer games available, ranging from traditional
DM810 Computer Game Programming II: AI. Lecture 11. Decision Making. Marco Chiarandini
DM810 Computer Game Programming II: AI Lecture 11 Marco Chiarandini Department of Mathematics & Computer Science University of Southern Denmark Resume Decision trees State Machines Behavior trees Fuzzy
Learning Object-Oriented Design by Creating Games 1
Learning Object-Oriented Design by Creating Games 1 Mark Overmars, Utrecht University As a youth taking my first steps toward learning how to program a computer, I remember how exciting it was to write
MAKE AN A-MAZE-ING GAME
STEM Fuse GAME:IT MAKE AN A-MAZE-ING GAME In this assignment, you will create your own maze game using Game Maker. The game you create will be a simple maze game. The object of the game will be for the
Smiths Medical Online Portal User Guide
Smiths Medical Online Portal User Guide The symbol Smiths indicates Medical the ASD, trademark Inc. is registered in the U.S. Patent and Trademark office and certain other countries. 2011 Smiths Medical.
Figure 3.5: Exporting SWF Files
Li kewhatyou see? Buyt hebookat t hefocalbookst or e Fl ash + Af t eref f ect s Chr i sjackson ISBN 9780240810317 Flash Video (FLV) contains only rasterized images, not vector art. FLV files can be output
The first step is to upload the Helicopter images from a strip. 1) Click on Resources > Create Sprite 2) Name it spr_helicopter 3) Click Edit Sprite
GAME:IT Helicopter Objectives: Review skills in making directional sprites Create objects that shoot and destroy for points Create random enemies on the scene as game challenges Create random enemies on
U.Rahamathunnisa 1, S. Pragadeeswaran 2 *Assistant Professor, SITE, VIT University, Vellore. **MS(SE) Student, SITE, VIT University, Vellore.
COLLISION DETECTION GAME USING COCOS2DX-A CROSS PLATFORM U.Rahamathunnisa 1, S. Pragadeeswaran 2 *Assistant Professor, SITE, VIT University, Vellore. **MS(SE) Student, SITE, VIT University, Vellore. Abstract
Pacman 3D. Suggestions Multiple levels Powerups that let Pacman chase and eat Ghosts; ghosts need to respawn
Mario 3D Mario is a classic game featuring a side scrolling 2D Mario character that can jump to avoid moving enemies and collect coins. In this 3D version, you will program a Mario like character to respond
Working With Animation: Introduction to Flash
Working With Animation: Introduction to Flash With Adobe Flash, you can create artwork and animations that add motion and visual interest to your Web pages. Flash movies can be interactive users can click
Game Programming & Game Design
Unit 11: Game Programming & Game Design BRIDGES TO COMPUTING http://bridges.brooklyn.cuny.edu College Now, Bridges to Computing Page 1 Topic Descriptions and Objectives Unit 7: Game Programming & Game
Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.
Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.
A-PDF to Flash Converter Convert PDF to Adobe Flash in minutes. User Documentation. About A-PDF to Flash Converter
Note: This product is distributed on a try-before-you-buy basis. All features described in this documentation are enabled. The unregistered version will output flashes with adding watermarks. About A-PDF
1 Important Information. Basic Information. 2 Introduction. 3 Getting Started. 4 Saving and Deleting Data. Actions. 5 Donkey Kong's Moves
1 Important Information Basic Information 2 Introduction 3 Getting Started 4 Saving and Deleting Data Actions 5 Donkey Kong's Moves 6 Diddy Kong's Moves How to Play 7 Game Maps 8 Game Screen 9 Basic Play
Creating Animated Apps
Chapter 17 Creating Animated Apps This chapter discusses methods for creating apps with simple animations objects that move. You ll learn the basics of creating two-dimensional games with App Inventor
Tutorial: Creating Platform Games
Tutorial: Creating Platform Games Copyright 2003, Mark Overmars Last changed: March 30, 2003 Uses: version 5.0, advanced mode Level: Intermediate Platform games are very common, in particular on devices
MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7
MAKE YOUR FIRST A-MAZE-ING GAME IN GAME MAKER 7 In this tutorial, you will learn how to create your first game in Game Maker. The game you will create will be a simple maze game. The object of the game
The function buttons Settings. Settings
Settings Device wizard Using the device wizard you can change the type of trainer you want to connect. Select the right trainer image, click Next and go through the next steps to connect your trainer in
Make Your Own Game Tutorial I: Overview of Program Structure
What is RPG Maker VX Ace? RPG Maker VX Ace is a game engine designed to make 2D Roleplaying Games. RPG Maker VX Ace was created to be simple enough for anyone to use: You don t need any specialized programming
Vengeance M90 Gaming Software
Vengeance M90 Gaming Software User Guide Revision 1.0 Copyright 2012, Corsair Components, Inc. All Rights Reserved. Corsair, the Sails logo, and Vengeance are registered trademarks of Corsair in the United
Chapter 5 Multimedia Software
MMGD0203 MULTIMEDIA DESIGN Chapter 5 Multimedia Software 1 Multimedia Software Topics: Authoring Text Editors Paint Program Image Editor Drawing program Wave Editing Program Video editing programs 2 Multimedia
Game List Specification 60 in 1 Gameboard Manual Operation Manual
Game List Specification 60 in 1 Gameboard Manual Operation Manual TABLE OF CTENTS 1. PCB DIP SWITCH SETTINGS...3 2. SYSTEM SETUP...3 3. GAMELIST...8 4. GAME DIP SWITCH SETTINGS...9 1. PCB DIP SWITCH SETTINGS
Programming 3D Applications with HTML5 and WebGL
Programming 3D Applications with HTML5 and WebGL Tony Parisi Beijing Cambridge Farnham Köln Sebastopol Tokyo Table of Contents Preface ix Part I. Foundations 1. Introduction 3 HTML5: A New Visual Medium
CS 378: Computer Game Technology
CS 378: Computer Game Technology http://www.cs.utexas.edu/~fussell/courses/cs378/ Spring 2013 University of Texas at Austin CS 378 Game Technology Don Fussell Instructor and TAs! Instructor: Don Fussell!
SENIOR PROJECT: GAME DEVELOPMENT USING GREENFOOT
SENIOR PROJECT: GAME DEVELOPMENT USING GREENFOOT Karen Villaverde, Bretton Murphy Computer Science Department New Mexico State University 1290 Frenger Mall SH 123 Las Cruces, NM 88003 575-646-1609 [email protected],
Water Flow in. Alex Vlachos, Valve July 28, 2010
Water Flow in Alex Vlachos, Valve July 28, 2010 Outline Goals & Technical Constraints How Artists Create Flow Maps Flowing Normal Maps in Left 4 Dead 2 Flowing Color Maps in Portal 2 Left 4 Dead 2 Goals
CHAPTER 14 Understanding an App s Architecture
CHAPTER 14 Understanding an App s Architecture Figure 14-1. This chapter examines the structure of an app from a programmer s perspective. It begins with the traditional analogy that an app is like a recipe
Professional Surveillance System User s Manual
Professional Surveillance System User s Manual \ 1 Content Welcome...4 1 Feature...5 2 Installation...6 2.1 Environment...6 2.2 Installation...6 2.3 Un-installation...8 3 Main Window...9 3.1 Interface...9
CS130 - Intro to computer graphics. Dr. Victor B. Zordan [email protected] www.cs.ucr.edu/~vbz. Objectives
CS130 - Intro to computer graphics Dr. Victor B. Zordan [email protected] www.cs.ucr.edu/~vbz Objectives Explore basics of computer graphics Survey application areas Today, brief introduction to graphics
INTRODUCTION TO ANDROID CSCI 4448/5448: OBJECT-ORIENTED ANALYSIS & DESIGN LECTURE 11 02/15/2011
INTRODUCTION TO ANDROID CSCI 4448/5448: OBJECT-ORIENTED ANALYSIS & DESIGN LECTURE 11 02/15/2011 1 Goals of the Lecture Present an introduction to the Android Framework Coverage of the framework will be
Mobile App Tutorial Animation with Custom View Class and Animated Object Bouncing and Frame Based Animation
Mobile App Tutorial Animation with Custom View Class and Animated Object Bouncing and Frame Based Animation Description of View Based Animation and Control-Model-View Design process In mobile device programming,
Java Software Structures
INTERNATIONAL EDITION Java Software Structures Designing and Using Data Structures FOURTH EDITION John Lewis Joseph Chase This page is intentionally left blank. Java Software Structures,International Edition
ipad, a revolutionary device - Apple
Flash vs HTML5 ipad, a revolutionary device Apple Lightweight and portable Sufficient battery life Completely Wireless Convenient multitouch interface Huge number of apps (some of them are useful) No Flash
The Rocket Steam Locomotive - Animation
Course: 3D Design Title: Rocket Steam Locomotive - Animation Blender: Version 2.6X Level: Beginning Author; Neal Hirsig ([email protected]) (May 2012) The Rocket Steam Locomotive - Animation In this tutorial
The Design of Multimedia Interactive Courseware Based on FLASH ZHU Xiaowei 1, a
International Conference on Education, Management and Computing Technology (ICEMCT 2015) The Design of Multimedia Interactive Courseware Based on FLASH ZHU Xiaowei 1, a 1 Wuhan Polytechnic, Wuhan 430074,
BSc in Artificial Intelligence and Computer Science ABDAL MOHAMED
ABDAL MOHAMED Sections 1. History of AI in Racing Games 2. Neural Networks in Games History Gran Trak 10 Single-player racing arcade game released by Atari in 1974 Did not have any AI Pole Position Single-
The In-Stream LogoKit is an In-Stream linear and non-linear ad format that plays in VPAID-compliant video players. The ad displays icons in the
The In-Stream LogoKit is an In-Stream linear and non-linear ad format that plays in VPAID-compliant video players. The ad displays icons in the bottom-right corner of the player which, when clicked, open
Student Guide - Student Groups and Adobe Connect in Canvas
Student Guide - Student Groups and Adobe Connect in Canvas Creating an Adobe Connect Conference 1. Use Chrome or Firefox as your browser. Make sure you are on the latest version. 2. Connect your headset
