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1 Index 2D arrays, 210 A ActionScript 2 (AS2), 6-7 ActionScript 3.0 (AS3), 6-7 Adobe Flash Platform Distribution service, 579 Adobe Flash Platform Shibuya service, 579 Adobe Flash Platform Social service, 579 ads, in games and web pages, 575 AI for computer players, 379, , , 405 AIR-based applications, distributing, 579 Amayeta SWF Encrypt, 580 animated objects, animated sprites, API licenses, 577 application background. See background arrays, 210 art-based scrolling, 411 AS2 (ActionScript 2), 6-7 AS3 (ActionScript 3.0), 6-7 assets accessing from library, , 232 adding to library, for Balloon Saw game, for Blaster Mines game, 508, for Color Drop game, for Dice Battle game, for Drive She Said game, for Flak Cannon game, for No Tanks! game, , , 305 for Pixel Shooter game, for Tunnel Panic game, , 609 Atari, history of, auto racing. See Drive She Said game B background, 63, 93 for No Tanks! game, 217, 219, , 304 for Super Click game, 110 See also tile sheets background fill variables, 61 Balloon Saw game, assets, balloons creating, 27 moving, 28 code, collision detection, ending, 30 game constructor, 24 game timer,

2 Balloon Saw game (continued) graphics, importing classes, 23 project settings, 19 scoreboard, 25 sounds, 18 state loop, 25 testing, 22 variables, 24 basic screen, 46, 47, Bit Boy game, 478 Bit Trip Beat game, 477 Bit Trip Core game, 477 Blaster Mines game, animated objects, assets, 508, collision detection, 557 designing, 478 frame rate profiler, , frame rate, monitoring, game initialization and startup, Game.as class, look-up tables, Main.as class, memory conservation, 510, 514 memory usage, monitoring, mines, 531, 537 muting, 481, 506, 509 object pooling, optimizations, particles from explosions, pausing, 481, 506 player, moving, project, creating, projectiles, radar screen, 517 scoreboard, 505 screen-based blit scrolling, 516 single-unit processing, 513 stage availability, 481, 506 state loop, time-based step timer, , 507, blit scrolling screen-based, 516 tile-based, 411 blitting, 233, 234, combining methods of, 236 full-screen blit, 235, 237 hardware blitting, individual object blitting, performance of, bounding box collision detection, 28 buttons, in game framework, 46, 47, C car racing. See Drive She Said game casual games, See also Color Drop game; Dice Battle game classes package, 48 collision detection, for Balloon Saw game, for Blaster Mines game, 557 for Flak Cannon game, for Pixel Shooter game, tile-based for Drive She Said game, 414, 43132, for No Tanks! game, 260, Color Drop game, assets, blocks adding, class for, click events for, 340, graphics for, 333 removing, testing for connections, updating, 352 designing, 331 difficulty levels, 341, ending, game structure, initializing, Main class, sounds, 333 state constants, 341 state machine, testing, 364 complex custom events, 103 constructor for game. See game constructor contests for games, 575 copyright, core gaming, 330 countdown clock, D debugging, 7 design patterns, 45

3 design specification, designing games Blaster Mines game, 478 Color Drop game, 331 Dice Battle game, Drive She Said game, Flak Cannon game, 139 No Tanks! game, 207 Super Click game, Tunnel Panic game, Dice Battle game, assets, characters, 371, 384 computer player, 379, , designing, dice, 371, dice click events, 383 difficulty levels, 379, 401, 405 ending, 401 Game.as class, graphics, Main.as class, 375 player moves, capturing, scoreboard, 373, sounds, 372, state constants, 385 state machine, testing, 405 difficulty levels array of classes for, 341, for Color Drop game, 341, for Dice Battle game, 379, 401, 405 for Flak Cannon game, , 183, 187, 203-4, 206 level data for, level in screen for, 47, 95 level maps for, setting, 67, 81 for Super Click game, 101, 102, 103, 115, , 126 in tile sheets Drive She Said game, , , , 449, 471 No Tanks! game, 207, , , 306, 310, 320, 327 for Tunnel Panic game, 603 variables controlling, 102, 115 Digg.com web site, 572 dirty rect erase, 602 distributing viral web games, Distribution service, Adobe Flash Platform, 579 Drive She Said game, assets, buffering, 412, 435 camera, 412, , 463 car moving, , , , rendering, restarting, 452 collision detection, 414, , countdown clock, designing, difficulty levels, , , , 449, 471 directional keypresses, 442 frame rate, 426 Game class, hearts, adding, 427 initializing, Main.as class, output canvas, , 435 project, creating, scoreboard, 424 screen, rendering, sounds, 424, 443 sprites, starting, state machine, 442, 445, 457 testing, 471 tile sheet for, tile-based blit scrolling, 411, E ecpm (effective Cost Per Mille), 575 encapsulation, 8 encryption for games, 580 ending games, 66, 94 Balloon Saw game, 30 Color Drop game, Dice Battle game, 401 Flak Cannon game, 205 No Tanks! game, 320 Super Click game, 126 Tunnel Panic game, 604 engine. See game engine error handling, 7 event model, 7, 11, 13 16, events, 47,

4 examples Balloon Saw. See Balloon Saw game Blaster Mines. See Blaster Mines game Color Drop. See Color Drop game Dice Battle. See Dice Battle game Drive She Said. See Drive She Said game Flak Cannon. See Flak Cannon game No Tanks!. See No Tanks! game Pixel Shooter. See Pixel Shooter game space shooter. See space shooter game stub game using framework, Super Click. See Super Click game Tunnel Panic. See Tunnel Panic game exclusive licenses, 577 F Facebook, distributing viral web games on, 573 finite state machine. See state machine Flak Cannon game, , animated sprites, assets accessing, adding, bonus planes, 192 collision detection, crosshairs, designing, 139 difficulty levels ending, improving, 206 setting, , 187 starting, 183 ending, 205 enemies, creating, game constructor, 182 game-specific code, graphics, mouse events, possible improvements, 206 removing objects from screen, 196 rendering moving objects, 203 ships, sound manager, , sounds, , 177, 179 state loop, 173, static sprites, testing, 188 updating objects, Flash Builder (Flex Builder) creating projects, 52 requirements for, 7 Flash Develop creating projects, 51, 222, 419, 583 file structure, 107, 113, 222 projects, creating, 499 Flash IDE accessing graphics, 145 accessing sounds, 147 adding assets, 232 creating projects, 50, 105, 221, 419, 582 file structure, 107, 113 package structure, 49 preloading games, projects, creating, 498 requirements for, 7 testing games, 16, 22 FlashGameDistribution.com, 578 FlashGameLicense.com, 578 Flex Builder. See Flash Builder Flex SDK accessing graphics, 146 accessing sounds, 147 adding assets, 231 file structure, 107, 113, 222, 231 package structure, 50 preloading games, FlyWrench game, 477 frame rate profiler, , frame rate, monitoring, frame timer tick, 52, 426 framework. See game framework free-form tile-based movement, full-screen blit, 235, 237 function reference pattern, 52 functions (methods), 8 G Galaga Legions game, 477 game constructor for Balloon Saw game, 24 for Flak Cannon game, 182 for space shooter game, 14 for Super Click game, game contests, 575 game engine, 8 game framework, 8 16, 45 47, 88, , background, 63 basic screen, 46, 47, 70 73

5 game framework (continued) design patterns in, 45 events, 47, frame rate profiler, , game timer, 46, 52, 61, 63, 68, 95 mute functionality, 481, 506, 509 package structure, pause functionality, 481, 506 scoreboard, 46, 47, 62, 82 88, 90, 93 simple button, 46, 47, state constants, 46, state functions, 46, 54 55, state machine, 46, 52, 64 time-based step timer, , 507, using, example of, variable defintions, game loop. See state loop game portals, distributing viral web games on, 573 game timer, 11, 46, 52, 61, 63, 68, 95 for Balloon Saw game, 26 for No Tanks! game, for space shooter game, 12 time-based step timer, , 507, Gamer Blips web site, 572 GamerSafe.com web site, 578 games ads in, 575 casual games, designing. See designing games difficulty levels for. See difficulty levels ending. See ending games examples of. See examples finishing development, importance of, 3, 5 iterative development process, 3 5, 254 legal issues regarding, 365 licenses for, post-retro games, preloading, projects for. See projects, creating reasons for developing, 5 sponsorships for, testing, 16, 22, 37, 98 viral web games, GAS (GotoAndStop) scrolling, 411 Geometry Wars game, 476 GIMP tool, golden rule of intellectual property, Google Ad Sense, 575 graphics accessing with Flash IDE, accessing with Flex SDK, 146 for Balloon Saw game, for Color Drop game, 333 creating with GIMP tool, for Dice Battle game, for Flak Cannon game, for Pixel Shooter game, 31 Spritelib GPL library, , 209 See also assets; sprites grid format. See tile sheets H hardcore games, 329 hardware blitting, 234 hardware sprites, 234 I image tiles. See tile sheets individual object blitting, 235, 236, 237 in-game ads, 575 inheritance, 9 in-page ads, 575 intellectual property law, iterative process of game development, 3 5, 254 L leader boards, Mochi, legal issues for game development, levels. See difficulty levels library assets. See assets licenses for games, look-up tables, M Mappy map editor, marketing viral web games, 580 match-three games, 331 maze games. See No Tanks! game memory conservation, 510, 514 memory usage, monitoring, methods. See functions microtransactions, 576 minimax AI, Missile Command game, history of,

6 Mochi Media, 575 Mochi preloader ads and leader boards, MP3 silence space, 428 muting games, 481, 506, 509 N No Tanks! game, , assets, , , 305 background, 217, 219, , 304 collision detection, 260, creating project, designing, 207 difficulty levels, 207, , , 306, 310, 320, 327 ending, 320 enemy tanks adding, moving, explosions, 324 game timer, GameDemo.as class, , keypress logic, 268 levels in, 306, 310, 320, 327 Main.as class, missiles, firing, NoTanks.as class, performance, , 250 players adding, move states of, 267, moving, restarting, 263, 311 regions in, scoreboard, 304 sounds, testing, 326 tile sheets in. See tile sheets variables, 243, 308 nonexclusive licenses, 577 n-way movement. See free-form tile-based movement O obfuscation, 580 object model, 9 object pooling, object-oriented (OO) methodology, 8 11 object-oriented state machine, objects animated, collisions between, detecting, 28 29, creating at random frequency, 27 moving, 28, , 203 multiple, tracking, 39 new, starting in motion, removing from screen, 196 updating, See also sprites OO (object-oriented) methodology, 8 11 optimization look-up tables, object pooling, for radar screen, 517 for screen-based blit scrolling, 516 single-unit processing, 513 See also performance P package structure, packages, 8 Pac-Man CE game, 476 patents, 367 pausing games, 481, 506 performance of AS3, 7 of blitting, of object creation, 250 recursive functions and, 355 See also optimization Pixel Shooter game, assets, code, collision detection, explosions, 42 firing missles, 40 graphics, 31 sounds, 32 state loop, 38 testing, 37 tracking multiple objects, 39 variables, 38 PMGs (Player Missile Graphics), 233 pooling objects, portals, distributing viral web games on, 573, 574 post-retro games, See also Blaster Mines game

7 preloader ads, Mochi, preloading games, prior art, 368 projects package, projects, creating, Blaster Mines game, Drive She Said game, No Tanks! game, Super Click game, Tunnel Panic game, properties. See variables puzzle games. See casual games R radar screen, 517 recursive functions, 355 Retro Game Challenge game, 477 retro games. See post-retro games S scoreboard, 46, 47, 62, 82 88, 90, 93 for Balloon Saw game, 25 for Blaster Mines game, 505 for Dice Battle game, 373, for Drive She Said game, 424 for Super Click game, 102, 110, 124 screen definition variables, 62 screen invalidation, 234 scrolling tile sheets. See tile scrolling second game theory, 3, 4 security for viral web games, SFXR program, Shibuya service, Adobe Flash Platform, 579 simple custom events, 103 simple events, 47 single-player games, 329 single-unit processing, 513 site locking, 579 smooth tile-to-tile movement, 255 social gaming sites, distributing viral web games on, 573 social news sites, distributing viral web games on, 572 Social service, Adobe Flash Platform, 579 software requirements, 7 sound manager, , sounds accessing from library, 147 for Balloon Saw game, 18 for Color Drop game, 333 for Dice Battle game, 372, for Drive She Said game, 424, 443 for Flak Cannon game, , 177, 179 MP3 silence space, 428 muting, 150, 481, 506, 509 for Pixel Shooter game, 32 SFXR program, for Tunnel Panic game, , 609 See also assets soundtrack, Space Giraffe game, 476 Space Invaders Extreme game, 477 space shooter game, 9 17 event model, game constructor, 14 game timer, 12 object model, 9 state loop, testing, 16 sponsorships for games, sprite sheets, 235. See also tile sheets Spritelib GPL library, , 209, 413 sprites, 234 animated, blocks as, in Color Drop game, 333 circles as, in Super Click game, in Drive She Said game, hardware sprites, 234 moving between two points, moving on continuous vector, rendering, 234, ship as, in Tunnel Panic game, 600, static, in tile sheets, 212, , 220 adding, , moving, , , stage, scrolling, 411 state constants, 46, state control variables, 61 state functions, 46, 54 55, state loop, 11 for Balloon Saw game, 25 for Blaster Mines game, for Flak Cannon game, 173, for Pixel Shooter game,

8 state loop (continued) for space shooter game, for Super Click game, state machine, 46, 52, 64 static sprites, stub, 48 Super Click game, background, 110 circles adding, 121 defining, fading out, 124 removing, 122, 130 updating, 121, 130 creating project, design specification, difficulty levels ending, 103, 126 setting, specifying, 101 variables controlling, 102, 115 ending the game, 126 events, Game class, game constructor, Main.as class, scoreboard, 102, 110, 124 scores, in circles, 121, 122, state loop, testing, 133 variables, 101, 115 SWF encryption, 580 T technical design specification, testing games, 16, 22, 37, 98 Tetris game, 330 tick. See frame timer tick tile jumping, 254 tile scrolling, tile sheets, , 235 blitting, 233, 234, creating, dynamic movement in, 208 free-form movement in, hard-coded movement logic in, 207, 259 layers in, level data for, level maps for, levels in Drive She Said game, , , , 449 No Tanks! game, 207, , , 306, 310, 320, 327 sprites in, 212, , 220 adding, , moving, , , XML data for, tile-based blit scrolling, 411, tile-based collision detection, 260 TileSheet class, tile-to-tile movement, smooth, 255 time-based step timer, , 507, timer tick. See Frame timer tick timer variables, 61 title screen, 65, 93 trademarks, 366 Tunnel Panic game, assets, , 609 creating project, designing, difficulty levels, 603 ending, 604 Game.as class, 605, Main.as class, , obstacles, 601 play field, 601 player ship, 600, preloader ads and leader boards, preloading, sounds, , 609 testing, 619 Twitter, distributing viral web games on, 572 two-dimensional arrays, 210 V variables, 8, 24 for game difficulty, 102, 115 for game framework, for game logic, 101, 115 viral web games, distributing, making money from, marketing, 580 post-retro games as, 478 security for, web site resources, 581 See also Tunnel Panic game

9 W X-Y-Z wait variables, 63 web sites about viral web games, 581 distributing viral web games on, 572 site locking, 579 XML data creating, reading, for tile sheets, Yahoo Buzz web site, 572 zero-relative arrays,

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