ART 269 3D Animation Fundamental Animation Principles and Procedures in Cinema 4D

Size: px
Start display at page:

Download "ART 269 3D Animation Fundamental Animation Principles and Procedures in Cinema 4D"

Transcription

1 ART 269 3D Animation Fundamental Animation Principles and Procedures in Cinema 4D Components Tracks An animation track is a recording of a particular type of animation; for example, rotation. Some tracks (Property Tracks) are automatically created when keyframes (see below) are recorded in the process of creating an animation; others (Special Tracks) have to be created before keyframes can be recorded. Both types of track can be added through the Create menu of the Timeline. Tracks are listed under object names on the left side of the Timeline. Sequences Sequences are individual sections of animation located within a particular track. Every sequence will consist of at least two keyframes. Normal Keys Keys, or keyframes, are recordings of object properties at distinct moments in time. The first key in a track determines the beginning of an animation; the last key determines the end of an animation. Keys are represented in the Timeline as vertical blue (when deselected) or orange (when selected) boxes. The distance between any two keys determines the rate of change in an animation: The greater the distance, the more frames and the slower the change; the smaller the distance, the less frames and the faster the change. Master Keys Parent (master) keys, depicted as outlines, have themselves no key value and serve only as handles/selection assistants. A master key will be created in the parent hierarchy for each key you create for a given track. When a master key is selected, all keys of child hierarchies located at the exact same time in the animation will also be selected. When normal keys are selected, corresponding master keys higher up in the hierarchy are also selected, but not the keys of other tracks belonging to the parent. Master keys may be used to adjust all of the keys of an object s child tracks. Curves Curves determine the interpolation of change between neighboring keys. They are controlled and defined using tangents. The angle and length of these tangents determine the resulting curve. You can use curves to adjust velocity, acceleration (ease out), deceleration (ease in), and direction (see Timing and Curves below). In the image above and to the right you can see the animation represented as a thin, red, curving line. 1

2 Animation Recording Methods NOTE #1: If you need more frames for an animation choose Edit Menu -> Project Settings -> and change the Maximum setting. NOTE #2: For all object-based (i.e. objects in the Object Manager) animation Object mode must be selected (rather than Modeling mode). The Attributes Manager Any property that can be animated has an empty black circle next to it in the Attributes Manager. CONTROL + click on the empty black circle to create a keyframe for that particular setting. A track will also be created automatically. a) Drag the Timeslider to the desired point in your animation. b) CTRL + click on the empty black circle of the setting for which you want to set a key. c) Drag the Timeslider to the next desired point in your animation and edit the setting s value. d) CTRL + click on the circle again. CTRL + click: Create and delete keys The Animation Palette The Animation Palette is used to create and play back keyframe-based animation. 1. Keyframing in Conjunction with the Record Function 2

3 The icons shown above are located in the Animation Palette. The left-most icon (key symbol) records the current properties for all selected objects at that time in the animation and creates corresponding tracks and keys automatically. a. Drag the Timeslider to the desired point in your animation. b. Edit the object property to be animated. c. Click the Record button. d. Repeat a-c to record additional keys. 2. Autokeying (automatic recording) Next to the Record button you will find a button with two circularly bent arrows. Activate this button to turn on the Autokeying mode. When in this mode, all object properties will be recorded without having to manually click on any button. a. Drag the Timeslider to the start point for your animation. b. Edit a given object s properties. c. Drag the Timeslider to the next point in your animation. Tracks and keys will be created automatically. d. Repeat b-c as necessary. Don t forget to deactivate the Autokeying mode when you have finished working on your animation; otherwise you may end up overwriting the entire animation you just created or creating additional animations you do not need! 3. Reversing Animation Sequences Unfortunately, this function is not implemented very well in current versions Cinema 4D. a. In the bottom part of the Animation Palette Timeslider, click and drag over the keys to be reversed so that they appear orange. b. Control-click or right-click in the Timeslider rule to bring up the contextual menu. c. Select Edit -> Reverse Sequence. d. The animation will now run in reverse. 3

4 The Timeline If you want to create an animation track manually for a given item, select the item in the Timeline and locate the setting or option you want to animate in the File -> Add Property Tracks menu. A corresponding animation track will be created and keys can be added using CTRL + click. Key values can then be edited in the Attributes Manager. Changing Duration and Direction Lengthening/Shortening Animation You can lengthen an animation in the Timeline, Attributes Manager, or Animation Palette. NOTE: You must have enough frames in your Timeline to lengthen your animation. If you need more frames choose Edit Menu -> Project Settings -> and change the Maximum setting. In The Timeline window: To change the end point of a sequence: Drag the last key to the left/right; any intermediary keys will remain in their current position. 4

5 To scale a sequence (using the Functions menu): 1. Select the first key. 2. Shift-click on the last key. 3. Choose Functions menu -> Move/Scale. 4. Set a Scale value based on the amount of time you wish to add to your animation. Values of less than 1 will shorten the animation. 5. Click on the OK button. To scale a sequence (manually): 1. Select the first key. 2. Shift-click on the last key. 3. In the area beneath the time ruler, drag the right side of the orange selection range to the left/right. To move a sequence: 1. Select the first key. 2. Shift-click on the last key. 3. Choose Functions menu -> Move/Scale. 4. Set a Move value based on the amount of time you wish to add to your animation. 5. Click on the OK button. To insert additional frames into a sequence: 1. Select the track you wish to modify by clicking on its name in the left column of the Timeline. 2. Choose Functions menu -> Insert Frames 3. Add From = the frame at which new frames will be added. 4. Add Count = the number of new frames to add. To remove frames from a sequence: 1. Select the track you wish to modify by clicking on its name in the left column of the Timeline. 2. Choose Functions menu -> Delete Frames 3. Delete From = the frame from which frames will be removed. 4. Delete Count = the number of new frames to remove. 5. Select Ripple Mode so that the frames to the right shift to the left. 5

6 To create simple looped sequences: 1. Create an animation in which the first and last keys have the same Key Values. 2. Select the track name on the left of the Timeline. 3. In the Attributes Manager change the After setting to Repeat. 4. Set the number of Repetitions you need. 5. Your track will now loop for the number of repetitions your set. NOTE: You must have enough frames in your Timeline to complete your loops. If you need more frames choose Edit Menu -> Project Settings -> and change the Maximum setting. Timing and Curves The Timeline provides two different ways of looking at animation: Key Mode and F-Curve Mode. You can unfold (display) a track s mini f-curve by clicking on the small black arrow before the track name, but it is easier to work with f-curves in F-Curve Mode. F-Curve is short for function curve. They are also sometimes referred to as interpolation curves (because they control the progression from one key to the next). Flat curve segments indicate slow or no movement; steep curve segments indicate fast movement. a) To switch to F-Curve Mode you click on the second icon at the top left of the Timeline. b) To view the f-curve for your animation select your animation track name on the left of the Timeline. c) To frame the f-curve in the Timeline (so that you can see it in its entirety) choose Frame menu -> Frame All. Your animation will appear as a thin colored line with the keyframes represented as small colored squares (the colors will vary based on the animation track type). As with Key Mode, time runs from left to right, so the horizontal scale represents the evolution of your animation over time. The vertical scale, which is exclusive to F-Curve Mode, represents the Key Value a numerical value based on the type of animation track. For example, for a recording of the y position of an object, the vertical scale would represent the actual y position of the object; for a Bend deformer, the vertical scale might represent the Strength of the bend. In the image above, the red line is the f-curve for the Position.X track; the blue squares are unselected keys; and the orange square a selected key. The black lines emerging from the orange key are its tangents that control the shape of the curve and, therefore, the interpolation of the animation between the keys. In interpreting this curve, we would say that the position of the Sphere object starts at over 200, drops to 0, and then rises to 200 again at the end of the animation. This curve shows soft 6

7 interpolation for the keys, meaning that any sudden changes have been eliminated. Spline Interpolation is applied by default to all animation tracks that have associated f-curves. Straight line segments would indicate linear interpolation and changes from key to key without any speeding up or slowing down (easing). The following keys can be used when editing tangents (SHIFT also works in conjunction with CTRL and OPTION): SHIFT: Tangents will be broken; left and right tangents can be edited separately. CTRL: Only the tangent length can be edited. OPTION: Only the tangent s angle can be edited.! Use of F-Curves 1. Acceleration (Ease Out of a frame) a. Select key in the Timeline. b. Choose Key menu -> Spline Types -> Ease Out 2. Deceleration (Ease In to a frame) a. Select key in the Timeline. b. Choose Key menu -> Spline Types -> Ease In 3. Deceleration/Acceleration (Ease in to frame Ease out of a frame) a. Select key in the Timeline. b. Choose Key menu -> Spline Types -> Ease Ease 4. Changing Direction a. Create an animation. b. Select the key at which you want to create a change in direction in the Timeline. c. Rotate the tangents so that the right tangent points down and the left tangent points up for an animation moving in a positive direction or rotate the tangents so that the right tangent points up and the left tangent points down for an animation moving in a negative direction. The image above shows a Position.X track animation for a Cube, with three keyframes. The middle key has its tangents rotated so that the right tangent is pointing down and the left is pointing up. The curve shows an animation of a Cube 7

8 moving in a positive x direction, reversing to a negative x direction at around frame 20, and then moving in positive x again at around frame 55. Note that the red curve dips below 0 in around frame 46. This means that in this animation the Cube reverses past its start point. NOTE: The horizontal scale is Time; the vertical scale is the Key Value (the property changing in the animation). Objects and Materials that Animate Automatically NOTE: Keyframes do not have to be recorded for this type of animation, though the must be used to create variations in movement. a) Shaders: Many material shaders (such a Noise and Water) have built-in animation properties. Look for a property, such as T Frequency, that lets you adjust the speed of movement. Setting this value to 0 should prevent animation from occurring when you need a static texture; increasing the value will cause quicker movement. NOTE: You will only see shaders animate after rendering is complete always make test renders so that you can confirm the speed of movement. b) Arrays: The Array object has built-in properties that can be set to create vertically oscillating animations. Amplitude [ m] = The maximum movement in the Y direction. Frequency [ ] = Determines the rotational wave velocity (speed of movement). You may use point value for slower movement Array Frequency [ ] = Defines the number of waves. This setting should not be greater than the number of copies in the array. If this setting is equal to the number of copies each copy will appear to move independently. c) Wind Deformer: Generates waves on an object. The wind blows in the deformer s positive X direction. Drag the orange handle on the Z-axis to change the amplitude of the waves interactively in the viewport. Drag the orange handle on the X-axis to change the size of the waves in the X and Y directions. Amplitude [ m] = Scales the wave function in the Z direction, and the turbulence function in the Y direction. To change the value interactively, drag the orange handle on the Z- axis. Size [ m] = Scales the deformer in the X-axis and Y-axis. Increasing this value will have the effect of increasing the frequency of the waves. If the Flag option is checked, Size will also cause a more abrupt change in the size of the X-axis envelope. Frequency [ ] = Determines the speed of the waves. Turbulence [0..100%] = Adds secondary waves in the X direction, with amplitude in the +Z direction. In addition, Turbulence adds a wave in the Y direction, with amplitude in the +Z direction. The percentage defines the size of these secondary waves relative to the main waves. fx [ ] /!fy [ ] = Determine the frequency of the waves in the X and Y directions. Flag = If you enable this option, all points along the deformer s Y-axis remain still (fixed). For example, you can use this to simulate a flag on a pole one end of the flag flaps freely in the wind, while the other end is fixed to the pole and does not move (place the deformer s Y-axis along this end of the flag). 8

9 d) Emitters: Are particle systems are used to generate multiple identical objects that follow a defined path emitted from a single object. They are often used to create effects such as smoke, fire, and schools of fish. All particle systems usually consist of three parts: an Emitter, which "emits" the particles; the object to be emitted as particles; and a modifier, which determines the how path the emitted particles follow will be modified or redirected. Particle systems are a very powerful feature but often add significantly to rendering times. Emitter Settings - Particle Tab Birthrate Editor - number of particles created per second in Editor Birthrate Renderer - number of particles created per second in final rendering Visibility - used to animate how many particles are visible in a particle stream Start Emission - when the particle stream will begin emitting objects Stop Emission - when the particle stream will stop emitting objects Seed - ensures a particle stream is unique in pattern when several particle streams are used in the same animation Lifetime - how long particles are visible in frames. Variation - a percentage by which you can deviate from the Lifetime setting. Speed - how fast the particles move (in units per second). The larger to setting, the longer the particle lines appear in the viewport. Variation - a percentage by which you can deviate from the Speed setting. Rotation - angle of rotation for revolving particles. Variation - a percentage by which you can deviate from the Rotation setting. End Scale - end size of particles relative to their start size (1 is normal size; 0.5 is half size; 2 is twice as large). Variation - allows for a deviation percentage particle sizes at the end of the animation. Tangential - used for curving the particle path when the emitter is moving through a curve (cannot be used in conjunction with rotate and very memory intensive). Show Objects - displays particles as real object instead of as lines (slows down the redraw rate). Emitter Settings - Emitter Tab Emitter Type - shape particles emit in (either Pyramid or Cone) X-Size - horizontal size of emitter Y-Size- vertical size of emitter Angle Horizontal - horizontal angle of particle emission Angle Vertical - vertical angle of particle emission 9

10 Example: A radial emitter that spreads out particles uniformly would be set to: Emitter Type = Pyramid X-Size and Y-Size = 0, Angle Horizontal = 360 Angle Vertical = 0. Modifiers Attractor - a radially symmetrical gravitational force. With this modifier you can capture particles in a similar way that the sun captures individual planets. You can also create water whirls with this function. Deflector - deflects particles. A realistically animated billiard table could quite easily be created with just five deflectors (one for the surface plus four cushions). The emitter creates just one particle (a sphere for the ball) that never leaves the table, rebounding off the cushions. (Elasticity changes the angle of deflection). Destructor - enables you to destroy (i.e. remove) particles from the particle stream. Particles are affected by the destructor if the origin of their local axes lands within the boundaries of the destructor (the size of the particle object plays no part here). Friction - slows down a particle stream to a given degree (Friction). Gravity - imbues a particle stream with gravitational force (Acceleration indicates the strength of gravity negative values reduce normal gravity). Rotation - imposes a velocity vector in the XY plane of the modifier that is always tangential to a circle whose radius connects the particle and the modifier s Z-axis. This rotation occurs around the Z-axis of the Rotation modifier. Turbulence - continually assigns random velocities to the individual particles. Interesting effects can be made with an elongated modifier, resulting in twisting effects such as smoke. Wind diverts and disrupts particle streams to one side at a given Wind Speed. 10

Maya 2014 Basic Animation & The Graph Editor

Maya 2014 Basic Animation & The Graph Editor Maya 2014 Basic Animation & The Graph Editor When you set a Keyframe (or Key), you assign a value to an object s attribute (for example, translate, rotate, scale, color) at a specific time. Most animation

More information

Excel -- Creating Charts

Excel -- Creating Charts Excel -- Creating Charts The saying goes, A picture is worth a thousand words, and so true. Professional looking charts give visual enhancement to your statistics, fiscal reports or presentation. Excel

More information

Scientific Graphing in Excel 2010

Scientific Graphing in Excel 2010 Scientific Graphing in Excel 2010 When you start Excel, you will see the screen below. Various parts of the display are labelled in red, with arrows, to define the terms used in the remainder of this overview.

More information

Blender 3D Animation

Blender 3D Animation Bachelor Maths/Physics/Computer Science University Paris-Sud Digital Imaging Course Blender 3D Animation Christian Jacquemin Introduction to Computer Animation Animation Basics animation consists in changing

More information

Tutorial: Biped Character in 3D Studio Max 7, Easy Animation

Tutorial: Biped Character in 3D Studio Max 7, Easy Animation Tutorial: Biped Character in 3D Studio Max 7, Easy Animation Written by: Ricardo Tangali 1. Introduction:... 3 2. Basic control in 3D Studio Max... 3 2.1. Navigating a scene:... 3 2.2. Hide and Unhide

More information

Lesson 7 - Creating Animation II

Lesson 7 - Creating Animation II Lesson 7 - Creating Animation II A. Motion-Tweened Animation With motion tweening, you can easily create motion effects for the objects in your Flash movies. Kites flying, balls bouncing, rocks rolling

More information

The Rocket Steam Locomotive - Animation

The Rocket Steam Locomotive - Animation Course: 3D Design Title: Rocket Steam Locomotive - Animation Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (May 2012) The Rocket Steam Locomotive - Animation In this tutorial

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build

More information

Tutorial 13: Object Animation

Tutorial 13: Object Animation Tutorial 13: Object Animation In this tutorial we will learn how to: Completion time 40 minutes Establish the number of frames for an object animation Rotate objects into desired positions Set key frames

More information

Blender Tutorial Hair «Bear» Version 05 2015 Blender 2.73 zingg formd daddelbox GmbH

Blender Tutorial Hair «Bear» Version 05 2015 Blender 2.73 zingg formd daddelbox GmbH Blender Tutorial Hair «Bear» Version 05 2015 Blender 2.73 zingg formd daddelbox GmbH File new, Reload Start Up File Right click the cube and DELETE it. Add a sphere. Add, Mesh, UV Sphere, this will be

More information

Introduction to CATIA V5

Introduction to CATIA V5 Introduction to CATIA V5 Release 16 (A Hands-On Tutorial Approach) Kirstie Plantenberg University of Detroit Mercy SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com

More information

FREE FALL. Introduction. Reference Young and Freedman, University Physics, 12 th Edition: Chapter 2, section 2.5

FREE FALL. Introduction. Reference Young and Freedman, University Physics, 12 th Edition: Chapter 2, section 2.5 Physics 161 FREE FALL Introduction This experiment is designed to study the motion of an object that is accelerated by the force of gravity. It also serves as an introduction to the data analysis capabilities

More information

Overview of the Adobe Flash Professional CS6 workspace

Overview of the Adobe Flash Professional CS6 workspace Overview of the Adobe Flash Professional CS6 workspace In this guide, you learn how to do the following: Identify the elements of the Adobe Flash Professional CS6 workspace Customize the layout of the

More information

Microsoft Excel 2010 Charts and Graphs

Microsoft Excel 2010 Charts and Graphs Microsoft Excel 2010 Charts and Graphs Email: training@health.ufl.edu Web Page: http://training.health.ufl.edu Microsoft Excel 2010: Charts and Graphs 2.0 hours Topics include data groupings; creating

More information

BCC Multi Stripe Wipe

BCC Multi Stripe Wipe BCC Multi Stripe Wipe The BCC Multi Stripe Wipe is a similar to a Horizontal or Vertical Blind wipe. It offers extensive controls to randomize the stripes parameters. The following example shows a Multi

More information

CREATE A 3D MOVIE IN DIRECTOR

CREATE A 3D MOVIE IN DIRECTOR CREATE A 3D MOVIE IN DIRECTOR 2 Building Your First 3D Movie in Director Welcome to the 3D tutorial for Adobe Director. Director includes the option to create three-dimensional (3D) images, text, and animations.

More information

Chapter 5 Using Newton s Laws: Friction, Circular Motion, Drag Forces. Copyright 2009 Pearson Education, Inc.

Chapter 5 Using Newton s Laws: Friction, Circular Motion, Drag Forces. Copyright 2009 Pearson Education, Inc. Chapter 5 Using Newton s Laws: Friction, Circular Motion, Drag Forces Units of Chapter 5 Applications of Newton s Laws Involving Friction Uniform Circular Motion Kinematics Dynamics of Uniform Circular

More information

MovieClip, Button, Graphic, Motion Tween, Classic Motion Tween, Shape Tween, Motion Guide, Masking, Bone Tool, 3D Tool

MovieClip, Button, Graphic, Motion Tween, Classic Motion Tween, Shape Tween, Motion Guide, Masking, Bone Tool, 3D Tool 1 CEIT 323 Lab Worksheet 1 MovieClip, Button, Graphic, Motion Tween, Classic Motion Tween, Shape Tween, Motion Guide, Masking, Bone Tool, 3D Tool Classic Motion Tween Classic tweens are an older way of

More information

IMD4003 3D Computer Animation

IMD4003 3D Computer Animation Contents IMD4003 3D Computer Animation Strange from MoCap G03 Correcting Animation in MotionBuilder Prof. Chris Joslin Overview This document covers how to correct animation (specifically rotations) in

More information

5. Tutorial. Starting FlashCut CNC

5. Tutorial. Starting FlashCut CNC FlashCut CNC Section 5 Tutorial 259 5. Tutorial Starting FlashCut CNC To start FlashCut CNC, click on the Start button, select Programs, select FlashCut CNC 4, then select the FlashCut CNC 4 icon. A dialog

More information

Chapter 9- Animation Basics

Chapter 9- Animation Basics Basic Key-framing and Auto Key-framing Now that we know how to make stuff and make it look good, it s time to figure out how to move it around in your scene. If you're familiar with older versions of Blender,

More information

Chapter 1. Creating Sketches in. the Sketch Mode-I. Evaluation chapter. Logon to www.cadcim.com for more details. Learning Objectives

Chapter 1. Creating Sketches in. the Sketch Mode-I. Evaluation chapter. Logon to www.cadcim.com for more details. Learning Objectives Chapter 1 Creating Sketches in Learning Objectives the Sketch Mode-I After completing this chapter you will be able to: Use various tools to create a geometry. Dimension a sketch. Apply constraints to

More information

Summary of important mathematical operations and formulas (from first tutorial):

Summary of important mathematical operations and formulas (from first tutorial): EXCEL Intermediate Tutorial Summary of important mathematical operations and formulas (from first tutorial): Operation Key Addition + Subtraction - Multiplication * Division / Exponential ^ To enter a

More information

Drawing Basic Shapes:

Drawing Basic Shapes: : Title: : Version: 1.0 First edition: November 2004 Contents Overview...ii Copyright and trademark information...ii Feedback... ii Acknowledgments...ii Modifications and updates... ii... iii Drawing

More information

Sample Table. Columns. Column 1 Column 2 Column 3 Row 1 Cell 1 Cell 2 Cell 3 Row 2 Cell 4 Cell 5 Cell 6 Row 3 Cell 7 Cell 8 Cell 9.

Sample Table. Columns. Column 1 Column 2 Column 3 Row 1 Cell 1 Cell 2 Cell 3 Row 2 Cell 4 Cell 5 Cell 6 Row 3 Cell 7 Cell 8 Cell 9. Working with Tables in Microsoft Word The purpose of this document is to lead you through the steps of creating, editing and deleting tables and parts of tables. This document follows a tutorial format

More information

Introduction to Measurement Tools

Introduction to Measurement Tools Introduction to Measurement Tools Revu's built-in measurement tools make it easy to take length, area, perimeter, diameter, volume and radius measurements, count from PDFs and perform area cutouts. Compatibility

More information

Acceleration of Gravity Lab Basic Version

Acceleration of Gravity Lab Basic Version Acceleration of Gravity Lab Basic Version In this lab you will explore the motion of falling objects. As an object begins to fall, it moves faster and faster (its velocity increases) due to the acceleration

More information

Keywords - animation, e-learning, high school, physics lesson

Keywords - animation, e-learning, high school, physics lesson Simplify Understanding Physics Lessons for High School with Animation by E-Learning FX Hendra Prasetya Faculty of Computer Science, Soegijapranata Catholic University (SCU) Semarang, Indonesia hendrapraset@yahoo.com

More information

Introduction to scripting with Unity

Introduction to scripting with Unity Introduction to scripting with Unity Scripting is an essential part of Unity as it defines the behaviour of your game. This tutorial will introduce the fundamentals of scripting using Javascript. No prior

More information

Working With Animation: Introduction to Flash

Working With Animation: Introduction to Flash Working With Animation: Introduction to Flash With Adobe Flash, you can create artwork and animations that add motion and visual interest to your Web pages. Flash movies can be interactive users can click

More information

CONCEPT-II. Overview of demo examples

CONCEPT-II. Overview of demo examples CONCEPT-II CONCEPT-II is a frequency domain method of moment (MoM) code, under development at the Institute of Electromagnetic Theory at the Technische Universität Hamburg-Harburg (www.tet.tuhh.de). Overview

More information

Sheet Metal Design. Preface What's New? Getting Started Basic Tasks Workbench Description Customizing Glossary Index

Sheet Metal Design. Preface What's New? Getting Started Basic Tasks Workbench Description Customizing Glossary Index Sheet Metal Design Preface What's New? Getting Started Basic Tasks Workbench Description Customizing Glossary Index Dassault Systèmes 1994-99. All rights reserved. Preface The V5 CATIA - Sheet Metal Design

More information

ME 24-688 Week 11 Introduction to Dynamic Simulation

ME 24-688 Week 11 Introduction to Dynamic Simulation The purpose of this introduction to dynamic simulation project is to explorer the dynamic simulation environment of Autodesk Inventor Professional. This environment allows you to perform rigid body dynamic

More information

Intro to 3D Animation Using Blender

Intro to 3D Animation Using Blender Intro to 3D Animation Using Blender Class Instructor: Anthony Weathersby Class Objectives A primer in the areas of 3D modeling and materials An introduction to Blender and Blender s toolset Course Introduction

More information

Lession: 2 Animation Tool: Synfig Card or Page based Icon and Event based Time based Pencil: Synfig Studio: Getting Started: Toolbox Canvas Panels

Lession: 2 Animation Tool: Synfig Card or Page based Icon and Event based Time based Pencil: Synfig Studio: Getting Started: Toolbox Canvas Panels Lession: 2 Animation Tool: Synfig In previous chapter we learn Multimedia and basic building block of multimedia. To create a multimedia presentation using these building blocks we need application programs

More information

Graphing in excel on the Mac

Graphing in excel on the Mac Graphing in excel on the Mac Quick Reference for people who just need a reminder The easiest thing is to have a single series, with y data in the column to the left of the x- data. Select the data and

More information

Smart Board Notebook Software A guide for new Smart Board users

Smart Board Notebook Software A guide for new Smart Board users Smart Board Notebook Software A guide for new Smart Board users This guide will address the following tasks in Notebook: 1. Adding shapes, text, and pictures. 2. Searching the Gallery. 3. Arranging objects

More information

CATIA Drafting TABLE OF CONTENTS

CATIA Drafting TABLE OF CONTENTS TABLE OF CONTENTS Introduction...1 Drafting...2 Drawing Screen...3 Pull-down Menus...4 File...4 Edit...5 View...6 Insert...7 Tools...8 Drafting Workbench...9 Views and Sheets...9 Dimensions and Annotations...10

More information

Plotting: Customizing the Graph

Plotting: Customizing the Graph Plotting: Customizing the Graph Data Plots: General Tips Making a Data Plot Active Within a graph layer, only one data plot can be active. A data plot must be set active before you can use the Data Selector

More information

Castle Modeling. In this PDF tutorial we will be modeling a simple castle as pictured above.

Castle Modeling. In this PDF tutorial we will be modeling a simple castle as pictured above. Course: 3D Design Title: Castle Modeling Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) May, 2012 This tutorial assumes that you already know how to: Display orthographic

More information

Generative Drafting. Page 1 1997 2001 DASSAULT SYSTEMES. IBM Product Lifecycle Management Solutions / Dassault Systemes

Generative Drafting. Page 1 1997 2001 DASSAULT SYSTEMES. IBM Product Lifecycle Management Solutions / Dassault Systemes Generative Drafting Page 1 Tutorial Objectives Description This Tutorial is an introduction to Generative Drafting. Message To show how CATIA V5 allows the user to automatically generate associative drafting

More information

Chapter 9. Editing Features. Learning Objectives

Chapter 9. Editing Features. Learning Objectives Chapter 9 Editing Features Learning Objectives After completing this chapter, you will be able to: Edit features. Edit sketches of the sketch based features. Edit the sketch plane of the sketch based features.

More information

Introduction to the TI-Nspire CX

Introduction to the TI-Nspire CX Introduction to the TI-Nspire CX Activity Overview: In this activity, you will become familiar with the layout of the TI-Nspire CX. Step 1: Locate the Touchpad. The Touchpad is used to navigate the cursor

More information

TABLE OF CONTENTS. INTRODUCTION... 5 Advance Concrete... 5 Where to find information?... 6 INSTALLATION... 7 STARTING ADVANCE CONCRETE...

TABLE OF CONTENTS. INTRODUCTION... 5 Advance Concrete... 5 Where to find information?... 6 INSTALLATION... 7 STARTING ADVANCE CONCRETE... Starting Guide TABLE OF CONTENTS INTRODUCTION... 5 Advance Concrete... 5 Where to find information?... 6 INSTALLATION... 7 STARTING ADVANCE CONCRETE... 7 ADVANCE CONCRETE USER INTERFACE... 7 Other important

More information

Adding Animation With Cinema 4D XL

Adding Animation With Cinema 4D XL Step-by-Step Adding Animation With Cinema 4D XL This Step-by-Step Card covers the basics of using the animation features of Cinema 4D XL. Note: Before you start this Step-by-Step Card, you need to have

More information

Sketcher. Preface What's New? Getting Started Basic Tasks Customizing Workbench Description Glossary Index

Sketcher. Preface What's New? Getting Started Basic Tasks Customizing Workbench Description Glossary Index Sketcher Preface What's New? Getting Started Basic Tasks Customizing Workbench Description Glossary Index Dassault Systèmes 1994-99. All rights reserved. Preface CATIA Version 5 Sketcher application makes

More information

CATIA Functional Tolerancing & Annotation TABLE OF CONTENTS

CATIA Functional Tolerancing & Annotation TABLE OF CONTENTS TABLE OF CONTENTS Introduction...1 Functional Tolerancing and Annotation...2 Pull-down Menus...3 Insert...3 Functional Tolerancing and Annotation Workbench...4 Bottom Toolbar Changes...5 3D Grid Toolbar...5

More information

How to make a line graph using Excel 2007

How to make a line graph using Excel 2007 How to make a line graph using Excel 2007 Format your data sheet Make sure you have a title and each column of data has a title. If you are entering data by hand, use time or the independent variable in

More information

2013 Getting Started Guide

2013 Getting Started Guide 2013 Getting Started Guide The contents of this guide and accompanying exercises were originally created by Nemetschek Vectorworks, Inc. Vectorworks Fundamentals Getting Started Guide Created using: Vectorworks

More information

Microsoft PowerPoint 2010

Microsoft PowerPoint 2010 Microsoft PowerPoint 2010 Starting PowerPoint... 2 PowerPoint Window Properties... 2 The Ribbon... 3 Default Tabs... 3 Contextual Tabs... 3 Minimizing and Restoring the Ribbon... 4 The Backstage View...

More information

Interactive Voting System. www.ivsystem.nl. IVS-Basic IVS-Professional 4.4

Interactive Voting System. www.ivsystem.nl. IVS-Basic IVS-Professional 4.4 Interactive Voting System www.ivsystem.nl IVS-Basic IVS-Professional 4.4 Manual IVS-Basic 4.4 IVS-Professional 4.4 1213 Interactive Voting System The Interactive Voting System (IVS ) is an interactive

More information

Flash MX Image Animation

Flash MX Image Animation Flash MX Image Animation Introduction (Preparing the Stage) Movie Property Definitions: Go to the Properties panel at the bottom of the window to choose the frame rate, width, height, and background color

More information

Datum > Curve KIM,ME,NIU

Datum > Curve KIM,ME,NIU Datum > Curve Intersect First create at least one quilt on the surface of the model. Feature > Surface (> New) > Copy (do not use offset that creates a surface off the solid surface even with zero offset)

More information

Thea Omni Light. Thea Spot Light. Light setup & Optimization

Thea Omni Light. Thea Spot Light. Light setup & Optimization Light setup In this tutorial we will learn how to setup lights inside Thea Studio and how to create mesh lights and optimize them for faster rendering with less noise. Let us have a look at the different

More information

PowerPoint 2007: Animations Contents

PowerPoint 2007: Animations Contents PowerPoint 2007: Animations Contents Add transitions between slides... 1 Choose from a gallery of slide transitions... 1 Add the same slide transition to all of the slides in your presentation... 1 Add

More information

Character Creation You can customize a character s look using Mixamo Fuse:

Character Creation You can customize a character s look using Mixamo Fuse: Using Mixamo Fuse, Mixamo, and 3ds Max, you can create animated characters for use with FlexSim. Character Creation You can customize a character s look using Mixamo Fuse: After creating the character,

More information

One- and Two-dimensional Motion

One- and Two-dimensional Motion PHYS-101 LAB-02 One- and Two-dimensional Motion 1. Objective The objectives of this experiment are: to measure the acceleration of gravity using one-dimensional motion to demonstrate the independence of

More information

Microsoft PowerPoint Exercises 4

Microsoft PowerPoint Exercises 4 Microsoft PowerPoint Exercises 4 In these exercises, you will be working with your Music Presentation file used in part 1 and 2. Open that file if you haven t already done so. Exercise 1. Slide Sorter

More information

Structure Design. Preface What's New? Getting Started Basic Tasks Advanced Tasks Workbench Description Customizing Glossary Index

Structure Design. Preface What's New? Getting Started Basic Tasks Advanced Tasks Workbench Description Customizing Glossary Index Structure Design Preface What's New? Getting Started Basic Tasks Advanced Tasks Workbench Description Customizing Glossary Index Dassault Systèmes 1994-2000. All rights reserved. Preface CATIA Version

More information

Digital Video Capture and Edit with imovie HD 6.0.2

Digital Video Capture and Edit with imovie HD 6.0.2 RESEARCH AND INSTRUCTIONAL SUPPORT REVISED: AUGUST 2006 Project Management Digital Video Capture and Edit with imovie HD 6.0.2 Plan out your time and process before beginning the capture and edit. A few

More information

Planetary Orbit Simulator Student Guide

Planetary Orbit Simulator Student Guide Name: Planetary Orbit Simulator Student Guide Background Material Answer the following questions after reviewing the Kepler's Laws and Planetary Motion and Newton and Planetary Motion background pages.

More information

SketchUp Instructions

SketchUp Instructions SketchUp Instructions Every architect needs to know how to use SketchUp! SketchUp is free from Google just Google it and download to your computer. You can do just about anything with it, but it is especially

More information

Pro/ENGINEER Wildfire 4.0 Basic Design

Pro/ENGINEER Wildfire 4.0 Basic Design Introduction Datum features are non-solid features used during the construction of other features. The most common datum features include planes, axes, coordinate systems, and curves. Datum features do

More information

AR-media TUTORIALS OCCLUDERS. (May, 2011)

AR-media TUTORIALS OCCLUDERS. (May, 2011) AR-media TUTORIALS OCCLUDERS (May, 2011) Copyright Copyright 2008/2011 Inglobe Technologies S.r.l. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in

More information

SolidWorks Tutorial 3 MAGNETIC BLOCK

SolidWorks Tutorial 3 MAGNETIC BLOCK SolidWorks Tutorial 3 MAGNETIC BLOCK Magnetic Block In this exercise you will make a magnetic block. To do so, you will create a few parts, which you will assemble. You will learn the following new applications

More information

CATIA Tubing and Piping TABLE OF CONTENTS

CATIA Tubing and Piping TABLE OF CONTENTS TABLE OF CONTENTS Introduction...1 Manual Format...2 Tubing and Piping design...3 Log on/off procedures for Windows...4 To log on...4 To logoff...8 Pull-down Menus...9 Edit...9 Insert...12 Tools...13 Analyze...16

More information

AutoDWG DWGSee DWG Viewer. DWGSee User Guide

AutoDWG DWGSee DWG Viewer. DWGSee User Guide DWGSee User Guide DWGSee is comprehensive software for viewing, printing, marking and sharing DWG files. It is fast, powerful and easy-to-use for every expert and beginners. Starting DWGSee After you install

More information

Draw Guide: A guide to using the Draw component of OpenOffice.org

Draw Guide: A guide to using the Draw component of OpenOffice.org : A guide to using the Draw component of OpenOffice.org Title: : A guide to using the Draw component of OpenOffice.org Version: 1.0 First edition: October 2004 Contents Overview... vi Copyright and trademark

More information

A Tutorial for 3D Point Cloud Editor

A Tutorial for 3D Point Cloud Editor A Tutorial for 3D Point Cloud Editor Yue Li and Matthew Hielsberg Texas A&M University April 9, 2012 Abstract This tutorial illustrates the uses of the point cloud editor with examples. 1 Introduction

More information

CATIA V5 Tutorials. Mechanism Design & Animation. Release 18. Nader G. Zamani. University of Windsor. Jonathan M. Weaver. University of Detroit Mercy

CATIA V5 Tutorials. Mechanism Design & Animation. Release 18. Nader G. Zamani. University of Windsor. Jonathan M. Weaver. University of Detroit Mercy CATIA V5 Tutorials Mechanism Design & Animation Release 18 Nader G. Zamani University of Windsor Jonathan M. Weaver University of Detroit Mercy SDC PUBLICATIONS Schroff Development Corporation www.schroff.com

More information

CORSAIR GAMING KEYBOARD SOFTWARE USER MANUAL

CORSAIR GAMING KEYBOARD SOFTWARE USER MANUAL CORSAIR GAMING KEYBOARD SOFTWARE USER MANUAL TABLE OF CONTENTS CORSAIR UTILITY ENGINE OVERVIEW PROFILES 1 9 Introduction 2 Starting the Corsair Utility Engine 2 Profiles: Settings for a Specific Program

More information

2. Select Point B and rotate it by 15 degrees. A new Point B' appears. 3. Drag each of the three points in turn.

2. Select Point B and rotate it by 15 degrees. A new Point B' appears. 3. Drag each of the three points in turn. In this activity you will use Sketchpad s Iterate command (on the Transform menu) to produce a spiral design. You ll also learn how to use parameters, and how to create animation action buttons for parameters.

More information

ACS Version 10.6 - Check Layout Design

ACS Version 10.6 - Check Layout Design ACS Version 10.6 - Check Layout Design Table Of Contents 1. Check Designer... 1 About the Check Design Feature... 1 Selecting a Check Template... 2 Adding a Check Template... 2 Modify a Check Template...

More information

Formulas, Functions and Charts

Formulas, Functions and Charts Formulas, Functions and Charts :: 167 8 Formulas, Functions and Charts 8.1 INTRODUCTION In this leson you can enter formula and functions and perform mathematical calcualtions. You will also be able to

More information

Name Class Date. true

Name Class Date. true Exercises 131 The Falling Apple (page 233) 1 Describe the legend of Newton s discovery that gravity extends throughout the universe According to legend, Newton saw an apple fall from a tree and realized

More information

Course Project Lab 3 - Creating a Logo (Illustrator)

Course Project Lab 3 - Creating a Logo (Illustrator) Course Project Lab 3 - Creating a Logo (Illustrator) In this lab you will learn to use Adobe Illustrator to create a vector-based design logo. 1. Start Illustrator. Open the lizard.ai file via the File>Open

More information

Anime Studio Debut vs. Pro

Anime Studio Debut vs. Pro vs. Animation Length 2 minutes (3000 frames) Unlimited Motion Tracking 3 Points Unlimited Audio Tracks 2 Tracks Unlimited Video Tracks 1 Track Unlimited Physics No Yes Poser scene import No Yes 3D layer

More information

Create Charts in Excel

Create Charts in Excel Create Charts in Excel Table of Contents OVERVIEW OF CHARTING... 1 AVAILABLE CHART TYPES... 2 PIE CHARTS... 2 BAR CHARTS... 3 CREATING CHARTS IN EXCEL... 3 CREATE A CHART... 3 HOW TO CHANGE THE LOCATION

More information

The main imovie window is divided into six major parts.

The main imovie window is divided into six major parts. The main imovie window is divided into six major parts. 1. Project Drag clips to the project area to create a timeline 2. Preview Window Displays a preview of your video 3. Toolbar Contains a variety of

More information

CATIA Electrical Harness Design TABLE OF CONTENTS

CATIA Electrical Harness Design TABLE OF CONTENTS TABLE OF CONTENTS Introduction...1 Electrical Harness Design...2 Electrical Harness Assembly Workbench...4 Bottom Toolbar...5 Measure...5 Electrical Harness Design...7 Defining Geometric Bundles...7 Installing

More information

Basic controls of Rhinoceros 3D software

Basic controls of Rhinoceros 3D software lecture 2 Basic controls of Rhinoceros 3D software After the start Rhinoceros 3D software shows basic working area compound by four viewports (show model in other positions), popup menu over, palette menu

More information

Wireframe and Surface

Wireframe and Surface Wireframe and Surface Preface What's New Getting Started Basic Tasks Workbench Description Glossary Index Dassault Systèmes 1994-99. All rights reserved. Preface CATIA Version 5 Wireframe and Surface allows

More information

Petrel TIPS&TRICKS from SCM

Petrel TIPS&TRICKS from SCM Petrel TIPS&TRICKS from SCM Maps: Knowledge Worth Sharing Map Annotation A map is a graphic representation of some part of the earth. In our industry, it may represent either the surface or sub surface;

More information

The Center for Teaching, Learning, & Technology

The Center for Teaching, Learning, & Technology The Center for Teaching, Learning, & Technology Instructional Technology Workshops Microsoft Excel 2010 Formulas and Charts Albert Robinson / Delwar Sayeed Faculty and Staff Development Programs Colston

More information

Animations in Creo 3.0

Animations in Creo 3.0 Animations in Creo 3.0 ME170 Part I. Introduction & Outline Animations provide useful demonstrations and analyses of a mechanism's motion. This document will present two ways to create a motion animation

More information

Microsoft Project 2013

Microsoft Project 2013 CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Microsoft Project 2013 Summer 2014, Version 1.0 Table of Contents Introduction...2 Overview of the User Interface...2 Creating a

More information

3D Viewer. user's manual 10017352_2

3D Viewer. user's manual 10017352_2 EN 3D Viewer user's manual 10017352_2 TABLE OF CONTENTS 1 SYSTEM REQUIREMENTS...1 2 STARTING PLANMECA 3D VIEWER...2 3 PLANMECA 3D VIEWER INTRODUCTION...3 3.1 Menu Toolbar... 4 4 EXPLORER...6 4.1 3D Volume

More information

Sample Questions for the AP Physics 1 Exam

Sample Questions for the AP Physics 1 Exam Sample Questions for the AP Physics 1 Exam Sample Questions for the AP Physics 1 Exam Multiple-choice Questions Note: To simplify calculations, you may use g 5 10 m/s 2 in all problems. Directions: Each

More information

Understand the Sketcher workbench of CATIA V5.

Understand the Sketcher workbench of CATIA V5. Chapter 1 Drawing Sketches in Learning Objectives the Sketcher Workbench-I After completing this chapter you will be able to: Understand the Sketcher workbench of CATIA V5. Start a new file in the Part

More information

Manual English KOI Desktop App 2.0.x

Manual English KOI Desktop App 2.0.x Manual English KOI Desktop App 2.0.x KOI Kommunikation, Organisation, Information Comm-Unity EDV GmbH 2010 Contents Introduction... 3 Information on how to use the documentation... 3 System requirements:...

More information

Module 3 Crowd Animation Using Points, Particles and PFX Linker for creating crowd simulations in LightWave 8.3

Module 3 Crowd Animation Using Points, Particles and PFX Linker for creating crowd simulations in LightWave 8.3 Module 3 Crowd Animation Using Points, Particles and PFX Linker for creating crowd simulations in LightWave 8.3 Exercise 2 Section A Crowd Control Crowd simulation is something you see in movies every

More information

Drawing in Microsoft Word

Drawing in Microsoft Word Copyright This document is Copyright 2006 by its contributors as listed in the section titled Authors. You can distribute it and/or modify it under the terms of the Creative Commons Attribution License,

More information

Microsoft Office PowerPoint 2003. Creating a new presentation from a design template. Creating a new presentation from a design template

Microsoft Office PowerPoint 2003. Creating a new presentation from a design template. Creating a new presentation from a design template Microsoft Office PowerPoint 2003 Tutorial 2 Applying and Modifying Text and Graphic Objects 1 Creating a new presentation from a design template Click File on the menu bar, and then click New Click the

More information

DWGSee Professional User Guide

DWGSee Professional User Guide DWGSee Professional User Guide DWGSee is comprehensive software for viewing, printing, marking and sharing DWG files. It is fast, powerful and easy-to-use for every expert and beginners. Starting DWGSee

More information

Excel Tutorial. Bio 150B Excel Tutorial 1

Excel Tutorial. Bio 150B Excel Tutorial 1 Bio 15B Excel Tutorial 1 Excel Tutorial As part of your laboratory write-ups and reports during this semester you will be required to collect and present data in an appropriate format. To organize and

More information

Microsoft Excel 2010 Part 3: Advanced Excel

Microsoft Excel 2010 Part 3: Advanced Excel CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Microsoft Excel 2010 Part 3: Advanced Excel Winter 2015, Version 1.0 Table of Contents Introduction...2 Sorting Data...2 Sorting

More information

Intro to Excel spreadsheets

Intro to Excel spreadsheets Intro to Excel spreadsheets What are the objectives of this document? The objectives of document are: 1. Familiarize you with what a spreadsheet is, how it works, and what its capabilities are; 2. Using

More information

SolidWorks Implementation Guides. Sketching Concepts

SolidWorks Implementation Guides. Sketching Concepts SolidWorks Implementation Guides Sketching Concepts Sketching in SolidWorks is the basis for creating features. Features are the basis for creating parts, which can be put together into assemblies. Sketch

More information

CNCTRAIN OVERVIEW CNC Simulation Systems 1995 2008

CNCTRAIN OVERVIEW CNC Simulation Systems 1995 2008 CNCTRAIN OVERVIEW CNC Simulation Systems 1995 2008 p2 Table of Contents Getting Started 4 Select a control system 5 Setting the Best Screen Layout 6 Loading Cnc Files 7 Simulation Modes 9 Running the Simulation

More information