Mobile Games. Augmenting Learning. Mobile learning games can be: Facilitate a new type of game



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Augmenting Learning Mobile Simulation Games for Learning Eric Klopfer MIT Scheller Teacher Education Program Media Lab The Education Arcade http://education.mit.edu/ar Mobile Games Facilitate a new type of game Don t just port big games to the small screen - situate games Combining constructivist and situated learning paradigms. Mobile learning games can be: Social Authentic and Meaningful Connected to the Real World Open-Ended/Multiple Pathways Intrinsically Motivating Filled with Feedback 1

Learning Goals K-16-21st Century Skills Engage in authentic science Foster collaborative learning and communication Capitalize on game play motivation Solve complex problems with complex solutions Informal Education Encourage deeper and broader interaction Connect with real surroundings Connect and collaborate with others Training i Promote teamwork and collaboration Facilitate role playing Provide new perspectives on real problems Allow safe play Augmented Reality Computer simulation on handheld computer triggered by real world location Combines physical & virtual world contexts Embeds learners in authentic situations Engages users in a socially facilitated context 2

Heavy v. Light Imagine that MIT is Contaminated with a Toxin An Underwater Aquarium AR: Environmental Detectives First Example - Part of G2T Environmental Detectives Players briefed about rash of local health problems linked to the environment Need to determine source of pollution by drilling sampling wells, interviewing virtual witnesses 3

Benefits of location basis VS. We can make multiplayer online games that recreate the locations and problem-solving in AR games, BUT Communicating face to face is different from online. Ability to use the environment differs Different criteria are applied in decision-making Outdoor AR: Features Scenarios can include one or multiple player roles Participants interview virtual characters by walking to their real world location (audio, video, images and text). Collect data from underlying models using simulated equipment and gather information from items within the game Gates allow participants ts in outdoor simulations to enter real buildings. Collect evidence for optional in-game conclusions or to prepare for off-line discussion. 4

Outdoor AR Toolkit Map-based tool Grab map from Google Maps Insert into map and GPS coordinates into game AR Games Portability & Customization Across wide range of subjects Public Health/Disease Outbreak (Charles RiverCity & Avian Bird Flu) Forensics (Mad City Murder) Historical Exploration (Battle of Lexington) Mathematics (Alien Contact) Economics (Hip-Hop Tycoon) across locations Local Communities (e.g., geographical tours) Schools Museums Science Centers Zoos/Nature Conserves and across time Beyond normal class time Over extended period of time 5

Mystery @ The Museum Analyze Communicate Investigate Decide Mysterious Game Play Parents and Kids Collaborating Fostering Collaboration Through Roles Using Contextual Information Collecting Virtual Samples 6

POSIT Game is focused around a single yes/no policy question (fictionalized). For example, Should we build a biohazard level 4 research facility in our community? Briefing - Potential biohazard facility in Boston Roles - Playing realistic roles from scientist to resident Initial Opinion - Opinions in role are registered Collecting Data - Players collect information from virtual characters, and real artifacts/places Sharing Opinions - Players share information that t they have collected to convince others of their [character s] point of view Influencing Others and Changing Opinions - Influence key individuals to sway the vote Final Decision -voting Issues Looking Forward Weather/Seasons Need indoor equivalents to outdoor positioning for our partner organizations (zoos, gardens, schools, etc.) to feel comfortable that they can run indoors in event of weather. Urban Campuses Again we need indoor (course scale) positioning when there are more buildings than open spaces to run games. 14 7

Issues Looking Forward Finer Grain Positioning For both indoor and outdoor positioning it would be useful to have finer grained positioning so that we could use objects instead of areas or rooms as our unit. But this needs to work without additional infrastructure or setup. Standardization and Abstraction Need to make cross-platform application development and deployment easier. 15 Thanks to: US Department of Education and Microsoft icampus TEP MEng and UROPs education@mit.edu http://education.mit.edu/ar http://educationarcade.org 8