Interactive TV Games. Games for Everyone Dan Chronnell



Similar documents
GfK TWITTER TV STUDY. Investigating the relationship between Twitter and TV

International IPTV Consumer Readiness Study

ACN Broadband in partnership with Virgin Media Product Overview

Factsheet 6 Ownership of media devices and services. Ofcom Oxford Media Convention 2 March 2016

Europe s Video Game Industry and the Telecom Single Market

AUSTRALIAN MULTI-SCREEN REPORT QUARTER

How To Make The Most Of All Media In Multi Media Campaigns

UK children s media literacy

Published August Media Comparisons Study

Market & Business Development in in Television HbbTV and IPTV in Australia

Children and parents: media use and attitudes report

Get New Customers With YouTube Advertising

Driving the evolution of digital terrestrial television

Research Study: TV Effectiveness & Affinity

CONSUMER CONNECTIONS IN A CONVERGING WORLD OF SCREENS

The Evolution to Local Content Delivery

Public Service Broadcasting in the Internet Age. Ofcom s third review of Public Service Broadcasting

News consumption in the UK: 2014 Report

Insights from McKinsey s Global iconsumer Research. The Young and the Digital: A Glimpse into Future Market Evolution

Advertising on TV SPIELFILM Online Display

Media Definitions. MEDIA MIX: A combination of media used for a particular schedule / campaign

McKinsey iconsumer The digital youth: A glimpse into future market evolution

Dentsu Innovation Institute Survey Comparing the Actual Usage of Tablet Devices in Japan and the US

Adults media use and attitudes report

How To Make A Mobile Tv Service Successful

TABLE OF CONTENTS. Source of all statistics:

9 The continuing evolution of television

Mobile Games in the App World. Mobile Apps in the Game World

our look at the year ahead

VIDEOGAMES IN EUROPE:

July 2009 Nielsen Global Online Consumer Survey Trust, Value and Engagement in Advertising

INXPO s Business TV SM Solution

Measuring the effectiveness of online advertising ACA webinar April 15, 2011

Sky Deutschland Casestudy

The rise of the digital multi-tasker. Executive Summary. KPMG s Digital Debate. January kpmg.com/digitaldebate

Sport expertise. reinventing. your digital experience. with smart solutions for sport

Submission by Free TV Australia

Customer Care for High Value Customers:

Consumer Cloud Demand

PARTNERSHIP PROPOSAL 2011

2015- YEAR END REPORT FOR AMERICA S TELEVISION NETWORK, INC.

Creative media and digital activity

Online Video & the Media Industry

Scorecard for Mobile Advertising Reach and Targeting (S.M.A.R.T. )

The Business of Children s Content 9/12/2014. Tim Westcott, Principal Analyst Anna Stuart, Analyst

BEYOND RATINGS New Metrics for New Media Benchmarks for exploiting TV show websites. RESEARCH REPORT EXCERPT July 2003

How has UK Television Viewing Behaviour Changed Since the 1980s? Insights for the Australian Market. Virginia Beal, University of South Australia

101 IELTS Speaking Part Two Topic cards about sports, hobbies and free time A- Z

U.S. Digital Video Benchmark Adobe Digital Index Q2 2014

The Power of Social Media - And Significance to Adventure Travel Operators

Insights from Consumer. Olympic Research Labs. Horst Stipp SVP, Strategic Insights and Innovation, NBC Universal Research Columbia University May 2010

THE NEW FACE OF GAMERS

Rogers Cable. Highly clustered & upgraded cable systems

White Paper. Data Mining for Business

A BearingPoint Accelerator

Football Lotto.

Rhythm Q Mobile Video Advertising Report

THE EVOLUTION OF TV. Reaching Audiences Across Screens

Opera has chosen to boost its efforts in the mobile video space with the acquisition of AdColony

Television New Zealand Limited and subsidiaries. Statement of Intent. For 4 Years Ending 30 June 2018

Let the Free Market Work and Reject Government Intervention In the Local Television Market

WHITEPAPER // DIGITAL EXPERIENCE. Customer Experience is Everything. Maximize Your SharePoint Content.

Market Research & Jurisdictional Review. A summary report to the Horse Racing Industry Transition Panel

Shannon Callies Sr. Product Manager Microsoft Corporation

The Asian media landscape is turning digital

Channel 4 Digital Media Pack 2015

BUILDING LIFETIME VALUE WITH SEGMENTATION

Networks as Content Channel MTV Interactive Juha Juosila, Director of Business Development 9 th November

How to Guide Users Guide to Door Drop Marketing

VIDEOGAMES IN EUROPE:

Social Network Games Casual Games Sector Report

New omni-channel sales approach for personalized Customer Experience at a leading Media company

LMX Reports: The Tablet Computer

Direct Marketing September 12, BellMedia.ca

WHAT YOU D KNOW IF WE COULD TALK TO YOU

Attitudes Towards Digital Audio Advertising

Sample Reporting. Analytics and Evaluation

DIGITAL VIDEO BENCHMARK ADOBE DIGITAL INDEX Q2 2015

White Paper The virtual arena: next wave of growth for sports betting Gextech October 2006

and the cloud Is cloud computing the right fit for your online business?

THE EFFECTIVENESS OF TELEVISION

PROVEN INTERACTIVE TELEVISION REVENUES THROUGH INTERACTIVE ADVERTISING & DIRECT MARKETING

Transcription:

Interactive TV Games Dan Chronnell

The games people play What s your game? Everybody has a favourite game Super Mario or Scrabble, Millionaire or Monopoly, Tetris or Tombraider, Badminton or Backgammon, Prappa the Rapper or Petanque

What to play? Modern attitudes to games In 2004 a large proportion of the population are electronic games literate What game to play? A rainy winter weekend indoors the latest console release Work lunch breaks internet games On the train - mobile games In between watching TV programmes interactive TV games People no longer differentiate between one medium and another - they choose games that fit the situation

Interactive TV games Back to basics gaming Sky Gamestar is used in TV downtime also a destination in it s own right Large community of players over 1.2 million viewers a week (BARB) Low barrier to entry in terms of ease of use and also financially It is gaming back to basics with a mainstream audience playing simple games

Proposition and demographic The what and the who What is it? 25 games always available to Sky Digital customers Pay 2 Play via premium rate telephony 60p (~95 cent) per games session Day Pass 1.50 for 12 games all day (~2.5 euro) Who are they? High proportion of female players approx 50% Also large numbers of children 35% particularly young children (under 9) High propensity to play games in general Likely to also play other electronic games including console games A wide gaming audience regularly pay for and enjoy TV games

Patterns of play Where do TV games fit in When do they play? Players play at times when they have the TV on Game play is driven by audience availability However peak TV viewing is a factor fewer play when the TV is at it s best How do they play? Adults are habitual players Children explore and experiment with new games As content is consumed new games are always required

Games development process Sky Gamestar acts as publisher and distributor Choosing the games to be developed Assisting developers to customise games for TV Good content is key to success

Using Brands The key to conversion Established games brands deliver recognisable quality and proven gameplay Entertainment Brands provide an emotional connection with the viewer Brands are vital to assist conversion in a pay to play environment

The genres Aiming for target audience groups For children (and the young at heart) Action and Arcade games For adults Sports, Quizzes, and Word Games Puzzles and Board games for the whole family Good targeting increases revenues

Content development A Checklist Accessible and simple pick up and play Different every time you play Include progression and episodes Target at a broad TV audience Use recognised brands But all content needs effective promotion in order to prosper

Portal promotion Creating a schedule A media rich menu system Content Day Parted to suit audience profile A new game every two weeks plus competitions and promotions Transaction activity is maximised if there is always something going on

Liveplay - Peer to peer games Driving frequency Peer to peer gaming against players from across the nation Turn based games e.g. Connect 4 and Pool, Draughts and Battleship Well over 100k registered players since launch in June 04 Repeat play rate very high as players try to increase their player rating

Livechat It s good to talk Players profiles mean you know who they are playing Chat is extensively used in the games Communication is very human in nature and adds greatly to the experience

Conclusions What have we learned Games publishers and developers are currently suffering Sky Gamestar provides a lesson in developing for the mainstream A proliferation of portable devices containing games content Sky Gamestar provides a model for the development for these platforms As the portability of games between platforms increases The natural home for games for everyone is on the Television

The Future Next steps on Sky Gamestar Extending Liveplay Extend to multi player games (2+) Cross platform Gaming Set top vs Mobile Developing games with persistent elements Developing the Channel Sky Gamestar becomes more like a TV channel The boundary between playing a game and watching TV becomes blurred