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Curriculum Vitae Name: Address: Date of Birth: Gender: Phone: Email: Ben A.M. Schouten Scheepstimmermanstraat 72 1019 WZ Amsterdam 12-05-1953 Male +31 (0)621158908 B.A.M.Schouten@tue.nl Year Education Qualification 1996 2001 1990-1995 1977-1983 1965-1971 1959-1965 Centre for Mathematics and Computer Science (CWI), Amsterdam University of Amsterdam Rietveld Art Academy, Amsterdam St Nicolaas Lyceum, Amsterdam St. Petrus Banden, Diemen PhD in Computer Science, Visual Information Retrieval Masters in Mathematics, Dynamical Systems Bachelor in Art & Design HBS-B. Secondary School. Primary School Year Work Experiences Description 2013-2013- 2010-2008 -2013 2006-2012 2005-2008 2001-2005 2003-2008 1996-2001 1982- Lector Game Research & Play Design Director Centre of Expertise for Games and Interactive Cinema Full Professor Playful Interactions Associate Professor Serious Game Design (Lector) Associate Professor Ambient Intelligence & Design (Lector) Subtheme Leader Biometrics and Human Behavior Analysis in Smart Environments Senior Researcher Lecturer Interaction Design Lecturer Interaction Design and Gaming Founder, CEO Professional Artist and Media Designer HVA, University of Applied Sciences Amsterdam HVA, University of Applied Sciences Amsterdam Eindhoven, University of Technology, Department of Industrial Design Fontys, University of Applied Sciences, Eindhoven Fontys, University of Applied Sciences, Eindhoven Centre for Mathematics and Computer Science (CWI), Amsterdam Centre for Mathematics and Computer Science (CWI), Amsterdam. Graduate School. Utrecht School of the Arts (HKU), Media and Technology Utrecht School of the Arts (HKU) Desk.nl BV, Internet Content Provider, Amsterdam. Commissions in the Netherlands and International Professional Activities (Co) Chair, Founder, Organizer Description Chair Games4Health Europe, 2011, 2012, 2013 Amsterdam. Chairman Future of Health Award (200.000 Euro) issued by CZ Zorgverzekeraars for Innovation in Health Care, 2012 onwards Organizer. Games for Health Jam 2011, 2012, 2013. Eindhoven Int. Workshop on Ambient Gaming (AmGam 2011, 2012), Amsterdam DIGRA workshops: 1) PhD colloquium Playful Interactions; 2) Master in Playful Interactions. PICNIC 2010, 2011: Workshop: Internet of Things & Citizenship, Amsterdam Program Chair Conference on Biometrics and Identity Management (BIOID) 2008, 1

ISBN 978-3-658-02896-1 9 783658 028961 Curriculum Vitae Prof. Dr. B.A.M. Schouten BA Roskilde Organizer Workshop. The Future of Ambient Intelligence. Waag Society 2007 Organizer Conference. Anarchives: Connection Machines, V2 Rotterdam 2002 Program Committees Board Member Reviewer & Evaluator Werktafel GATHER, Creative Industries 2012. CLICK NL International Conference on Pattern Recognition (ICPR) International Conference on Biometrics (ICB) Conference on Computer Vision and Pattern Recognition (CVPR) 2009, 2010 International Conference on Fun and Games (FG) Eur. conference on the Advancement of Assistive Technology (AAATE2011) 2th International Workshop on Human Behavior Understanding 11, 2011, Amsterdam Playful Post Digital Culture Eindhoven 2011 Biometrics and Identity Management (BIOID) 2008, 2009 DGA. Dutch Game Association, the Netherlands, 2013 onwards FP7 COST Management Committee Council for the Internet of Things, Europe Centre for the Arts & Culture (ZO), Amsterdam. Imagine IC, Culture and Identity (Cultural Foundation), Amsterdam European Biometric Forum, Dublin, 2006 onwards Evaluator Dutch Gamefund 2012 Conferences: CVPR, ICIP, ICPR, ICB, AAATE, AMI, HBU, Fun &Games Evaluator European Commission, proposals FP6 & FP7. IET Signal Processing, IEEE Trans. On Multimedia Project Reviewer for FP 6 & FP7: Tabula Rasa, Actibio, Mobio Editor Member of Editorial Board. International Journal of Serious Games. Serious Games Society (http://www.seriousgamessociety.org/). Proceedings Games4Health 2013, Springer Verlag, Editor, 2013 1 JAISE: Thematic issue on Playful Interactions and Serious Games, Journal of Ambient Intelligent Systems, 2013 Lecture Notes in Computer Science (LNCS): Biometrics and Identity Management, 2008 Guest Editor IET Signal Processing. Special Issue Biometric Recognition 2010 Image and Vision Computing, Computer Vision and Image Understanding (Elsevier) Publisher Herm Kisjes & Erno Meiland. IT s all in the Games, Gamen is geweldig, met adviezen voor begeleiders en opvoeders. Publisher: Lectoraat Serious Game Design Fontys Rob van Kranenburg. Het Internet der Dingen, wat is het? Met een inleiding van Frank Kresin en een nawoord van Ben Schouten. Illustraties (omslag en binnenwerk): Tania Grace Knuckey Boekverzorging: Ron Boonstra. In opdracht van Mobi.Ubiq. Publisher: Lectoraat Serious Game Design Fontys Curator STRP Festival & Exhibition: Dutch Media Art Retrospective Member Educational Activities IEEE, ACM, SIGCHI, DIGRA, IGDA, DGA Description Bachelor College TU/e. Design and Responsible Professor for Bachelor Course: Design for Games & Play, 2014 onwards Master Game Research. Design and Lecturer for Master Track Game Research, University of Amsterdam, 2013 onwards 2

Head of Research, Fontys Hogescholen, 2009-2013 Originator and Lecturer. Erasmus European Summerschool in Games & Play, starting 2014, held in Utrecht and Eindhoven Selection of Papers (peer reviewed) Journal Tieben R., Sturm J., Bekker M., Schouten, B. Playful Persuasion: designing for ambient playful interactions in public spaces. Journal of Ambient Intelligence and Smart Environments. Thematic Issue on Playful Interactions and Serious Games. 2013. To appear. Schouten B. Play Design in new Architecture. Volume 28. ISBN 09789077966280, Amsterdam. 2011 Schouten B. and Tistarelli, M. Biometrics in Ambient Intelligence. Special Issue on Biometrics of the Journal of Ambient Intelligence and Humanized Computing. 2010. Salah, A.A., R. Morros, J. Luque, C. Segura, J. Hernando, O. Ambekar, B. Schouten, E.J. Pauwels, Multimodal identification and localization of users in a smart environment, Journal on Multimodal User Interfaces (JMUI), 2-2, Springer Verlag, 2008. Schouten, B. and B. Jacobs. Biometrics and their use in e-passports. Journal for Image and Vision Computing, Special Issue on Multimodal Biometrics. Elsevier Publishers, 2008. Edited Books Schouten, B., Fedtke, S, Handbook on Game Design. Springer 2014 (to appear) Schouten, B. Fedtke, S., Bekker, M.M., Schijven, M. Proceedings of the third European Conference on Games for Health. Springer 2013 Schouten, B., Juul, N.,Tistarelli, M., Drygajlo, A. (eds.). Biometrics and Identity Management (BIOID 2008), LNCS 5372, Proceedings of the first European Workshop on Identity Management, 2008. Springer Verlag, 2008 Bookchapter Schouten B., van der Spek E., van Kampen R. Playful Citizen Science. In: The Playful Citizen: Power, Creativity, and Knowledge. Amsterdam University Press (to appear) Bekker, M., Schouten, B and Graaf, M. de (in press), Designing interactive tangible games for diverse forms of play, In: H. Agius and M. C. Angelides (Eds.), IEEE Handbook for digital games. 2013 Schouten, B. A. M., Deen, M., & Bekker, M. M. (Tilde). (2013). Playful Identity. In J. Raessens (Ed.), Utrecht: Utrecht University. Schouten, Tieben, van de Ven, Schouten. Human Behavior Analysis in Gaming and Playful Interaction. In Computer Analysis of Human Behavior, Springer 2011 Deen, M., & Schouten, B. A. M. (2011). Games that Motivate to Learn: Designing Serious Games by Identified Regulations. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. IGI Global. Schouten B., Salah, A and van Kranenburg, S. The human aspects of behavioral biometrics. In: Second Generation Biometrics, Springer Verlag, 2010. Li, S.Z., Schouten, B., Tistarelli, M.. Sensing at a distance. Book chapter in: New technologies in Embedded Systems, Springer Verlag 2008. Schouten, B. and Y. von Engelhardt. Network Nation. In: Else/Where Mapping, New Cartographies of Networks and Territories. Edited by Janet Abrams and Peter Hall, University of Minnesota Press. 200 pages, paper. ISBN 0972969624. 2006. Conference Pepijn Rijnbout, Linda de Valk, Arnold Vermeeren, Tilde Bekker, Mark de Graaf, Ben Schouten, Berry Eggen. About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. International Conference on Intelligent Technologies for Interactive Entertainment, Intetain 2013, Mons, Belgium. Linda de Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben Schouten and Berry Eggen, GlowSteps - A Decentralized Interactive Play Environment for Open-ended Play ACE 2013, Enschede. 3

R.J.W. Sluis-Thiescheffer; R. Tieben; J. Sturm; M.M. Bekker; B. Schouten. An Active Lifestyle for Youths through Ambient Persuasive Technology Implementing Activating Concepts in a School Environment. Third European Games for Health Conference, October 28-29, Amsterdam, 2013 Janienke Sturm, Tilde Bekker, Vero Vanden Abeele, Stine Liv Johansen, Mark van Kuijk and Ben Schouten. Playful Interactions Stimulating Physical Activity in Public Spaces. CHI 2013 Workshop: Experiencing Interactivity in Public Spaces, Paris, 2013. Rob Tieben, Janienke Sturm, Tilde Bekker en Ben Schouten. Eliciting recurring curiosity through playful interactions. Workshop on Teens and Behavior Change. Interaction Design for Children Conference New York, 2013. Valk, L. de, Rijnbout, P., Bekker, T., Eggen, B., Graaf, M. de, Schouten, B. (2012): Designing for Playful Experiences in Open-ended Intelligent Play Environments. In Proceedings of IADIS International Conference Game and Entertainment Technologies 2012 (GET 2012), July 18-20, 2012, Lisbon, Portugal. Janienke Sturm, Stine Liv Johansen, Mark de Graaf, Ben A. M. Schouten: First International Workshop on Ambient Gaming (AmGam'11). AmI 2011: 374-375 Janienke Sturm, Ben A. M. Schouten: Ambient Gaming and Play: Opportunities and Challenges. AmI Workshops 2011: 213-217 Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten: Playful Moments of Activity. AmI Workshops 2011: 233-237 Pepijn Rijnbout, Linda De Valk, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen: i-pe: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. AmI Workshops 2011: 238-244 Akdag., A., & Schouten, B.A.M. (2011). Cybernetic Serendipity Revisited: Interaction, Play & Fun from the Universe of Electronic Art to Metaverse. International Symposium on Electronic Art. Presented at the ISEA 2011, Istanbul. Tieben, Bekker, Schouten. Curiosity and Interaction: making people curious through interactive systems. BHCI 2011 Tieben, Bekker, Sturm, Schouten. Eliciting casual activity through playful exploration, communication, personalisation and expression. CHIsparks 2011 Sturm, Schouten, Tieben et al. PlayFit: Designing playful activity interventions for teenagers. DIGRA 2011. September 15-17 Hilversum. 2011. A. Sponselee, B. Schouten, D. Bouwhuis. Telecare for elderly users: Needs and benefits. Gerontechnology 2010; 9(2):249; doi:10.4017/gt.2010.09.02.277.00 Antoine A. J. van de Ven, Anne-mie A. G. Sponselee, Ben A. M. Schouten: Robo M.D.: a home care robot for monitoring and detection of critical situations. ECCE 2010: 375-376 Deen, Menno, and Ben A.M. Schouten. Let's Start Playing Games! How games can become more about playing and less about complying. Leuven: Leuven University, 2010. Salah, A.A., Schouten, B. Semiotics and the Relevance of Context for the AmI Environment. European Conference on Computing and Philosophy E-CAP 2009. Barcelona 2009. Schouten, B. and Salah, A.A., Empowering the End-User in Biometrics. Proceedings IEEE ICARCV, Hanoi, 2008. Schouten, B., M. Tistarelli, C. Garcia-Mateo, F. Deravi, and M. Meints. Nineteen Urgent Research Topics in Identity Management. In: Schouten, B., Juul, N.,Tistarelli, M., Drygajlo, A. (eds.) Biometrics and Identity Management (BIOID 2008), Proceedings of the first European Workshop on Identity Management, 2008. Anne-mie A. G. Sponselee, Ben A. M. Schouten, Don Bouwhuis, Charles Willems: Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders. AmI Workshops 2007: 314-326 Daniel González-Jiménez, Manuele Bicego, Johan W. H. Tangelder, Ben A. M. Schouten, Onkar Ambekar, José Luis Alba-Castro, Enrico Grosso, Massimo Tistarelli: Distance Measures for Gabor Jets- Based Face Authentication: A Comparative Evaluation. ICB 2007: 474-483 Johan W. H. Tangelder, Ben A. M. Schouten: Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment. ICPR (3) 2006: 1087-1090 B.A.M. Schouten and P.M. de Zeeuw. Image Databases, Scale and Fractal Transforms. ICIP 2000; Proceedings International Conference on Image Processing, Sept.10-13, 2000, Vancouver. IEEE Computer Society. 4

Ben A. M. Schouten, Paul M. de Zeeuw: Fractal Transforms and Feature Invariance. ICPR 2000: 3992-3997 G. Caenen, G. Frederix, A.A.M. Kuijk, E.J. Pauwels and B.A.M. Schouten. Show me what you mean / PARISS: A CBIR-interface that learns by example. Lecture Notes on Computer Science; Fourth International Conference on Visual Information Systems (VISUAL 2000), Lyon, November 2000, Springer Verlag, pp.257-268. Ben A. M. Schouten, Paul M. de Zeeuw: Feature Extraction Using Fractal Codes. VISUAL 1999: 483-492 Editorial Rob Tieben and Ben Schouten. Partijblad Democraten 66. Gamification en gewenst gedrag: een fleurig jasje, moderne stickers, of langdurige motivatie? Schouten, B. The Role of Play, Inaugural Lecture. Professor in Playful Interactions, Eindhoven 2011. Schouten, B. Spel als bron voor Ambient Culture. Intree rede als Lector Serious Game Design en Ambient Intelligence & Design.. Fontys Hogescholen, Eindhoven, 2008. Schouten, B. and O. Ambekar. Digital Identity in Ambient Environments. ERCIM special issue on embedded intelligence: # 7, October 2006. Thesis B.A.M. Schouten. Giving Eyes to ICT, or How does a Computer recognize a Cow, PhD Thesis ISBN 90 6196 502 0, University of Amsterdam, March 2001. Prof. Dr. M.S. Keane Prof. Dr. M.I. Brin Dr. F. van der Ploeg, Prof. Dr. A.M.W. Smeulders Prof. Dr. S.J. van Strien Prof. Dr. D. Saupe University of Amsterdam University of Maryland Secretary of State for Culture, The Netherlands University of Amsterdam University van Amsterdam Universität Leipzig Selection of Invited Lectures and Presentations Invited Lecture: Serious Gaming in the Netherlands by invitation of the Dutch Embassy, Seminar Games in the Netherlands, Fukuoaka Japan, 17 September 2013. Invited Lecture. Cinekid Award Ceremony: Play XYZ, 18 October 2013, Amsterdam. Keynote Speech: International Conference on Ambient Intelligence (AMI 2013). Playing the Challenge of Ambient Intelligence, December 5, 2013. Dublin 23rd TAFISA World Congress. Keynote speech: How Serious Gaming can contribute to sustainability and sport for all. Saturday 26th of October, Enschede. Designing for playful interaction in intelligent systems. Internet of Things Event, Eindhoven June 2013 The Role of Play. Studium Generale University of Utrecht 2012 Kinder college University of Tilburg: Games are Fun, 2010 Play Institute for Design Research, Nederlands Kampioenschap Gamen, 16 Juni 2012 Human Behavior Analysis in Playful Interaction, Measuring Behavior conference, Utrecht, 28-31 Augustus, 2012 Do Serious Games make a better world. The citizen scientist on the Move. Conference de Waag & Universiteit van Utrecht, 25-27 Juni 2012 The Role of Play for Rehabilitation, Opening Interactive Play Wall (NOYON) Revalidatie Centrum Blixembosch, 11 Mei 2012 The Role of Play. STRP S, Keynote Lecture, 2011, Eindhoven Play Design the City. PICNIC 2011, Invited Lecture, 2011, Amsterdam Smart Cities, Provoking and facilitating Interactions. PICNIC 2011, Invited Lecture, 2011, Amsterdam Systems, Art and Play. KABK (Art Academy), (keynote) Lecture, 2011, the Haque Playful Identity in Game Design and Playful Interaction. Conference Homo Ludens 2.0. Utrecht 2011 5

Playful Interaction & Citizenship. Pecha Kucha Night, Brussels, 28 Januari 2010 Playful Identity in Game Design and Open Ended Play. Playful Identities Workshop, University of Utrecht, 2010 ICT en Kunst. ICT Delta. Rotterdam 2010 Internet of Things. PICNIC 2010, Invited lecture, 2010 Amsterdam Biometric Systems and HCI. Masterclass, Summerschool in Biometrics, Alghero, Italy, 2010 Local Trust & Ambient Currencies. PICNIC 2009, Amsterdam, 2009 Biometrics & Identity Management. Masterclass, Summerschool in Biometrics, Alghero, Italy, 2009 Playful interaction. Symposium Compulsive Gaming. Eindhoven, 2009 Identity and the Internet of Things. Booklaunch: The internet of Things, De Waag Amsterdam, 2009 The Future of e-entertainment. Congres Ambient Assisted Living. Einhoven, 2009 Play as inspiration for Ambient Culture. Inaugural Speech as Lector Serious Game Design & Ambient Intelligence, 14 November 2008 Empowering the End-user in Biometrics, ICARCV, Hanoi, 2008 Identity Management in Intelligent Systems. Opening Embedded Fitness, Eindhoven, 2008 Nineteen Urgent Research Questions in Biometrics. First European Workshop on Biometrics and Identity Management. Roskilde Denmark, 2008 Bio-sensing in Smart Environments. Masterclass, Summerschool in Biometrics Alghero, Italy, 2008 The future of Biometrics. Keyenote. Spanish National Conference on Biometrics and Identity Management, Vigo 2007 Biometrics Research Agenda. European Biometrics Forum Research Seminar 2007, Keynote Lecture, Brussels. The exploration of Visual Information by Visual Means, Deaf 03, Rotterdam The semantic Gap, Anarchives: Conection Machines 2002, Rotterdam Awards Living Labs Global Award http://www.llga.org/history_detail.php?id=416&any=2012. The app that gets teenagers moving. Brazil 2012. Dropstuff Award 2012 in Please to meet you game design competition: Wordsnake. Giving Eyes to ICT nominated for Stieltjes Price 2001, for best scientific thesis. Dutch Organization for Scientific Research (NWO). Thesis CDROM "Giving Eyes to ICT, Bronze World Medal for Design in the Category New Media, sub-category Information and Education, 2001. New York Arts Festival, New York, USA. Webby Award in Game Design, Desk Creative Technology together with the Dutch Design Institute 1996 In the News (Selection) Quiz Night Dutch Technology week 2012, Eindhoven VPRO Radio 1. Labyrint Science Program: The role of play, in honour of inauguration, November 2011. NOS Journaal. Fit through Play & Games, 2008 Radio 1 (Het filiaal). Biometrics on Schiphol, Februari 2008. Bijzondere Beta s. Interview met Lector Schouten, B.. NWO. 2008 Wouter Klein Ikkink. In gesprek met Schouten, B., Lector Serious Gaming, I/O ICT-Onderzoek september 2008. Walter van Hulst, Capitologue (Design Technology and Business): Het gaat om betekenisvol ontwerpen April 2008, Eindhoven. Jonathan Zondag. Science Guide: Betekenisvol onderzoek. 2008 Martijn van Calmthout, Visual Search, in Art and Culture, De Volkskrant, March 23, 2001. Dirk van Delft, Searching for a Cow. Scientific Supplement, NRC Handelsblad, March 24, 2001. Year Courses and Summer Schools Description 2014 2007 International Summer School on Persuasive Games Summer School enterface 2007, Istanbul, Turkey Founder Lecturer and project leader Lecturer, member of the program committee, 6

2010, 2009, 2008, 2007, 2006 Summer School on Advanced Biometrics, Alghero, Italy. member of the jury. Year Supervisor of PhD Students Description 2006-2010 O. Ambekar. Centre for Mathematics and Computer Science (CWI) Promotor: Prof. A. Jain, MSU (t.b.c.) 2006-2013 A. Sponselee. J.F. Schouten School for User-System Interaction Research, Eindhoven Co Promotor: Prof. D. Bouwhuis TU/e 2007 2011 A. van der Beemt, Fontys University of Applied Science 2008 2012 A. van der Ven, Fontys University of Applied Science Co Promotor: Prof. Eggen TU/e 2008-2012 Menno Deen, Fontys University of Applied Science 2010-2014 Rob Tieben, Eindhoven University. 2011-2015 2011-2015 Pepijn Rijnbout, Eindhoven University. Linda de Valk, Eindhoven University. Promotor: Prof. Dr. Ir. B. Eggen Authentication and profiling media in smart environments. CWI A user-centered approach on smart home technology and acceptance by the elderly Lectureship Ambient Intelligence & Design Youth Culture and Serious Gaming Lectureship Serious Game Design Embodied Human Computer Interaction Lectureship Ambient Intelligence & Design Intrinsic Motivation for Serious Gaming Lectureship Serious Game Design Curiosity in Serious Game Design and Playful Interaction Decentralized Smart Playgrounds Interaction in Decentralized Smart Playgrounds Year Research Projects Description 2014-2016 Gaming in Therapy. Raak Publiek. Partners: Fontys, Serious Gaming for therapy adherence HVA, Zuyd Universities of Applied Sciences, of Schhol youth with mental problems Mondriaan, GGzEindhoven. Budget 500.000 Euro 2013-2017 2010-2014 Persuasive Games. NWO (Creative Industries). Partners: University of Utrecht, Erasmus University. Budget 1M Euro PlayFit. NL-RaakPro (SKO). Partners: TU/e, RANJ, EmbeddedFitness, Stichting Sport en Technologie, ROC Noord Brabant. Budget:1.5 M Euro. 2011-2013 SIXPAC NL-RaakINT. Partners: E-media Lab Leuven, University of Aarhus, DigiFit, Embedded Fitness, Ready2Improve. Budget 477 K Euro. Design Research on persuasive games. Theory on persuasive technologies and validation. Playful Interaction for active lifestyle, targeted at children with obesity. Play activities combined with educational activities Play & Games for Healthcare. Business models and Design. 2010-2011 2010-2011 Share-IT. EU-Interreg. Partners: Venice city council, social partners from Poland, Hongary, Sweden. Budget: 350 K Euro. Robo MD. EU-Interreg. Innovation for Welfare. Partners: Johannes Kepler University Linz (JKU), Italian National Research Council (CNR), University of South Bohemia in České Budějovice. Total Budget: 550.000 Euro. Storytelling Play and Games for Social Inclusion targeted toward (social) minorities Robots and playful interaction for ICT for Ambient Assisted Living. 2011-2015 CRISP:I-PE (Dutch National Funding) Partners: Eindhoven University of Technology, Delft Project Partner. Intelligent Play Environments to stimulate social and 7

University of Technology, Innosport.nl, Sports & Technology, Almende, Kompan a.o. 2006-2012 EU-COST 2101,36 EU. University of Surrey, Kent, Madrid, UTwente (a.o) Total Budget: 15 M Euro. physical activities Member of the Board COST Unsupervised multimodal biometric authentication Short CV Ben Schouten graduated from the Rietveld Art Academy in 1983. He found himself interested in patterns and iconography, and discovered his fascination for mathematics. In August 1995 he received a Master s degree in mathematics, specializing in chaos theory. In 1996 Ben Schouten founded Desk.nl, providing innovative internet related solutions. Together with the Dutch Design Institute (Vormgevings Instituut), Desk was internationally acknowledged with a webby award in gaming. In 2001 he received his PhD for his thesis on content based image retrieval and interfaces that allow browsing & searching for images in an intuitive way, according to human perception. His thesis was acknowledged with a Bronze World Medal for Design in the New Media category, sub-category Information and Education, in New York, USA. In the following years Ben Schouten started a group in Biometrics and Human Behavior Analysis in Smart Environments at the Centre for Mathematics and Computer Science (CWI, Amsterdam) as well as teaching at the Utrecht School of Art & Technology (HKU) in Interaction Design and Gaming. In 2010 he was appointed Full Professor Playful Interactions at the department of Industrial Design at Eindhoven University of Technology. His group focuses on Games & Play for social innovations and culture. Since 2013 he is also director of the Centre of Expertise on Games, Play and New Cinema (together with the Filmakedmie). He is an advisor for the European. Commission on the Internet of Things as well as for the Dutch Cultural Media Fund, responsible for E-culture. 8