Open Graphical Framework for Interactive Television

Similar documents
From Digital Television to Internet? A general technical overview of the- DVB- Multimedia Home Platform Specifications

SERIES H: AUDIOVISUAL AND MULTIMEDIA SYSTEMS Infrastructure of audiovisual services Communication procedures

Market & Business Development in in Television HbbTV and IPTV in Australia

The Advantages of Using NCL 2.3

- Open Architecture/Interoperability Issues

Issues of closed captioning and digital television

a whitepaper on hybrid set-top-box

Adobe Flash Player 11.9 Voluntary Product Accessibility Template

XBMC Architecture Overview

World of Digital Interactive TV

JavaFX Session Agenda

Adobe Flash Player 11.2 Voluntary Product Accessibility Template

Speech Interface Implementation for XML Browser

A Short Introduction to Android

Rich Internet Applications

DVBLink TVSource. Installation and configuration manual

Dipl. Ing. Andy Brefort Department: Sound and Picture Processing. IRT/TB Dipl. Ing. Andy Brefort Bringing MHP to the Internet October 2000 Folie: 1

How to establish an. MHPapplication development environment. Olav Frølich Danmarks Radio

SAT>IP DVBViewer Lite Edition. User Manual. Version 1.0

4 Digital Video Signal According to ITU-BT.R.601 (CCIR 601) 43

Mobile Operating Systems Lesson 05 Windows CE Part 1

Mobility Introduction Android. Duration 16 Working days Start Date 1 st Oct 2013

Session 4. Market & Business Development in mobile TV, satellite TV, Cable TV, IP TV, etc.

Cable TV Headend Solutions

Chapter 6: Broadcast Systems. Mobile Communications. Unidirectional distribution systems DVB DAB. High-speed Internet. architecture Container

Dr. Pat Mirenda. Software Design Specification Document

Mobile TV with DVB-H. Markus Lindqvist Director, Server & Network Solutions Multimedia, Nokia Nokia Nseries

Android Basics. Xin Yang

Copyright 2006 TeleMídia

31 Segovia, San Clemente, CA (949)

Whitepaper. NVIDIA Miracast Wireless Display Architecture

EV-8000S. Features & Technical Specifications. EV-8000S Major Features & Specifications 1

Technical Paper. Dolby Digital Plus Audio Coding

How To Build A Cloud Based Data Hub For A Networked Network (Networking) System (Network)

5.1 audio. How to get on-air with. Broadcasting in stereo. the Dolby "5.1 Cookbook" for broadcasters. Tony Spath Dolby Laboratories, Inc.

How Java Software Solutions Outperform Hardware Accelerators

CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014

HbbTV Forum Nederland Specification for use of HbbTV in the Netherlands

A STUDY ON DIGITAL VIDEO BROADCASTING TO A HANDHELD DEVICE (DVB-H), OPERATING IN UHF BAND

Information Technology Career Field Pathways and Course Structure

ADVANTAGES OF AV OVER IP. EMCORE Corporation

Internet Protocols for Synchronous Distance Learning

VPAT. Voluntary Product Accessibility Template. Version 1.3

Audiovisual Services on Internet

Android Development. Lecture AD 0 Android SDK & Development Environment. Università degli Studi di Parma. Mobile Application Development

Long Term Research Agenda

Workshop on Android and Applications Development

Implementation of a Video On-Demand System For Cable Television

NorDig PVR metadata for

Cisco ROSA Video Service Manager (VSM) Version 05.03

reach a younger audience and to attract the next-generation PEG broadcasters.

Here to take you beyond Mobile Application development using Android Course details

Overview of CS 282 & Android

INTERNET PROGRAMMING AND DEVELOPMENT AEC LEA.BN Course Descriptions & Outcome Competency

Important HP Media Center PC Updates

New Features for Remote Monitoring & Analysis using the StreamScope (RM-40)

DAB + The additional audio codec in DAB

The reference model for smart TV. China Electronics Standardization Institute

Testing Video Transport Streams Using Templates

Immersive Medien und 3D-Video

How To Make A Tv Program Synchronize With The Main Picture From A Dtv Program

ITG Software Engineering

New markets HEVC DVB T2 Germany. Herbert Tillmann

DVBLink For IPTV. Installation and configuration manual

Observer RPM. Remote Program Monitor. Post STB-Monitoring, Logging and Troubleshooting

Evaluation of Xamarin Forms for MultiPlatform Mobile Application Development

Traffic load and cost analysis for different IPTV architectures

Research on HTML5 in Web Development

Open multi-provider delivery of TV services over IP networks

ECWM511 MOBILE APPLICATION DEVELOPMENT Lecture 1: Introduction to Android

Cisco Digital Media System: Comprehensive. Scalable. Network-Centric.

Java Applications for Digital TV Java and Digital TV on ISDB-T JCP F2F Meeting - Korea Aguinaldo Boquimpani Senior Manager Digital TV Products May,

FNC-1000 User Guide Table of Contents

Update: Digital TV. Digital TV. More than TV?

Prototyping Mobile Game Applications Practical use experiences

CATV s Answer to Satellite Competition

Università Degli Studi di Parma. Distributed Systems Group. Android Development. Lecture 1 Android SDK & Development Environment. Marco Picone

Images move the world We move images

UPnP Control Point for Mobile Phones in Residential Networks

INTERMEDIATE ANDROID DEVELOPMENT Course Syllabus

EE3414 Multimedia Communication Systems Part I

Sample Project List. Software Reverse Engineering

Overview ISDB-T for sound broadcasting Terrestrial Digital Radio in Japan. Shunji NAKAHARA. NHK (Japan Broadcasting Corporation)

Apple G5. Standards Subpart Software applications and operating systems. Subpart B -- Technical Standards

Technical standards for Satellite & Cable TV in Asia

ENERGY STAR Technical Specifications for Cable, Satellite, and Telecom Service Providers. Table of Contents

EU policy and regulation of technical platform services to digital television. Agenda. 1. From analogue to digital television

DIRECT TO HOME TELEVISION SCOPE IN PAKISTAN

ATSC Standard: 3D-TV Terrestrial Broadcasting, Part 2 Service Compatible Hybrid Coding Using Real-Time Delivery

Digital Library for Multimedia Content Management

Internet Desktop Video Conferencing

TECHNICAL WHITE PAPER. Closed Caption Analysis Using the CMA 1820

Guide to Wireless Communications. Digital Cellular Telephony. Learning Objectives. Digital Cellular Telephony. Chapter 8

1-MINIMUM REQUIREMENT SPECIFICATIONS FOR DVB-T SET-TOP-BOXES RECEIVERS (STB) FOR SDTV

SuperSpeed USB 3.0: Ubiquitous Interconnect for Next Generation Consumer Applications

Content delivery system to digital signage

How to Develop Accessible Linux Applications

Chapter 10: Multimedia and the Web

Lehrstuhl für Informatik 4 Kommunikation und verteilte Systeme

BogDan Vatra and Andy Gryc. Qt on Android: Is it right for you?

Transcription:

Pablo Cesar, Juha Vierinen, and Petri Vuorimaa {pcesar, jvierine, pv} @tml.hut.fi Telecommunications Software and Multimedia Laboratory Helsinki University of Technology Finland Introduction Background Outline Proposed Graphical Software Architecture Digital Television Prototype (Ubik) Screenshots Conclusion Questions 1

Introduction Interacting in Chaos (1999, by Olsen): The fundamental assumptions of interactive computing must be reconsidered Device chaos: variability of future interactive devices Past, present, and future of user interface tools (1999, Myers et. al): We are at the dawn of an era where user interfaces are about to break out the desktop box In conclusion Not so long ago, desktop computer the only multimedia platform Today, the number of interactive devices is growing (e.g., mobile phones, digital television receiver) So, a new user interface model is needed Classic Architecture User Interface Software Tools (1995, Myers) defines a layered model Each layer includes one more level of abstraction Applications implemented using higher-level tools Toolkit: a library of widgets used by applications Windowing System: helps user to monitor and control different contexts (input and output functionality) 2

System Architecture Requirements User Experience Support for multimedia objects (video, image...) User interaction effectively handled Developer Experience Need a set of APIs as easy as possible to use to develop the software Core Architecture Control different contexts Synchronise audio, video, and applications Adaptability Cross platform development User Interface Software Tools Metrics Past, present, and future of user interface tools (1999, Myers et. al) proposed several metrics to evaluate user interface software tools In this presentation, two of them are widely used: Ceiling: expressional power of a tool Threshold: difficulty of learning the tool They are really useful because for example it makes clear that 3D games should not be implemented the same way as Information Systems In conclusion: Device chaos + basic requirements Classic architecture + user interface software tools metrics 3

Proposed Model (1/2) Different Layers, which can be use for development (image upside down): HAL: Hardware Abstraction Layer CPLib: Cross-platform graphics library Graphical Environment GUI Toolkit High Level Languages Proposed Model (2/2) Hardware Abstraction Layer Provides a unified way to access the hardware (e.g., access video memory) Cross-platform graphics library Provides multimedia primitives for presentation, user interaction, and video and audio Graphical Environment Manages the different contexts GUI Toolkit A set of ready-made user interface widgets High Level Languages Fast and easy development of applications 4

Digital Television (1/5) Analog tv: 1 television program in a 6 or 8 MHz channel Little choices Receiver: only Television set Digital tv: Audiovisual signal is compressed and transported by digital means (MPEG-2 stream). Spectrum efficiency. Multiple programs in 6 or 8 MHz. Interactive Services: VoD, banking, games... Receiver: TV set + decoder. Digital Television (2/5) Each Broadcaster decides how to use its own bitrate: Only television programs Only interactive applications Television program(s) plus interactive application(s) Flexible quality of video and audio signals 3 Mbps is enough for satisfactory video quality. Interactive Applications as value added services Java Xlets and XHTML documents Internet access (e-mail, web,...) 5

Digital Television (3/5) Standards = Horizontal Market Applications and decoders can be developed by different developers and manufacturers. DVB Standards (Digital Video Broadcasting) DVB is the European initiative in Digital Television field Specifies the transmission in different mediums: DVB-S (Satellite), DVB-C (Cable), DVB-T (Terrestrial) MHP (Multimedia Home Platform) Set of Java Application Program Interfaces (APIs) Home/Audio Video Interoperability (HAVi) is the GUI library. It is based on a subset of Abstract Windowing Toolkit (AWT) Every DTV receiver include them Digital Television (4/5) Resident applications Navigator Display current program information. Allow control over the decoder settings. Display forthcoming information, Electronic Program Guide. Digital Teletext Mass media information delivery (news, sport results...). Information structured in pages. Contains multimedia objects (audio, images, animations...) Broadcast applications All kind of services: VoD, banking, games... 6

Digital Television (5/5) The proposed model can be used for digital television AWT + MHP classes HAVi DVB-HTML Hardware Abstraction Layer breaks Java interoperability Other High Level Languages not taken into account yet Ubik A prototype system for digital television receivers based on the proposed model Open and extensible system MHP compliant, overcoming today s restrictions (interaction channel capabilities, video player implementation ) Allows the study of new ideas for MHP It is based on Linux Operating System Combine different relevant open source projects 7

Ubik Layered Model Threshold Hardware Abstraction Layer DirectFB Cross Platform Libraries SDL DVB-MHP Graphical Environment SDLAWT GUI Toolkit HAVi (FTV) High Level Languages SMIL Ceiling Hardware Abstraction Layer Uses DirectFB: http://www.directfb.org Renders directly in the framebuffer console, so no extra windowing system is needed (e.g., X Windows) Includes hardware acceleration Supports controlling different applications in the same screen (e.g., audio-visual content + MHP service) Easy to develop a video player for the audio-visual content 8

Cross Platform Multimedia Libraries Uses Simple DirectMedia Layer (SDL): http://www.libsdl.org SDL can be compiled in a variety of Operating Systems: Linux, Palm OS SDL provides native multimedia primitives: Presentation (visualisation) User Interaction Other libraries used in Ubik: SDL_image: support for images SDL_ttf: support for true type fonts Graphical Environment (1/2) Ubik includes Kaffe 1.1 Virtual Machine: http://www.kaffe.org Open source Virtual Machine AWT was modified (Java Native Interface bindings), so it renders using SDL library Final result is an AWT subset (only essential classes to manage graphics) specified by HAVi: Toolkit, Graphics, Font, FontMetrics, Image, Color Shape, Polygon, Rectangle, Point.. Control of Windows (Component, Container) Event handlers and Listeners (java.awt.event) 9

Graphical Environment (2/2) The actual screen is defined in Toolkit as a SDLSurface Scene is a context (like awt.window) Scene includes Components Each Component is drawn by its Graphics class Toolkit All widgets are visible, in addition they could be: Navigable: navigated using the remote control Actionable: launch functionality (buttons) Selectionable: selection of an item or set of items (Lists) Each widget has associated a Look class (i.e., view) 10

High Level Languages extensible Markup Language (XML) is a meta-language to define other languages World Wide Web Consortium (W3C) has defined different languages, two of them: Synchronized Integration Markup Language (SMIL), multimedia presentations on the Web (presentation, time based) XForms, structured web forms (interaction) A Language profile SMIL+XForms hybrid documents are integrated in Ubik Advantages: Easy and fast to implement (no compilation needed) Small applications (only a document + multimedia objects) Structured and interchangeable content Screenshots SMIL 11

Screenshots Navigator Screenshots Teletext 12

Otadigi Otadigi New multiplex (2002) for academic and research purposes in the Helsinki University of Technology campus area (http://www.otadigi.tv) DVB-T network Stable environment Reception by commercial set-top boxes In Otadigi, different MHP applications are running using our HAVi widgets: Navigator SMIL player Real network can study today s digital television 13

Conclusions Today situation: Device Chaos = growing number of multimedia terminals A Graphical Software Architecture for multimedia platforms has been presented Multiple configurations can be obtained (e.g., MHP, game console) A prototype for digital television receivers based on the model has been implemented (Ubik) Ubik proposes two extension profiles for MHP (low level and high level) Otadigi is a real DVB-T network, where Ubik can be tested Ubik Future 14

Ubik Future DVB-T reception (DirectFB video player) Java Video Player (use of JMF) Communication mechanism such as Bluetooth Deeper study of the interaction channel: heterogeneous network support SIP client (e.g., Video conference) Inclusion of minimal XML parsers Questions Thank you very much! Questions? Comments? 15