Infollution ZERO in Singapore and Korea. Yuhyun Park

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Transcription:

Infollution ZERO in Singapore and Korea Yuhyun Park

Cyberwellness Website: Singaporean MOE

Stop Bullying Website: Korean MOE

Target Focus Content Case Study: Korean Cyberwellness Programs (2012 Review) Korea Communication Standards Commission Green i-net 2.0 Youth, Parents, Teachers Focus on blocking harmful contents Green i Campaign - Harmful contents filtering software - Internet Information time management support system Korea Communications Commission Korea Internet Security Agency Ministry of Gender Equality and Family The Commission on Youth Protection and related programs Ministry of Public Administration and Security NIA Youth Youth, Parents, Teachers Youth, Parents, Teachers Internet literacy and digital ethics education for prevention - Korea Internet Dream Society - Internet Ethics Class (Internet literacy education) - Campaign for Beautiful Internet World Preventative education and treatment for Internet addiction, Remove harmful contents on the Internet - Counselling for at-risk groups to Internet addiction - Youth Patrol Project - Internet addiction prevention campaign - Counsellor and therapist training Cyber-crime investigation, Prevention and treatment of Internet addiction - Campaign / camp / volunteer - Teaching material development - Educational contents Effects - Over 2.3 million people have downloaded contents. - GIFT Family Participants: Over 5,000 (2011) - 9,400 trainees (Internet ethics class, 2010) - 240 primary schools (Afterschool Internet class) - Internet addiction survey -Prevent and treat Internet addictions - Youth Patrol activities encompass over 5 million students at all levels from primary to high school - Sunflower campaign: Over 1 million cases - Developed and distributed over 50 kinds of Information Ethics educational contents in schools

Case study: Integrated approach for Cyber Wellness education in Singapore Inter-Ministry Cyber Wellness Steering Committee (ICSC) Ministry of Information, Communications and the Arts (MICA) Ministry of Education (MOE) Ministry of Community Development, Youth and Sports (MCYS) Ministry of Defence (MINDEF) Ministry of Home Affairs (MHA) Infocomm Development Authority (IDA) Media Development Authority (MDA). $10 million for 2009-2013 4-year longitudinal study to understand students cyber behaviours, evaluate training programs Counselling and cyberwellness training Digital citizenship Intervention program MOE Cyberwellness school programs and web portal 5

To create cyber awareness among the pupils Pupils should be able to sense the risks of harmful behaviours online learn how to manage such risks protect themselves from the dangers. Pupils should eventually translate their understanding into actions that will keep them safe while online To develop pupils ability to respond to new encounters in cyberspace, Provide opportunities for pupils to analyse, evaluate and reflect on cyberwellness issues

Research-based & Research-generating Digital Citizenship Education Game-based fun storytelling approach iz HEROs have the ultimate power to defeat Infollmons. INFOLLMONs try to destroy the iz HERO spirit of kids through the Internet and Mobile Phones Cyberbullying - Privacy invasion - Online Predators - Video game addiction 2013 infollutionzero, Nanyang Technological University 8

Mission We help to find the unique HERO in every child in the digital age! WISDOM to create benefits for others GRATITUDE to not take things for granted RESPECT for all COURAGE to speak up DISCIPLINE to use new ICT tools CREATIVITY to solve problems from a different angle RESPONSIBILITY to complete tasks with ownership RESILIENCE to try and continue EMPATHY to understand others 9

iz HERO Exhibition The world s first exhibition to teach kids about digital leadership 10

The iz HERO Project is comprised of several, integrated learning programs across various multimedia formats Comic Books Character Encyclopedia Online Game Interactive Exhibition Peer-mentoring Program Social Networks On-/Offline Quest 11

Recognitions about iz HERO Project 2012 The UNESCO King Hamad Bin Isa Al Khalifa Prize for the use of ICTs in Education 2013 Honourable Commendations - UNESCO Wenhui Award for Educational Innovation 2013 Eisenhower Fellowship 2013 Ashoka Fellowship 2013 International Mobile Safety Tips for Children US National Cyber Security Alliance, APEC TEL, Singapore Cyber Security Alliance 12

Recognized By Press Around The World

Preliminary Research finding (I): Students perceptions regarding the usefulness of the iz Hero exhibition and the web based game: Students perceptions regarding the iz HERO Project were very positive: 92% found the exhibition activities helpful in helping them use the Internet safely. 89% found that the exhibition made learning more interesting. 93% found the exhibition experiences helpful. 86% found that playing the game at the exhibition was fun. 92% found the game at the exhibition interesting. 87% like the infollmon and iz Titan characters at the exhibition. 14

Research finding (II): Did students attitudes towards online risky behaviours improve from the pre-test to the post-test? There were significant improvements in their attitudes for 5 of the 6 attitudes examined comparing pre- and post- exposure, namely: Attitude towards online disclosure of personal information Attitude towards offline meetings Attitude towards playing online games for more than 3 hours Attitude towards playing online games instead of completing homework Attitude towards watching online pornography Negative Neutral Positive 15

http://www.izherochallenge.net Campaign Site, iz HERO.ORG Game Character Encyclopedia Mobile App Create a Tooon

100 iz HEROes Will be selected around the world 100 iz HEROes will be announced for their outstanding Power of RESPECT, impact, courage and ingenuity to spread the word. iz 100 will: Be added to the iz HERO Exhibition at Science Centre Singapore. Receive iz HERO Awards iz HERO Lab 22

iz HERO: Next Steps Forward Officially launch iz HERO Challenge in Korea, Singapore, and other ASEAN countries stating from May: Potential Partners: SEAMEO INNOTECH, UNESCO, NAVER, Hyundai Department, Lotte Group, British Council, Singapore MOE, Korean Ministry of Science, ICT and Future Planning Develop iz HERO Challenge School program, Family program, MOE CyberAmbassador program, and Campaign program Develop Teaching Materials using iz HERO contents Supplemental resources to reinforce MOE curriculum Develop fun and engaging learning materials and toys Trading Cards Character Encyclopedia Comic Books Toys

UNESCO Declaration: Implications and Recommendations Combine character/value education and cyberwellness education Encourage a regular curriculum on digital citizenship that starts no later than the primary school level. Encourage informal learning activities to supplement classroom learning. Encourage parental participation. Encourage research on cyberwellness issues e.g., youth behavior in digital space, efficacy testing to evaluate intervention programs.

Thank you very much

Developed a peer-mentoring program with a local partner: TOUCH Cyber-wellness Community, Singapore

ZERO DAY Announce 100 iz HEROes and their stories Announcements from schools, individuals, partners and governments that will be part of ZERO Day Declare iz Zone Encourage local communities to participate in the event

infollution ZERO Not-for-profit initiative in S. Korea and Singapore S. Korea Campaign Monitoring inappropriate content Research