Mobile Application Marketplace 2015: Market Analysis and Assessment of Future Evolution and Opportunities



Similar documents
Wireless/Mobile Devices and Applications: Solutions and Market Opportunities

Enterprise Mobile Devices: Key Trends, Market Size, Vendor Share and Forecasts

World Wireless Protocol Analyzers and Network Monitoring Systems

World Enterprise, Broadband, Mobile Video Transcoders Market

Mobile Commerce in the Cloud: The Impact of Cloud-based Operations on Mobile Business Models and Operations

India Smartphone Market & Operating System Analysis Forecast

Global Customer Cloud App Market

Augmented Reality in Gaming and Entertainment

Global Big Data Analytics Market for Test and Measurement

Mobile Location-based Marketing Solutions Analysis and Market Forecast

U.S. Call Center Software Markets

Mobile Advertising Market Analysis, Outlook, and Forecasts

Worldwide Tablet Computer Market Forecast

U.S. Mobile Device Management (MDM) Market 2012: Solving the Many Challenges in Enterprise Mobility

The Future of App Stores

Next Generation Enterprise Mobility Management Market Insight

Smartphone Operating Systems

Non-life Insurance IT Solutions Europe

Analysis of the Global Enterprise Firewall Market

Cloud Solutions and Market Opportunities

Worldwide Tablet Industry Development Trends and its Clout in the Post-PC Era

Action Oriented Proximity Marketing Technologies & Platforms: Blending the Online and OfflineMarketing Channel With NFC & Barcodes

U.S. Database Management System Software by Vertical Market

Embedded System Hardware, Software, Tools, and OS: Global Market Analysis and Forecast

Global Mobile Advertising Market

UK - Tablet PC Market Forecast & Opportunities, 2016

Connected Home for Insurers

Public Cloud Computing Market for SMBs in India - Affordable Connectivity and Virtualization Technologies to Drive Adoption of Public Cloud

Global Private and Public Cloud Market in Financial Services Industry

Cloud Application Marketplace

Western European Storage Area Network (SAN) Market

Strategic Analysis of Fleet Vehicle Leasing Market in Ireland

"Personal Accident and Health Insurance Claims and Expenses in Morocco to 2018: Market Databook"

Global Change and Configuration Management Software Market

Global Big Data and Analytics Market in Telecom Industry

Forms 1099 & W-9 Update - Current Year IRS Information Reporting Form Guidelines - Recorded Webinar

Life Insurance Distribution Channels in Croatia to 2019: Market Databook

Global Outsourced Software Testing Services Market

Cloud Application Marketplace

'Personal Accident and Health Insurance Premiums and Claims in Australia to 2018: Market Brief' contains

The Market For Mobile Application Development Services: Selling The Spades For The App Gold Diggers

IP VPN Market Forecast in India to 2016

Toys and Games in Hungary

Mobile Phones in India

Global Virtualization and Cloud Management Software Market

Carrier Cloud Services

Personal Accident and Health Insurance Investments in Russia to 2018: Market Databook

Cloud Markets - Opportunities for Telcos: Personal Cloud, IaaS, PaaS and SaaS

Mobile Cloud Companies and Solutions 2013

Personal Accident and Health Insurance Claims and Expenses in Belarus to 2016: Market Databook

North American Premises Wiring System Markets

Big Data Leaders: 1010data, Cloudera, Hortonworks, NetApp, and Tableau Software

Mobile App Analytics: What Winning Mobile Developers Use

'Personal Accident and Health Insurance Premiums and Claims in Kenya to 2018: Market Brief' contains

Cloud Infrastructure as a Service Market Update 2015

Software Defined Networking: Solutions, Vendor and Enterprise Strategies, Implementation, and Forecasts

ZOHO Company Profile, focussing on CRM Activities

Equipment Finance Market in the US

Global Point of Sale (POS) Terminal Market: Trends & Opportunities (2016 Edition)

2013 U.S. Telephone Answering Service Industry-Industry & Market Report

Worldwide Broadband Subscriber Forecast

Global Big Data Storage and Server Market

Beginning Mobile Application Development in the Cloud

Personal Accident and Health Insurance Claims and Expenses in South Africa to 2017: Market Databook

Non-Life Insurance Premiums and Claims in Georgia to 2017: Market Brief

Global Software License Management Market

Non-Life Insurance Premiums and Claims in Brazil to 2018: Market Brief

Brochure More information from

Databook Q1 2014: Gaming Advertising Spend in China

Global Client Virtualization Software Market

Cloud Computing Market in South Africa

Cloud Infrastructure Testing and Cloud-based Application Performance Monitoring Market

LTE Real-time Billing Support Systems (BSS) Operational Issues and Market Opportunities

Strategic Global Sourcing Best Practices

Cloud Computing Market in Canada

Global Technology Trends Report: Big Data and Extreme Info Processing

European Electronic Medical Records (EMR) Markets

Advanced Mobile Operating Systems: Comparative Analyses & Forecast

BYOD in Enterprise Applications and Cloud: Challenges and Market Opportunities

Mobile Value-added Services (VAS) in the Cloud: Security Challenges, Market Opportunities and Forecasts

Mobile Phones in South Africa - Industry and Country Analysis

Insights into Big Data and Analytics in Brazil

Global Endpoint Security Market

The Business of Mobile VoIP: IP Voice Communications in the Enterprise

Strategic Analysis of the Impact of Big Data on the European and North American Automotive Industry

Global Big Data Analytics Market

Global Mobile Device Management (MDM) Market

General Dynamics Corporation - Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

Global Privileged Identity Management Market

Individual Life Insurance in Indonesia to 2019: Market Databook

Business-to-Business Marketing

Global Multiple Sclerosis Epidemiology and Patient Flow Analysis

2015 U.S. Life Insurance Carriers Industry-Industry & Market Report

Northeast Utilities: Corporate Analysis

Global Multiple Myeloma Epidemiology and Patient Flow Analysis

2015 U.S. Technical and Trade Schools Industry - Industry Report

Global Cloud Based Digital Asset Management Market

Global Social Customer Relationship Management (CRM) Software Market

Global Haemophilia Epidemiology and Patient Flow Analysis

Human Capital Management (HCM) in the Cloud and Wearable Tech in HCM

Transcription:

Brochure More information from http://www.researchandmarkets.com/reports/3245389/ Mobile Application Marketplace 2015: Market Analysis and Assessment of Future Evolution and Opportunities Description: The evolution of wireless communications, driven largely by the mobile cellular industry, has made society more productive on an anywhere, anytime basis. This has led to ubiquitous wireless devices: smartphones, tablets and wearable technology. The introduction and usage of mobile applications across mobile devices has significantly transformed end-user expectations about digital communications, applications, content and commerce. The exponential growth of this industry has turned it into a breeding ground of innovation, with new ideas being released to consumers almost daily. The marketplace and its leaders changes year by year. Over ten years ago Palm and Research in Motion were the dominant forces in the market, now they are out of the game or fighting to regain market control. This report provides a foundation for understanding the state of the market for mobile applications, leading players and strategies, ecosystem dynamics, and the future direction and opportunities for development on mobile platforms. All purchases of this report includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report. Target Audience: - Network operators - Software developers - Application developers - OTT application providers - Application store providers - Retail electronics distributors - Wireless device manufacturers - Content delivery network providers - Mobile commerce service providers Contents: 1 Introduction 1.1 Executive Summary 1.2 Target Audience 1.3 Companies Mentioned 2 Mobile Applications Overview 2.1 Definition of a Mobile Applications 2.2 What Separates an App From a Bundled Device Feature? 2.3 Examples of Current Mobile Apps 3 Mobile Platforms (Operating Systems) 3.1 OHA Android (free and open source) 3.2 ios from Apple 3.3 BlackBerry 10 from RIM 3.4 Windows Mobile from Microsoft 3.5 BlackBerry OS from RIM 3.6 BREW from Qualcomm 3.7 Symbian OS from Nokia and Accenture 3.8 Firefox OS from Mozilla Foundation 3.9 Sailfish OS from Jolla 3.10 TIZEN from the Linuz Foundation 3.11 Ubuntu from Canonical Ltd. 4 Mobile Programming

4.1 Widgets 4.2 Hardware Widgets 4.3 Hardware and Software Evolution 4.3.1 Hardware Evolution and Handset Manufacturers Market Share 4.3.2 The Smartphone Revolution 4.3.3 Development Platforms 4.3.4 HTML5 4.3.5 HTML and Mini Browsers 4.3.6 Adobe, Flash, and SilverLight 4.3.7 JavaScript 4.3.8 AJAX 4.3.9 Future Directions of Mobile Development 5 Application Development Platforms 5.1 J2ME Platform 5.2 Platform Specific 5.2.1 ios SDK 5.2.2 Blackberry OS Development Tools 5.2.3 Nokia Development Tools 5.2.4 Motorola Development Tools 5.2.5 LG Development Tools 5.2.6 Samsung Development Tools 5.2.7 HTC Development Tools 5.2.8 Sony Ericsson Development Tools 5.2.9 Android Development Tools 6 Key Development Concepts 6.1 Mobile Development Trends 6.1.1 Platforms 6.1.2 Programming Techniques 6.1.3 Mobile Optimization 6.1.4 Software Development Methodology 6.2 Native Programming Techniques 6.2.1 Size Constraints 6.2.1.1 Compact Code 6.2.1.2 Compact File Space 6.2.2 Display Constraints 6.2.2.1 Display Sizes and Standards 6.2.2.2 Multiple Displays 6.2.3 Input and Controls 6.2.3.1 Input device types 6.2.3.2 Keyboard 6.2.3.3 Touch Screen 6.2.3.4 Thumb Sticks, Roller Balls, and Direction Pads. 6.2.3.5 Environmental Controls 6.2.3.6 Motion and Orientation Sensors 6.2.3.7 Light Sensors 6.2.3.8 Proximity Sensor 6.2.3.9 Gyroscope 6.2.3.10 Accelerometer 6.2.3.11 Peripheral Access 6.2.3.12 GPS Onboard and Off 6.2.3.13 Bluetooth 6.2.3.14 Near Field Communication and S Beam 6.2.3.15 Touch ID 6.2.3.16 Stylus Pen 6.3 Network Access 6.3.1 Connection Persistence 6.3.2 Dial on Demand 6.3.3 Always On 6.3.4 Connection Types and Limitations 6.3.5 Cellular Data 6.3.6 WiFi

6.3.7 Bluetooth 6.3.8 Bluetooth Low Energy (BLE) 6.3.9 Processing 6.3.10 Platforms and Speeds 7 Mobile Application Market 7.1 Mobile Advertising 7.2 Market Summary 8 Application Store Case Studies 8.1 Case Study Blackberry (RIM) 8.2 Case Study Apple 8.3 Case Study Android 8.4 Case Study: Amazon App Store 8.5 Case Study Windows App Store 9 Market Size 9.1 Mobile Application Overall Market 9.2 Mobile Sales Potential 9.3 Forecasted Smart Phone Sales 9.4 Growth Indicators 9.5 Market Analysis 9.6 Application Store Market Performance 9.6.1 Apple App Store 9.6.2 Android Marketplace Analysis 10 Mobile Gaming Analytics 10.1.1 Monetizing Micro Transaction in F2P Model: Creating a Need Approach is Key 10.1.2 Game Balancing Method in Micro Transaction Model 10.1.3 Potential Risk and Solution in F2P Virtual Economy 10.1.4 Pricing Decision Factors: ARPU vs. Average game price vs. Average Gamers 10.1.5 Product Life Cycle of Mobile Game: Adoption of Moore s Lifecycle Model 10.1.6 Game Lifecycle KPI framework 10.1.7 Smartphones vs. Portable Game Players 11 Wearable Devices Apps and Future Apps 11.1 Fitness Apps 11.2 Wearable Devices Payment Apps 11.3 Future Wearables Apps 11.3.1 Military Applications 11.3.2 Industry and Enterprise Applications 11.3.3 A Day in the Life of a Celebrity App 11.3.4 In my Glass 12 Carrier and Vendor Adaptations 12.1 Topology and Network Changes 12.1.1 Policy Changes 12.1.2 Open Network Movements 12.1.3 Billing Plan Changes 12.1.4 Infrastructure Hardware Changes 12.1.5 Location Based Services 12.1.6 WiFi Localized Service Hosting 12.1.7 Handset Manufacturer Changes 12.1.8 Integrating New Handset Features 12.1.9 Evolving the Handset 12.1.10 Multiple Platform Mobile Operating Systems 13 App Publishers Analysis 13.1 Gameloft 13.2 GungHo Online 13.3 Electronic Arts 13.4 Zynga 13.5 DeNA

13.6 SEGA 13.7 King 14 Future of Mobile Applications 14.1 Communication Enabled Apps 14.1.1 Direct API Revenue 14.1.2 Data Monetization 14.1.3 Cost Savings 14.1.4 Higher Usage 14.1.5 Churn Reduction 14.2 Embedded Entertainment and Gamified Apps 14.2.1 Gamification 14.2.2 Wearable Gamification 14.2.3 Mobile Social Gamification 14.2.4 Cloud Gamification 14.3 Cross Platform Apps 14.3.1 Smartphones, Tablets, Wearable Tech and More 14.3.2 Mobile/Wireless Apps Everywhere 14.4 The Impact of SMAC 14.4.1 Social, Mobile, Analytics, and Cloud (SMAC) 14.4.2 SMAC Stack 14.4.3 SMAC and Enterprise Mobile Market and Apps List of Tables: Table 1: Example of the Most Successful Apps Table 2: Apps Revenues in Apple App and Google Play Stores Table 3: Handsets Manufacturer Market Share Table 4: Mobile/Tablet Browser Share Table 5: Mobile Platform Market Share 2012-2020 Table 6: Smartphone Market SWOT Table 7: Key Considerable Mobile Gaming Strategies Table 8: Mobile Gaming Business Model Descriptions Table 9 Game Balancing Methods in Virtual Economy Table 10: Potential Risk & Solution in F2P Virtual Economy Table 11: Revenue vs. Costs in Gaming App Business Table 12: Gameloft most Successful Apps Table 13: Gungho Online Entertainment, Inc most Successful Apps Table 14: EA most Successful Apps Table 15: Zynga most Successful Apps Table 16: DeNa Most Successful Apps Table 17: SEGA Most Successful App Table 18: King Applications List of Figures: Figure 1: iphone 6 and iphone 6 Plus Figure 2: ios 8 Figure 3: Windows Phone 8 from Nokia Figure 4: BlackBerry Z10 Figure 5: First Mobile Widgets Figure 6: Early Mobile Widgets and Hardware Figure 7: The Rise of the Smartphones Era Figure 8: Classic Web App vs. Ajax Web Application Model Figure 9: Samsung Note Edge Figure 10: Multi-touch Screen Figure 11: Touch ID Figure 12: Blackberry OS 10.1 Figure 13: Amazon App Store Figure 14: Apple App Store vs. itunes Music Sales Figure 15: Mobile Gaming Business Models Figure 16: Monetizing Micro-Transaction in F2P model Figure 17: Adoption of Moore s Lifecycle Model in Mobile Gaming Figure 18: Sequential Steps of Mobile Game Analytic Approach Figure 19: Mobile Game Lifecycle KPI Framework

Figure 20: Apple Watch Payments using NFC Figure 21: A Day in a Life of a Celebrity Figure 22: Mobile App Store Framework Ordering: Order Online - http://www.researchandmarkets.com/reports/3245389/ Order by Fax - using the form below Order by Post - print the order form below and send to Research and Markets, Guinness Centre, Taylors Lane, Dublin 8, Ireland.

Page 1 of 2 Fax Order Form To place an order via fax simply print this form, fill in the information below and fax the completed form to 646-607-1907 (from USA) or +353-1-481-1716 (from Rest of World). If you have any questions please visit http://www.researchandmarkets.com/contact/ Order Information Please verify that the product information is correct and select the format(s) you require. Product Name: Web Address: Office Code: Mobile Application Marketplace 2015: Market Analysis and Assessment of Future Evolution and Opportunities http://www.researchandmarkets.com/reports/3245389/ SC Product Formats Please select the product formats and quantity you require: Electronic (PDF) - Single User: Electronic (PDF) - 1-5 Users: Electronic (PDF) - Enterprisewide: Quantity USD 1995 USD 2995 USD 4995 Contact Information Please enter all the information below in BLOCK CAPITALS Title: Mr Mrs Dr Miss Ms Prof First Name: Last Name: Email Address: * Job Title: Organisation: Address: City: Postal / Zip Code: Country: Phone Number: Fax Number: * Please refrain from using free email accounts when ordering (e.g. Yahoo, Hotmail, AOL)

Page 2 of 2 Payment Information Please indicate the payment method you would like to use by selecting the appropriate box. Pay by credit card: You will receive an email with a link to a secure webpage to enter your credit card details. Pay by check: Please post the check, accompanied by this form, to: Research and Markets, Guinness Center, Taylors Lane, Dublin 8, Ireland. Pay by wire transfer: Please transfer funds to: Account number 833 130 83 Sort code 98-53-30 Swift code IBAN number Bank Address ULSBIE2D IE78ULSB98533083313083 Ulster Bank, 27-35 Main Street, Blackrock, Co. Dublin, Ireland. If you have a Marketing Code please enter it below: Marketing Code: Please note that by ordering from Research and Markets you are agreeing to our Terms and Conditions at http://www.researchandmarkets.com/info/terms.asp Please fax this form to: (646) 607-1907 or (646) 964-6609 - From USA +353-1-481-1716 or +353-1-653-1571 - From Rest of World