January 14, Nintendo. Bob Rost January 14, 2004

Similar documents

Two new StreetPass games and a Premium content update for StreetPass Mii Plaza releasing this week on Nintendo 3DS

not think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.

ULTIMATE NES REMIX. Getting Started. Playing the Game

A nnual Re por t 2006

Mayumi Sampei Beom Seok Chang Fukumi Watanabe Ashley Kim Elisa Yoshigoe Yoon Young Joo

Embedded Software development Process and Tools: Lesson-3 Host and Target Machines

CONSOLIDATED FINANCIAL HIGHLIGHTS

Evolution of Video Games

12 Things You Didn t Know You Could Do With MAME. Aaron Giles

Main Memory & Backing Store. Main memory backing storage devices

Florida 4-H Consumer Choices Study Topics. Student Guide. Video Game Systems. Introduction and Background

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry:

Chapter 1 Basic Introduction to Computers. Discovering Computers Your Interactive Guide to the Digital World

Game Design for Engineers. Alex Kerfoot Software Engineer EA/Maxis Spore

Parts of a Computer. Preparation. Objectives. Standards. Materials Micron Technology Foundation, Inc. All Rights Reserved

Market Development of Video Games Video Game Markets and Marketing

ZIMBABWE SCHOOL EXAMINATIONS COUNCIL. COMPUTER STUDIES 7014/01 PAPER 1 Multiple Choice SPECIMEN PAPER

Best Practices For Game Developers: Protecting your Product

Obj: Sec 1.0, to describe the relationship between hardware and software HW: Read p.2 9. Do Now: Name 3 parts of the computer.

Gredler / Moravska / Wegendt. Case 17. Microsoft X-Box Live!

Q: Why do I get an Error Downloading Firmware message in ArcadeSD.exe

Session: Business Systems Topic: E-Commerce. Daniel Chang. CGS 2100 Micro Applications for Business & Economics. Lecture

Nintendo Wii. Marketing Plan for Marketing Management. Brian Moats 2/13/2008

Marketing Plan: Sony Playstation 3 Brian Moats

CONSOLIDATED FINANCIAL HIGHLIGHTS

Using the Game Boy Advance to Teach Computer Systems and Architecture

Chapter 3: Computer Hardware Components: CPU, Memory, and I/O

DRAWING, PAINTING, 2-D ART CURRICULUM GUIDE

Console Architecture. By: Peter Hood & Adelia Wong

The computer's internal components

A History of Video Game Consoles

CAREER PAVILION: NORTH HALL, LOWER LEVEL GAME DEVELOPERS CONFERENCE

lesson 1 An Overview of the Computer System

Revolutionary. the New i.concept

CONSOLE EMULATION AND SOFTWARE ENGINEERING. Craig Wilson April 2 nd, 2003 SOFTWARE ENGINEERING 3J03

1 PERSONAL COMPUTERS

Digital games history and genres

Computer Game Programming Introduction

Service Schedule for BT Web Conferencing Service powered by Microsoft Live Meeting

Desktop Publishing 5N0785 Learning Outcome 2 Monaghan Institute Level 5 Module

Digest Version (this report) Detailed Version (website) Nintendo Overview

BSc in Artificial Intelligence and Computer Science ABDAL MOHAMED

Computers. Hardware. The Central Processing Unit (CPU) CMPT 125: Lecture 1: Understanding the Computer

Five-Year Summary For the Period Net sales Operating income Net income At the Period-end Total assets

Easy Casino Profits. Congratulations!!

Competitive Strategy in Game Consoles

Media Today, 5 th Edition. Chapter Recaps & Study Guide. Chapter 10: The Recording Industry

Basic Concepts of Information Technology (IT)

INTEL HIGH-PERFORMANCE CONSUMER DESKTOP MICROPROCESSOR TIMELINE

Workshop on Android and Applications Development

Viruses, Worms, and Trojan Horses

CONSOLIDATED FINANCIAL HIGHLIGHTS

Montgomery College Course Designator/Course Number: CS 110 Course Title: Computer Literacy

CISC, RISC, and DSP Microprocessors

Unit two is about the components for cloud computing.

CONSOLIDATED FINANCIAL HIGHLIGHTS

Capcom Co., Ltd. (Tokyo Exchanges, 1st section, 9697) Financial Highlights First half of fiscal year ending March 31, 2015

Issues in Android on Mobile Platform and Their Resolution

INSTRUCTION MANUAL FOR GBA / SNES / NES / GENESIS / FAMICOM. For additional information, please visit

Secure USB Flash Drive. Biometric & Professional Drives

ArcadeSD Manual. New Features!

Computer Assisted Language Learning. Introduction

Software Engineering. Introduc)on

heading Skiing keeps you fit and fast! Downhill skiing requires balance and coordination. All you need are skis, snow, and a slope.

Wethersfield Public Schools Course Outline

Nintendo Announces Price and Launch Date of Nintendo 3DS in Japan

Basic Computer Hardware and Software

Using Virtual PC 7.0 for Mac with GalleryPro


Computer Users UNIT 1

Computer Storage. Computer Technology. (S1 Obj 2-3 and S3 Obj 1-1)

The Cost of Movie Piracy. An analysis prepared by LEK for the Motion Picture Association

FY rd Quarter Financial Results

Born-digital media for long term preservation and access: Selection or deselection of media independent music productions

2014 New Jersey Core Curriculum Content Standards - Technology

VOICE RECOGNITION KIT USING HM2007. Speech Recognition System. Features. Specification. Applications

Autodesk Revit 2016 Product Line System Requirements and Recommendations

Uptime Infrastructure Monitor. Installation Guide

White Paper EMBEDDED GPUS ARE NO GAMBLE

MEMORANDUM. Nicole Huber Kyle Lubbers Nanette Brames Billie Heilman

Compact Flash and SD Cards With Qubide

Secured Voice over VPN Tunnel and QoS. Feature Paper

Introduction into U3 flash drive technology

EXERCISE 3: String Variables and ASCII Code

)^ How To Get Shin Megami Tensei & Fire Emblem Crossover Project Free

Securing the Internet of Things

CONSOLIDATED FINANCIAL STATEMENTS

MIS 426: Management Information Systems

International IPTV Consumer Readiness Study

System Requirements for Microsoft Dynamics NAV 2013 R2

SDSD-CPRM: Flexible Protection for Digital Content

Chapter 8 Types of Utility Programs and Operating Systems. Discovering Computers Your Interactive Guide to the Digital World

E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS

Comparison of Enterprise Digital Rights Management systems

Reply to Proposed Classes of Work For Exemption: SCEA is responding to and opposes the proposals to exempt:

Autodesk Inventor on the Macintosh

Chapter 1. The largest computers, used mainly for research, are called a. microcomputers. b. maxicomputers. c. supercomputers. d. mainframe computers.

STUDY GUIDE CHAPTER 1

Software License Management using the Polymorphic Encryption Algorithm White Paper

Transcription:

98-026 Nintendo Bob Rost January 14, 2004

About this Class The Instructor The Website Grading (pass / fail) Do the assignments on time to pass. Assignments

The Nintendo Entertainment System 1.79 MHz Processor PPU Graphics Processor Helped to restart the video game industry

Making Games Emulators Programming Artwork Sound Level Design Hardware

Why Make NES Games? ZeldaC Outlands ROM Hack. This game sucks.

Sack of Flour, Heart of Gold Independent Study, 2001-2002 Created by a team of 5 (programmer, engineer, artist, musician, level designer) Will be used as an example throughout this semester

Emulators Simulate NES hardware on your computer No material cost No hardware failure problems

Programming 6502 assembly nbasic nesasm

Artwork Very important in games that don t suck Have artists do it!

Music and Sound Another important aspect of games Music programming

Level Design SOF had Plains, Hills, Forest, Space, Egypt Created first by our level designer Visually enhanced by our artist Levels created in a custom level design tool

Hardware The final step Soldering and Engineering Burning ROMs

NES Development Future This class. Obviously. nesdev.parodius.com

ROMs and Emulators ROMs are the cartridges stored on a disk. PRG and CHR chips. Emulators pretend to be a Nintendo, to play the ROMs.

From Nintendo Nintendo used to say that emulators are illegal because they can only be used to play illegal games. Now they just strongly imply that. What are Nintendo ROMS? A Nintendo ROM ("Read Only Memory") is the type of chip used in Nintendo's video game cartridge which contains the game software. However, this term is commonly used on many gaming sites on the Internet and refers to game data that was copied from an authentic Nintendo video game cartridge.

From Nintendo What is a Nintendo Video Game Emulator? A Nintendo emulator is a software program that is designed to allow game play on a platform that it was not created for. A Nintendo emulator software allows for Nintendo console based or arcade games to be played on personal computers. The video games are obtained by downloading illegally copied software, i.e. Nintendo ROMs, from Internet distributors. Nintendo ROMs then work with the Nintendo emulator to enable game play on the computer.

From Nintendo The introduction of video game emulators represents the greatest threat to date to the intellectual property rights of video game developers. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs. The emulator promotes the play of illegal ROMs, NOT authentic games. Nintendo Emulators promote piracy... It's that simple and not open to debate.

In Spite of all that... This class will make heavy use of emulators and ROMs.

Assignment 1 Due before next Wednesday! Earlier is better. In-class demonstration. Make a ROM that displays your name.

History of Nintendo http://www.nintendo.com/corp/history.html 1889 - Fusajiro Yamauchi, great-grandfather of the current president, started manufacturing Hanafuda Japanese playing cards. 1902 - Yamauchi began manufacturing the first standard playing cards in Japan 1933 - Yamauchi Nintendo & Co established 1951 - Changed the company name from Marufuku Co. Ltd. to Nintendo Playing Card Co. Ltd. 1963 - Changed name to Nintendo Co. Ltd. and started manufacturing games in addition to playing cards

History of Nintendo 1970 - Started selling the Beam Gun series. Introduced electronic technology into the Japanese toy industry for the first time. 1973 - Developed laser clay shooting to succeed bowling as a major pastime.

History of Nintendo 1978 - Created and started selling coinop video games using microcomputers. 1980 - Created Nintendo of America Inc, a wholly owned subsidiary in New York. Started Selling GAME & WATCH product line. 1981 - Began distribution of the Donkey Kong coin-op arcade game. It became the hottest selling individual coin-op machine in the business.

History of Nintendo 1983 - Started selling the Famicom ( Family Computer ) in Japan 1985 - Started selling the US version of the Famicom, the Nintendo Entertainment System (NES) 1991 - Started selling 16-bit Super NES and Super Mario World in the US.

History of Nintendo 2001 - Sack of Flour, Heart of Gold released on the Internet by some really cool guys. 2004 - The first university class on NES development is offered at Carnegie Mellon. The instructor is rumored to be a really cool guy.